[CJ] Trading with Kerrah

Lord of Kaos

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Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
Can only be used 3 times a fight
After using, the user cannot use any Fuuinjutsu over B rank for two turns

Fairly simple to understand, you form 3 handseals, none in your case, and stomp the earth. A 3 meter figure raises from the earth close to a foe, grabbing him and begins draining them of chakra, preventing A ranks and higher from being used. Afterwards, he slams them into the earth. Simple, but if you can find a way to prevent him from using B rank lightning and above, then it's very useful.
 

Kerrah

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Goes like the perfect with the Whip xD it's all good, understandable.

Alright, here we go

(Mokuton: Hando Orikaeshi) Wood Release: Hand Cuffs

Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform the snake hand sign, and two pillars of Wood will grow out of the sides of the opponent, with hand cuffs at the top of them. Both of the pillars will then move towards the opponents hand, bring them towards his back and cuff them together. The hand cuffs will then start to drain the opponents chakra, as well as keeping his hands locked, not allowing him to perform any hand signs.
Note: Can only be used three times per battle.

I never managed to actually add a statistical value to the main effect of this, but it's based off the general property wood has when it comes to chakra, two pillars come out after a hand sign and bind the opponents hand behind their backs like hand cuffs and begin draining their chakra. Simple and stuff.

Name: Wood release: Viking Style – Rise of Asgaard = Mokuton: Baikingusutairu - Asgaard no taitō
Rank: Forbidden
Type: Supplementary/Defensive
Range: Short/Long
Chakra cost: 60
Damage points: N/A (35 damage to the user)
Description: The user performs 8 handseals and slams his hands against the ground, releasing extreme amounts of chakra as he makes contact, doing so, the user makes the entire city of Asgaard rise up from the ground in wooden form, the city is complete, with walls watchtowers and a great hall. The whole city is made of heartwood, (the hardest type of tree) and is infused with the users chakra, the city is about 3x3 kilometers big. The user is able to make the whole city sink down into the ground again, by performing 6 handseals and using 40 chakra, this counts as a seperated S-ranked Mokuton jutsu.
Notes:
• Because of the giant strain on the body, the user cannot use B-ranked and above techniques for three turns, after this turn.
• It takes about 15 seconds for the city to fully appear.
• it's not required for the user to have his hands on the ground, after slamming his hands against the ground.
• Can only be used once.
• The user receives 35 damage because of the strain this jutsu puts on the body.

Absolute monster, perform 8 hand signs and summon Asgard. The entire place is humongous and is full of your chakra, meaning you have complete control over the entire terrain for as long as this stands. The first limitation however is a huge restriction, and it'd best to pull off a strong move on the same turn you cause Asgard to rise. But again, simple to understand.
 

Lord of Kaos

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The first is cool, the second seems rather difficult to pull off cleanly or in a beneficial way lol, learning it is more for the RP aspect of using it I suppose.

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. Can only be used once a fight
After using, the user cannot use Genjutsu for three turns
Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going
No other S-rank jutsus can be used that turn

A strong genjutsu. You make 5 handseals and slam your hand to the earth, mimicking the summoning jutsu. This triggers the illusions. Smoke seemingly appears and several large beasts appear, rushing towards the opponent. Biting them, it prevents movement of the limbs. However, the biggest flaw in this jutsu is that it requires the hellhounds to bite the arms/legs for the paralysis to kick in.
 

Kerrah

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Understandable, but wonderful.

Alright,

(Mokuton : Kousaeda ude ) Wood Release: Crossbow arm
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user makes his dominant arm shape into a medium big Crossbow, with a mini bolt ready to shoot. When the user shoots the drawback in the crossbow is so wild hes getting stunned and the mini bolt flies at enourmous high speed and is barely able to see.
-Note: Can only be used 2 per match.
-Note: By using this Jutsu does that he can only perform two Jutsus that turn he uses it.
-Note: The stun wears off after 1-5 seconds.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Dojutsu users may be able to react to the bolt.

When Gobi taught me this he said 2T should suffice in reacting to the bolt. You just stimulate a crossbow, nice and easy projectile. The recoil and stun varies on the force released of course, so if you send a bolt out to long range you'd have a harder stun, but still something you can shake off pretty easily.

And the big two;

(Saidai Mokuton No Jutsu) - Ultimate Wood Style Technique
Rank: S
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: This allows the user to perform a better version of Greater Wood Style Technique.
~Useable three times per Battle.

S-ranked version of the A & D ranked Wood manipulations. One of the best around >_> SY has a similar one, and it's only limitation is can only be used thrice but you can legit do everything and anything in regards to wood with this jutsu.

Mokuton: Bakuhatsuteki - Wood Release: Explosive
Rank: E-Forbidden
Range: Short-Long
Chakra Cost: 05-50
Damage Points: 10-90
Description: After the user have used a Mokuton Jutsus he may use this Jutsu. The user slams his palms together with great force releasing a Great amount of Chakra (Depends on the Rank of the Mokuton Jutsu he used earlier.) into the Mokuton Jutsu, causing the Wood to Explode damaging everything nearby. The Rank on this jutsu depends on the Rank of the used Mokuton Jutsu, for an example: I use a D-Ranked Mokuton Jutsu this also counts as a D-Ranked Jutsu, and according to Forbidden Rank the user will take the same amount of damage of the jutsu he makes explode.
~To cause the wood to explode the user must be in contact with the wood that they wish to explode or be incontact with the ground
~ if used for exploding S rank wood , the user cannot perform S rank wood ninjutsu or above the following turn
~Can only be used twice per battle.

Now you have to remember both size and quantity play a part in this, the more pillars/trees you grow, the more wider and bigger the explosion would be, but the less concentrated from within its core. You could explode a single pillar, which wouldn't generally be a massive explosion, or you could explode an entire forest, which would be massive but not as powerful as the single pillar'd one, though still cause collateral damage.

As long as the roots lie of the wood, meaning if it is damaged and a big chunk is cut off, it can still be exploding. To put it simple, as long as there's even the smallest fragment of it left, you can explode it, but of course this would be significantly weaker.

It can only be used on Wood Jutsu of your own, and must either be on the ground simultaneously whilst you're on the ground as well, or if its attached from your body.

Also, it's an explosion of chakra, so it's based off '(Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland' in that the explosion is made of chakra rather than just wood splinters alone flying in multiple directions.

Video for ref


Questions? o-o
 
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