Title that infers water training

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-Yard-

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*Appears*


(Suiton: Mizu Kamikiri) - Water Relase: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

This technique will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. It appears to be a high level ninjutsu since it can be used only under the influence of the Strengthening Prescription: Chakra Injection. However, it can easily be avoided by jumping upwards.

Perform the "Tiger" Handseal as you slam your foot on the ground, releasing suiton chakra through your foot into the ground, creating a fast jet of slicing water that goes through the ground and at the opponent.


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Advantages:

Can slice through Solid rock with ease
Requires only one handseal and is pretty fast


Disadvantages:

- Will clash with D rank earth
- The opponent can use Doton No jutsu, making a pillar that launches them into the air
- The opponent Can make a C rank wall of earth rise, defending.
 

Shinta

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I begin by concentrating on gathering my suiton chakra and moulding it so it is compressed and dense. I then stomp on the ground, releaseing my chakra into the ground while I perform the tiger hand seal. Once that is done the water it manipulated into into a jet stream, travelling at a high velocity towards the open area.
 

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(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.


Perform the "Ram → Bird → Boar → Monkey → Ram" handseals as you Gather water chakra into your mouth, compress it as you gather it and then release it, molding it into a strong jet of slicing water that you spit out from your mouth.


Advantages:
Can throw the opponent back while cutting them to pieces

Disadvantages
Rank
It takes 5 handseals
Can be easily evaded or blocked with D rank earth.
 

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I concentrate once again on my water chakra gathering it within my body. I then begin to compressing it more and more until I then push it towards my mouth and perform the Ram → Bird → Boar → Monkey → Ram. Once done so I quickly release it forcefully from my mouth which creating a jet of slicing water in front of me, traveling very quickly towards my target.
 

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(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)

The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
- Wikia

Perform the "Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Shadow Clone hand seal → Dragon → Ram" As you send chakra to the water while manipulating the water with your chakra, shaping a large shark that bursts out from the water and attacks the enemy.

Advantages:
It's a strong technique meaning that it can cause great impact to the opponent.

The shark it'self is pretty fast.

Disadvantages:
Requires 10 handseals
Can be easily countered/evaded with D rank earth
 

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I quickly gather my suiton chakra and then perform the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Cross → Dragon → Ram hand seals, sending my chakra into the water to shape it into a shark using shape manipulation. Then I wave my hand forward so that the shark attacks the target I'm waving my hand. As the shark travels at a high velocity it crashes into the earth leaving a lot of water on the ground.
 

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(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summoning's to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.


Perform the Tiger → Dog → Monkey → Snake → Boar → Tiger handseals as you release your water chakra into the air and begin pulling moisture from the air that you gather into water. Then you can freely manipulate that water using your chakra to basically do what every you want with it. But for this I want you to create an orb around my clone and lift it up into the air, high. This will drown him as well as make him fall to his death if he escapes.

*Creates a clone*



Advantages:

Truly versatile. It allows you to create water in which you control like gaara does his sand. So it can be very helpful. You can create basically anything with this technique.

Disadvantages:

Best way to defend this is a wind technique that surrounds you and will blow the water away. If you use rock armor then it can also be a good defense, however the opponent could channel electricity through the water that's created via Discharge Lightning Calamity Technique or other techniques.
 

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I begin by gathering my suiton chakra within me, gathering up a fair amount. Then once I think I have enough I quickly perform the hand seals Tiger → Dog → Monkey → Snake → Boar → Tiger releasing all of water chakra into the air to draw in the moisture in the air to consolidate the water. I then manipulate it into a orb of water around the clone, lifting him up high and above the ground while drowning him in the process.
 

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(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Basically this technique is the user using their water chakra to propel them through water. It's basically swimming with the use of water chakra to speed you up.

Send your water chakra throughout your body and release it from your body while you are swimming to have the chakra act as a jet to propel you as you are swimming through the water.

Advantages:
It's like a water version of hiding like a mole.
It allows you to propel yourself through water to reach the enemy faster.
It is great for sneak attacks on a water source since it masks your presence.

Disadvantages
None really unless the opponent somehow notices you, you could be left open for attacks. But this is a supplementary attack, so no real disadvantages here.
 

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I head towards the nearby lake and then jump in the water. Then as I focus on reaching the other side of the lake, I flood my chakra network with water chakra and release is in a constant stream making it dense so that the chakra is able to propel me to my destination. I then release the chakra, and while doing so the dense chakra shoots me towards the shore very quickly, all the while masking my presence.
 

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(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

The user emits a continuous jet of water from their hand to strike the enemy and disrupt their attack. Due to the nature of water, this technique works especially well against smoke-based attacks.

Gather water chakra into your dominant hand and release it as a jet wave of water that blasts the enemy.



Advantages:
It can be used quickly without handseals and is ideal for short range.


Disadvantages:
It's C rank
It's short range
Can be countered easily with D rank doton.
 

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I gather my suiton chakra within my body and once enough has been gathered, I quickly move it towards my right hand. Then I point outwards, towards the opening space and release the chakra and mold it into a jet wave of water, which travels fairly quickly into short range of me.
 

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(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

This technique gathers a large amount of water to form a large spiralling stream of water. It can be guided to strike a target in a number of angles. This technique was used by two unknown Konoha shinobi to put out a fire at the Academy.

Gather your water chakra into the water as you form the "Boar → Dog → Horse → Tiger" handseals and manipulate the water to burst out in a spiraling stream of water that can attack the opponent and can be separated into multiple streams to attack other targets as well.

Advantages:
Good for stopping fire techniques.


Disadvantages:
Can be countered easily with D rank earth
Doesn't have much power to it, it's mainly used for putting out fires.
C rank
 

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I quickly gather my water chakra and release it to the near by lake. Then I manipulate it so that the water spirals out and into the area that I have directed it to attack. As the water spirals out it gets to the area very quickly leaving the ground soaked in water.
 

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(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)

Send your water chakra to the water underneath you and manipulate the water to spin around, thus sucks in any opponent in range.

Advantages:
Great for keeping enemies at a distance since if they come close to you they'll get sucked in.

Disadvantages:
It's not that strong of a current and thus it takes longer for the opponent to get sucked in.
You get sucked in as well.
 

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I start by walking towards the lake until I reach close range. I then quickly gather my water chakra and focus on the section of water where I want the jutsu to happen. Then I release it into the water and manipulate it so that the water is spinning around, thus creating a whirlpool that sucks anything into it.
 

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(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.

This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This jutsu was first used to burn down Idate Morino's boat, after it was lit with fire.

Perform the "Ram → Snake → Tiger" handseals as you send your water chakra to the sky and release it as you mold the chakra to a mist of oil that forms into a cloud filled with oil that rains down onto the opponent. The cloud can be made anywhere within mid range of you and can even cover mid range if you want to.

Advantages:
Limits the opponent to not being able to use fire jutsu or they will burst into flames.
The cloud can be made anywhere within mid range of you and can even cover mid range if you want to.
Lasts for the entire battle if you want it to (There isn't a turn restriction).

Disadvantages:
If used in short range it limits you to not using fire jutsus as well.
 

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I stand firmly and then concentrate on my water chakra, gathering it while concentrating. As the chakra is gathered, I perform the hand seals Ram → Snake → Tiger then release the chakra into the air and the clouds and manipulate it so that the cloud itself is covered with oil. From the weight of the oil, it starts to rain down from the sky.
 

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(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid (Needs to be updated to long)
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Gather moisture in the air using your water chakra and materialize a large amount of water, thus summoning the water.

Advantages:
It changes the environment on a large scale
Creates a water source for water techniques that require one
Doesn't require a water source to make because the water is summoned

Disadvantages:
None, it's a very helpful and useful technique.
 
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