[CJ] trading with Igneel!

Edward

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✘ (Katon: Jigoku no Buresugādo) - Fire Release: Hell Guards Breath ✘
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 40
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank during this move
Note3: Teacheable by Ace. only
Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active.

Basically, it strengthens D-S-rank fire techniques by +20 (created by you) and weakens all wind techniques by 20. You create an orb around you that extends to short range and with that, the orb would act as a 'heatwave' the fire techniques you use that is released outwards will be strengthened because you can infuse it with the fire technique, and make it hotter and any wind techniques will be weakened due to the wind technique gradually losing momentum. You can also release this from all direction (the heatwave) counting as an A-rank and causing 3rd degree burns (30 chakra 60 damage)

for the record, this counts as a full body surge

advantages/disadvantages/perform it xD
 

Igneel

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The technique is pretty useful when it comes to boosting your Katon jutsu's.I'm more interested in the omni directional heat wave which can reach upto mid-range.The fact that this is full body burst technique is also beneficial.Is there any limitation like,we can only perform Katon jutsu while this is active?Also,when we release the heat wave,does it count as a move?Since it is not mentioned in the technique description,I think you can use it to your advantage xD

No other questions.What was the technique you wanted?
 

Igneel

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Answer me,Mortal!!
Is there any limitation like,we can only perform Katon jutsu while this is active?Also,when we release the heat wave,does it count as a move?

Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.

♦Can only be Taught by Igneel
♦Can only be used once per battle
♦Genjutsu lasts for three turns unless dispelled

Explain to me,what you understand from the description of the jutsu.
 

Edward

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The technique is pretty useful when it comes to boosting your Katon jutsu's.I'm more interested in the omni directional heat wave which can reach upto mid-range.The fact that this is full body burst technique is also beneficial.Is there any limitation like,we can only perform Katon jutsu while this is active?Also,when we release the heat wave,does it count as a move?Since it is not mentioned in the technique description,I think you can use it to your advantage xD

No other questions.What was the technique you wanted?
My bad.. i just assumed that was you performing it. LOL anyways to answer your question
you can perform any elemental nature you wish to while this technique is active. Yes, it does count as a move, i think, but i don't believe it counts as a move if you activate it on one move and use the same move to release it as a heatwave. idk z.z

From my understanding, you basically infiltrate their chakra system to cast a genjutsu on them. Then, it lasts for several turns and every jutsu used to release from the mouth, (water release), it will, in the illusion, turn into blood and they will suffer blood loss, depending on the water technique used. o-o
 

Igneel

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My bad.. i just assumed that was you performing it. LOL anyways to answer your question
you can perform any elemental nature you wish to while this technique is active. Yes, it does count as a move, i think, but i don't believe it counts as a move if you activate it on one move and use the same move to release it as a heatwave. idk z.z

From my understanding, you basically infiltrate their chakra system to cast a genjutsu on them. Then, it lasts for several turns and every jutsu used to release from the mouth, (water release), it will, in the illusion, turn into blood and they will suffer blood loss, depending on the water technique used. o-o
AS for the fire jutsu,I don't think it counts as a move since it is not mentioned in the description. O_O These are loop holes lol.
Yup,right on the gen.Huzzah,you learned it xD
 

Edward

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Hm, you bring a good point. Btw, how long will it take for the effects to go? Like, someone uses Water encapment pillar, how long will it take for them to pass out. (The S rank defensive water jutsu)
 

Igneel

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Hm, you bring a good point. Btw, how long will it take for the effects to go? Like, someone uses Water encapment pillar, how long will it take for them to pass out. (The S rank defensive water jutsu)
Like the jutsu says,the opponent will think that he is spewing blood.If he goes on to carryout the fully technique or even go as far as to complete half of the technique,he will faint due to fatigue.
 
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