[CJ] Trading with Clannies

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
(Raiton: Puroton Kikou)Lighting Style: Proton Armour
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will start by creating proton particals from their raiton chakra inside their body and separating them from the main source of Raiton chakra inside their body . Once completed the user will expel the protons outside his body attaching them on the outside of his body like armor. By doing this it creates an Armour of Raiton Protons that cling to every inch of the users body. By doing this it creates a Magnet affect making all Raiton based Techniques unable to strike or even get near the users body without being diverted away. By expelling Raiton Protons outside of the users body any lightning attack will be unable to make contact as the Protons coming together from opposing Raiton based techniques will cause a negative reaction and push each other away thus making any Lightning jutsu curve around the user leaving him harmless.
Restrictions:
Lasts for 1 turns once activated.
Can only be used thrice per battle.
Can only be taught by Delta

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type:
Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:

6.8k for dan

(Raiton: Puroton Kikou)Lighting Style: Proton Armour
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will start by creating proton particals from their raiton chakra inside their body and separating them from the main source of Raiton chakra inside their body . Once completed the user will expel the protons outside his body attaching them on the outside of his body like armor. By doing this it creates an Armour of Raiton Protons that cling to every inch of the users body. By doing this it creates a Magnet affect making all Raiton based Techniques unable to strike or even get near the users body without being diverted away. By expelling Raiton Protons outside of the users body any lightning attack will be unable to make contact as the Protons coming together from opposing Raiton based techniques will cause a negative reaction and push each other away thus making any Lightning jutsu curve around the user leaving him harmless.
Restrictions:
Lasts for 1 turns once activated.
Can only be used thrice per battle.
Can only be taught by Delta

(Raiton: Raiton Ringu) Lightning Release: Lightning Ring
Type:Offensive
Rank:S rank
Range:Short-Mid
Chakra:40
Damage:80
Description: A Kenjutsu based jutsu created to take down fast ninja that can't be perceived with the users own eye sight. The user will begin by channeling large amounts of Raiton into their blade to prepare for the attack. The user will then take a low stance, both arms will be crossed with the right arm over the left arm with the blade tip pointing towards the users left. Bending the knee's the user will put their right foot forward and slightly twist his back and hips towards the left. When positioned the user will then spin on his ball of his right foot, at the same time the user will swing their right arm across their body while pushing off with their left foot to creating a spinning motion. As the blade is swung the user will release the Raiton in the sword causing it to begin being release in an arc. As the user spins a full 360 degree turn he will unleash all the Raiton causing a ring of lightning to spread out from the users original position up to mid range. Anything cause inside the ring will be cut in half with ease due to the momentum of the swing and the cutting power of Raiton giving it the power to slice through almost any armor or defense(Within Reason).

Restrictions:
Can only be used twice per battle.
No S rank or above Raiton jutsu for the next turn
Can only be taught by Delta.

(Raiton: Hebi Maisō) Lightning Release: Snake Burial
Type: Offensive
Rank: S rank
Range: Mid range
Chakra: 40
Damage: 80
Description: The user will begin by forming 2 handseals and channeling Raiton chakra into their leg. Once the handseals are completed, the user will stomp their foot. As they do this, they will channel their chakra into three separate points around the battlefield. The first will be directly in front of the user, the second and third will be at an equal distance away from the opponent to the left and right, forming a triangle of chakra with the opponent being in the center. Once the chakra forms, the lightning will form into three large five meter long snakes. The snakes then travel along the ground from all three locations towards the opponent. Once the snake get into range, the two back snakes will coil around the opponents legs and arms binding them and delivering paralyzing electrical shocks to the opponent while the third will lunge at the opponent acting like a lightning spear and impaling the opponent. The three snakes act on their own, and don't require chakra to fuel them, therefore, once activated, the snakes will lock onto the opponent and wont stop pursing until they either kill them or the opponent moves out of range. Each snake can reach fifteen meters in every direction from the summoned location, and all three snakes can launch themselves up to fifteen meters into the air, meaning to dodge this technique the opponent needs to enter long range away from the original position of activation or move into long range from the ground. If the opponent enters outside of the snakes target range, all three snakes will automatically disperse.

Restrictions:
Can only be used twice per battle with a two turn cool down in between usages.
Once the technique is activated, the user can use other jutsu as the technique is self fueling and doesn't require the user to focus on it.
The snakes maximum range is 15m in each direction from the point of activation.
The technique will stay activated for a maximum of 2 turns before the snakes will disperse.

2.6k for Zen
 
Top