[YY] Time complete that bio

Drackos

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You've mastered Yin, and you've mastered Yang. And now you've come to the final step - Yin-Yang. What differentiates Yin-Yang Release from its two components? In other words, why is it that someone with Yin and Yang Releases cannot achieve what a Yin-Yang user can? You know, aside from the reason that it is in the RP as an artificial third step (although probably a necessary one for most people).

In this training I won't really go back into what Yin and Yang are individually, though I'll touch on them at certain points. Compared to other Yin-Yang trainings, this one will be fairly longer since there are more canon techniques to go over for a Six Paths bio.
 

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You've mastered Yin, and you've mastered Yang. And now you've come to the final step - Yin-Yang. What differentiates Yin-Yang Release from its two components? In other words, why is it that someone with Yin and Yang Releases cannot achieve what a Yin-Yang user can? You know, aside from the reason that it is in the RP as an artificial third step (although probably a necessary one for most people).

In this training I won't really go back into what Yin and Yang are individually, though I'll touch on them at certain points. Compared to other Yin-Yang trainings, this one will be fairly longer since there are more canon techniques to go over for a Six Paths bio.
I kinda like that they are stepping stones to a final products to be honest. Makes sense if you ask me.

Well breaking it down in the rp terms, yin and and yang are the own unique components:

Yin: To me is bringing imagination to creation. It gives form to stuff. Perfect example is Genjutsu, creating an illusion from something that is in your mind. The spiritual side to things

Yang: Life, is more physical, gives sentience, healing etc.

Now throughout both trainings the two did tie into each other. For example When you use Change into Hell. It's a yang technique in the physical enhancement aspect, but at the same time, it was creating new flesh, which creation is more yin orientated.

Now when you break it down, Yin masters or Yang masters can excel in their one area to go to the next level in their respective field, but in doing so, you create the imbalance. Too much yang chakra being used at once prevents them from effectively using yin related abilities etc. As reflected in the restrictions of the jutsu themselves.

Yin-Yang mastery allows you to create the perfect balance so you can take the energies of both yin and yang and create the perfect balance to perform godly acts really. You create something from nothing with yin, then with the right balance infuse it with yang to create life itself. The final yy tech is testament to the mastery of creating the balance between the two.
 

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Change into Hell when applied to a technique doesn't create flesh. It just embeds sentience and life into an otherwise inanimate object. For example, if I use Change into Hell on a rock, the rock won't gain flesh, or any other biological anatomy. It just remains as is - a rock. The only anatomical differences you would state that it gained is a chakra system; but the overall makeup of it hasn't really changed at all. What you said is true, however, for something like Ring of Hell. The Yin aspect to it, you could argue, comes in because the biological matter you're manipulating with Yang is gaining new flesh and anatomy.

But you haven't quite answered the question yet. You danced around it a little bit. What separates a Yin-Yang user from someone who has mastered Yin and Yang Releases individually. I'll give the answer to this one, just to save some time. But I want you to think more about it. Yin-Yang Release is not just about controlling both energies, but doing so simultaneously. An amateur can control Yin or Yang (manipulating one half of the ratio) but a master, a Yin-Yang user, can manipulate both simultaneously and do so with precision. It is a simultaneous emphasis of both halves of one's chakra to achieve ends that otherwise wouldn't be possible. This is part of the reason, from my own interpretation, that a Yin-Yang Release master can utilize two nature transformations simultaneously.
 

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Change into Hell when applied to a technique doesn't create flesh. It just embeds sentience and life into an otherwise inanimate object. For example, if I use Change into Hell on a rock, the rock won't gain flesh, or any other biological anatomy. It just remains as is - a rock. The only anatomical differences you would state that it gained is a chakra system; but the overall makeup of it hasn't really changed at all. What you said is true, however, for something like Ring of Hell. The Yin aspect to it, you could argue, comes in because the biological matter you're manipulating with Yang is gaining new flesh and anatomy.

But you haven't quite answered the question yet. You danced around it a little bit. What separates a Yin-Yang user from someone who has mastered Yin and Yang Releases individually. I'll give the answer to this one, just to save some time. But I want you to think more about it. Yin-Yang Release is not just about controlling both energies, but doing so simultaneously. An amateur can control Yin or Yang (manipulating one half of the ratio) but a master, a Yin-Yang user, can manipulate both simultaneously and do so with precision. It is a simultaneous emphasis of both halves of one's chakra to achieve ends that otherwise wouldn't be possible. This is part of the reason, from my own interpretation, that a Yin-Yang Release master can utilize two nature transformations simultaneously.
I was trying to say that in the last bit about using them both in perfect balance but you just worded it better haha. You know I never really thought about the whole using two transformations at the same time but that does make more sense 🤔
 

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(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate

The first technique is Chakra Creation. Give me your thoughts and what you think are specifically its limitations?
 

