Too many sharks, not enough blood in the waves

Punk Hazard

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Rei's R and R
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Terrain is bridge where Sasuke fought Danzo
Everything allowed
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Using Obito, Sharingan passively active. Who you want to take first move?

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.*
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.*
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 

Punk Hazard

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Once Quiver has arrived, Tobi begins by releasing from his mouth a mass of ash. The ash takes a humanoid form and immediately begins running in arc, moving to its right and towards Quiver, approaching him from his left at high speed. As the humanoid begins to move, Tobi has the ground below Quiver shake violently, knocking him off balance and causing him to fall. The humanoid then leaps towards him, taking advantage of his vulnerable position to thrust its arms forward, unloading a barrage of punches as it descends on him. The heat and almost corrosive make-up of the humanoid caused the punches to burn and sear away his flesh with each blow, disfiguring him and leaving him critically injured.

(Katon: Bhasmasur no Dekiai)- Fire Release: Fondness of Bhasmasur
Type: Offense/Supplementary
Rank: S
Range: Short-Long (Created short range, long range maneuverability)
Chakra Cost: 40
Damage Points: N/A (Explosion is 80, individual attacks or capture is 20)
Description: The user will gather their fire chakra, and spew out a dense, corrosive, amount of ash, the ash will then continue to take on the shape of a Humanoid being, with similar length and width as the user. The body is made entirely of dense ash, composed and compacted tightly together to maintain its shape. The humanoid has no facial characteristics nor actual distinguishes to set it apart. His body color is dark red. This being can move by the users control, or set to move as a projectile at a specific target the user has set for it, following the target wherever until he makes contact. This being takes up similar properties of ash, this includes being blazing hot, explosive (if set with a cloud form), and can skin a person alive if he slashes or attack them. Along with just basic attack that this being can perform at the target (punches, kicks, etc), there is a special ability, with the user performing the Tiger hand seal, can cause the being to completely turn into a cloud of ash, from their the user can choose two choices, either allow the cloud to remain and burn the opponent, potentially explode them, or perform one more hand seal (Tiger) and cause the ash to once again compact into a blazing rock of ash, that will trap the opponent, suffocate them, and burn them completely all over the body. The difference between allowing it remain as a cloud, or become a simple rock, is that the cloud is much more capable to explode, while the rock formation can simply be set ablaze burning the target slowly through its ignition, but not completely explode and finish the target off. This also includes the humanoid shaping of the ash, because he is tightly compact, an explosion will not be set powerfully, the humanoid being can at most, attack the opponent through body movements (almost Taijutsu like).

Note: Only lasts for three turns
Note: Can only be used three times
Note: Can only be taught by Noni

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 

Lord of Kaos

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Seeing the ash like beast being formed, Quiver begins running towards it as he materializes water under his feet, and begins "sliding" across the water, almost as if surfing on it, and moves in an arc around the beast.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias


While doing this, he draws his bow and lodges two arrows inside it, one with a regular explosive and flashbang attached and one that he channel Suiton chakra inside it, aiming them at Tobi and the beast respectively. Firing them, Quiver closing his eyes momentarily as the flashbang detonates as the arrow flies towards Tobi, the explosive tag still attached while the Suiton channeled arrow approaches the ash creation with great speed, all the while Quiver moves towards Obito.

Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
 
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Punk Hazard

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Tobi uses his Sharingan to carefully track Quiver's moves. Seeing the build-up of chakra in his feet following the change of direction in his chakra flow to that area, he expected some form of counter, possibly movement due to the concentration of chakra being in his legs. As he sees Quiver move skillfully towards and around the humanoid, in almost gliding manor, he channels his chakra to control his ash creation. Forming the Tiger handseal as Quiver removes the two arrows, the humanoid bursts apart, at the point that they are closest. It's form disperses into that of moderately thick cloud of hot ash. The ash would expand through the air rapidly, swarming Quiver, obstructing his vision. It would also stifle his movement slightly, with the corrosive and heat burning his skin and suddenly coming towards his face, filling his nose, mouth and ears with a burning sensation. Tobi then quickly forms the Tiger handseal again, causing the ash to compact around him before he can fire off the arrows, which would be near impossible with the ash surrounding him. The ash solidifies into a solid rock-like form that causes severe burns in his body while restraining and suffocating him and possibly detonating the two arrows due to the compacted form weighing down on them.

(Katon: Bhasmasur no Dekiai)- Fire Release: Fondness of Bhasmasur
Type: Offense/Supplementary
Rank: S
Range: Short-Long (Created short range, long range maneuverability)
Chakra Cost: 40
Damage Points: N/A (Explosion is 80, individual attacks or capture is 20)
Description: The user will gather their fire chakra, and spew out a dense, corrosive, amount of ash, the ash will then continue to take on the shape of a Humanoid being, with similar length and width as the user. The body is made entirely of dense ash, composed and compacted tightly together to maintain its shape. The humanoid has no facial characteristics nor actual distinguishes to set it apart. His body color is dark red. This being can move by the users control, or set to move as a projectile at a specific target the user has set for it, following the target wherever until he makes contact. This being takes up similar properties of ash, this includes being blazing hot, explosive (if set with a cloud form), and can skin a person alive if he slashes or attack them. Along with just basic attack that this being can perform at the target (punches, kicks, etc), there is a special ability, with the user performing the Tiger hand seal, can cause the being to completely turn into a cloud of ash, from their the user can choose two choices, either allow the cloud to remain and burn the opponent, potentially explode them, or perform one more hand seal (Tiger) and cause the ash to once again compact into a blazing rock of ash, that will trap the opponent, suffocate them, and burn them completely all over the body. The difference between allowing it remain as a cloud, or become a simple rock, is that the cloud is much more capable to explode, while the rock formation can simply be set ablaze burning the target slowly through its ignition, but not completely explode and finish the target off. This also includes the humanoid shaping of the ash, because he is tightly compact, an explosion will not be set powerfully, the humanoid being can at most, attack the opponent through body movements (almost Taijutsu like).

Note: Only lasts for three turns
Note: Can only be used three times
Note: Can only be taught by Noni

Tobi rushes towards the rock formation in a sideways arc, approaching it from what would now be Quiver's left, partly hoping and partly expecting Quiver to break free, with a follow-up attack in mind.
 

Lord of Kaos

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As Quiver surfs on the water, he becomes aware of the ash figure to his side deforming into that of a thick cloud, moving towards him in an attempt to swarm him. Dropping the arrow, Quiver lowers his stance as he draws chats to his hand while continuing to died the water, forming a loop by allowing it to turn him upside while still attached to it, forming a spiral pattern. As he swirls about, he maintains his aim towards the ash and Obito's last location behind the ash. As it approaches, Quiver launches his hands forward quickly, sending fast moving shockwave that passes through the water Quiver created through surfing, increasing it's damage as it destroys the ash and continues to impact Obito virtually right after.

(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
 

Punk Hazard

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As Quiver enters the stance, Tobi sees him manipulating the water below him to enhance his movement. He narrows his eyes, seeing his miscalculation and knowing that his planned move will not work. He observes Quiver's movements and sees him channel a massive amount of chakra to his palms. As Quiver strikes the air, the shockwaves are visible to Tobi's eyes. "Chakra infused and then expanded through the air?" he thinks to himself, channeling his chakra through his eye and rendering himself intangible. The shockwaves pass harmlessly through his body. However, interestingly, he notices that the shockwaves don't kick up dust or even slightly distort the ground or the ash as it moves. Knowing there has to be a reason behind this, Tobi remains intangible, continuing to observe. A brief window of two seconds pass and suddenly, the ground implodes and the ash is blown away from the shockwaves. "A delayed effect, quite a nasty jutsu," Tobi thinks to himself, the destruction to the ground kicking up a cloud of dust and debris. He uses this makeshift smokescreen to his advantage, melding into the ground with his intangibility and moving toward Quiver, passing him and emerging silently behind him.

(Dojutsu: Isō Idō) - Eye Technique: Phasing Migration
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra cost: 40 (-5 per turn)
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.*
Note: Can only be used 4 times
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Tobi solidifies and has several spheres of chakra emerge from his back and then enter in an instant, both completely silent. He then stomps on the ground, releasing the chakra. Almost instantly, by the time Quiver would hear the sound of the stomp, the released chakra causes the ground beneath Tobi and underneath Quiver to explode outwards, with the force of the explosion erupting upwards causing debris to fly out as well. Losing his footing, avoiding the impact and debris would be extremely difficult, causing severe damage to his body.

(Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades
Type: Offensive/Defensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.

-Can only be taught by Detective L
-Can only be used four times per fight
 
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