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Tower of Troi
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<p>[QUOTE="Troi, post: 13949851, member: 204285"]</p><p><strong>Puppets & Custom Weapons</strong></p><p></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="color: #000000">- Puppets & Custom Weapons -</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i.imgur.com/azxfSuR.gif" data-url="http://i.imgur.com/azxfSuR.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><u>Made by me</u>:</span></span></p><p></p><p><strong>(Kingukobura ) - King Cobra</strong></p><p>[SPOILER]Type: Puppet</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: N/A (-3 per turn)</p><p>Damage: N/A</p><p>Description: King Cobra is a puppet who is, much like its name resembles, a very large king cobra snake puppet. It is 8 feet long and 3 feet wide, so rather big. This puppet serves two purposes. One being that it is able to spit out puppet poison on a rather large scale as well as being thick. It can spit out concentrated blasts of this poison the size of a basketball with its speed being equal to that of a wind technique. It can also spit out this same poison in a gaseous form within short range where it is. When inhaled and the victim is infected with the poison, they start to lose -6 HP per turn until healed or otherwise. The summoner/owner of this puppet has an auto-immunity to this poison due to tirelessly training with the puppet as well as undergoing extensive dangerous procedures to get them immune to such poison found within the puppet. <strong>If this concentrated blast were to make contact with the victim's eyes, they will be void of eyesight for two turns</strong>. The summoner/owner, however, is not immune to the effect of the poison's blinding effect so this must be used in caution. King Cobra is able to wrap around their summoner and shave up to 80 incoming damage from a technique and its shell breaking, revealing a new shell entirely akin to how a snake sheds and reveals new skin. <strong>It is able to do this three times per match before it can no longer shed.</strong> <strong>It can be broken outright if faced with any physical attack above 80 damage.</strong> <strong>King Cobra is able to protect its summoner once per turn at the expense of a move and any version of the puppeteer poison being used as the gas or blast is counted as a technique per turn. Inside its giant mouth lies several blades capable of performing kenjutsu related techniques. These swords are also coated with puppeteer poison.</strong></p><p></p><p>Note: Otsutsuki bios are able to have this puppet accompany them in the NW without consuming chakra and may choose to start a battle with or without this puppet. Once in battle, whether brought or summoned, it starts to consume the 3 chakra per turn [/SPOILER]</p><p></p><p>Approved here [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-36#post-22096713">x</a>]</p><p></p><p><strong>(Tsubasa no Venti) - ☪ Wings of Venti ☪</strong></p><p>[spoiler]<strong>Type:</strong> Weapon</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The wings of Venti are a pair of giant metal wings that are pearl white in color. They were the embodiment of an angelic weapon. These wings can reflect the sunlight or other sources of light off of themselves to blind all surrounding opponents in the area. This will only work in short range and requires 10 chakra to do so acting as a flash bomb blinding for one turn. When wielded by the user they give the user the ability to increase their sound propulsion abilities. They are so big and strong that they double as a weapon and a shield when covering the wielder. They are neutral to B rank techniques and can defend from S rank in damage before being destoryed. When used in conjunction with sound release, the sound waves resonate on the metal and increases the sound's capability and its frequency. These sound techniques receive a +10 boost. These wings have hidden blades that pop out of the endings of the wings at the user's will and the wings are chakra controlled so they can be used in battle completely free and mobile as the user fights. When they make contact with other solid objects, they carry waves of sound that deafen the opponent for as long as the wings keep banging. The sound waves not only deafen the opponent but because of the high pitch and increased volume, it causes a searing headache that is easily capable of distracting and breaking the opponent down. This only effects a short range and is C ranked in power. The user can also flap these wings in a certain pattern, using their wings to create a wind tornado barrier of A rank that deflects hand weapons, thrown weapons, taijutsu attacks, etc. This can be used as many times as the user sees fit. The Wings of Venti can also be used to fly, however, this is only straight up and can last for only three turns with a two turn cooldown.</p><p></p><p>Note: All ranked techniques adhere to the chakra/damage rules</p><p>Note: These wings are neutral to all techniques up to B rank, they can only block one S rank technique in power.</p><p>Note: Can only be given to others from Moxxi[/spoiler]</p><p></p><p>Approved here [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21234409&viewfull=1#post21234409">♪</a>]</p><p></p><p>Dropped:</p><p></p><p>(Karisuto no Mūnbureikā) - Kallisto's Moon Breaker</p><p>[spoiler]Type: Weapon</p><p>Rank: A</p><p>Range: Short/Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Kallisto's Moon Breaker is a fine, shiny silver rapier that is extremely pointy, able to pierce through solid rock, given it is thin enough and the wielder has finished training in kenjutsu. This sword is very special as it has come down from generations upon generations from villagers of the Land of Sound. However, no one knows where it truly originates from, as it has landed into thieving hands and sold one hundred times over. It is rumored to have been forged by a Sage of the Land of Sound, using pieces of moon fragments and pure silver. Passed down from his family tree and eventually being misplaced into the wrong hands, it has lost its rightful owner many ages ago. However, the current wielder of this sword knows its potential and knows the sword is simply priceless and a gift from the Gods. The rapier is able to channel the user's chakra, making the chakra shoot like a bullet from the tip of the sword in exactly a straight line, in an unchangeable and linear path. This is where it gets its short to long range reach, although the rapier itself can only be used physically at short range. Once the chakra shoots from the tip of the rapier, the user has the option to keep it sharp and pointy on the end, giving it maximum piercing potential and range, or, the user can shoot the string of chakra out and mold it into a giant net made of chakra, able to capture very large targets or simply very small targets. However, if the user chooses to use the net, it can only go up to mid range. This net can be taken advantage of to where once the target is captured, it can squeeze shut extremely tight, leaving no room for any movement whatsoever, slicing and dicing its target to thin, tiny, brutalized yet neat pieces. For its last ability, the sword can utilize partial chakra from the "Straight Shot" technique and manifest it into a whip. This whip of chakra can go up to mid range and is entirely flexible. It can be infused with suiton chakra or wind chakra to make a water whip, or a wind whip. The sword's name was chosen after a legend came of it piercing the center of a star with such great force the results of which was splitting it in two. Thus the name Kallisto's Moon Breaker was born.</p><p></p><p>- Can use "straight shot" as many times as the user sees fit, but requires 30 chakra each time it is used. Can only use it once per turn and must wait one turn before using it again. This technique is A rank in power.</p><p>- To manifest a whip of chakra, it takes up 1 of the 3 technique slots in a turn. This whip is B rank in power and stays active for 4 turns.</p><p>- When the whip is used with water, it grows spikes of water and can be slung around to release these spikes from the whip. Each discharge of water spikes costs 10 chakra, each spike released is B rank in power. The spikes reform after a turn. The water stays on the whip until the user states otherwise. And the spikes can be controlled by swinging the whip to guide them although at this point, it is streamed thus the user must focus on only this.</p><p>- When used with wind, the whip becomes deadly sharp with violent and obvious wind currents. At this point, the whip gains generous, powerful cutting powers. Much like the water counterpart, the whip can be swung to release two blades of wind that cost 20 chakra and are B ranked. However, the wind stays on the whip regardless of how many blades of wind were used and until the user states otherwise.</p><p>- Can only use the net twice per battle and also costs 30 chakra. This net is C rank in power.</p><p>- Although the sword cannot be physically broken (with the exception of any type of raw chakra slicing into it), its powers can be disabled if touched by fire as an awful chemical reaction happens between materials inside the sword and the fire when the fire heats the materials, causing it to become faulty.</p><p>- All techniques count as a move</p><p>- Can only be given to others by Moxxi[/spoiler]</p><p></p><p>Approved here [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=286&p=19958914&viewfull=1#post19958914">♪</a>]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Century Gothic'"><u>Given to me</u>:</span></span></p><p></p><p>( Fugu ) Blowfish</p><p>[spoiler]Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.</p><p></p><p>#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.</p><p></p><p>#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..</p><p></p><p>#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.</p><p></p><p>#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.</p><p></p><p>#5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count</p><p></p><p>#6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count</p><p></p><p>#7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count</p><p></p><p>#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.</p><p></p><p>#9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.</p><p></p><p>#10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.</p><p></p><p>#11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly</p><p></p><p>Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.[/spoiler]</p><p></p><p>Learned here [<a href="http://narutobase.net/forums/showthread.php?t=610125&p=17934710&viewfull=1#post17934710">♪</a>]</p><p></p><p>(Pawāringu) Power Ring</p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost N/A (40 for creating Tools/Weapons)</p><p>Damage Cost: N/A</p><p>Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.</p><p></p><p>Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.</p><p></p><p>Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.</p><p></p><p>Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.</p><p></p><p>Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).</p><p></p><p>Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.</p><p></p><p>Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.</p><p></p><p>Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.</p><p></p><p>Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.</p><p></p><p>Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)</p><p></p><p>White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.</p><p></p><p>Note: Have to be taught how to use the ring by Korra</p><p>Note: When creating weapons and shields it counts as a move.</p><p>Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.</p><p>Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.</p><p>Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.</p><p>Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.</p><p>How the ring looks like.</p><p></p><p>[spoiler]<img src="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" data-url="http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Example of using shields and weapons</p><p>[spoiler]<img src="http://vignette3.wikia.nocookie.net/dcanimatedmovieuniverse/images/0/03/Green_Lantern_dragon_construct.png/revision/latest?cb=20150417153433" data-url="http://vignette3.wikia.nocookie.net/dcanimatedmovieuniverse/images/0/03/Green_Lantern_dragon_construct.png/revision/latest?cb=20150417153433" class="bbImage " style="" alt="" title="" /></p><p><img src="http://static.comicvine.com/uploads/original/11113/111135095/3878611-tumblr_m6ihwtvtty1qeyb9ho1_500.gif" data-url="http://static.comicvine.com/uploads/original/11113/111135095/3878611-tumblr_m6ihwtvtty1qeyb9ho1_500.gif" class="bbImage " style="" alt="" title="" /></p><p><img src="http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1" data-url="http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Learned here [<a href="http://narutobase.net/forums/showthread.php?t=686905&p=19895772&viewfull=1#post19895772">♪</a>]</p><p></p><p>(Hikaru raito) Lambent Light</p><p>[spoiler]Type:Weapon</p><p>Rank:S-Rank</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:+10 Kenjutsu and Seasonal Dances</p><p>Description:Lambent Light is a special one handed Raiper owned by Asuna Yuuki.Lambent Light has a rounded sky blue guard,hilt and a silver-white blade.Only Asuna can hold the raiper as it has a special self trigger that when an enemy tries to hold it,it induces a C-ranked chakra surge that shockes there hands forcing them to release it.Asuna can channel chakra into Lambent Light to increase its cutting power also giving it bright glow hence the name Lambent Light.Asuna being a master of the Seasonal Dances only performs them with this special raiper that they actually gain a small boost.The raiper can only be held in one hand due to hilt only having space for one hand.The blade was forged by a blacksmith that had been hired by Asuna's mother as her weapon of choice over the traditional katana of Samurai.Asuna can also place the raiper's blade into the ground and releasing chakra into the ground forward causing the earth to tire up equal to a S-Rank Technique in power,as she releases it more that it can even throw a giant summon off balance.</p><p></p><p>Restrictions</p><p>-Can only be used by Asuna</p><p>-Releasing chakra into the ground counts as a move.</p><p>-Can only be held in one hand.</p><p>-Can only be used with Samurai,Kenjutsu and Seasonal Dance related jutsus.</p><p>-No elemental kenjutsu can be used unless Harmony is activae.</p><p>-Can only release the chakra once per battle.[/spoiler]</p><p></p><p>Learned here [<a href="http://narutobase.net/forums/showthread.php?t=530022&p=15817577&viewfull=1#post15817577">♪</a>]</p><p></p><p><span style="color: #696969"><strong>(Uchiha Ikimono to angō-ka no Ken)</strong></span>- Uchiha Sword of Creatures and Encryption</p><p>[SPOILER]<strong>Type:</strong> Weapon</p><p><strong>Rank:</strong> S rank</p><p><strong>Range: </strong>N/a</p><p><strong>Chakra:</strong> (-20 to enemy chakra)</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong></p><p>This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword.</p><p>[SPOILER]<img src="http://i.imgur.com/l7jr1A1.png?1" data-url="http://i.imgur.com/l7jr1A1.png?1" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><strong>Abilities of the blade:</strong></p><p></p><p>╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate.</p><p></p><p>╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability.</p><p></p><p><strong>Restrictions:</strong></p><p>+ Can only make one water source per turn.</p><p>+ Takes two turns to draw up from underground a water source.[/SPOILER]</p><p></p><p>Learned here [<a href="http://narutobase.net/forums/showthread.php?t=691169&p=20009745&viewfull=1#post20009745">♪</a>]</p><p></p><p><strong>Mea Culpa</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Mea Culpa is a sword adorned with an effigy of the Twisted One on its handle and thorns that follow the edges of the blade. It is a very tall, very skinny sword made for the most graceful yet deadly of movements and is crafted by the utmost artistic smith. This sword serves two primary functions. Obviously the sword was made with the utmost integrity and respect, being made in the armory of a church at war with Evil itself. <strong>Due to this, all kenjutsu related techniques performed with the sword gain a +20 damage enhancement.</strong> This is done by the user saying a short prayer either out loud or in their head and through this is the enhancement activated passively, without spending a technique slot. The second purpose of this sword is that in the arms of the twisted one, a blessed rosary bead is held. The purpose of this bead is to allow the sword to be used as a medium for all Fuuinjutsu related techniques. The church also had to find a quicker way to subdue and seize their hellish and relentless predators since a lot of times trying to cut them down was not feasible by itself. So, through faith and prayer was this bead cultivated, allowing all Fuuinjutsu-based techniques to be a rank higher than originally stated in its description as well as the new adhering damage associated with the new rank (this includes chakra draining techniques and things of that nature. If a fuuinjutsu technique drains 5 of the opponent's chakra per turn, it is now 10 ala up by half). <strong>These techniques cultivating from Mea Culpa now reach one range longer than described when the sword is used as a medium for the techniques</strong>. This is done actively and costs a slot per turn. If the Fuuinjutsu is Forbidden rank, it does not gain distance added to the technique, but simply +10 to the technique's damage or -10 chakra from the overall chakra cost to use the technique. Either/or. Now, the real kicker to this weapon is that the demons obviously wielded great power from the depths below. And what is better than to use something's own power against it? Due to its blessed nature as well as its affinity and interaction with fuuinjutsu, this sword is able to be thrusted forward into an oncoming technique, sealing it away inside the blade. This can be done to any technique within reason (ex: any element, but not a spiritual based technique). Upon the user's will, it will be thrusted again and cast back towards a target location. Mea Culpa cannot seal and release Forbidden rank techniques as they are too strong and would ultimately break the sword. Sealing said technique counts as a technique used per turn as well as re-using it counts as a technique used in your turn. This can be done in the same turn but would obviously take up two slots in that turn. It does not cost chakra to dispense the sealed technique, but it costs the chakra cost of the technique itself in order for Mea Culpa to seal it. This, much like the medium effect, can be done every other turn collectively. Meaning when you choose to seal a technique doesn't matter but when you choose to use the sealed technique, from then on out is a one turn cooldown as well as only being able to be done twice per battle.</p><p></p><p>Note: Can only be used as a medium every other turn</p><p>Note: Seal/release can be done twice per battle, one turn cooldown from release</p><p></p><p><strong>Note to checker: Knocked down the +30 kenjutsu boost to +20. Changed all techniques cultivating from Mea Culpa getting auto long range to simply being one range longer than described. Took out +10 boost to sealed/released technique as well as it extending a range.</strong></p><p><strong></strong></p><p><strong>(Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration •</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short | Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Tlazolteotl's Adoration is a technique in which a seal is placed on the weaponry of a polystyrene user. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn.</p><p></p><p>Note: Must be posted on user’s bio and as a reference when utilizing (ex: threw a kunai with the seal on it).</p><p>Note: Requires one turn cooldown after use</p><p><strong>Note: Can be placed on one CW which must be stated on the user's bio. They are not locked into using said CW, but this technique may only apply to said CW (ex: seal is locked onto that CW of the user's choice. This, of course, must be stated on the bio itself and must be changed via update). </strong></p><p><strong>Note: Can only be used on freeform weaponry (kunai, katana, etc.) twice per battle and can only be used on your CW three times per battle. </strong></p><p><strong></strong></p><p><strong>Note to checker: Took out the part where it is on all weaponry and clarified on what it may be on and how much it is able to be used.</strong></p><p></p><p>Element approved here [<a href="https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452">X</a>]</p><p></p><p>I am the owner of this element.</p><p>[/QUOTE]</p>