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(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate

The first technique is Chakra Creation. Give me your thoughts and what you think are specifically its limitations?
Pretty simple in application, through meditating and creating a balance between physical and spiritual, yin and yang, you draw more on ones essence, their being, creating more chakra by drawing on themselves more.

Great for nw events. Not really useful in battle though. You’d have to sit and meditate for a while turn. So turn one sit, activate, then don’t receive the chakra until start of turn three as long as you maintained the meditation.

Like I say will be great in the nw to keep going in events, I mean can try to use it in battle if you have summons or creations to fight for you but not likely. Biggest limit is doubt you can use jutsu at the same time due to the focus of creating the balance and more chakra etc.

Each turn you meditate is 300 chakra and no limits use wise.

No real questions on this one.
 

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Note that while it doesn't require chakra input, which would normally allow you to use other techniques simultaneously, this one does not allow that. So you're right to doubt that. I just want to make that abundantly clear when using this. You're basically sitting still and fully vulnerable when you're using it.

(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.
 

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Note that while it doesn't require chakra input, which would normally allow you to use other techniques simultaneously, this one does not allow that. So you're right to doubt that. I just want to make that abundantly clear when using this. You're basically sitting still and fully vulnerable when you're using it.

(In'yōton, Onmyōton: Chakra no Jokyo) Yin-Yang Release: Chakra Removal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (-200 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Removal pertains to the ability to focus on ones physical and spiritual energies and draw in chakra from those nearby. This allows the user of the technique to drain a limited amount of chakra from opponents. This is done by clapping one's hands and focusing, meditating for a moment. After a full turn, a collective max of 200 chakra is drained from those in the landmark per turn for up to 4 turns each. Should one be touched directly, the user doesn't need to meditate.
Note: Must meditate for 2 full turns before ones chakra starts to drain.
This is legit the ultimate chakra drain. You sit and mediate and draw in chakra, much like how sage mode users draw in natural energy but instead, 200 chakra in total from all people in the landmark. User gain's 200 chakra, which i assume that total is split evenly between all people in the landmark? Or on the other hand you can just touch someone and drain 200 chakra. Nice way of replenishing your own chakra really. When meditating it takes 2 turns before it starts taking effect so it can give people chance to leave the landmark or attack you to interrupt you. Nice simple jutsu, can be effective if used right. Great for a story perspective to be honest 🤔
 

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Sorry for the wait. The past weekend has been insanely stressful.

(Rikudō — Chibaku Tensei ) Six Paths - Planetary Devastation
Rank: Forbidden
Type: Attack/Supplementary/Defense
Range: Short
Chakra: 150
Damage: 200
Description: This is a stronger version of the parent technique Chibaku Tensei utilized by those who possess the Six Paths Yin and Yang powers. This technique was utilized originally by Hagoromo and Hamura Otsutsuki to seal their mother Kaguya and create the moon. Through physical contact with the desired target the user(s) turns the target into a powerful gravitational core. The target will then be encased in earth and debris to crush and seal them like in the parent technique. The major differences between this version and the parent technique is that, instead of creating a black core, the target themselves become the core through physical contact. As well, this technique seals away the target's dojutsu and chakra, preventing them from manipulating their chakra for techniques. The technique can be used to either kill the opponent by physically crushing them or simply encasing them in a powerful and unbreakable cocoon of earth. This sealing technique is much more powerful than its parent both in size and potency. This technique can create an encasement that dwarfs the size of the versions used by Nagato, Sasuke and Madara. As well, once is successfully cast the target cannot break the technique through any means of their own. For the technique to be released, a third party Rinnegan user needs to summon the core (target) outside the encasement. The Gedo Mazo, which was the husk of Kaguya sealed within the moon was summoned by Madara and Nagato through the use of the Rinnegan. With the exception of Hagoromo and Hamura Otsutsuki who transcended time and eventually came to possess both halves of the Six Paths Yin and Yang powers this is a collaboration technique that can only be used with people possessing the two powers.
Note: This is a collaboration technique that can only be used between two members with the Six Paths Yin and Yang powers.
Note: Hagoromo and Hamura Otsutsuki, are capable of using the technique without a partner.
Note: This technique can only be used once per battle by any party. In the case of Hagoromo and Sasuke, after using the technique they will be unable to use their Rinnegan or its abilities for 6 turns and will be unable to use any of the Deva Path techniques for the duration of the match. In the case of Hamura, his Tenseigan will deactivate for 6 turns and will be unable to use his gravitational techniques for the durration of the battle. Naruto will be knocked out of his Six Paths Sage Mode for a total of 6 turns.
Note: All users will be limited to using only A-rank techniques within the next turn.

