[Approved] Todoroki Shouto | V.3

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● ○ B A S I C I N F O R M A T I O N
N A M E Todoroki Shouto
G E N D E R Male
A G E Sixteen
C L A N Yuki x Hyuga

L O O K S
Shouto is a young male, athletically built standing at 5' 9". His hair is short and evenly split into two colors, the left side being red while the right side of his hair is white. Shouto’s eyes are heterochromic, his left eye is blue and his right eye is gray and he has a burn scar around his left eye.
P E R S O N A L I T Y
Shouto has a cold and aloof personality, a character trait that stems from his harsh upbringing. However, despite his upbringing Shouto is a compassionate person with a strong heart and he is willing to go to great lengths to help his comrades. Shouto is also able to think quickly and diligently and he is quite seasoned in battle remaining calm and composed even when battling stronger foes where the odds are turned against him. Despite being brutal in battle Shouto is well grounded on his personal ethics.
● ○ V I L L A G E I N F O R M A T I O N
V I L L A G E O F B I R T H
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Kirigakure​
V I L L A G E O F A L L I A N C E
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Iwagakure​
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● ○ R A N K & C H A K R A
R A N K S-Class
C H A K R A 1,000

S P E C I A L T Y
Suiton | Ninjutsu | Frostbite Fist

E L E M E N T S
Hyouton
Suiton
Doton
Futon
Katon
Raiton
N I N J U T S U
Jyuuken
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu

C F S
Frostbite Fist

O T H E R
Leg Weights
Barnacle Contract
● ○ B A C K G R O U N D I N F O R M A T I O N

Born to parents from two different clans Shouto was gifted both clans' abilities. His father hailed from Konohagakure's Hyuga Clan but defected to Kirigakure where he met a woman who would later become Shouto's mother, a beautiful white-haired woman from the Yuki Clan. Being the only one of his siblings who had inherited both his parents' abilities a lot of pressure was put onto him by his father who began training his son when he was only five years old. The training Shouto received was harsh and brutal and as time passed this led to him resenting his father's very existence. At the age of fourteen Shouto left the Mist, escaping from his father's grasp and taking control of his own life. The journey that followed eventually brought Shouto to Iwagakure where he, to this day, still resides. In Iwagakure Shouto met Inchato Yuki, a senior of his per say who shared with Shouto his expansive knowledge of the Yuki clan's abilities, teaching him various techniques of his own creation aswell as the basics of Frostbite Fist, a fighting style he devised. [To be Continued]
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● ○ O T H E R
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W A T E R M A S T E R Y
Shouto is exceptionally gifted at water release, it being both his primary specialty as well as his natural affinity. Shouto has gained complete knowledge of the inner workings of water release through rigorous training and he has become capable of using any water technique with merely a single handseal as proof of the extent of his mastery over the element.
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N I N J U T S U S P E C I A L I S T
Shouto's specialty in Ninjutsu allows him to bring along a Barnacle Companion that exists outside of the duration of turns and is allowed to stay on the field indefinitely. This Companion also accompanies Shouto outside of battle. Shouto's chosen Barnacle Companions are the "Barnacle Hunters" a group of Barnacles that remain attached to Shouto's body under his clothing.
(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). Barnacles don't have to be summoned this way, they can be directly summoned onto the User. After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.

The Barnacle Hunters also have an ability when they are attached the the USER, they are capable of doing the same thing that can be done with the opponent - pushing them in a direction using the wind, however it's usually for their benefit. of course the continuous wind blast costs a move and can be stopped at any time with the user's will, also the barnacles can maneuver the user in a way which would be very similar to floating/flying, capable of changing direction mid-flight. If they so wish they can make a sharp direction change whilst flying, which would send the user in another direction suddenly costing a turn. They also have another ability to add Wind Chakra into techiques done by the user, meaning they will get a reduction is chakra used by the user (Wind Technique's chakra cost is halved), and they do not have to be stuck the user for this - they can be on the field (like if they missed attaching to the target).

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.

- Continuous Wind Blast costs a move
- Sharp Turn Maneuver Costs a Turn, though Flight is Passive once Continue Wind Blast is activated once.
- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
- Can only be summoned once
- Stay on the field for four turns



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B A R N A C L E C O N T R A C T
Shouto is a signer of the Barnacle summoning contract, having signed it under Tasuke. Besides summoning various Barnacles to aid him in battle Shouto can use various Arts related to them to enhance both his and the Barnacles' battle capabilities. Shouto sports a summoning tattoo on the inside of his left-hand palm across which he can swipe blood to summon the Barnacles and he wears two seemingly identical rings, one on each of his index fingers. These rings are both fitted with acorn shells, being dormant Barnacles until called upon by Shouto. These specific Barnacles are also referred to as "Kozui", which are Barnacles unique to the summoner that can morph into a humanoid appearance to further aid them in battle. The Kozui on Shouto's left finger is named who specializes in Kenjutsu and the Kozui on Shouto's right finger is named who specializes in Taijutsu. Shouto also carries a few regular coin-sized Acorn Barnacles in his pouch.
(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Offensive
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body, armor or some accessory they keep on their body due to the way Barnacles permanently attach to surfaces. The Shells are pretty small so can be attached to places like the underside of the tongue and the summon can seemingly grow out from the mouth or can act as the jewel on a ring that the user wears. The user channels chakra into the Shell on their person and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish (As long as they have two legs and two arms and are around the same size as a person they can look as cosmetically wacky as the user's preference), a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. They can be summoned through ordinary summoning means if the user so wishes.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (For example pain so severe it would paralyze them or stun them). Kōzui can perform B-Rank Ordinary Strong-Fist Taijutsu OR B-Rank Kenjutsu that the user knows (must be stated when summoned or in the user's bio which of the two they are allowed) and can use Legs of the Thoracica and Body of the Thoracica, and even be fused with the Organs of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Restrictions of the Barnacle Arts when the Zombies use them apply to them separately as they are a singular entity with it's own abilities, their number of usages of an Art will not clash with the Users. Moreover, The Zombies can through the mental command of the signer use ONLY the Legs of the Thoracica and Body of the Thoracica from their Shell which they are trapped within until summoned that is on the User's person.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take C-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single separate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maxmimum of Two of these on ones bio and can only summon two per battle.
- Must be stated in the User's Bio to be capable of being used
- The user can have the Kōzui be taken back inside the acorn shells if in short range
- Can only be used 4 Times



(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)
Description:
The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Source-cle
This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn



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W E A P O N S & A C C E S S O R I E S
Shouto is the owner of the Night King's Armguards. These are silver armor-plated armguards that were passed down to Shouto by Inchato Yuki and greatly enhance his Ice Release capabilities. Shouto also carries with him an assortment of standard Ninja Tools, varying between flash bombs, explosive tags, smoke bombs as well as kunai, shuriken and more. Wrapped around his wrists, accessible through small openings in the bottom of his armguards, Shouto carries a multitude of Ninja Wires and he has a standard Ninjato sheathed in a scabbard strapped across his back.
(Yoru-ō no Amugādo) – The Night King's Armguards
Type: Weapon
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki who later passed them down to Todoroki Shouto. The armguards are simple in their design: silver, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows:

Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again.

Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
Note: Only usable by Todoroki Shouto and Yuki clan members of his choosing.



● ○ T H E M E

● ○ B A T T L E S

W O N
4​
D R A W
-​
L O S T
2​

Updating


Ranked up


Leg Weights


Approved~
 
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