[QUOTE="Troi, post: 13949851, member: 204285"] [B]Puppets & Custom Weapons[/B] [CENTER][FONT=Century Gothic][COLOR=#000000]- Puppets & Custom Weapons -[/COLOR][/FONT] [IMG]http://i.imgur.com/azxfSuR.gif[/IMG][/CENTER] [COLOR=#000000][FONT=Century Gothic][U]Made by me[/U]:[/FONT][/COLOR] [B](Kingukobura ) - King Cobra[/B] [SPOILER]Type: Puppet Rank: S Range: Short-Long Chakra: N/A (-3 per turn) Damage: N/A Description: King Cobra is a puppet who is, much like its name resembles, a very large king cobra snake puppet. It is 8 feet long and 3 feet wide, so rather big. This puppet serves two purposes. One being that it is able to spit out puppet poison on a rather large scale as well as being thick. It can spit out concentrated blasts of this poison the size of a basketball with its speed being equal to that of a wind technique. It can also spit out this same poison in a gaseous form within short range where it is. When inhaled and the victim is infected with the poison, they start to lose -6 HP per turn until healed or otherwise. The summoner/owner of this puppet has an auto-immunity to this poison due to tirelessly training with the puppet as well as undergoing extensive dangerous procedures to get them immune to such poison found within the puppet. [B]If this concentrated blast were to make contact with the victim's eyes, they will be void of eyesight for two turns[/B]. The summoner/owner, however, is not immune to the effect of the poison's blinding effect so this must be used in caution. King Cobra is able to wrap around their summoner and shave up to 80 incoming damage from a technique and its shell breaking, revealing a new shell entirely akin to how a snake sheds and reveals new skin. [B]It is able to do this three times per match before it can no longer shed.[/B] [B]It can be broken outright if faced with any physical attack above 80 damage.[/B] [B]King Cobra is able to protect its summoner once per turn at the expense of a move and any version of the puppeteer poison being used as the gas or blast is counted as a technique per turn. Inside its giant mouth lies several blades capable of performing kenjutsu related techniques. These swords are also coated with puppeteer poison.[/B] Note: Otsutsuki bios are able to have this puppet accompany them in the NW without consuming chakra and may choose to start a battle with or without this puppet. Once in battle, whether brought or summoned, it starts to consume the 3 chakra per turn [/SPOILER] Approved here [[URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-36#post-22096713']x[/URL]] [B](Tsubasa no Venti) - ☪ Wings of Venti ☪[/B] [spoiler][B]Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] The wings of Venti are a pair of giant metal wings that are pearl white in color. They were the embodiment of an angelic weapon. These wings can reflect the sunlight or other sources of light off of themselves to blind all surrounding opponents in the area. This will only work in short range and requires 10 chakra to do so acting as a flash bomb blinding for one turn. When wielded by the user they give the user the ability to increase their sound propulsion abilities. They are so big and strong that they double as a weapon and a shield when covering the wielder. They are neutral to B rank techniques and can defend from S rank in damage before being destoryed. When used in conjunction with sound release, the sound waves resonate on the metal and increases the sound's capability and its frequency. These sound techniques receive a +10 boost. These wings have hidden blades that pop out of the endings of the wings at the user's will and the wings are chakra controlled so they can be used in battle completely free and mobile as the user fights. When they make contact with other solid objects, they carry waves of sound that deafen the opponent for as long as the wings keep banging. The sound waves not only deafen the opponent but because of the high pitch and increased volume, it causes a searing headache that is easily capable of distracting and breaking the opponent down. This only effects a short range and is C ranked in power. The user can also flap these wings in a certain pattern, using their wings to create a wind tornado barrier of A rank that deflects hand weapons, thrown weapons, taijutsu attacks, etc. This can be used as many times as the user sees fit. The Wings of Venti can also be used to fly, however, this is only straight up and can last for only three turns with a two turn cooldown. Note: All ranked techniques adhere to the chakra/damage rules Note: These wings are neutral to all techniques up to B rank, they can only block one S rank technique in power. Note: Can only be given to others from Moxxi[/spoiler] Approved here [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21234409&viewfull=1#post21234409']♪[/URL]] Dropped: (Karisuto no Mūnbureikā) - Kallisto's Moon Breaker [spoiler]Type: Weapon Rank: A Range: Short/Short-Long Chakra: 30 Damage: 60 Description: Kallisto's Moon Breaker is a fine, shiny silver rapier that is extremely pointy, able to pierce through solid rock, given it is thin enough and the wielder has finished training in kenjutsu. This sword is very special as it has come down from generations upon generations from villagers of the Land of Sound. However, no one knows where it truly originates from, as it has landed into thieving hands and sold one hundred times over. It is rumored to have been forged by a Sage of the Land of Sound, using pieces of moon fragments and pure silver. Passed down from his family tree and eventually being misplaced into the wrong hands, it has lost its rightful owner many ages ago. However, the current wielder of this sword knows its potential and knows the sword is simply priceless and a gift from the Gods. The rapier is able to channel the user's chakra, making the chakra shoot like a bullet from the tip of the sword in exactly a straight line, in an unchangeable and linear path. This is where it gets its short to long range reach, although the rapier itself can only be used physically at short range. Once the chakra shoots from the tip of the rapier, the user has the option to keep it sharp and pointy on the end, giving it maximum piercing potential and range, or, the user can shoot the string of chakra out and mold it into a giant net made of chakra, able to capture very large targets or simply very small targets. However, if the user chooses to use the net, it can only go up to mid range. This net can be taken advantage of to where once the target is captured, it can squeeze shut extremely tight, leaving no room for any movement whatsoever, slicing and dicing its target to thin, tiny, brutalized yet neat pieces. For its last ability, the sword can utilize partial chakra from the "Straight Shot" technique and manifest it into a whip. This whip of chakra can go up to mid range and is entirely flexible. It can be infused with suiton chakra or wind chakra to make a water whip, or a wind whip. The sword's name was chosen after a legend came of it piercing the center of a star with such great force the results of which was splitting it in two. Thus the name Kallisto's Moon Breaker was born. - Can use "straight shot" as many times as the user sees fit, but requires 30 chakra each time it is used. Can only use it once per turn and must wait one turn before using it again. This technique is A rank in power. - To manifest a whip of chakra, it takes up 1 of the 3 technique slots in a turn. This whip is B rank in power and stays active for 4 turns. - When the whip is used with water, it grows spikes of water and can be slung around to release these spikes from the whip. Each discharge of water spikes costs 10 chakra, each spike released is B rank in power. The spikes reform after a turn. The water stays on the whip until the user states otherwise. And the spikes can be controlled by swinging the whip to guide them although at this point, it is streamed thus the user must focus on only this. - When used with wind, the whip becomes deadly sharp with violent and obvious wind currents. At this point, the whip gains generous, powerful cutting powers. Much like the water counterpart, the whip can be swung to release two blades of wind that cost 20 chakra and are B ranked. However, the wind stays on the whip regardless of how many blades of wind were used and until the user states otherwise. - Can only use the net twice per battle and also costs 30 chakra. This net is C rank in power. - Although the sword cannot be physically broken (with the exception of any type of raw chakra slicing into it), its powers can be disabled if touched by fire as an awful chemical reaction happens between materials inside the sword and the fire when the fire heats the materials, causing it to become faulty. - All techniques count as a move - Can only be given to others by Moxxi[/spoiler] Approved here [[URL='http://narutobase.net/forums/showthread.php?t=157594&page=286&p=19958914&viewfull=1#post19958914']♪[/URL]] [COLOR=#000000][FONT=Century Gothic][U]Given to me[/U]:[/FONT][/COLOR] ( Fugu ) Blowfish [spoiler]Rank: S Range: Short-Long Chakra Cost: N/A Damage Points: N/A Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. #1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move. #2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques.. #3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately. #4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization. #5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count #6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count #7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count #8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu. #9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count. #10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike. #11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.[/spoiler] Learned here [[URL='http://narutobase.net/forums/showthread.php?t=610125&p=17934710&viewfull=1#post17934710']♪[/URL]] (Pawāringu) Power Ring [spoiler]Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost N/A (40 for creating Tools/Weapons) Damage Cost: N/A Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities. Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below. Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water. Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible. Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents. Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Note: Have to be taught how to use the ring by Korra Note: When creating weapons and shields it counts as a move. Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage. Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge. Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight. How the ring looks like. [spoiler][IMG]http://fc08.deviantart.net/fs71/i/2013/007/a/b/lantern_corp_rings_by_kalel7-d5qrssr.png[/IMG][/spoiler] Example of using shields and weapons [spoiler][IMG]http://vignette3.wikia.nocookie.net/dcanimatedmovieuniverse/images/0/03/Green_Lantern_dragon_construct.png/revision/latest?cb=20150417153433[/IMG] [IMG]http://static.comicvine.com/uploads/original/11113/111135095/3878611-tumblr_m6ihwtvtty1qeyb9ho1_500.gif[/IMG] [IMG]http://ggtriple.files.wordpress.com/2013/03/vlcsnap-2013-03-17-23h10m26s150.jpg?w=490&h=200&crop=1[/IMG][/spoiler] [/spoiler] Learned here [[URL='http://narutobase.net/forums/showthread.php?t=686905&p=19895772&viewfull=1#post19895772']♪[/URL]] (Hikaru raito) Lambent Light [spoiler]Type:Weapon Rank:S-Rank Range:Short Chakra:40 Damage:+10 Kenjutsu and Seasonal Dances Description:Lambent Light is a special one handed Raiper owned by Asuna Yuuki.Lambent Light has a rounded sky blue guard,hilt and a silver-white blade.Only Asuna can hold the raiper as it has a special self trigger that when an enemy tries to hold it,it induces a C-ranked chakra surge that shockes there hands forcing them to release it.Asuna can channel chakra into Lambent Light to increase its cutting power also giving it bright glow hence the name Lambent Light.Asuna being a master of the Seasonal Dances only performs them with this special raiper that they actually gain a small boost.The raiper can only be held in one hand due to hilt only having space for one hand.The blade was forged by a blacksmith that had been hired by Asuna's mother as her weapon of choice over the traditional katana of Samurai.Asuna can also place the raiper's blade into the ground and releasing chakra into the ground forward causing the earth to tire up equal to a S-Rank Technique in power,as she releases it more that it can even throw a giant summon off balance. Restrictions -Can only be used by Asuna -Releasing chakra into the ground counts as a move. -Can only be held in one hand. -Can only be used with Samurai,Kenjutsu and Seasonal Dance related jutsus. -No elemental kenjutsu can be used unless Harmony is activae. -Can only release the chakra once per battle.[/spoiler] Learned here [[URL='http://narutobase.net/forums/showthread.php?t=530022&p=15817577&viewfull=1#post15817577']♪[/URL]] [COLOR=#696969][B](Uchiha Ikimono to angō-ka no Ken)[/B][/COLOR]- Uchiha Sword of Creatures and Encryption [SPOILER][B]Type:[/B] Weapon [B]Rank:[/B] S rank [B]Range: [/B]N/a [B]Chakra:[/B] (-20 to enemy chakra) [B]Damage:[/B] N/a [B]Description:[/B] This blade is the most treasured item from Rai Uchiha, the prized possession of when he was alive. Having been in command of a group of his clansmen, it is presumable that Rai had capable leadership skills. He was a capable swordsman, even with one eye blinded. He also showed a noticeable amount of physical strength, being able to shatter the ground with a single strike of his sword. When death took him, his sword was passed onto his children soon they too passed on the sword. The very death of the Uchiha clan, resulted in treasures to being sold off to whoever would be interested. Years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, with simple his understanding of where it came from. Since the massacre of the Uchiha clan, it's whole history of the sword is not known to Ikiru or anyone as Ikiru knows only it's a Uchiha sword. [SPOILER][IMG]http://i.imgur.com/l7jr1A1.png?1[/IMG][/SPOILER] [B]Abilities of the blade:[/B] ╳ This blade once drawn would draw up water from the ground forming water sources with in two turns anywhere on land(passive). This is a very unique trait for a sword to carry which gave note that this blade could tap into natural aquifer's in the ground. The water sources are fairly large in size which is why it takes two turns for the blade's natural water ability to activate. ╳ When the user of the sword strikes an enemy or something an enemy is touching the water sucks -20 chakra from the enemy with every contacted strike. This form is very intricate and also unique to user who developed the ability. [B]Restrictions:[/B] + Can only make one water source per turn. + Takes two turns to draw up from underground a water source.[/SPOILER] Learned here [[URL='http://narutobase.net/forums/showthread.php?t=691169&p=20009745&viewfull=1#post20009745']♪[/URL]] [B]Mea Culpa[/B] Type: Weapon Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Mea Culpa is a sword adorned with an effigy of the Twisted One on its handle and thorns that follow the edges of the blade. It is a very tall, very skinny sword made for the most graceful yet deadly of movements and is crafted by the utmost artistic smith. This sword serves two primary functions. Obviously the sword was made with the utmost integrity and respect, being made in the armory of a church at war with Evil itself. [B]Due to this, all kenjutsu related techniques performed with the sword gain a +20 damage enhancement.[/B] This is done by the user saying a short prayer either out loud or in their head and through this is the enhancement activated passively, without spending a technique slot. The second purpose of this sword is that in the arms of the twisted one, a blessed rosary bead is held. The purpose of this bead is to allow the sword to be used as a medium for all Fuuinjutsu related techniques. The church also had to find a quicker way to subdue and seize their hellish and relentless predators since a lot of times trying to cut them down was not feasible by itself. So, through faith and prayer was this bead cultivated, allowing all Fuuinjutsu-based techniques to be a rank higher than originally stated in its description as well as the new adhering damage associated with the new rank (this includes chakra draining techniques and things of that nature. If a fuuinjutsu technique drains 5 of the opponent's chakra per turn, it is now 10 ala up by half). [B]These techniques cultivating from Mea Culpa now reach one range longer than described when the sword is used as a medium for the techniques[/B]. This is done actively and costs a slot per turn. If the Fuuinjutsu is Forbidden rank, it does not gain distance added to the technique, but simply +10 to the technique's damage or -10 chakra from the overall chakra cost to use the technique. Either/or. Now, the real kicker to this weapon is that the demons obviously wielded great power from the depths below. And what is better than to use something's own power against it? Due to its blessed nature as well as its affinity and interaction with fuuinjutsu, this sword is able to be thrusted forward into an oncoming technique, sealing it away inside the blade. This can be done to any technique within reason (ex: any element, but not a spiritual based technique). Upon the user's will, it will be thrusted again and cast back towards a target location. Mea Culpa cannot seal and release Forbidden rank techniques as they are too strong and would ultimately break the sword. Sealing said technique counts as a technique used per turn as well as re-using it counts as a technique used in your turn. This can be done in the same turn but would obviously take up two slots in that turn. It does not cost chakra to dispense the sealed technique, but it costs the chakra cost of the technique itself in order for Mea Culpa to seal it. This, much like the medium effect, can be done every other turn collectively. Meaning when you choose to seal a technique doesn't matter but when you choose to use the sealed technique, from then on out is a one turn cooldown as well as only being able to be done twice per battle. Note: Can only be used as a medium every other turn Note: Seal/release can be done twice per battle, one turn cooldown from release [B]Note to checker: Knocked down the +30 kenjutsu boost to +20. Changed all techniques cultivating from Mea Culpa getting auto long range to simply being one range longer than described. Took out +10 boost to sealed/released technique as well as it extending a range. (Fuuinjutsu/Porisuchiton: Torasoruteotoru Sūhai) - • Sealing Arts/Polystyrene Release: Tlazolteotl's Adoration •[/B] Type: Offensive/Defensive/Supplementary Rank: A Range: Short | Short-Long Chakra: 30 Damage: 60 Description: Tlazolteotl's Adoration is a technique in which a seal is placed on the weaponry of a polystyrene user. Upon the command of the user or the seal being touched by excess foreign chakra, the seal will release an enormous amount of polystyrene at a rapid pace which can either be soft or hard upon release by nature. This polystyrene can be bent to the user’s will to harden or soften upon the user’s command as well as the user being able to mold this into whatever they please. Things such as walls, spikes, orbs, etc. The seal creates enough excess polystyrene for there to be a source left on the ground from the activation of the seal. Although this technique is to protect the user and protect their weaponry from being taken by others without consent and consequence, it can also serve as protection such as if the user is falling from a great height, the seal can be activated and soft polystyrene can pour out and cushion the user’s fall. So the technique and seal is quite useful in many ways. The seal can be activated every other turn and is of course an active technique used in that turn. Note: Must be posted on user’s bio and as a reference when utilizing (ex: threw a kunai with the seal on it). Note: Requires one turn cooldown after use [B]Note: Can be placed on one CW which must be stated on the user's bio. They are not locked into using said CW, but this technique may only apply to said CW (ex: seal is locked onto that CW of the user's choice. This, of course, must be stated on the bio itself and must be changed via update). Note: Can only be used on freeform weaponry (kunai, katana, etc.) twice per battle and can only be used on your CW three times per battle. Note to checker: Took out the part where it is on all weaponry and clarified on what it may be on and how much it is able to be used.[/B] Element approved here [[URL='https://animebase.me/threads/custom-element-bureau.764498/page-3#post-21915452']X[/URL]] I am the owner of this element. [/QUOTE]
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