Torune Aburame
You must be registered for see images
Name: Torune Aburame
Gender: Male
You must be registered for see images
Age: 25-30
Height: 189cm
Weight: 86kg
Blood Type: AB
Occupation: Elite Bodyguard
Academy Grad.Age: 9
Chuunin Promotion Age: 12
Clan: Aburame
You must be registered for see images
LOOKS
When first introduced, Torune's appearance was that of a regular Konoha ANBU, complete with a white cloak and mask. After removing the mask it is noted that with the exception of a small area around his nose and mouth, his features were covered by a mask. Glasses were built into the mask obscuring his eyes as is common for members of the Aburame clan. He was also heavily clothed, another trait of the Aburame. He wore a short black jacket with red straps over the shoulders, as customary of all Root members. This most likely showed their allegiance to the organisation. He also wore a high collared, all black outfit with a red sash around his waist and what appeared to be an apron over his pants, similar to that of Neji's. He also carried several pouches with him and wore a pair of black gloves.
PERSONALITY
Like all other members of the ANBU faction, Root, Torune lacks a personality due to the gruelling training regimen Danzō had them undergo at a young age. As such, he acts merely as a tool that carries out Danzō's orders. The only discernible trait that he and the other members have shown is fierce loyalty towards Danzō. As such, he was willing to face Tobi with Fū and Danzō without fear and level-headedly.
VILLAGE INFO
Village of Birth: Konohagakure
Village of Alliance: Konohagakure
PERSONALITY
Like all other members of the ANBU faction, Root, Torune lacks a personality due to the gruelling training regimen Danzō had them undergo at a young age. As such, he acts merely as a tool that carries out Danzō's orders. The only discernible trait that he and the other members have shown is fierce loyalty towards Danzō. As such, he was willing to face Tobi with Fū and Danzō without fear and level-headedly.
VILLAGE INFO
Village of Birth: Konohagakure
You must be registered for see images
Village of Alliance: Konohagakure
You must be registered for see images
RANK/CHAKRA INFO
Rank:
Jounin
ELEMENTS
NINJUTSU
BACKGROUND INFO
ELEMENTS
You must be registered for see images
Fire:A Rank
You must be registered for see images
Wind: D Rank
You must be registered for see images
Water: D Rank
You must be registered for see images
Earth: D RankNINJUTSU
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
_____
(Bikoku Ninjutsu) - Shadow Stealth Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.
_____
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
_____
(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.
_____
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
_____
(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
_____
(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
_____
(Bikoku Ninjutsu) - Shadow Stealth Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.
_____
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
_____
(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.
_____
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
_____
(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
_____
(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)
Kikaichu Misairu no Jutsu) - Destruction Bug Projectile Technique
Rank: D
Type: Offensive
Range: Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
(Mushi Bashira no Jutsu) - Insect Pillar Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn themselves into a pillar that will then be directed to strike the opponent before returning to their normal form.
Note: Must be a member of the Aburame clan.
(Kikaichu Masu Misairu no Jutsu) - Destruction Bug Mass Projectile Technique
Rank: C
Type: Offensive
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user sends a bigger version of Destruction Bug Projectile Technique dealing more damage to the target.
Note: Must be a member of the Aburame clan.
(Kikaichu Kaku no Kagai) - Destruction Bug Aerial Assault
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user creates a cloud of bugs underneath the opponent lifting them up into the air and then many spheres of bugs will strike the opponent sending them crashing into the ground.
Note: Must be a member of the Aburame Clan.
(Jinteki Mayu no Justu) - Human Cocoon Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damge points: N/A
Description: The user will create a cocoon around themselves to either spy or hide themselves from the enemy. Note: Must be a bug user and use this technique in a forest for best use.
(Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will control their insects and send them underneath their opponent and then cover the target, sucking their chakra dry.
Note: Must be a member of the Aburame clan
(Kikaichu Enkai no Jutsu) - Destruction Bug Ocean Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The User manipulates the destruction Bugs to form a large airborne cloud that decends on the enemy and beats them on impact.
Note: Must be a member of the Aburame Clan.
(Kikaichū Tsumoji no Justu) - Destruction Bug Typhoon Technique
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will use their destruction bugs to form a funnel that traps the victim, spining them around violently and then throws them away.
Note: Must be a member of the Aburame clan.
(Mushi Kame no Jutsu) - Insect Jar Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.
(Hijutsu: Mushi Miyu) - Secret Technique: Insect Cocoon
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 20
Damage points: N/A
description: After performing the required hand seals the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.
Note: Must be a member of the Aburame clan and wait 1 turn for development of Bugs.
(Hijutsu: Mushi Tsukene) Secret Technique: Insect Root
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will send their insects that form roots and entangle the opponent. The insects will then explode causing damage to the target.
Note: Must be a member of the Aburame clan.
(Mushi Jamingu no Jutsu) – Wicked Insect Folk Tools Technique
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.
(Hijutsu: Mushidama) - Secret Technique: Insect Sphere
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.
Note: Must be a member of the Aburame clan.
(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.
Rank: D
Type: Offensive
Range: Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
(Mushi Bashira no Jutsu) - Insect Pillar Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn themselves into a pillar that will then be directed to strike the opponent before returning to their normal form.
Note: Must be a member of the Aburame clan.
(Kikaichu Masu Misairu no Jutsu) - Destruction Bug Mass Projectile Technique
Rank: C
Type: Offensive
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user sends a bigger version of Destruction Bug Projectile Technique dealing more damage to the target.
Note: Must be a member of the Aburame clan.
(Kikaichu Kaku no Kagai) - Destruction Bug Aerial Assault
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user creates a cloud of bugs underneath the opponent lifting them up into the air and then many spheres of bugs will strike the opponent sending them crashing into the ground.
Note: Must be a member of the Aburame Clan.
(Jinteki Mayu no Justu) - Human Cocoon Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damge points: N/A
Description: The user will create a cocoon around themselves to either spy or hide themselves from the enemy. Note: Must be a bug user and use this technique in a forest for best use.
(Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will control their insects and send them underneath their opponent and then cover the target, sucking their chakra dry.
Note: Must be a member of the Aburame clan
(Kikaichu Enkai no Jutsu) - Destruction Bug Ocean Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The User manipulates the destruction Bugs to form a large airborne cloud that decends on the enemy and beats them on impact.
Note: Must be a member of the Aburame Clan.
(Kikaichū Tsumoji no Justu) - Destruction Bug Typhoon Technique
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will use their destruction bugs to form a funnel that traps the victim, spining them around violently and then throws them away.
Note: Must be a member of the Aburame clan.
(Mushi Kame no Jutsu) - Insect Jar Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.
(Hijutsu: Mushi Miyu) - Secret Technique: Insect Cocoon
Rank: B
Type: Supplementary
Range: N/A
Chakra cost: 20
Damage points: N/A
description: After performing the required hand seals the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.
Note: Must be a member of the Aburame clan and wait 1 turn for development of Bugs.
(Hijutsu: Mushi Tsukene) Secret Technique: Insect Root
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will send their insects that form roots and entangle the opponent. The insects will then explode causing damage to the target.
Note: Must be a member of the Aburame clan.
(Mushi Jamingu no Jutsu) – Wicked Insect Folk Tools Technique
Rank: B
Type: Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: N/A
Description: The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.
Note: Can only be used by a member of the Aburame clan.
(Hijutsu: Mushidama) - Secret Technique: Insect Sphere
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.
Note: Must be a member of the Aburame clan.
(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.
WEAPONS AND TOOLS
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
BACKGROUND INFO
Danzō selects Torune and Fū to escort him to the Kage Summit. Before leaving, Danzō instructs Torune to have some of his men watch Naruto Uzumaki. Once they arrive in the Land of Iron and the meeting begins, Torune comes to Danzō's defence during the Fourth Raikage's outburst and Zetsu's appearance. Zetsu informs them of Sasuke Uchiha's presence and Fū and Torune try to go and eliminate them. The Raikage goes instead, so they stay with Danzō. When Sasuke arrives at their location they flee. They are pursued by Ao, and Torune carries Fū's body while he deals with Ao.
Fū and Torune fighting Tobi.
Nearing Konoha, Torune, Fū, and Danzō are ambushed by Tobi. While Danzō prepares for battle he has them distract Tobi.
When Fū is caught by Tobi, Torune throws a kunai at him, forcing him to release Fū.
Fū and Torune try attacking from different angles, hoping that one of them will be able to attack Tobi while Tobi is attacking the other.
Tobi sees through their plan but plays along, causing Torune to accidentally infect Fū with his nano-sized, venomous insects. Torune cures him, but Tobi quickly sends them both away with his space–time technique back to Konoha. At the last moment, Torune is able to infect Tobi's right arm, forcing him to remove it.
You must be registered for see images
Nearing Konoha, Torune, Fū, and Danzō are ambushed by Tobi. While Danzō prepares for battle he has them distract Tobi.
When Fū is caught by Tobi, Torune throws a kunai at him, forcing him to release Fū.
Fū and Torune try attacking from different angles, hoping that one of them will be able to attack Tobi while Tobi is attacking the other.
Tobi sees through their plan but plays along, causing Torune to accidentally infect Fū with his nano-sized, venomous insects. Torune cures him, but Tobi quickly sends them both away with his space–time technique back to Konoha. At the last moment, Torune is able to infect Tobi's right arm, forcing him to remove it.
OTHER
Pictures
You must be registered for see images
You must be registered for see images
Music
You must be registered for see links
Battles
WON:3:izuna:
LOST:2U_U
-Approved-
Last edited by a moderator: