Toji Fushiguro

Shady Doctor

Legendary
Joined
Mar 21, 2012
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I thought I had thrown away all of my petty pride. Guess not.


Basic Information


Name: Toji Fushiguro
Nickname: Kin Killer | Dark Calamity | Shady
Gender: Male
Age: Unknown
Clan: Hyuga
Looks: Toji is a tall, muscular man with mid-length straight black hair that reaches to his ears. His eyes are green, and he has thin black eyebrows and a scar on the corner of his right lip. His eyes uniquely change depending on the level of doujutsu he has active

For casual attire, Toji wears a simple outfit consisting of a long-sleeved shirt and matching pants with sandals. While fighting, Toji wears a tight-fitting short sleeve shirt, sports tan baggy training pants with a black belt weaved through the waist and black martial arts slippers. While still a member of the Hyuga family, Toji wore a dark-colored haori over a black yukata.

No matter what he attire he has on, around his neck he wears the ancient relic "Bloody Hockey Mask" as a pendant.

Personality:
Toji is a cool-headed, confident man who makes a living using his skills and does not sweat the small stuff. He appears to enjoy insightful conversation with others as long as it somehow pertains to himself, and can trade witty banter with the highly sarcastic likes of Satoru Gojo; Whom is also one of the few Hyuga clan members he still respects. Upon meeting, Satoru asked Toji if they had met before. Toji, on the other hand, reassured him that he was not the type to recall a random man either, showing that no matter the skill of a man, Toji could completely overlook or forget them if he wasn't interested in learning about them. In battle, Toji has a crazed expression as if he's lost in the thrill of the fight, but he's always maintaining a cool and calculated head and plotting his next move. He is an assassin who's garnered the name "Kin Killer", due to killing dozens of main family Hyuga members. He also spends his free time gambling between assignments from shady clients.

Nindo: Black flash


Village Info


Village of Birth: Unknown
WSE Clan: N/A


Rank//Chakra Info



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Ninja Rank: Jonin [Health: 160 | Chakra: 2600
Specialty:
Apex Tracking Specialist:
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Note: Requires at least 5 in DEX

Apex Speed Resistance:
You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
Note: Requires at least 5 in AGL.

The Human Principle:
The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques OR the user’s highest level of Will to Survive will passively activate when their Health Points fall to 25% of their maximum. If the user is a Grandmaster, they can either activate Blaze or Inferno.
Note: Requires Atavistic Flames.

Yang Specialist:
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang and at least 5 in Body.

Chakra Fortification (Jyuken):
The user can add an additional effective 10 Chakra to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them.
Staff of Asclepius (CFS)
Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.

Elements:
▸ Lightning
▸ Water
▸ Fire
▸ Earth
▸ Wind
▸ Dream Sand
▸ Stygian Water
▸ Liquid Krypton
Your Techniques:
▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kaito's Taijutsu
▸ Leg Weights
▸ Kenjutsu
▸ Med Ninjutsu
▸ Fūinjutsu
▸ Kinjutsu
▸ Jyuken
▸ Byakugan (Tendogan)
▸ Atavistic Flames
▸ Yōton
▸ Inton
Your Sommonings:
▸ Tiglon Contract | Tiglon Ninjutsu
▸ Snake Contract | Snake Ninjutsu
Your Fighting Styles:
▸ Staff of Asclepius ( Student )
▸ Duel Monsters ( Student )
▸ Drunken Monkey Fist ( Student )
▸ Devils Fist ( Student )
▸ Steel Ball Run ( Student )
Attributes :
Attribute Points Count: 25 (base) + 2 (Tendogan)

▸Mind: 6
▸Body: 6 + 2 (Tendogan)
▸Spirit: 2
▸Agility: 8
▸Dexterity: 3
▸Vitality:



Background Info



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History:

Toji was born into the infamous Hyuga clan, though wasn't so blessed, as he was born into what is know as the branch family. This lead to him being treated poorly for the most part, until he grew into maturity and his abilities began to blossom. Once they saw his potential with not only his Jyuken ability, but his eyes, they began to fear him. This fear caused them to attempt to isolate Toji by placing him in a special unit of Hyuga that they thought could kill him at any time if he were to get out of hand. He knew what this was about, but he didn't complain or lash out, simply grew stronger.

At some point, Toji unlocked his Tendogan and this through the main family into a frenzy. The main family didn't know what to do with him and a rumor quickly spread that Toji was even able to dispel the branch family curse seal. This sent the main family over the edge and the called an emergency meeting of all the elders and higher ups of the clan. They discussed things such as banishing Toji or even killing him, but unknown to them, Toji was present. Once the discussion reached a climax Toji revealed his presence and let it be known that he was banishing himself from the clan, but others had to go also; For all of the branch family members that suffered in the past. He then proceeded to single handedly kill most of the elders and higher ups, only leaving a select few alive to keep the clan running.

At this point in life, now an Adult and still seeking to grow in power, Toji scours the lands to gain power that can destroy the divine beings that he had recently gained knowledge of. Having a pride that far outweighs that of any human, Toji wants to prove to himself that even gods aren't beyond his reach.



Other


Weaponry:
Toji has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus significantly increasing his base movement speed. His tool pouch is filled with basic kunai, senbon and shuriken alike. Each kunai and shuriken would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will. Along with the other Accessories, he carries a large sword on his back as that has fur around the hilt.

Being born ambidextrous, Toji is able to wield weapons such as his swords and such with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once.

Around his wrists are bands that have scripts on them ( similar to Sasuke's ). These are used for the Steel Ball Run fighting style. He also carries various card shaped metal weapons used for the Duel Monsters fighting style. These are up his sleeves, on his belt and some are even tucked in pockets near his pecs. All these cards are slightly visible and in places easily available to touch.






Seals and Pre-Battle:

Being one of the Creators of the Yumeton element, Toji enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. Placed on his left shoulder is the Dormants Domain seal with Liquid Krypton elemental chakra within. Along with that is also the Inverse seal for when people attempt to stop Toji's movements. Then on all of Toji's bladed weapons such as swords and his Bisento staff. Other than that he keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ).

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse
Type: Supplementary
Rank: S
Range: Self
Chakra: N/A (-40 Upon Activation)
Damage: N/A
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.

Note: Technique can only be used once
Note: Must State this in bio, or start of bio.
Note: Cant use any fuinjutsu above S rank in the same or following turn.

(Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn, -20 per turn if used twice)
Damage: 80
Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it.

Note: Technique stays dormant until use
Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous
Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start.
Note: if applied a second time it uses double the amount of chakra to sustain said technique until active
Note: Can only be used twice per battle

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique



Scientific Ninja Tools:
- September (200 normal chakra stored)
- Medical Gauntlet

Picture:

Theme Song and Background Music:

Battles

Won: A Lot

Lost: A Few

dropping Banri and making this my nw bio
Banri: https://animebase.me/threads/big-dawg-banri.782626/





Approved by Imperfect.
 
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