☆Rei's R&R☆
All Out
Stealing: n/a
Killing: Killing is allowed, however it doesn't count towards the users bio
Range: Mid-Range
Terrain: Plain Field with no Water source around
While throwing my FTG Kunai, I keep my hand extended toward you, which would seem quite naturally as is the motion that the hand would do when throwing something. As you throw your own kunai, I make a single handed handseal with my other hand, though I do it in such way that you are incapable of seen such thing (By placing my hand behind my back as if I was using my arm to gain extra momentum by swinging it backwards), and immediately afterwards, point my finger at you. The moment my FTG Kunai and your kunai impact, you are placed in a genjutsu in which chains emerge from the ground, grabbing your hands before you notice, pinning you into the ground.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: With a single hand, the user will make a one handed handseal, then continue by pointing his index finger toward the opponent. The moment the user positions his finger in the same axis as the opponent, the enemy will be sumerged in a genjutsu in which chains will emerge from under the opponent, binding his arms and legs as he is pulled downward; the opponent will also believe that some chains emerge from the user's sides, making him believe as if the chains were an offensive mechanism. The user will notice that the opponent has been caught in genjutsu when he notices the opponent struggling with the illusionary chains.
-In order for the genjutsu to be cast, the user requires visual contact (not eye contact with the enemy) and to pinpoint his location with his index finger.
-It can only be used twice per battle.
-If the user uses this technique twice, he will be unable to use genjutsu for the rest of the battle.
-Can only be taught by Gin-San
Immediately after placing you under genjutsu, which will be obvious by your body movements, I make two quick handseals and inhale quickly. After doing so, I exhale the air, which moves at great speed toward you (Speed of fast wind, you know), forming a small "black hole" in front of your face, sucking your entire face inside (Your eyes, teeth, everything are ripped out of the core).
Wind Release: Coming to an end | Fuuton: Sannyou tame shuuryu
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After two handseals, the user will inhale quickly and exhale a fast wind current toward the opponent (or any position within range). The speed and force in which he releases the wind will predetermine were the technique will be activated. The wind, after reaching the destination point, will spin on itself with great speed, dragging anything within short range of it, compressing it to a single point. The wind spin at a half speed of rasengan, and by the observer, it will look like an aeral whirpool (but the size of the technique is around 1.5 X 1.5 feet). The technique will remain active until the user stops blowing (within the turn its used).
-This technique drags everything with a mass below 10kgs that sits short range from the center of it.
-An enemy can see the wind concentrating in a place before activation
-Can only be used thrice per battle
-Not other wind related techniques in the same turn
-Not higher than A-rank wind for the next turn
-Can only be taught by Gin-San
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As I release the wind from my mouth, I take a scroll out with my right hand. The moment the "black hole" is formed, I open the scroll and place my opposite hand on it, releasing an infinite amount of swords with the FTG Mark all over the field. The FTG mark is located in the handle, but cannot be seen as it is wrapped with some bandages. The swords are summoned immediately after the "Coming to and End" ends.
(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.
While throwing my FTG Kunai, I keep my hand extended toward you, which would seem quite naturally as is the motion that the hand would do when throwing something. As you throw your own kunai, I make a single handed handseal with my other hand, though I do it in such way that you are incapable of seen such thing (By placing my hand behind my back as if I was using my arm to gain extra momentum by swinging it backwards), and immediately afterwards, point my finger at you. The moment my FTG Kunai and your kunai impact, you are placed in a genjutsu in which chains emerge from the ground, grabbing your hands before you notice, pinning you into the ground.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: With a single hand, the user will make a one handed handseal, then continue by pointing his index finger toward the opponent. The moment the user positions his finger in the same axis as the opponent, the enemy will be sumerged in a genjutsu in which chains will emerge from under the opponent, binding his arms and legs as he is pulled downward; the opponent will also believe that some chains emerge from the user's sides, making him believe as if the chains were an offensive mechanism. The user will notice that the opponent has been caught in genjutsu when he notices the opponent struggling with the illusionary chains.
-In order for the genjutsu to be cast, the user requires visual contact (not eye contact with the enemy) and to pinpoint his location with his index finger.
-It can only be used twice per battle.
-If the user uses this technique twice, he will be unable to use genjutsu for the rest of the battle.
-Can only be taught by Gin-San
Immediately after placing you under genjutsu, which will be obvious by your body movements, I make two quick handseals and inhale quickly. After doing so, I exhale the air, which moves at great speed toward you (Speed of fast wind, you know), forming a small "black hole" in front of your face, sucking your entire face inside (Your eyes, teeth, everything are ripped out of the core).
Wind Release: Coming to an end | Fuuton: Sannyou tame shuuryu
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After two handseals, the user will inhale quickly and exhale a fast wind current toward the opponent (or any position within range). The speed and force in which he releases the wind will predetermine were the technique will be activated. The wind, after reaching the destination point, will spin on itself with great speed, dragging anything within short range of it, compressing it to a single point. The wind spin at a half speed of rasengan, and by the observer, it will look like an aeral whirpool (but the size of the technique is around 1.5 X 1.5 feet). The technique will remain active until the user stops blowing (within the turn its used).
-This technique drags everything with a mass below 10kgs that sits short range from the center of it.
-An enemy can see the wind concentrating in a place before activation
-Can only be used thrice per battle
-Not other wind related techniques in the same turn
-Not higher than A-rank wind for the next turn
-Can only be taught by Gin-San
You must be registered for see images
You must be registered for see images
As I release the wind from my mouth, I take a scroll out with my right hand. The moment the "black hole" is formed, I open the scroll and place my opposite hand on it, releasing an infinite amount of swords with the FTG Mark all over the field. The FTG mark is located in the handle, but cannot be seen as it is wrapped with some bandages. The swords are summoned immediately after the "Coming to and End" ends.
(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.
As the chains rise up around my hands, and I feel the force of them beginning to pull me downwards, I point my right index finger towards you. As I point my index finger towards you a large surge of lightning goes throughout my body, and just as I release the blast my entire body gets pulled downwards towards the ground with the blast instead going upwards towards the sky. Due to the surge of lightning it breaks me out of the Genjutsu.
(Raiton:Byakurai)-Pale Lightning
Type:Attack|Supplementary
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:100
Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration
-Can only be taught by Toshiro
-Only usable 2 times per battle
-Cooldown of 3 turns(including the turn the finger is numb)
-No S-rank Lightning and above in the cooldown period
Right after I break out of the genjutsu, I notice you releasing a wind technique towards my location. I quickly without hesitation release a large fireball towards your wind technique, having them both cancel each other out.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
As the chains rise up around my hands, and I feel the force of them beginning to pull me downwards, I point my right index finger towards you. As I point my index finger towards you a large surge of lightning goes throughout my body, and just as I release the blast my entire body gets pulled downwards towards the ground with the blast instead going upwards towards the sky. Due to the surge of lightning it breaks me out of the Genjutsu.
(Raiton:Byakurai)-Pale Lightning
Type:Attack|Supplementary
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:100
Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration
-Can only be taught by Toshiro
-Only usable 2 times per battle
-Cooldown of 3 turns(including the turn the finger is numb)
-No S-rank Lightning and above in the cooldown period
Right after I break out of the genjutsu, I notice you releasing a wind technique towards my location. I quickly without hesitation release a large fireball towards your wind technique, having them both cancel each other out.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Immediately after releasing the swords, we see each other. I then, make three fast handseals, putting you in a genjutsu in which you think you are being pressured by outside forces, such as Sage Mode chakra squeezing you.
Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.
Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next
Immediately after placing you in the genjutsu, without wasting a single second and making consecutive handseals, I make two handseals, creating squirrels of earth and lightning short range from your location all around you, releasing them and destroying everything in their path, including you. Immediately afterwards, I fall on one knee, taking a breath from exhaustion.
Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.
Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps