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Tower of Troi
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<p>[QUOTE="Troi, post: 21216136, member: 204285"]</p><p style="text-align: center"><em><span style="font-family: 'Courier New'"><span style="font-size: 22px">- Prototypes (CJ rough drafts) - </span></span></em></p><p></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">[SPOILER](Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •[/SPOILER]</span>[SPOILER][/spoiler]</span>[SPOILER]</p><p>Type: Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra: 10-40</p><p>Damage: N/A</p><p>Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus on the technique of the opponent, and use their own polystyrene chakra nature to convert the opponent's technique into polystyrene. This is a multi-layered technique as not only does the user convert a source or oncoming attack into polystyrene for a source of polystyrene for the user, it also protects the user from any oncoming attack by turning it to soft polystyrene which will only lightly hit the user and cause no harm. However, there is a catch. The oncoming technique or source must be an element that polystyrene is strong to, or neutral to. It cannot be an element polystyrene is weak to. If it is an element combined of two natures, the polystyrene must be strong against both natures. If it is an element combined of three or more natures, it must be strong against at least two of the said elements. This is done by overpowering the opponent's chakra composing the element with your own polystyrene chakra and forming the Ploystyrene based on the elements it is composed of and also coming from. That being said, if you want to convert an E rank, you must use D rank. If you want to convert D rank, you must use C rank. C rank, B rank. B rank, A rank. A rank, S rank. There is an exception to this method as an S rank can be converted by the S rank version of this technique. However F ranks cannot be converted at all.</p><p></p><p>Note: Usable 4 turns per battle</p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">(Porisuchiton: </span></span>Shiro Usagi no Ame<span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">) - • Polystyrene Release: White Rabbit Rain •</span></span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by sight, smell, sound, as well as chakra sensory as the user's chakra filled polystyrene is all over, both raining and all over the area. But similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. This can be seen through with dojoutsu with doujutsu users able to see where the polystyrene user may be, but outside of doujutsu, the user cannot be sensed by any ordinary means. As the polystyrene is falling and building up, it will make a loud crackling noise as well as loud squeaking noises as it falls on top of each other and rubs together, masking the user's sound. Being that Polystyrene is an industrial grade plastic and the rain will be so heavy that it will be in such an abundance, it will fill the area with a heavy plastic smell, as if in a Polystyrene factory, masking the user's scent as well.</p><p></p><p>Note: Lasts Four turns</p><p>Note: Has two turn cooldown</p><p>Note: Can only used twice per battle</p><p></p><p>Polystyrene Learned here [<a href="https://animebase.me/threads/white-sand.779307/#post-22062056">x</a>]</p><p>Polystyrene Approved here [<a href="https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452">x</a>]</p><p></p><p>I have permission from Skorm to submit Polystyrene techniques.[/SPOILER]</p><p></p><p></p><p></p><p>[SPOILER="Antimony Dust"]Custom element Japanese name: Anchimondasutoton</p><p></p><p>Custom element English name: Antimony Dust Release</p><p></p><p>The element is based on: Earth + Fire + Lightning</p><p></p><p>Facts that prove the element to be possible (in the manga context): Natural resources, elements and metals have been widely discovered and used. The series takes place on earth, where all of these elements are found and antimony is indeed found on earth as it is an actual element that must exist in the Narutoverse as do other elements like, silver, gold, copper, etc. It is just another element found on earth. Also to further this claim, kunais, swords and shuriken as well as many other things (ex: iron sand) are made from the metals they find and can be found all over the ninja world from ninja, to samurai, to common thief to cyborgs. Also, the elements that make Antamony Dust exist in the Narutoverse, Earth release, Lightning Release, and Fire Release.</p><p></p><p>How it works: Antimony itself is a naturally occurring metal that was discovered as far back as the 1700s. It was used for many things upon first being discovered, however, as the element went under further studying, it was discovered that the element is highly toxic when ingested or inhaled causing lung failure, diarrhea, heart failure, vomiting and stomach failure. Also causes rapid skin irritation and numbness. The way the user uses this element is in a crushed form, thus gaining the name Antimony Dust release and not just antimony as antimony as a solid would be about as useless as a pet rock. The crushed form (dust) will not act as a brute force/overwhelming element but a strategic element to debuff the enemy. Being released as antimony dust particles will leave the element open for unwanted ingestion and inhalation, causing said side effects previously mentioned, however not to all be done at once. Each technique will have their own purpose depending on what the user of the element is trying to accomplish and for what. I will explain the strengths and weaknesses here to give a detailed "why". Antimony Dust Release is weak to earth and water because earth is capable of straight up blocking the particles and water will capture the particles as the dust is small and flaky and will submerge in the water. It is strong to lightning, wind and fire. It is strong to lightning because it is a natural conductor of lightning and the lightning will only super charge the effects of antimony dust, giving it a wider range of effect, much like being charged by radioactivity. It is strong to fire as like lightning, it will just heat up the element and give it a wider range of effect. It is strong to wind as the wind will just further scatter around the toxic dust, making it more widely accessible to inhale or ingest. Although weak to water, it is neutral to and can carry with vapors and the vapors wouldn't drown the dust but carry it, much like wind would.</p><p></p><p>Jutsu Usage Examples: (to be submitted as official techniques) Users of this release can either exhale antimony dust, as their lungs are coated and immune to the elemental chakra nature as is the rest of their bodies, or they can have a pre-existing container containing the antimony dust. It is meant to be used in small amount, as that is all it takes so the user does not need to carry an entire gourd, but a pouch if they so choose. This does not necessarily limit how much they can use based on their container.</p><p></p><p>(Anchimondasutoton: Hera Tsūru) Antimony Dust Release: Hela's Tools</p><p>Type: Offensive/Defensive/Supplimentary</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra: D-S (example)</p><p>Damage: D-S (exmaple)</p><p>Description: This is one of the more basic applications of Anatomy Dust as the users can create tools and weapons to throw, shields to defend (akin to how sand works), or supplementary as to cover the ground or air with Antimony Dust. The purpose of the weapons and shields is upon contact, the held together dust will explode, releasing all the original antimony dust the creations were composed of and spread short range from where the weapon or tool exploded. The object itself can be thrown or ejected from short to long range but the dust itself occupies the near area of impact. The side effects of this dust, as this technique is the most generic and general application of antimony dust, can be chosen from these three:</p><p></p><p><u>Loss of vision</u>: If not properly defended from and the antimony dust gets into their eyes, this will result in a loss of vision for three turns.</p><p></p><p><u>Inhalation</u>: If not properly defended from, the target will inhale the antimony dust, resulting in lung failure. This will cause 5 health to be lost per turn, as well as any techniques stemming from being blown from the mouth unavailable for the duration of the battle.</p><p></p><p><u>Numbness</u>: If not properly defended from, the target will have the antimony dust rub on them, highly irritating the skin and making area numb to the point of non-usage of area/limb for three turns (ex: seal forming, kenjutsu, taijutsu, etc.)</p><p></p><p>One of these three debuffs must be chosen as the technique is being utilized, not after, unless used for its supplementary form that grants the user a wider access to antimony dust. However any offensive action of this technique must be stated as per technique used and if the user chooses to defend with this and have it disperse into the air, unless supplementary, same rules apply as the offensive use.</p><p></p><p></p><p>Conditions to be able to use it: Completion of the lightning, fire and earth elements as well as Jounin rank to be able to properly control Antimony Dust Release. This release can be learned by lower ranked ninja however each use has a 40% chance of backfiring due to their lack of rank to properly be able to control the element and its effects, making it both a dangerous and beneficial game for chuunin and below ninja. Jounin have an 20% chance of the element backfiring and Sage's have a 10% chance of the element backfiring. The current owner of the element does not have to worry about any drawbacks having completely mastered the element and its unpredictability.</p><p></p><p>Is weak to: Earth, water, Earth based CE/AE, water based CE/AE</p><p></p><p>Is strong against: lightning, wind, fire, vapor-based CE/AE</p><p></p><p>Co-creator:</p><p></p><p>Students I passed this custom element on too: ? & ?[/SPOILER]</p><p></p><p>(Rozaria no Yubi) Rosaria's Fingers</p><p>Type: Tool</p><p>Rank: D</p><p>Range: Short</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: Rosaria's Fingers are studded mechanical chakra pins placed in the top portion of each of a shinobi's fingers in the form of intradermal piercings. There are two ways of using the receptors: one is to transmit signals and chakra from one hand to the next. Its main purpose is to enhance the scope of seal usage in favor of the shinobi in which Rosaria's Fingers are placed in. This means that even though you would normally need to join and intertwine your hands and fingers in order to make a seal to perform certain jutsu, you can do this without having to join your hands and/or fingers. So you will be free to hold objects such as weapons like katana and spears, etc. while performing said seals. Like the tiger seal, for example. You can hold your sword in one hand, gripping it with your thumb, pinky and ring finger and moving your pointer and middle finger outwards and do the same with or without an object in your other hand and the seal will activate due to the signal and chakra connection between all of Rosaria's Fingers. However, like anything else, this comes with the price of -10 chakra per use. This tool can also passively store a portion of the user's chakra per turn and be used to enhance the damage of a jutsu using handseals by +20. However this tool can only store a maximum of 200 chakra. Once a total of 200 chakra has been stored, it is not able to store chakra for the rest of the match. You also cannot consecutively enhance a jutsu, one technique per turn, and must wait a turn to do so again. Again, jutsu must be activated via handseals for the enhancement to be applied. The damage enhancement that is applied is drawn from the stored chakra pool which is what causes it to run out. This ninja tool must be posted on the user's bio to be available for usage in battle.</p><p></p><p>(Kiyoshipou: Bijon no Uta ) - Kiyoshi Art: Song of Vision</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: A technique based on the Aspect of Spirit but a lesser, more supple jutsu. The user is able to passively focus their Kiyoshi energy into the optic nerves and eyes, causing them to dimly glow a certain color. Instead of their entire physical becoming one with nature and spirit, this technique allows their mental and visual to become one with nature and spirit. While this is active, it allows the user to see the souls or spirit of their opponent as well as any lingering spirits within eyesight. And because of their becoming one with nature as well while this technique is active , they are still able to see the terrain. This technique, however, does not let the user peer into other realms. For example: the realm of the dead, void, etc. Nor does it enhance their vision by any means. However, the user can see their opponent's soul or spirit move when they do. It is centered around seeing what would already be in the eye's view otherwise. So things such as weaving seals or the likes is apparent. However if an element stems from such actions, like water or fire, the user is unable to see it. If the opponent throws a kunai, the user can see the action being made, but not the kunai itself. If what is coming towards them is spiritual based or infused, the user is indeed able to see it. The user is able to passively turn this on and off at will but it costs 30 chakra every time the user wishes to activate this technique.</p><p></p><p>Note: Must wait one turn after deactivation to activate again</p><p>Note: Universal Song must have been activated at least once before this technique can be used</p><p></p><p>(Kiyoshipou: Puranetarīsongu) - Kiyoshi Art: Planetary Song</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Med</p><p>Chakra: 40 (-20 per turn)</p><p>Damage: 80 (-20 per turn)</p><p>Description: Upon the user focusing their energy at a selected location from short to mid range of the user, the user will raise both of their hands outwards, both palms facing each other. This allows for a dome or globe of energy to be made around that location. The dome or globe is extremely dense in energy and is made and manifests at once. Not inward to outward or outward to inward. This causes whatever is in it to rapidly compress as it was manifested strictly around whatever target location the user had placed it and it can also be streamed, forcing the dome to stay where it was placed and continuously compress whatever is inside of it. If used in conjunction with Energy swamp, this technique gets a flat damage bonus of +20. This only applies to the first turn of activation and not the damage which would stem from streaming the technique if the user chooses to do so. This technique is not instant however it manifests as fast as an A rank lightning technique. If used in conjunction with energy swamp, the speed is equal to that of S rank lightning technique.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No Kiyoshi techniques next turn</p><p>Note: Greater Energy Pulse must have been activated at least once before this technique can be used</p><p></p><p>(Kiyoshipou: Senshi no Eishō) - Kiyoshi Art: Warrior's Chant</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A (See Description)</p><p>Description: The user will let out a howl and release integral particles of their energy and spirit into the atmosphere from short to long range. These particles of energy and spirit serve to enhance techniques that inherently have no color. For example: wind and sound inherently have no color, as well as water and vapors. Through this, such techniques from the user gain a boost of +10 damage however they are now able to be seen by the opponent given that they carry the user's energy within the technique which would show glowing speckles of the user's energy within the technique. When the user howls, releasing their energy and being that it is integral energy and part of their spirit, the user starts to lose -5 health per turn for the rest of the battle. This does not stack shall the user need to howl again but does linger from the first howl onward. This technique lasts for 4 turns and the user must howl again should they want this to prolong. If the howl is used right after the 4 turns the technique is active, it can be activated passively. This technique also results in a -10 debuff to the damage of the opponent's techniques shall they be carried through the air as the energy particles and spirit particles serve to protect the user to some extent.</p><p></p><p>(Kiyoshipou: Reisu no Sokumen) - Kiyoshi Art: Aspect of the Wraith</p><p>Type: Supplementary</p><p>Rank: F</p><p>Range: N/A</p><p>Chakra: 50 (-10 per turn)</p><p>Damage: 90 to user</p><p>Description: The Aspect of the Wraith is a highly dangerous and advanced Kiyoshi art, mastered by only one. To perform the Aspect of the Wraith, the user will gather their energy and focus on their own spirit for two whole turns. On the third turn, they may release a Wraith version of themselves which separates from their body, sacrificing both 50 chakra as well as 90 health as this Wraith is not only composed of the Kiyoshi's energy but their spirit as well. This wraith is dark grey in color but a complete copy of the user and is used to help the user in battle as a clone. The wraith is able to use all of the Kiyoshi abilities that the user knows, able to perform two Kiyoshi techniques a turn: one actively and one passively or any variation thereof. However, because of the spirit that makes up the wraith, it is not only susceptible to elemental ninjutsu as a physical entity but also susceptible to spiritual based attacks such as genjutsu and the likes, and must deal with things such as that accordingly. This wraith acts on its own as a teammate as well as acts on the will of the user. Because of the user sacrificing some of their spirit to make the wraith, they lose 10 health per turn as long as the wraith is active. The user and the wraith share a spiritual link and thus can communicate freely through this method. The chakra cost and damage done to user through this technique is done upon the full activation and completion of this technique, ie the wraith must make it out onto the battlefield. The user can dispel the wraith at any point in time. While gathering their energy, the user is unable to waste it on Kiyoshi techniques, unable to use them for two turns before the wraith is summoned so that they may have the adequate amount of energy stored to complete this technique upon the third turn shall they choose to do so.</p><p></p><p>Note: Can only be used once per battle</p><p>Note: Universal Song must have been activated at least once before this technique can be used</p><p></p><p style="text-align: center"><img src="https://64.media.tumblr.com/62c724713f6663880048150292c08594/1c04e83615146c33-8e/s540x810/26ad7675718dd46c1b469b0dcfa3600936475719.gif" data-url="https://64.media.tumblr.com/62c724713f6663880048150292c08594/1c04e83615146c33-8e/s540x810/26ad7675718dd46c1b469b0dcfa3600936475719.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>(Utsukushī Hāpuāto) - Beautiful Harp Arts</strong></p><p><strong>Type:</strong> Ototon/Ninjutsu/Archery</p><p><strong>Background:</strong> Beautiful Harp Arts were made by Knight Tristan. Originally going to be sat as someone who was going to be a knight specializing in close quarters combat, as a youngling he had precise aim and was gifted with bows. Extremely gifted. This art, at base, works like any other art revolving around bows however it of course incorporates different entities into play. Knight Tristan being the creator and sole practitioner of the art, carried a certain bow in which this art revolves around and why it is called the harp arts. He carries a large bow with several strings on it for several reasons. Two of the main reasons being that more strings equals more resistance and more force in which the bow can fire arrows and two: to fire arrows at an exceptionally alarming rate. Masters of this style, like Tristan, able to fire arrows with a finger each with very smooth transitions, hence its name "Harp Arts". Delving into how the weapon looks which all users of this art are to use, another reason that this is called Beautiful <em>Harp</em> Arts is because the bow, unlike others, have several strings, not just one. The bow is large and heavy, all traits resembling the harp, a musical instrument. But mind you, it plays no songs. And if it did, it would be pain to the victim's ears and pleasure to the musician's ears. This art can be both very strategic or very brutal, being one of the most unique and beautiful styles hidden in the ninja world. Tristan, however, would not be found to be outdone by utilizing bows. The bows given to practitioners of this art, usually referred to as Failnaught bows, come with spiked notches all along the spine of the bow, facing outward. This means that the bow can be used in CQC as a sword and perform sword-related techniques or techniques requiring a sword or blade. How the bow looks below.</p><p></p><p>[SPOILER="Failnaught"]<img src="https://i.imgur.com/G7PPWwC.png" data-url="https://i.imgur.com/G7PPWwC.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong> This style serves two main purposes with a bow. The first being rapid fire incorporating Ototon chakra. Of course, when you pluck the string of the bow it vibrates. Sound being composed of just that, vibrations, is able to take the form of an arrow and be able to strike an opponent ever so swiftly and with deafening or even cutting potential. In which case, the first form of this style has both cutting and deafening potential. Being that the "arrows" coming from the bow are composed of pure sound from the vibration of the strings themselves, attacks utilizing this style are extremely fast and able to be done in rapid succession, both deafening those it comes into contact with and cutting or piercing them. This style is called Graceful. The arrows, being composed of sound, are of course invisible to the naked eye. The second primary function of this art is utilizing the bows specially made for Beautiful Harp Arts with their many strings, drawing them all back at once and incorporating a more devastating and volatile arrow of sound. These techniques are called Wrathful, with more amplified vibration and force as well as more concentrated. Each technique for this style will clearly adhere to one of the two functions of the style: Graceful or Wrathful.</p><p></p><p><strong>Example Techniques: </strong>(to be submitted with style... Maybe...)</p><p></p><p>(Utsukushī Hāpuāto: Tenshi no Sutoramu ) - Beautiful Harp Arts: Angelic Strum</p><p>Type: Offensive</p><p>Rank: D-A</p><p>Range: Short-Long</p><p>Chakra: 10-30</p><p>Damage: 20-60</p><p>Description: One of the more common jutsus of this style, the user will strum their fingers across their unique bow, rapidly releasing five arrows of sound at a target location, one after another. The user will then either let them come into contact with something and they will explode rapidly, causing mini-lacerations as well as a mini-sound vortex that deafens anything within short range of the point of contact or the user can also re-strum their bow forward, causing the same effect but on command rather than point of contact. The mini vortexes cause a subsequent -10 damage to anything within its short range if not properly blocked separately as opposed to the piercing and slicing potential of the arrow itself, causing deafness for one turn if not properly defended against. Each arrow fired has the potential to cause the damage chosen by the user so although not a collective multiplier, the damage does not fall off per arrow blocked or evaded. Each arrow can be sent to different location, all arrows adhering to previously mentioned fall off. [Graceful]</p><p></p><p>The user will pull back all strings together and fire three larger arrows at the same time. One going straight forward, the other two going wide to either side. All arrows meet at a target location and detonate on impact or during a forward strum of the bow. This causes a mini explosion from the location of detonation to mid range and creates a lingering field of vibration and sound for the turn the move was used and the next, causing a subsequent -20 damage to the target if not defended against the sound field itself. [Wrathful]</p><p></p><p>Note: A rank can be used 4 times per battle</p><p></p><p>Reference: [SPOILER]<img src="https://i.imgur.com/UJeSFiQ.gif" data-url="https://i.imgur.com/UJeSFiQ.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p></p><p></p><p>(Utsukushī Hāpuāto: Kami no Koe) - Beautiful Harp Arts: Voice of God</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80/0</p><p>Description: The user will roughly strum their bow, aiming at a target location and release a monstrously large arrow of sound. Upon point of contact or upon the user forward strumming, the arrow will explode, causing both deafness (-20) in the vicinity, as well as a sound resonating field from short to mid range upon contact or forward strum. This field causes subsequent damage to unprotected victims as the sound echoes and resonates in this location for three turns. This is not a streamed technique as the vibrations from the point of contact and string release/forward strumming itself keeps the field of sound active until the sound waves dissipate (three turns). The point of contact is one damage pool (80), the subsequent lingering vibration is -20 per turn the victim remains unprotected from the sound. If any part of this jutsu hits the target, their bodies will be shaken violently and their chakra system disrupted. This will make them unable to perform jutsu A rank and up as well as streamed techniques for as long as they are within this field upon initial contact or detonation. [Wrathful]</p><p></p><p>Note: Can only be used thrice per battle</p><p></p><p>The user will strum their bow towards the air and let off dozens of arrows at once. They go up quickly and come down even quicker, with the vibrations and sound expanding and making a connected field of vibrations and sound between all of the arrows. The purpose this serves is that it will flatten and neutralize (within reason) any opposing technique on the field. This will last for two turns as the vibrations continue to go up and down until they fully disperse. [Graceful]</p><p></p><p>Note: Usable four times per battle</p><p></p><p>(Utsukushī Hāpuāto: Pāfekutohāmonī) - Beautiful Harp Arts: Perfect Harmony</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: N/A</p><p>Range: Short-Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Using a single strum, the user will fire off an arrow that upon contact or after a forward strum, will detonate carrying a genjutsu of their choosing through the sound waves of the arrow. This detonation affects anything within mid range of the point of contact or detonation. This genjutsu can be any the user wishes so long as it is not a visual doujutsu-based genjutsu. Like other techniques involved in this art, the point of detonation releases a mini-sound vortex causing 10 damage to the victim as well as deafness for one turn if not protected against, serving a unique, double edge sword. This technique, when performed, adheres to the genjutsu in which the user chooses. So that means the damage, chakra costs, etc. are applied that way instead. Of course, whatever genjutsu the user uses must be posted for reference. No matter the range of the genjutsu, it is short to long range due to the arrow being the medium.</p><p></p><p>Note: S rank genjutsu can be used 3 times per battle, A rank 4 times per battle</p><p></p><p><strong>Additional effects and Restrictions: </strong>While practitioners of this art are able to use both stances, Wrathful and Graceful, true masters of this style have honed in on one of these two styles. When someone has mastered and specialized in this style, they can pick a stance to have mastery over. Being a master over the Graceful stance means that the user's flexibility and senses are much heightened from their excessive target training, agility and ability to fire off arrows much faster, gain a 2x speed boost due to their graceful nature in the art and their tireless training under very athletic circumstances. If they are a master over the Wrathful stance which requires not only a deadeye shot with bows but full mastery over Ototon as they have completely synergized their Ototon chakra with their beautiful deadeye shot, they gain a +20 damage enhancement to all sound techniques, including the Graceful Harp Arts. Depending on which you choose, this is passively applied to the user. Shall a user of this art choose to master it and specialize in a stance, it must be stated on that bio that they specialize in Beautiful Harp Arts [Graceful] or Beautiful Harp Arts [Wrathful]. You do not need sound on your bio to utilize this art but you must have learned or purchased it at some point in time.</p><p></p><p></p><p></p><p>[SPOILER][/SPOILER]</p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">(Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •</span></span></p><p>Type: Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra: 10-40</p><p>Damage: N/A</p><p>Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus on the technique of the opponent, and use their own polystyrene chakra nature to convert the opponent's technique into polystyrene. This is a multi-layered technique as not only does the user convert a source or oncoming attack into polystyrene for a source of polystyrene for the user, it also protects the user from any oncoming attack by turning it to soft polystyrene which will only lightly hit the user and cause no harm. However, there is a catch. The oncoming technique or source must be an element that polystyrene is strong to, or neutral to. It cannot be an element polystyrene is weak to. If it is an element combined of two natures, the polystyrene must be strong against both natures. If it is an element combined of three or more natures, it must be strong against at least two of the said elements. This is done by overpowering the opponent's chakra composing the element with your own polystyrene chakra and forming the Ploystyrene based on the elements it is composed of and also coming from. That being said, if you want to convert an E rank, you must use D rank. If you want to convert D rank, you must use C rank. C rank, B rank. B rank, A rank. A rank, S rank. There is an exception to this method as an S rank can be converted by the S rank version of this technique. However F ranks cannot be converted at all.</p><p></p><p>Note: Usable 4 turns per battle</p><p></p><p><span style="color: #DA5200"><em>Declined: How does just overpowering a technique's innate chakra with your own result in your element replacing theirs? This almost reads like a Fuuin technique, since it works based on chakra, but even that wouldn't really work here. It just outright treads into Yin Release, at least on a superficial level, since it can alter physical properties.</em></span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">(Porisuchiton: </span></span>Shiro Usagi no Ame<span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">) - • Polystyrene Release: White Rabbit Rain •</span></span></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by sight, smell, sound, as well as chakra sensory as the user's chakra filled polystyrene is all over, both raining and all over the area. But similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. This can be seen through with dojoutsu with doujutsu users able to see where the polystyrene user may be, but outside of doujutsu, the user cannot be sensed by any ordinary means. As the polystyrene is falling and building up, it will make a loud crackling noise as well as loud squeaking noises as it falls on top of each other and rubs together, masking the user's sound. Being that Polystyrene is an industrial grade plastic and the rain will be so heavy that it will be in such an abundance, it will fill the area with a heavy plastic smell, as if in a Polystyrene factory, masking the user's scent as well.</p><p></p><p>Note: Lasts Four turns</p><p>Note: Has two turn cooldown</p><p>Note: Can only be used twice per battle</p><p></p><p><span style="color: #DA5200"><em>Declined: This technique won't make the user undetectable by sight, smell or sound, as those don't really make much sense. Neither does the internal logic of this throwing off chakra sensory but not Doujutsu. This isn't like the Hiding in Mist technique, where the molecules are so tightly packed together to form dense bodies of vapour. Both sensory and Doujutsu would be able to pick out your much larger body of chakra moving amongst the many, much smaller pieces of chakra. </em></span></p><p></p><p>Polystyrene Learned here [<a href="https://animebase.me/threads/white-sand.779307/#post-22062056">x</a>]</p><p>Polystyrene Approved here [<a href="https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452">x</a>]</p><p></p><p>I have permission from Skorm to submit Polystyrene techniques.</p><p>[/QUOTE]</p><p></p><p>Resubmitting the above:</p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">(Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •</span></span></p><p>Type: Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra: 10-40</p><p>Damage: N/A</p><p>Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus their chakra on a source of one of the components of polystyrene (earth or fire, excluding wind), and use their own polystyrene chakra nature to convert the said source into polystyrene. This can range from turning the earth beneath your opponent into soft polystyrene and getting them stuck in it, or turning a nearby tree into polystyrene for a source of future polystyrene techniques. No matter in which way it is used, whatever the user uses this technique on forms a source for polystyrene techniques. The size specs of this technique can range from anything like turning a pebble into polystyrene or turning a giant statue into polystyrene. It is up to the user's discretion.</p><p></p><p>Note: Must wait a turn before utilizing again.</p><p></p><p><strong>Note to checker: Changed almost everything about the technique so no bold has been included. </strong></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">(Porisuchiton: </span></span>Shiro Usagi no Ame<span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">) - • Polystyrene Release: White Rabbit Rain •</span></span></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by naked eye sight. Similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. </p><p></p><p>Note: Lasts Four turns</p><p>Note: Has two turn cooldown</p><p>Note: Can only be used twice per battle</p><p></p><p><strong>Note to checker: Took out all the stuff about the senses and limited it to naked eyesight</strong></p><p></p><p>(<span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">Porisuchiton</span></span>: Fuyu no Tsume) - <span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px">• Polystyrene Release: Winter's Claws •</span></span></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Med</p><p>Chakra: 30</p><p>Damage: 60 (+10 if use with earth)</p><p>Description: Utilizing an existing source of Polystyrene, the user will exert their chakra into the source and raise their hands, both in a clawing position allowing thousands of pellets of Polystyrene to rise up. They then swipe their hands across each other, overlapping the two. This will cause the risen polystyrene to gouge into the target, piercing them thoroughly from left to right and right to left simultaneously. This is especially strong against an earth defense as not only can it pierce through the earth with ease but the earth will end up further sharpening the polystyrene pellets, giving it an additional 10 damage. This technique is exceptionally quick to perform.</p><p></p><p>❀<strong> (Chi no Megami) - Goddess of Blood </strong>❀</p><p><strong>Type:</strong> Weapon</p><p><strong>Rank: </strong>F</p><p><strong>Range: </strong>Short</p><p><strong>Chakra: </strong>N/A</p><p><strong>Damage: </strong>N/A</p><p><strong>Description: </strong>Goddess of Blood is a specialized katana of unknown origin. It is a sleek and sharp grey blade with a very light red tinted hue along its edge. The handle, which is also bladed, is wrapped in black ribbons which flow from it elegantly as well as the case holding it being bloodshot red. The blade and hilt have a circular carving in between them, suggesting it is used for “unordinary” techniques as well as an attachment which allows it to run along the user's arm, concealing it at a frontal view until whipped forward and revealed... It is not necessarily sentient, but “loyal” to its wielder in the sense that it can sense foreign chakra within short range of it in which is not the wielder's and it will start to vibrate, warning the user of potential thieves looking to steal Chi no Megami away. The Goddess of Blood is quite the unique weapon, as its primary function is to cause bleed to a target equivalent to 20% of the target's health upon a successful attack landed with this weapon which would be a bleed burst with a flat bleed rate resulting in -5 damage every turn the bleed effect is not healed. Obviously incredibly sharp, it goes without saying this sword is capable of cutting through even the sturdiest of metal, able to cut through any solidified element once per turn freely or even the sturdiest of armor without yielding. Secondly, this sword is able to pierce the user from the hilt by the hilt being bladed itself, causing -20 damage to the user, as well as -5 damage to the user for three subsequent turns, able to boost the user’s kenjutsu-related or weapon-based techniques by +30 damage, but only for those four turns which would be the turn of activation and the three subsequent turns. This can be done two times per battle, with a one turn cooldown in between usages but can be done passively when the user wills it, posting the sword as a reference upon activation. When the sword comes into contact with foreign chakra, such as someone else’s grasp, the bladed handle will begin to fully protrude through the ribbon wrapping however with no benefit to be seen. This will cause 80 damage to be done to the victim as well as -20 damage per turn that this wound goes untreated. This is where the Goddess of Blood would seek to kill thieves and those seeking to separate the sword from the master. Besides its bleed effect, this is generally where the sword got its name. This sword is unable to be sealed by normal means, due to its pulsating chakra effect which would scramble any encryption necessary to seal the weapon unless it is an advanced fuuinjutsu technique or an Uzumaki (advanced) to be sealing the weapon away. The weapon is not indestructible by any means as it can be overloaded with chakra and broken, left as just a normal sword and it also cannot defend against other elements outside of earth as it would not break, but would not stop or defend the user from the oncoming technique. Chi no Megami is naturally neutral to raw chakra and raw chakra-based techniques due to its natural properties with chakra and foreign chakra but when defending against such things, costs a technique used in that turn and can only be done once per turn. If the user chooses to use the primary ability of Chino Megami for a second time, the user themselves will suffer continuous drawbacks and continue to bleed for -5 damage for the rest of the match until the match is concluded or the user dies. The user of Chi no Megami is able to stack a blood burst and a bleed if the bleed happens to go untreated, however this would inherently cap at 40% of the target's health and -10 damage per turn (a total of two uses of the primary function on top of each other) and of course requires a successful hit with an appropriate technique utilizing Chi no Megami. After this, the user must wait until the opponent is fully healed from the bleed effect to be able to bleed burst or bleed the opponent again, regardless if the user is still attacking with Chi no Megami.</p><p></p><p><strong>(Gurētāōgumentēshon) - Greater Augmentation</strong></p><p><strong>Type: </strong>Supplementary</p><p><strong>Rank: </strong>N/A</p><p><strong>Range: </strong>N/A</p><p><strong>Chakra: </strong>N/A</p><p><strong>Damage: </strong>N/A</p><p><strong>Description: </strong>Greater Augmentation is a secret technique used amongst samurai to augment their samurai sabre technique even further but with an element. That being said, when this technique is used, one of the basic five elements can be applied to the samurai sabre once it is active, taking on that element's strengths and weaknesses. This does not require chakra to activate, however this cannot be done passively. The augmentation can last for as long as the user wishes, however if it is to get turned off at the will of the user, it has a two turn cooldown before it can get activated again. When Greater Augmentation is at play, the samurai sabre, when used, takes on the obvious appearance of the element chosen (which is to be clearly stated during activation). So, if fire is chosen, you will have a large, flaming samurai sabre. If water is chosen, you will have a flowing blade of water, so on and so forth.</p><p></p><p>Note: Must be a samurai to use.</p><p></p><p><strong>(Haretsu) - Rupture</strong></p><p><strong>Type: </strong>Offensive</p><p><strong>Rank: </strong>S</p><p><strong>Range: </strong>Short-Long</p><p><strong>Chakra: </strong>40</p><p><strong>Damage: </strong>80</p><p><strong>Description: </strong>The user will channel elemental chakra through their blade and swing it amongst the ground, creating a thin, elemental blade from the user to their target. Besides its cutting potential from the thin elemental blade, especially based on the element, elemental chakra, upon making contact with the ground, embeds itself within the ground itself in which it will then erupt akin to a volcano (but not nearly as massive) at the set location. The eruption would be whatever element the user chose which is to be stated during the use of the technique. How the eruption acts depends on the element. If fire is chosen, when the technique erupts, it will create a molten earth underneath that location and erupt fire, burning and slowly swallowing anything in its wake. If water is chosen, it will create a marsh-like swamp with quicksand capabilities which would seek to swallow anything above it, making grounded summons and clones disperse and immobilize the opponent(s) from the waist down. If lightning is chosen, it will create a small lightning storm among the ground, shocking any grounded target and rendering their legs immobile and unusable. If earth is chosen, large spike pillars will erupt from the ground, impaling anything in the immediate area from the eruption. If wind is chosen, a tornado will arise from the ground up, lifting anything in the immediate area off of the ground and dropping them down to the ground fiercely, doing an additional 10 damage to the target(s). Even though the user can choose where the eruption happens (short-long range), the eruption itself takes place in a short range vicinity, not throughout the entire strike or area. However, the entire downward swing itself is short-long range so its slicing potential does indeed adhere to the range of the technique.</p><p></p><p>Note: Usable twice times per battle<strong>.</strong></p><p><strong></strong></p><p><strong>(Kuranburu) - Crumble</strong></p><p><strong>Type: </strong>Defensive</p><p><strong>Rank: </strong>S</p><p><strong>Range: </strong>Short</p><p><strong>Chakra: </strong>N/A</p><p><strong>Damage: </strong>N/A</p><p><strong>Description: </strong>This is specifically a technique in which is used to counter a taijutsu or kenjutsu attack. The user will counterbalance an oncoming attack that is requiring the opponent to move forward and thus the user will shift their weight backwards, grabbing their opponent by the wrist on their way back and pulling the opponent to the user's side as the user also moves aside which would cause the opponent to slam into the ground face first behind the user. Now although this does not do damage, this immediately crumbles the defense of the opponent, allowing for a quick follow-up attack while the opponent is face down, ass up. This can be done to two opponent's at once with both of the user's arms, as long as the requirements of forward moment on the opponent(s)'s behalf is met. This technique is usable against techniques meeting said requirements up to S rank. This same thing can be done with the dull side of a blade or weapon in the same fashion, redirecting the frontal attack however the technique was not meant for this, so this would only be able to be done to counter up to A rank techniques instead of the normal S rank techniques.</p><p></p><p>Note: Requires a one turn cooldown in between uses and is usable three times per battle.</p><p>[/QUOTE]</p>
[QUOTE="Troi, post: 21216136, member: 204285"] [CENTER][I][FONT=Courier New][SIZE=22px]- Prototypes (CJ rough drafts) - [/SIZE][/FONT][/I][/CENTER] [FONT=Trebuchet MS][SIZE=15px][SPOILER](Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •[/SPOILER][/SIZE][SPOILER][/spoiler][/FONT][SPOILER] Type: Defensive/Supplementary Rank: D-S Range: Short - Long Chakra: 10-40 Damage: N/A Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus on the technique of the opponent, and use their own polystyrene chakra nature to convert the opponent's technique into polystyrene. This is a multi-layered technique as not only does the user convert a source or oncoming attack into polystyrene for a source of polystyrene for the user, it also protects the user from any oncoming attack by turning it to soft polystyrene which will only lightly hit the user and cause no harm. However, there is a catch. The oncoming technique or source must be an element that polystyrene is strong to, or neutral to. It cannot be an element polystyrene is weak to. If it is an element combined of two natures, the polystyrene must be strong against both natures. If it is an element combined of three or more natures, it must be strong against at least two of the said elements. This is done by overpowering the opponent's chakra composing the element with your own polystyrene chakra and forming the Ploystyrene based on the elements it is composed of and also coming from. That being said, if you want to convert an E rank, you must use D rank. If you want to convert D rank, you must use C rank. C rank, B rank. B rank, A rank. A rank, S rank. There is an exception to this method as an S rank can be converted by the S rank version of this technique. However F ranks cannot be converted at all. Note: Usable 4 turns per battle [FONT=Trebuchet MS][SIZE=15px](Porisuchiton: [/SIZE][/FONT]Shiro Usagi no Ame[FONT=Trebuchet MS][SIZE=15px]) - • Polystyrene Release: White Rabbit Rain •[/SIZE][/FONT] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by sight, smell, sound, as well as chakra sensory as the user's chakra filled polystyrene is all over, both raining and all over the area. But similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. This can be seen through with dojoutsu with doujutsu users able to see where the polystyrene user may be, but outside of doujutsu, the user cannot be sensed by any ordinary means. As the polystyrene is falling and building up, it will make a loud crackling noise as well as loud squeaking noises as it falls on top of each other and rubs together, masking the user's sound. Being that Polystyrene is an industrial grade plastic and the rain will be so heavy that it will be in such an abundance, it will fill the area with a heavy plastic smell, as if in a Polystyrene factory, masking the user's scent as well. Note: Lasts Four turns Note: Has two turn cooldown Note: Can only used twice per battle Polystyrene Learned here [[URL='https://animebase.me/threads/white-sand.779307/#post-22062056']x[/URL]] Polystyrene Approved here [[URL='https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452']x[/URL]] I have permission from Skorm to submit Polystyrene techniques.[/SPOILER] [SPOILER="Antimony Dust"]Custom element Japanese name: Anchimondasutoton Custom element English name: Antimony Dust Release The element is based on: Earth + Fire + Lightning Facts that prove the element to be possible (in the manga context): Natural resources, elements and metals have been widely discovered and used. The series takes place on earth, where all of these elements are found and antimony is indeed found on earth as it is an actual element that must exist in the Narutoverse as do other elements like, silver, gold, copper, etc. It is just another element found on earth. Also to further this claim, kunais, swords and shuriken as well as many other things (ex: iron sand) are made from the metals they find and can be found all over the ninja world from ninja, to samurai, to common thief to cyborgs. Also, the elements that make Antamony Dust exist in the Narutoverse, Earth release, Lightning Release, and Fire Release. How it works: Antimony itself is a naturally occurring metal that was discovered as far back as the 1700s. It was used for many things upon first being discovered, however, as the element went under further studying, it was discovered that the element is highly toxic when ingested or inhaled causing lung failure, diarrhea, heart failure, vomiting and stomach failure. Also causes rapid skin irritation and numbness. The way the user uses this element is in a crushed form, thus gaining the name Antimony Dust release and not just antimony as antimony as a solid would be about as useless as a pet rock. The crushed form (dust) will not act as a brute force/overwhelming element but a strategic element to debuff the enemy. Being released as antimony dust particles will leave the element open for unwanted ingestion and inhalation, causing said side effects previously mentioned, however not to all be done at once. Each technique will have their own purpose depending on what the user of the element is trying to accomplish and for what. I will explain the strengths and weaknesses here to give a detailed "why". Antimony Dust Release is weak to earth and water because earth is capable of straight up blocking the particles and water will capture the particles as the dust is small and flaky and will submerge in the water. It is strong to lightning, wind and fire. It is strong to lightning because it is a natural conductor of lightning and the lightning will only super charge the effects of antimony dust, giving it a wider range of effect, much like being charged by radioactivity. It is strong to fire as like lightning, it will just heat up the element and give it a wider range of effect. It is strong to wind as the wind will just further scatter around the toxic dust, making it more widely accessible to inhale or ingest. Although weak to water, it is neutral to and can carry with vapors and the vapors wouldn't drown the dust but carry it, much like wind would. Jutsu Usage Examples: (to be submitted as official techniques) Users of this release can either exhale antimony dust, as their lungs are coated and immune to the elemental chakra nature as is the rest of their bodies, or they can have a pre-existing container containing the antimony dust. It is meant to be used in small amount, as that is all it takes so the user does not need to carry an entire gourd, but a pouch if they so choose. This does not necessarily limit how much they can use based on their container. (Anchimondasutoton: Hera Tsūru) Antimony Dust Release: Hela's Tools Type: Offensive/Defensive/Supplimentary Rank: D-S Range: Short-Long Chakra: D-S (example) Damage: D-S (exmaple) Description: This is one of the more basic applications of Anatomy Dust as the users can create tools and weapons to throw, shields to defend (akin to how sand works), or supplementary as to cover the ground or air with Antimony Dust. The purpose of the weapons and shields is upon contact, the held together dust will explode, releasing all the original antimony dust the creations were composed of and spread short range from where the weapon or tool exploded. The object itself can be thrown or ejected from short to long range but the dust itself occupies the near area of impact. The side effects of this dust, as this technique is the most generic and general application of antimony dust, can be chosen from these three: [U]Loss of vision[/U]: If not properly defended from and the antimony dust gets into their eyes, this will result in a loss of vision for three turns. [U]Inhalation[/U]: If not properly defended from, the target will inhale the antimony dust, resulting in lung failure. This will cause 5 health to be lost per turn, as well as any techniques stemming from being blown from the mouth unavailable for the duration of the battle. [U]Numbness[/U]: If not properly defended from, the target will have the antimony dust rub on them, highly irritating the skin and making area numb to the point of non-usage of area/limb for three turns (ex: seal forming, kenjutsu, taijutsu, etc.) One of these three debuffs must be chosen as the technique is being utilized, not after, unless used for its supplementary form that grants the user a wider access to antimony dust. However any offensive action of this technique must be stated as per technique used and if the user chooses to defend with this and have it disperse into the air, unless supplementary, same rules apply as the offensive use. Conditions to be able to use it: Completion of the lightning, fire and earth elements as well as Jounin rank to be able to properly control Antimony Dust Release. This release can be learned by lower ranked ninja however each use has a 40% chance of backfiring due to their lack of rank to properly be able to control the element and its effects, making it both a dangerous and beneficial game for chuunin and below ninja. Jounin have an 20% chance of the element backfiring and Sage's have a 10% chance of the element backfiring. The current owner of the element does not have to worry about any drawbacks having completely mastered the element and its unpredictability. Is weak to: Earth, water, Earth based CE/AE, water based CE/AE Is strong against: lightning, wind, fire, vapor-based CE/AE Co-creator: Students I passed this custom element on too: ? & ?[/SPOILER] (Rozaria no Yubi) Rosaria's Fingers Type: Tool Rank: D Range: Short Chakra: 10 Damage: N/A Description: Rosaria's Fingers are studded mechanical chakra pins placed in the top portion of each of a shinobi's fingers in the form of intradermal piercings. There are two ways of using the receptors: one is to transmit signals and chakra from one hand to the next. Its main purpose is to enhance the scope of seal usage in favor of the shinobi in which Rosaria's Fingers are placed in. This means that even though you would normally need to join and intertwine your hands and fingers in order to make a seal to perform certain jutsu, you can do this without having to join your hands and/or fingers. So you will be free to hold objects such as weapons like katana and spears, etc. while performing said seals. Like the tiger seal, for example. You can hold your sword in one hand, gripping it with your thumb, pinky and ring finger and moving your pointer and middle finger outwards and do the same with or without an object in your other hand and the seal will activate due to the signal and chakra connection between all of Rosaria's Fingers. However, like anything else, this comes with the price of -10 chakra per use. This tool can also passively store a portion of the user's chakra per turn and be used to enhance the damage of a jutsu using handseals by +20. However this tool can only store a maximum of 200 chakra. Once a total of 200 chakra has been stored, it is not able to store chakra for the rest of the match. You also cannot consecutively enhance a jutsu, one technique per turn, and must wait a turn to do so again. Again, jutsu must be activated via handseals for the enhancement to be applied. The damage enhancement that is applied is drawn from the stored chakra pool which is what causes it to run out. This ninja tool must be posted on the user's bio to be available for usage in battle. (Kiyoshipou: Bijon no Uta ) - Kiyoshi Art: Song of Vision Type: Supplementary Rank: B Range: N/A Chakra: 30 (-10 per turn) Damage: N/A Description: A technique based on the Aspect of Spirit but a lesser, more supple jutsu. The user is able to passively focus their Kiyoshi energy into the optic nerves and eyes, causing them to dimly glow a certain color. Instead of their entire physical becoming one with nature and spirit, this technique allows their mental and visual to become one with nature and spirit. While this is active, it allows the user to see the souls or spirit of their opponent as well as any lingering spirits within eyesight. And because of their becoming one with nature as well while this technique is active , they are still able to see the terrain. This technique, however, does not let the user peer into other realms. For example: the realm of the dead, void, etc. Nor does it enhance their vision by any means. However, the user can see their opponent's soul or spirit move when they do. It is centered around seeing what would already be in the eye's view otherwise. So things such as weaving seals or the likes is apparent. However if an element stems from such actions, like water or fire, the user is unable to see it. If the opponent throws a kunai, the user can see the action being made, but not the kunai itself. If what is coming towards them is spiritual based or infused, the user is indeed able to see it. The user is able to passively turn this on and off at will but it costs 30 chakra every time the user wishes to activate this technique. Note: Must wait one turn after deactivation to activate again Note: Universal Song must have been activated at least once before this technique can be used (Kiyoshipou: Puranetarīsongu) - Kiyoshi Art: Planetary Song Type: Offensive Rank: S Range: Short-Med Chakra: 40 (-20 per turn) Damage: 80 (-20 per turn) Description: Upon the user focusing their energy at a selected location from short to mid range of the user, the user will raise both of their hands outwards, both palms facing each other. This allows for a dome or globe of energy to be made around that location. The dome or globe is extremely dense in energy and is made and manifests at once. Not inward to outward or outward to inward. This causes whatever is in it to rapidly compress as it was manifested strictly around whatever target location the user had placed it and it can also be streamed, forcing the dome to stay where it was placed and continuously compress whatever is inside of it. If used in conjunction with Energy swamp, this technique gets a flat damage bonus of +20. This only applies to the first turn of activation and not the damage which would stem from streaming the technique if the user chooses to do so. This technique is not instant however it manifests as fast as an A rank lightning technique. If used in conjunction with energy swamp, the speed is equal to that of S rank lightning technique. Note: Can only be used twice per battle Note: No Kiyoshi techniques next turn Note: Greater Energy Pulse must have been activated at least once before this technique can be used (Kiyoshipou: Senshi no Eishō) - Kiyoshi Art: Warrior's Chant Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A (See Description) Description: The user will let out a howl and release integral particles of their energy and spirit into the atmosphere from short to long range. These particles of energy and spirit serve to enhance techniques that inherently have no color. For example: wind and sound inherently have no color, as well as water and vapors. Through this, such techniques from the user gain a boost of +10 damage however they are now able to be seen by the opponent given that they carry the user's energy within the technique which would show glowing speckles of the user's energy within the technique. When the user howls, releasing their energy and being that it is integral energy and part of their spirit, the user starts to lose -5 health per turn for the rest of the battle. This does not stack shall the user need to howl again but does linger from the first howl onward. This technique lasts for 4 turns and the user must howl again should they want this to prolong. If the howl is used right after the 4 turns the technique is active, it can be activated passively. This technique also results in a -10 debuff to the damage of the opponent's techniques shall they be carried through the air as the energy particles and spirit particles serve to protect the user to some extent. (Kiyoshipou: Reisu no Sokumen) - Kiyoshi Art: Aspect of the Wraith Type: Supplementary Rank: F Range: N/A Chakra: 50 (-10 per turn) Damage: 90 to user Description: The Aspect of the Wraith is a highly dangerous and advanced Kiyoshi art, mastered by only one. To perform the Aspect of the Wraith, the user will gather their energy and focus on their own spirit for two whole turns. On the third turn, they may release a Wraith version of themselves which separates from their body, sacrificing both 50 chakra as well as 90 health as this Wraith is not only composed of the Kiyoshi's energy but their spirit as well. This wraith is dark grey in color but a complete copy of the user and is used to help the user in battle as a clone. The wraith is able to use all of the Kiyoshi abilities that the user knows, able to perform two Kiyoshi techniques a turn: one actively and one passively or any variation thereof. However, because of the spirit that makes up the wraith, it is not only susceptible to elemental ninjutsu as a physical entity but also susceptible to spiritual based attacks such as genjutsu and the likes, and must deal with things such as that accordingly. This wraith acts on its own as a teammate as well as acts on the will of the user. Because of the user sacrificing some of their spirit to make the wraith, they lose 10 health per turn as long as the wraith is active. The user and the wraith share a spiritual link and thus can communicate freely through this method. The chakra cost and damage done to user through this technique is done upon the full activation and completion of this technique, ie the wraith must make it out onto the battlefield. The user can dispel the wraith at any point in time. While gathering their energy, the user is unable to waste it on Kiyoshi techniques, unable to use them for two turns before the wraith is summoned so that they may have the adequate amount of energy stored to complete this technique upon the third turn shall they choose to do so. Note: Can only be used once per battle Note: Universal Song must have been activated at least once before this technique can be used [CENTER][IMG]https://64.media.tumblr.com/62c724713f6663880048150292c08594/1c04e83615146c33-8e/s540x810/26ad7675718dd46c1b469b0dcfa3600936475719.gif[/IMG][/CENTER] [B](Utsukushī Hāpuāto) - Beautiful Harp Arts Type:[/B] Ototon/Ninjutsu/Archery [B]Background:[/B] Beautiful Harp Arts were made by Knight Tristan. Originally going to be sat as someone who was going to be a knight specializing in close quarters combat, as a youngling he had precise aim and was gifted with bows. Extremely gifted. This art, at base, works like any other art revolving around bows however it of course incorporates different entities into play. Knight Tristan being the creator and sole practitioner of the art, carried a certain bow in which this art revolves around and why it is called the harp arts. He carries a large bow with several strings on it for several reasons. Two of the main reasons being that more strings equals more resistance and more force in which the bow can fire arrows and two: to fire arrows at an exceptionally alarming rate. Masters of this style, like Tristan, able to fire arrows with a finger each with very smooth transitions, hence its name "Harp Arts". Delving into how the weapon looks which all users of this art are to use, another reason that this is called Beautiful [I]Harp[/I] Arts is because the bow, unlike others, have several strings, not just one. The bow is large and heavy, all traits resembling the harp, a musical instrument. But mind you, it plays no songs. And if it did, it would be pain to the victim's ears and pleasure to the musician's ears. This art can be both very strategic or very brutal, being one of the most unique and beautiful styles hidden in the ninja world. Tristan, however, would not be found to be outdone by utilizing bows. The bows given to practitioners of this art, usually referred to as Failnaught bows, come with spiked notches all along the spine of the bow, facing outward. This means that the bow can be used in CQC as a sword and perform sword-related techniques or techniques requiring a sword or blade. How the bow looks below. [SPOILER="Failnaught"][IMG]https://i.imgur.com/G7PPWwC.png[/IMG][/SPOILER] [B]Description on the Abilities and Inner Workings of the Style:[/B] This style serves two main purposes with a bow. The first being rapid fire incorporating Ototon chakra. Of course, when you pluck the string of the bow it vibrates. Sound being composed of just that, vibrations, is able to take the form of an arrow and be able to strike an opponent ever so swiftly and with deafening or even cutting potential. In which case, the first form of this style has both cutting and deafening potential. Being that the "arrows" coming from the bow are composed of pure sound from the vibration of the strings themselves, attacks utilizing this style are extremely fast and able to be done in rapid succession, both deafening those it comes into contact with and cutting or piercing them. This style is called Graceful. The arrows, being composed of sound, are of course invisible to the naked eye. The second primary function of this art is utilizing the bows specially made for Beautiful Harp Arts with their many strings, drawing them all back at once and incorporating a more devastating and volatile arrow of sound. These techniques are called Wrathful, with more amplified vibration and force as well as more concentrated. Each technique for this style will clearly adhere to one of the two functions of the style: Graceful or Wrathful. [B]Example Techniques: [/B](to be submitted with style... Maybe...) (Utsukushī Hāpuāto: Tenshi no Sutoramu ) - Beautiful Harp Arts: Angelic Strum Type: Offensive Rank: D-A Range: Short-Long Chakra: 10-30 Damage: 20-60 Description: One of the more common jutsus of this style, the user will strum their fingers across their unique bow, rapidly releasing five arrows of sound at a target location, one after another. The user will then either let them come into contact with something and they will explode rapidly, causing mini-lacerations as well as a mini-sound vortex that deafens anything within short range of the point of contact or the user can also re-strum their bow forward, causing the same effect but on command rather than point of contact. The mini vortexes cause a subsequent -10 damage to anything within its short range if not properly blocked separately as opposed to the piercing and slicing potential of the arrow itself, causing deafness for one turn if not properly defended against. Each arrow fired has the potential to cause the damage chosen by the user so although not a collective multiplier, the damage does not fall off per arrow blocked or evaded. Each arrow can be sent to different location, all arrows adhering to previously mentioned fall off. [Graceful] The user will pull back all strings together and fire three larger arrows at the same time. One going straight forward, the other two going wide to either side. All arrows meet at a target location and detonate on impact or during a forward strum of the bow. This causes a mini explosion from the location of detonation to mid range and creates a lingering field of vibration and sound for the turn the move was used and the next, causing a subsequent -20 damage to the target if not defended against the sound field itself. [Wrathful] Note: A rank can be used 4 times per battle Reference: [SPOILER][IMG]https://i.imgur.com/UJeSFiQ.gif[/IMG][/SPOILER] (Utsukushī Hāpuāto: Kami no Koe) - Beautiful Harp Arts: Voice of God Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: 80/0 Description: The user will roughly strum their bow, aiming at a target location and release a monstrously large arrow of sound. Upon point of contact or upon the user forward strumming, the arrow will explode, causing both deafness (-20) in the vicinity, as well as a sound resonating field from short to mid range upon contact or forward strum. This field causes subsequent damage to unprotected victims as the sound echoes and resonates in this location for three turns. This is not a streamed technique as the vibrations from the point of contact and string release/forward strumming itself keeps the field of sound active until the sound waves dissipate (three turns). The point of contact is one damage pool (80), the subsequent lingering vibration is -20 per turn the victim remains unprotected from the sound. If any part of this jutsu hits the target, their bodies will be shaken violently and their chakra system disrupted. This will make them unable to perform jutsu A rank and up as well as streamed techniques for as long as they are within this field upon initial contact or detonation. [Wrathful] Note: Can only be used thrice per battle The user will strum their bow towards the air and let off dozens of arrows at once. They go up quickly and come down even quicker, with the vibrations and sound expanding and making a connected field of vibrations and sound between all of the arrows. The purpose this serves is that it will flatten and neutralize (within reason) any opposing technique on the field. This will last for two turns as the vibrations continue to go up and down until they fully disperse. [Graceful] Note: Usable four times per battle (Utsukushī Hāpuāto: Pāfekutohāmonī) - Beautiful Harp Arts: Perfect Harmony Type: Offensive/Defensive/Supplementary Rank: N/A Range: Short-Long Chakra: N/A Damage: N/A Description: Using a single strum, the user will fire off an arrow that upon contact or after a forward strum, will detonate carrying a genjutsu of their choosing through the sound waves of the arrow. This detonation affects anything within mid range of the point of contact or detonation. This genjutsu can be any the user wishes so long as it is not a visual doujutsu-based genjutsu. Like other techniques involved in this art, the point of detonation releases a mini-sound vortex causing 10 damage to the victim as well as deafness for one turn if not protected against, serving a unique, double edge sword. This technique, when performed, adheres to the genjutsu in which the user chooses. So that means the damage, chakra costs, etc. are applied that way instead. Of course, whatever genjutsu the user uses must be posted for reference. No matter the range of the genjutsu, it is short to long range due to the arrow being the medium. Note: S rank genjutsu can be used 3 times per battle, A rank 4 times per battle [B]Additional effects and Restrictions: [/B]While practitioners of this art are able to use both stances, Wrathful and Graceful, true masters of this style have honed in on one of these two styles. When someone has mastered and specialized in this style, they can pick a stance to have mastery over. Being a master over the Graceful stance means that the user's flexibility and senses are much heightened from their excessive target training, agility and ability to fire off arrows much faster, gain a 2x speed boost due to their graceful nature in the art and their tireless training under very athletic circumstances. If they are a master over the Wrathful stance which requires not only a deadeye shot with bows but full mastery over Ototon as they have completely synergized their Ototon chakra with their beautiful deadeye shot, they gain a +20 damage enhancement to all sound techniques, including the Graceful Harp Arts. Depending on which you choose, this is passively applied to the user. Shall a user of this art choose to master it and specialize in a stance, it must be stated on that bio that they specialize in Beautiful Harp Arts [Graceful] or Beautiful Harp Arts [Wrathful]. You do not need sound on your bio to utilize this art but you must have learned or purchased it at some point in time. [SPOILER][/SPOILER] [FONT=Trebuchet MS][SIZE=15px](Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •[/SIZE][/FONT] Type: Defensive/Supplementary Rank: D-S Range: Short - Long Chakra: 10-40 Damage: N/A Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus on the technique of the opponent, and use their own polystyrene chakra nature to convert the opponent's technique into polystyrene. This is a multi-layered technique as not only does the user convert a source or oncoming attack into polystyrene for a source of polystyrene for the user, it also protects the user from any oncoming attack by turning it to soft polystyrene which will only lightly hit the user and cause no harm. However, there is a catch. The oncoming technique or source must be an element that polystyrene is strong to, or neutral to. It cannot be an element polystyrene is weak to. If it is an element combined of two natures, the polystyrene must be strong against both natures. If it is an element combined of three or more natures, it must be strong against at least two of the said elements. This is done by overpowering the opponent's chakra composing the element with your own polystyrene chakra and forming the Ploystyrene based on the elements it is composed of and also coming from. That being said, if you want to convert an E rank, you must use D rank. If you want to convert D rank, you must use C rank. C rank, B rank. B rank, A rank. A rank, S rank. There is an exception to this method as an S rank can be converted by the S rank version of this technique. However F ranks cannot be converted at all. Note: Usable 4 turns per battle [COLOR=#DA5200][I]Declined: How does just overpowering a technique's innate chakra with your own result in your element replacing theirs? This almost reads like a Fuuin technique, since it works based on chakra, but even that wouldn't really work here. It just outright treads into Yin Release, at least on a superficial level, since it can alter physical properties.[/I][/COLOR] [FONT=Trebuchet MS][SIZE=15px](Porisuchiton: [/SIZE][/FONT]Shiro Usagi no Ame[FONT=Trebuchet MS][SIZE=15px]) - • Polystyrene Release: White Rabbit Rain •[/SIZE][/FONT] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by sight, smell, sound, as well as chakra sensory as the user's chakra filled polystyrene is all over, both raining and all over the area. But similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. This can be seen through with dojoutsu with doujutsu users able to see where the polystyrene user may be, but outside of doujutsu, the user cannot be sensed by any ordinary means. As the polystyrene is falling and building up, it will make a loud crackling noise as well as loud squeaking noises as it falls on top of each other and rubs together, masking the user's sound. Being that Polystyrene is an industrial grade plastic and the rain will be so heavy that it will be in such an abundance, it will fill the area with a heavy plastic smell, as if in a Polystyrene factory, masking the user's scent as well. Note: Lasts Four turns Note: Has two turn cooldown Note: Can only be used twice per battle [COLOR=#DA5200][I]Declined: This technique won't make the user undetectable by sight, smell or sound, as those don't really make much sense. Neither does the internal logic of this throwing off chakra sensory but not Doujutsu. This isn't like the Hiding in Mist technique, where the molecules are so tightly packed together to form dense bodies of vapour. Both sensory and Doujutsu would be able to pick out your much larger body of chakra moving amongst the many, much smaller pieces of chakra. [/I][/COLOR] Polystyrene Learned here [[URL='https://animebase.me/threads/white-sand.779307/#post-22062056']x[/URL]] Polystyrene Approved here [[URL='https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452']x[/URL]] I have permission from Skorm to submit Polystyrene techniques. [/QUOTE] Resubmitting the above: [FONT=Trebuchet MS][SIZE=15px](Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •[/SIZE][/FONT] Type: Defensive/Supplementary Rank: D-S Range: Short - Long Chakra: 10-40 Damage: N/A Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus their chakra on a source of one of the components of polystyrene (earth or fire, excluding wind), and use their own polystyrene chakra nature to convert the said source into polystyrene. This can range from turning the earth beneath your opponent into soft polystyrene and getting them stuck in it, or turning a nearby tree into polystyrene for a source of future polystyrene techniques. No matter in which way it is used, whatever the user uses this technique on forms a source for polystyrene techniques. The size specs of this technique can range from anything like turning a pebble into polystyrene or turning a giant statue into polystyrene. It is up to the user's discretion. Note: Must wait a turn before utilizing again. [B]Note to checker: Changed almost everything about the technique so no bold has been included. [/B] [FONT=Trebuchet MS][SIZE=15px](Porisuchiton: [/SIZE][/FONT]Shiro Usagi no Ame[FONT=Trebuchet MS][SIZE=15px]) - • Polystyrene Release: White Rabbit Rain •[/SIZE][/FONT] Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: N/A Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by naked eye sight. Similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. Note: Lasts Four turns Note: Has two turn cooldown Note: Can only be used twice per battle [B]Note to checker: Took out all the stuff about the senses and limited it to naked eyesight[/B] ([FONT=Trebuchet MS][SIZE=15px]Porisuchiton[/SIZE][/FONT]: Fuyu no Tsume) - [FONT=Trebuchet MS][SIZE=15px]• Polystyrene Release: Winter's Claws •[/SIZE][/FONT] Type: Offensive Rank: A Range: Short - Med Chakra: 30 Damage: 60 (+10 if use with earth) Description: Utilizing an existing source of Polystyrene, the user will exert their chakra into the source and raise their hands, both in a clawing position allowing thousands of pellets of Polystyrene to rise up. They then swipe their hands across each other, overlapping the two. This will cause the risen polystyrene to gouge into the target, piercing them thoroughly from left to right and right to left simultaneously. This is especially strong against an earth defense as not only can it pierce through the earth with ease but the earth will end up further sharpening the polystyrene pellets, giving it an additional 10 damage. This technique is exceptionally quick to perform. ❀[B] (Chi no Megami) - Goddess of Blood [/B]❀ [B]Type:[/B] Weapon [B]Rank: [/B]F [B]Range: [/B]Short [B]Chakra: [/B]N/A [B]Damage: [/B]N/A [B]Description: [/B]Goddess of Blood is a specialized katana of unknown origin. It is a sleek and sharp grey blade with a very light red tinted hue along its edge. The handle, which is also bladed, is wrapped in black ribbons which flow from it elegantly as well as the case holding it being bloodshot red. The blade and hilt have a circular carving in between them, suggesting it is used for “unordinary” techniques as well as an attachment which allows it to run along the user's arm, concealing it at a frontal view until whipped forward and revealed... It is not necessarily sentient, but “loyal” to its wielder in the sense that it can sense foreign chakra within short range of it in which is not the wielder's and it will start to vibrate, warning the user of potential thieves looking to steal Chi no Megami away. The Goddess of Blood is quite the unique weapon, as its primary function is to cause bleed to a target equivalent to 20% of the target's health upon a successful attack landed with this weapon which would be a bleed burst with a flat bleed rate resulting in -5 damage every turn the bleed effect is not healed. Obviously incredibly sharp, it goes without saying this sword is capable of cutting through even the sturdiest of metal, able to cut through any solidified element once per turn freely or even the sturdiest of armor without yielding. Secondly, this sword is able to pierce the user from the hilt by the hilt being bladed itself, causing -20 damage to the user, as well as -5 damage to the user for three subsequent turns, able to boost the user’s kenjutsu-related or weapon-based techniques by +30 damage, but only for those four turns which would be the turn of activation and the three subsequent turns. This can be done two times per battle, with a one turn cooldown in between usages but can be done passively when the user wills it, posting the sword as a reference upon activation. When the sword comes into contact with foreign chakra, such as someone else’s grasp, the bladed handle will begin to fully protrude through the ribbon wrapping however with no benefit to be seen. This will cause 80 damage to be done to the victim as well as -20 damage per turn that this wound goes untreated. This is where the Goddess of Blood would seek to kill thieves and those seeking to separate the sword from the master. Besides its bleed effect, this is generally where the sword got its name. This sword is unable to be sealed by normal means, due to its pulsating chakra effect which would scramble any encryption necessary to seal the weapon unless it is an advanced fuuinjutsu technique or an Uzumaki (advanced) to be sealing the weapon away. The weapon is not indestructible by any means as it can be overloaded with chakra and broken, left as just a normal sword and it also cannot defend against other elements outside of earth as it would not break, but would not stop or defend the user from the oncoming technique. Chi no Megami is naturally neutral to raw chakra and raw chakra-based techniques due to its natural properties with chakra and foreign chakra but when defending against such things, costs a technique used in that turn and can only be done once per turn. If the user chooses to use the primary ability of Chino Megami for a second time, the user themselves will suffer continuous drawbacks and continue to bleed for -5 damage for the rest of the match until the match is concluded or the user dies. The user of Chi no Megami is able to stack a blood burst and a bleed if the bleed happens to go untreated, however this would inherently cap at 40% of the target's health and -10 damage per turn (a total of two uses of the primary function on top of each other) and of course requires a successful hit with an appropriate technique utilizing Chi no Megami. After this, the user must wait until the opponent is fully healed from the bleed effect to be able to bleed burst or bleed the opponent again, regardless if the user is still attacking with Chi no Megami. [B](Gurētāōgumentēshon) - Greater Augmentation Type: [/B]Supplementary [B]Rank: [/B]N/A [B]Range: [/B]N/A [B]Chakra: [/B]N/A [B]Damage: [/B]N/A [B]Description: [/B]Greater Augmentation is a secret technique used amongst samurai to augment their samurai sabre technique even further but with an element. That being said, when this technique is used, one of the basic five elements can be applied to the samurai sabre once it is active, taking on that element's strengths and weaknesses. This does not require chakra to activate, however this cannot be done passively. The augmentation can last for as long as the user wishes, however if it is to get turned off at the will of the user, it has a two turn cooldown before it can get activated again. When Greater Augmentation is at play, the samurai sabre, when used, takes on the obvious appearance of the element chosen (which is to be clearly stated during activation). So, if fire is chosen, you will have a large, flaming samurai sabre. If water is chosen, you will have a flowing blade of water, so on and so forth. Note: Must be a samurai to use. [B](Haretsu) - Rupture Type: [/B]Offensive [B]Rank: [/B]S [B]Range: [/B]Short-Long [B]Chakra: [/B]40 [B]Damage: [/B]80 [B]Description: [/B]The user will channel elemental chakra through their blade and swing it amongst the ground, creating a thin, elemental blade from the user to their target. Besides its cutting potential from the thin elemental blade, especially based on the element, elemental chakra, upon making contact with the ground, embeds itself within the ground itself in which it will then erupt akin to a volcano (but not nearly as massive) at the set location. The eruption would be whatever element the user chose which is to be stated during the use of the technique. How the eruption acts depends on the element. If fire is chosen, when the technique erupts, it will create a molten earth underneath that location and erupt fire, burning and slowly swallowing anything in its wake. If water is chosen, it will create a marsh-like swamp with quicksand capabilities which would seek to swallow anything above it, making grounded summons and clones disperse and immobilize the opponent(s) from the waist down. If lightning is chosen, it will create a small lightning storm among the ground, shocking any grounded target and rendering their legs immobile and unusable. If earth is chosen, large spike pillars will erupt from the ground, impaling anything in the immediate area from the eruption. If wind is chosen, a tornado will arise from the ground up, lifting anything in the immediate area off of the ground and dropping them down to the ground fiercely, doing an additional 10 damage to the target(s). Even though the user can choose where the eruption happens (short-long range), the eruption itself takes place in a short range vicinity, not throughout the entire strike or area. However, the entire downward swing itself is short-long range so its slicing potential does indeed adhere to the range of the technique. Note: Usable twice times per battle[B]. (Kuranburu) - Crumble Type: [/B]Defensive [B]Rank: [/B]S [B]Range: [/B]Short [B]Chakra: [/B]N/A [B]Damage: [/B]N/A [B]Description: [/B]This is specifically a technique in which is used to counter a taijutsu or kenjutsu attack. The user will counterbalance an oncoming attack that is requiring the opponent to move forward and thus the user will shift their weight backwards, grabbing their opponent by the wrist on their way back and pulling the opponent to the user's side as the user also moves aside which would cause the opponent to slam into the ground face first behind the user. Now although this does not do damage, this immediately crumbles the defense of the opponent, allowing for a quick follow-up attack while the opponent is face down, ass up. This can be done to two opponent's at once with both of the user's arms, as long as the requirements of forward moment on the opponent(s)'s behalf is met. This technique is usable against techniques meeting said requirements up to S rank. This same thing can be done with the dull side of a blade or weapon in the same fashion, redirecting the frontal attack however the technique was not meant for this, so this would only be able to be done to counter up to A rank techniques instead of the normal S rank techniques. Note: Requires a one turn cooldown in between uses and is usable three times per battle. [/QUOTE]
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