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<p>[QUOTE="Troi, post: 19934388, member: 204285"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="color: #000000">- Rain -</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://38.media.tumblr.com/ada4688caa6572dc7a751527d8fa7d30/tumblr_mr2octdnmX1spxyu3o1_500.gif" data-url="https://38.media.tumblr.com/ada4688caa6572dc7a751527d8fa7d30/tumblr_mr2octdnmX1spxyu3o1_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">Made by me:</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">[Place Holder]</span></span></p><p><span style="font-family: 'Century Gothic'"><span style="color: #000000">[HR][/HR]</span></span></p><p>[SPOILER](Ototon: Shinfonikku Hebun) - ☪ Sound Release: Symphonic Haven ☪</p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will focus chakra into their vocal cords and let out a small shriek, unleashing their Ototon around them in a bubble/dome shape fashion. This dome is of a slow traveling, high frequency wave of sound, slowly traveling from the user, up to short range. The purpose of this jutsu is to black all incoming attacks with its constant vibrational waves. Because of its sluggish outward movement, after the user shrieks, it does not need to be sustained once casted for it to last (the turn of the cast and the turn immediately following). Example being the user shrieks and moves on with their move. This happens instantly given how fast the properties of sound are. This technique blocks all kenjutsu or weaponized attacks A rank and below as well as taijutsu attacks A rank and below while not in eight inner gates. A rank and above earth techniques and variants are able to break the barrier and continue towards the user however it will be slowed drastically, taking a -10 damage reduction. Wind, water and fire based techniques are unable to break the strong frequency barrier as it will vibrate these techniques off of their linear paths. Lightning techniques pass through this barrier unscathed as its quick and erratic movements are un-catchable by the sound waves but they do not break or stop the barrier. These same rules apply to the caster, not able to send anything through the barrier that the opponent couldn’t. And although supplementary, if the opponent(s) (or user) were to step through this barrier, or get yanked past it by any means, it would cause their flesh to vibrate at such a rapid rate that it would rip it right off the bone. This jutsu cannot be canceled to avoid such things from happening. Once in motion, it is done.</p><p></p><p>Can only be used twice per battle</p><p>Can only be taught by Karui.</p><p></p><p>(Ototon/Fuuinjutsu: No Koe Damudo) - ☪ Sound Release/Sealing Arts: Voice of the Damned ☪</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The fuuinjutsu user will place a desired seal on a solid object. Example: earth, sword, summon, etc. The seal, containing an extremely large scale of sound, will release on the user’s signal of a single-handed seal. This technique affects everything in its surrounding area from short to mid range. This is meant to not only deafen any opposing hostile for two turns upon release, but the scale of the blast of sound is so big that it could impact a summon the size of Gamabunta. That being said, this technique is capable of easily destroying and terraforming any land in its wake. Once deafened, this will leave the opponent highly disoriented, slowing them down minus one rank for the duration of the deafness and cancels and/or restricts any sound based senses and boosts that the opponent(s) may have activated, having them needing to be activated again on a separate occasion. The user of this technique is immune to the sound waves of this technique as it contains their chakra, as the sealer. This differs from Voice of Midas as this technique does not paralyze the opponent, only slows them and adds a small debuff for two turns.</p><p></p><p>Can only be used three times per battle</p><p>No sound or fuuinjutsu techniques the next turn</p><p>Can only be Taught by Karui.</p><p></p><p>(Kuchiyose no Jutsu: Fusei Kōi) - ☪ Summoning Technique: Malfeasance ☪</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Malfeasance is a smaller barracuda about a foot long that is summoned by the user in a small body of water that goes from short range from the user (however Malfeasance himself can go anywhere water is present). Malfeasance's job is to swim around and make it to any surrounding water sources and taint it with its urine filled with its chakra which is connected with the summoner. This makes it to where the water source is unusable for the match for the opponent and usable only for the summoner however this source could be cleared of the urine by extra means or if Malfesance is dispelled either by turn limit or damage. Being a deadly swimmer and having an affinity for sound, Malfeasance is able to swim around undetectable by basic eyesight and sound as it makes little to no sound by molding its sound chakra in a specific way while swimming and makes precise motions while swimming as to not cause any ripples or waves above water. However he is detectable by extrasensory, doujutsu, etc. He can also taint a water-based kekkei genkai source, making it usable for the summoner and not the user of the kekkei genkai. However, only this specific source shall it be on the field and if Malfeasance can make it to this source by means of swimming. However this does not grant the summoner access to the specific techniques of the kekkei genkai, the summoner would only be able to perform canon water based techniques with the properties of the captured kekkei genkai, not the kekkei genkai techniques themselves. Ex: the summoner captures a specific water HA, KG or CE, then the summoner could perform something like water dragon whip or stormy blockade with the properties of that captured element, not the techniques specific for that element as the summoner nor summon has been taught such techniques. He would also be able to sacrifice himself to taint and urinate in a water source containing heat, acid, etc. that would ordinarily harm a living being but would dispel due to the damage. If this were to happen, Malfeasance will not be able to be summoned again for the rest of the battle. If Malfeasance takes a hold of a water based kekkei genkai, the summoner is not able to use any other water based techniques for as long as they have a hold of this. Malfeasance is able to drink its own urine from the water source to release it from the summoner's use on command. Being an A ranked summon, once a water source is captured, the summoner may only use A ranked techniques based off the water source. Malfeasance doesn't communicate much and is a very mean Barracuda. He seems to only talk to Karui.. However only when necessary and usually only passing mean comments.</p><p></p><p>Must be a signer of the Barracuda contract to summon</p><p>Stays on the field for three turns before dispelling</p><p>Capturing a water source counts as a technique slot during your three technique turn</p><p>Must wait a turn before summoning again</p><p>Can only be taught by Karui.</p><p></p><p>Contract Approved here [<a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-47#post-21216116">x</a>]</p><p></p><p>(Howaitodesu ) - ☪ White Death ☪</p><p>Type: Weapon</p><p>Rank: N/A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: White Death was crafted and blessed (or cursed, rather) by the witches of Togagakure who worshiped the evil Juubi and the Otsutsuki clan. It was passed down from generation to generation of Togegakure shinobi, but landed in the hands of shinobi foreign to Togegakure numerous times who eventually met their ends from the pendant due to not understanding the pendant's Seasons. As it's name suggests, it comes with gifts... But all gifts come with a price... The pendant blesses the user with multiple attributes however, they all come with a respective price, and a price for using the pendant overall. The amulet gifts different Seasons to the user. Based on these seasons, the user gains different abilities. The Seasons are as listed. Gift of Spring, Gift of Summer, Gift of Winter, Gift of Fall.</p><p></p><p>Gift of Spring: Upon holding the pendant in their hand, the user is granted x2 speed. This stacks on top of whatever passive and active boosts the shinobi may have. However, to keep this boost active, the user must have one hand on the pendant. So this disqualifies the user from using any ninjutsu with handseals involved. However, any ninjutsu, kenjutsu or taijutsu that may be able to be performed with one hand is available to the user. If the hand contact with the pendant is lost or broken, the gift of the season is lost and must be reestablish.</p><p></p><p>Gift of Summer: Upon touching the pendant, the user gains a +20 boost to their primary elemental affinity and one other element or ninjutsu of their choice. The pendant auto-grants the boost to the affinity and the user can choose what other element/ninjutsu they choose to boost. Much like the Gift of Spring and other gifts, hand seals may not be performed while utilizing the Gifts. The affinity or choice can also be genjutsu. But instead of getting a +20 boost, genjutsu gains different properties of strength. For example, if the genjutsu needs a chakra surge to break, it will now take two seperate chakra surges. Also, if the genjutsu normally lasts for one turn, it lasts for two under the effects of the pendant. It will always last an extra turn. Ex: Last one turn, now lasts two. Two turns, now lasts three. Unlike the Gift of Spring, the user does not need to keep in touch with the pendant once the genjutsu is casted. They only need to hold the pendant while casting the genjtsu. After that, they are free to do as they please however it requires the user to touch the pendant to activate the Gift of Summer for another cast of a genjutsu. If the user has a genjutsu layering specialty, the Gift of Summer applies to both of them simultaneously as they are done in the same time frame.</p><p></p><p>Gift of Winter: The Gift of Winter, also known as the Gift of Death which is the real gift of the pendant, is the pendant's "hourglass". This is a Gift that is Passively activated once the user chooses to touch and activate a Gift. Once the Pendant is touched to gain a Gift, the Gift of Winter starts to eat 10 points of the user's chakra each turn. It also makes it to where every technique, under the effects of a Gift or not, costs five extra chakra. Once at 25% chakra, the user will start to lose double this, losing 20 chakra points per turn. At 10% chakra, all of the user's techniques that are performed will be of B ranked strength due to the pendant's costant exhaustion of the user and their chakra, unable to apply the Gift of of Summer to boost this. This will continue until the hourglass runs out and the user dies of chakra exhaustion, is killed, or the battle ends. The Gift of Winter is avoidable if the pendant is separated from the user by any means. However, if the user chooses to take the pendant off, its abilities are unusable for the duration of the battle.</p><p></p><p>Gift of Fall: The Gift of Fall activates upon the user's passing or when it is removed from the user. When the user passes away or the pendant is taken off or falls off against the user's will, the pendant will spew out Stygian Water at the pace of a giant water fountain, melting anything around it from short to long range. This is to prevent any evidence or techniques of the pendant from being stolen or examined and also to keep witnesses of the pendant from speaking of it. If the user willingly takes the pendant off, this technique can activate on the user's command. When the user passes away, the Stygian Water will burn the user's body as well as it will no longer posses the chakra affinity necessary to be immune to the element. If taken off before the user's passing, the user will be immune as their chakra is still flowing, possessing the necessary immunity to the element and its nature. The Gift of Fall activates and acts fast enough to where if the enemy of the user or those around them are in close range and has no active speed boost, such as Sage mode or Yang State, they will not be able to get away in time, falling to the hands of the Stygian Water. This can also be avoided if the enemy or those around have S/T techniques, able to teleport away (kamui, FTG, etc.). If not in close range of the pendant when this takes effect, and they are mid to long range, they have one turn's worth to remove themselves from the surrounding area before it is flooded with Stygian Water.</p><p></p><p>Note: Gifts last indefinitely as long as the hand is on the pendant. Gift of Summerr (genjutsu) is activated upon every touch but does not stay activated indefinitely. It needs to be touched every time the user wishes to use the gift of Summer with genjutsu.</p><p>Note: Can only have one Gift activated at any given time and initial activation of a gift counts as a technique used during the normal three technique turn.</p><p>Note: Each activation of a gift costs 10 chakra points and if the pendant is let go of, costs 10 chakra to activate again as once the hand is removed from the pendant, a gift is lost. Gift of Summer (genjutsu) costs 10 chakra points per activation.</p><p>Note: Whatever affinity the user chooses to utilize as well as either the primary or secondary affinity the user has MUST be stated on the bio along with this custom weapon. These affinities are not interchangeable based on what you want to use that battle. It is locked to whatever choice and affinity is on the bio as approved. Ex: Water is my primary affinity and fire is my second, I must choose between either of those (1) and one extra (2), such as Rain Release or Smoke Ninjutsu (if learned/on the bio). If the user has a primary affinity AND a secondary affinity, such as water and fire, they can choose those as well, but lose the option to choose an extra for the Gift of Summer. However, the first Gift of Summer must be at least the first or secondary affinity the user has. If the user has affinities outside of the basic 9, then they only get to choose one Gift of Summer which would have been their choosable option anyway. The user may only have two ninjutsu connected to the pendant at all times. If genjutsu is chosen as a gift, it counts as one of these, whether an affinity of not. This is also applicable to ninjutsu, taijutsu and kenjutsu which can take up one of the two slots if the user so chooses.</p><p>Note: If the user has not learned Stygian Water, the Gift of Fall will not activate. However, White Death is still usable otherwise.</p><p>Note: The Gift of Winter can be negated if the user is separated from the pendant whether willingly or unwillingly, however the user cannot use the pendant's abilities for the rest of the battle once separated.</p><p>Note: Must be given to others by Karui.</p><p></p><p>Co-creator of Stygian Water, approved here [<a href="https://animebase.me/threads/custom-elements-bureau-iii.710828/page-3#post-20936027">x</a>]</p><p></p><p>Current submissions: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040</a>[/SPOILER]<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040</a></p><p>[/QUOTE]</p>
[QUOTE="Troi, post: 19934388, member: 204285"] [CENTER][FONT=Century Gothic][COLOR=#000000]- Rain -[/COLOR][/FONT] [IMG]https://38.media.tumblr.com/ada4688caa6572dc7a751527d8fa7d30/tumblr_mr2octdnmX1spxyu3o1_500.gif[/IMG][/CENTER] [FONT=Century Gothic][COLOR=#000000]Made by me: [Place Holder] [HR][/HR][/COLOR][/FONT] [SPOILER](Ototon: Shinfonikku Hebun) - ☪ Sound Release: Symphonic Haven ☪ Type: Defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user will focus chakra into their vocal cords and let out a small shriek, unleashing their Ototon around them in a bubble/dome shape fashion. This dome is of a slow traveling, high frequency wave of sound, slowly traveling from the user, up to short range. The purpose of this jutsu is to black all incoming attacks with its constant vibrational waves. Because of its sluggish outward movement, after the user shrieks, it does not need to be sustained once casted for it to last (the turn of the cast and the turn immediately following). Example being the user shrieks and moves on with their move. This happens instantly given how fast the properties of sound are. This technique blocks all kenjutsu or weaponized attacks A rank and below as well as taijutsu attacks A rank and below while not in eight inner gates. A rank and above earth techniques and variants are able to break the barrier and continue towards the user however it will be slowed drastically, taking a -10 damage reduction. Wind, water and fire based techniques are unable to break the strong frequency barrier as it will vibrate these techniques off of their linear paths. Lightning techniques pass through this barrier unscathed as its quick and erratic movements are un-catchable by the sound waves but they do not break or stop the barrier. These same rules apply to the caster, not able to send anything through the barrier that the opponent couldn’t. And although supplementary, if the opponent(s) (or user) were to step through this barrier, or get yanked past it by any means, it would cause their flesh to vibrate at such a rapid rate that it would rip it right off the bone. This jutsu cannot be canceled to avoid such things from happening. Once in motion, it is done. Can only be used twice per battle Can only be taught by Karui. (Ototon/Fuuinjutsu: No Koe Damudo) - ☪ Sound Release/Sealing Arts: Voice of the Damned ☪ Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The fuuinjutsu user will place a desired seal on a solid object. Example: earth, sword, summon, etc. The seal, containing an extremely large scale of sound, will release on the user’s signal of a single-handed seal. This technique affects everything in its surrounding area from short to mid range. This is meant to not only deafen any opposing hostile for two turns upon release, but the scale of the blast of sound is so big that it could impact a summon the size of Gamabunta. That being said, this technique is capable of easily destroying and terraforming any land in its wake. Once deafened, this will leave the opponent highly disoriented, slowing them down minus one rank for the duration of the deafness and cancels and/or restricts any sound based senses and boosts that the opponent(s) may have activated, having them needing to be activated again on a separate occasion. The user of this technique is immune to the sound waves of this technique as it contains their chakra, as the sealer. This differs from Voice of Midas as this technique does not paralyze the opponent, only slows them and adds a small debuff for two turns. Can only be used three times per battle No sound or fuuinjutsu techniques the next turn Can only be Taught by Karui. (Kuchiyose no Jutsu: Fusei Kōi) - ☪ Summoning Technique: Malfeasance ☪ Type: Supplementary Rank: A Range: N/A Chakra: 30 Damage: N/A Description: Malfeasance is a smaller barracuda about a foot long that is summoned by the user in a small body of water that goes from short range from the user (however Malfeasance himself can go anywhere water is present). Malfeasance's job is to swim around and make it to any surrounding water sources and taint it with its urine filled with its chakra which is connected with the summoner. This makes it to where the water source is unusable for the match for the opponent and usable only for the summoner however this source could be cleared of the urine by extra means or if Malfesance is dispelled either by turn limit or damage. Being a deadly swimmer and having an affinity for sound, Malfeasance is able to swim around undetectable by basic eyesight and sound as it makes little to no sound by molding its sound chakra in a specific way while swimming and makes precise motions while swimming as to not cause any ripples or waves above water. However he is detectable by extrasensory, doujutsu, etc. He can also taint a water-based kekkei genkai source, making it usable for the summoner and not the user of the kekkei genkai. However, only this specific source shall it be on the field and if Malfeasance can make it to this source by means of swimming. However this does not grant the summoner access to the specific techniques of the kekkei genkai, the summoner would only be able to perform canon water based techniques with the properties of the captured kekkei genkai, not the kekkei genkai techniques themselves. Ex: the summoner captures a specific water HA, KG or CE, then the summoner could perform something like water dragon whip or stormy blockade with the properties of that captured element, not the techniques specific for that element as the summoner nor summon has been taught such techniques. He would also be able to sacrifice himself to taint and urinate in a water source containing heat, acid, etc. that would ordinarily harm a living being but would dispel due to the damage. If this were to happen, Malfeasance will not be able to be summoned again for the rest of the battle. If Malfeasance takes a hold of a water based kekkei genkai, the summoner is not able to use any other water based techniques for as long as they have a hold of this. Malfeasance is able to drink its own urine from the water source to release it from the summoner's use on command. Being an A ranked summon, once a water source is captured, the summoner may only use A ranked techniques based off the water source. Malfeasance doesn't communicate much and is a very mean Barracuda. He seems to only talk to Karui.. However only when necessary and usually only passing mean comments. Must be a signer of the Barracuda contract to summon Stays on the field for three turns before dispelling Capturing a water source counts as a technique slot during your three technique turn Must wait a turn before summoning again Can only be taught by Karui. Contract Approved here [[URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-47#post-21216116']x[/URL]] (Howaitodesu ) - ☪ White Death ☪ Type: Weapon Rank: N/A Range: Short Chakra: N/A Damage: N/A Description: White Death was crafted and blessed (or cursed, rather) by the witches of Togagakure who worshiped the evil Juubi and the Otsutsuki clan. It was passed down from generation to generation of Togegakure shinobi, but landed in the hands of shinobi foreign to Togegakure numerous times who eventually met their ends from the pendant due to not understanding the pendant's Seasons. As it's name suggests, it comes with gifts... But all gifts come with a price... The pendant blesses the user with multiple attributes however, they all come with a respective price, and a price for using the pendant overall. The amulet gifts different Seasons to the user. Based on these seasons, the user gains different abilities. The Seasons are as listed. Gift of Spring, Gift of Summer, Gift of Winter, Gift of Fall. Gift of Spring: Upon holding the pendant in their hand, the user is granted x2 speed. This stacks on top of whatever passive and active boosts the shinobi may have. However, to keep this boost active, the user must have one hand on the pendant. So this disqualifies the user from using any ninjutsu with handseals involved. However, any ninjutsu, kenjutsu or taijutsu that may be able to be performed with one hand is available to the user. If the hand contact with the pendant is lost or broken, the gift of the season is lost and must be reestablish. Gift of Summer: Upon touching the pendant, the user gains a +20 boost to their primary elemental affinity and one other element or ninjutsu of their choice. The pendant auto-grants the boost to the affinity and the user can choose what other element/ninjutsu they choose to boost. Much like the Gift of Spring and other gifts, hand seals may not be performed while utilizing the Gifts. The affinity or choice can also be genjutsu. But instead of getting a +20 boost, genjutsu gains different properties of strength. For example, if the genjutsu needs a chakra surge to break, it will now take two seperate chakra surges. Also, if the genjutsu normally lasts for one turn, it lasts for two under the effects of the pendant. It will always last an extra turn. Ex: Last one turn, now lasts two. Two turns, now lasts three. Unlike the Gift of Spring, the user does not need to keep in touch with the pendant once the genjutsu is casted. They only need to hold the pendant while casting the genjtsu. After that, they are free to do as they please however it requires the user to touch the pendant to activate the Gift of Summer for another cast of a genjutsu. If the user has a genjutsu layering specialty, the Gift of Summer applies to both of them simultaneously as they are done in the same time frame. Gift of Winter: The Gift of Winter, also known as the Gift of Death which is the real gift of the pendant, is the pendant's "hourglass". This is a Gift that is Passively activated once the user chooses to touch and activate a Gift. Once the Pendant is touched to gain a Gift, the Gift of Winter starts to eat 10 points of the user's chakra each turn. It also makes it to where every technique, under the effects of a Gift or not, costs five extra chakra. Once at 25% chakra, the user will start to lose double this, losing 20 chakra points per turn. At 10% chakra, all of the user's techniques that are performed will be of B ranked strength due to the pendant's costant exhaustion of the user and their chakra, unable to apply the Gift of of Summer to boost this. This will continue until the hourglass runs out and the user dies of chakra exhaustion, is killed, or the battle ends. The Gift of Winter is avoidable if the pendant is separated from the user by any means. However, if the user chooses to take the pendant off, its abilities are unusable for the duration of the battle. Gift of Fall: The Gift of Fall activates upon the user's passing or when it is removed from the user. When the user passes away or the pendant is taken off or falls off against the user's will, the pendant will spew out Stygian Water at the pace of a giant water fountain, melting anything around it from short to long range. This is to prevent any evidence or techniques of the pendant from being stolen or examined and also to keep witnesses of the pendant from speaking of it. If the user willingly takes the pendant off, this technique can activate on the user's command. When the user passes away, the Stygian Water will burn the user's body as well as it will no longer posses the chakra affinity necessary to be immune to the element. If taken off before the user's passing, the user will be immune as their chakra is still flowing, possessing the necessary immunity to the element and its nature. The Gift of Fall activates and acts fast enough to where if the enemy of the user or those around them are in close range and has no active speed boost, such as Sage mode or Yang State, they will not be able to get away in time, falling to the hands of the Stygian Water. This can also be avoided if the enemy or those around have S/T techniques, able to teleport away (kamui, FTG, etc.). If not in close range of the pendant when this takes effect, and they are mid to long range, they have one turn's worth to remove themselves from the surrounding area before it is flooded with Stygian Water. Note: Gifts last indefinitely as long as the hand is on the pendant. Gift of Summerr (genjutsu) is activated upon every touch but does not stay activated indefinitely. It needs to be touched every time the user wishes to use the gift of Summer with genjutsu. Note: Can only have one Gift activated at any given time and initial activation of a gift counts as a technique used during the normal three technique turn. Note: Each activation of a gift costs 10 chakra points and if the pendant is let go of, costs 10 chakra to activate again as once the hand is removed from the pendant, a gift is lost. Gift of Summer (genjutsu) costs 10 chakra points per activation. Note: Whatever affinity the user chooses to utilize as well as either the primary or secondary affinity the user has MUST be stated on the bio along with this custom weapon. These affinities are not interchangeable based on what you want to use that battle. It is locked to whatever choice and affinity is on the bio as approved. Ex: Water is my primary affinity and fire is my second, I must choose between either of those (1) and one extra (2), such as Rain Release or Smoke Ninjutsu (if learned/on the bio). If the user has a primary affinity AND a secondary affinity, such as water and fire, they can choose those as well, but lose the option to choose an extra for the Gift of Summer. However, the first Gift of Summer must be at least the first or secondary affinity the user has. If the user has affinities outside of the basic 9, then they only get to choose one Gift of Summer which would have been their choosable option anyway. The user may only have two ninjutsu connected to the pendant at all times. If genjutsu is chosen as a gift, it counts as one of these, whether an affinity of not. This is also applicable to ninjutsu, taijutsu and kenjutsu which can take up one of the two slots if the user so chooses. Note: If the user has not learned Stygian Water, the Gift of Fall will not activate. However, White Death is still usable otherwise. Note: The Gift of Winter can be negated if the user is separated from the pendant whether willingly or unwillingly, however the user cannot use the pendant's abilities for the rest of the battle once separated. Note: Must be given to others by Karui. Co-creator of Stygian Water, approved here [[URL='https://animebase.me/threads/custom-elements-bureau-iii.710828/page-3#post-20936027']x[/URL]] Current submissions: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040[/URL][/SPOILER][URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-30#post-22062040[/URL] [/QUOTE]
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