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-Best-

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Hello there! ^_^

Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-

Analyse the above technique please! :)
 

Drackos

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Its a cool genjutsu that will feel nice with my enjoyment of using water ;P. Basically two quick hand seals and you lock someone in a double genjutsu. Each layer is B-Rank making for a total A-Rank strength. The initial genjutsu starts off by stopping them from making hand seals and moving, so typical paralysis. The second genjutsu basically means if the user uses any water techniques against the opponent they will be incredibly cold and cause the target's body to go numb in that selected area, which lasts one turn. The target cannot use Kai initially because they will be too cold to use hand seals in the first layer but once they break out of that if they can analyze that the second is a genjutsu they can easily use Kai (unless you freeze their hands). Of course pain release and Hardening will work to release both at the same time. Meaning if the target uses hardening to protect from the cold air (through metagaming most likely) they will release both. Although, most people do just metagame to get out of genjutsu so while a weakness it is something that most people do anyway.

So basically the first layer is paralysis. The second layer can be paralysis depending on where the target aims the water. The water can be full body as well it all really just depends. I also would think that if the target is already wet then once the second genjutsu kicks in they would feel the effects of that?

This will go nicely with Ameton c:

Thanks Best C:

It has been a strange day already ;_;
 
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