We'll move onto Hagoromo techniques now.
 

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Sorry for the wait. The past weekend has been insanely stressful.

(Rikudō — Chibaku Tensei ) Six Paths - Planetary Devastation
Rank: Forbidden
Type: Attack/Supplementary/Defense
Range: Short
Chakra: 150
Damage: 200
Description: This is a stronger version of the parent technique Chibaku Tensei utilized by those who possess the Six Paths Yin and Yang powers. This technique was utilized originally by Hagoromo and Hamura Otsutsuki to seal their mother Kaguya and create the moon. Through physical contact with the desired target the user(s) turns the target into a powerful gravitational core. The target will then be encased in earth and debris to crush and seal them like in the parent technique. The major differences between this version and the parent technique is that, instead of creating a black core, the target themselves become the core through physical contact. As well, this technique seals away the target's dojutsu and chakra, preventing them from manipulating their chakra for techniques. The technique can be used to either kill the opponent by physically crushing them or simply encasing them in a powerful and unbreakable cocoon of earth. This sealing technique is much more powerful than its parent both in size and potency. This technique can create an encasement that dwarfs the size of the versions used by Nagato, Sasuke and Madara. As well, once is successfully cast the target cannot break the technique through any means of their own. For the technique to be released, a third party Rinnegan user needs to summon the core (target) outside the encasement. The Gedo Mazo, which was the husk of Kaguya sealed within the moon was summoned by Madara and Nagato through the use of the Rinnegan. With the exception of Hagoromo and Hamura Otsutsuki who transcended time and eventually came to possess both halves of the Six Paths Yin and Yang powers this is a collaboration technique that can only be used with people possessing the two powers.
Note: This is a collaboration technique that can only be used between two members with the Six Paths Yin and Yang powers.
Note: Hagoromo and Hamura Otsutsuki, are capable of using the technique without a partner.
Note: This technique can only be used once per battle by any party. In the case of Hagoromo and Sasuke, after using the technique they will be unable to use their Rinnegan or its abilities for 6 turns and will be unable to use any of the Deva Path techniques for the duration of the match. In the case of Hamura, his Tenseigan will deactivate for 6 turns and will be unable to use his gravitational techniques for the durration of the battle. Naruto will be knocked out of his Six Paths Sage Mode for a total of 6 turns.
Note: All users will be limited to using only A-rank techniques within the next turn.

We'll move onto Hagoromo techniques now.
One of the best techniques in the rp. The one used to beat kaguya too. An advanced version of chibaku tensei. Instead of creating a black orb you touch your target to make them the Center of your own moon. It’s the ultimate sealing, seals their doujutsu and chakra rendering them completely useless and they can’t break it themselves. That’s assuming the damage from the debris crushing them doesn’t do the job first.

After the use I can’t use my rinnegan for a while and lose my deva path for the fight and in the next turn I can only use A ranks. But if there is a next turn after using this then I’ve done something wrong

No questions on this one
 

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Similarly to the last few techs, I'm going to post the tech, you evaluate it and ask questions. I'll clear it up and add on what you missed.

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
 

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Similarly to the last few techs, I'm going to post the tech, you evaluate it and ask questions. I'll clear it up and add on what you missed.

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
Basically the better version of the yin and yang balls i learned prior.

Though i don't need yin or yang state to activate them (bonus)

I make six balls which are the five elements combined with yy

I can reshape them how i want (weapons shields etc). Can only ever control 2 for offensive at one time. Can also make mid range explosions with them. Reshaping them is passive, anything after that costs a move (Eg, sending them at someone)

They can nulify any jutsu they come into contact with. Impervious to nin, only sage/natural energy jutsu work. Because i got hago these can interact with limbo stuff, hands of sloth etc as normal. Assuming they can negate hungry ghost?

I can control up to mid range, can throw them long range but then have to go get them back to keep using. For every turn i use an orb, it needs that time to cool down, max of two turns. So best to use one or two, have them cooldown, then onto next orbs.

It says can combine orbs for more damage. They are 140 each, combined do they go to 280 single attack or?
 

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Basically the better version of the yin and yang balls i learned prior.

Though i don't need yin or yang state to activate them (bonus)

I make six balls which are the five elements combined with yy

I can reshape them how i want (weapons shields etc). Can only ever control 2 for offensive at one time. Can also make mid range explosions with them. Reshaping them is passive, anything after that costs a move (Eg, sending them at someone)

They can nulify any jutsu they come into contact with. Impervious to nin, only sage/natural energy jutsu work. Because i got hago these can interact with limbo stuff, hands of sloth etc as normal. Assuming they can negate hungry ghost?

I can control up to mid range, can throw them long range but then have to go get them back to keep using. For every turn i use an orb, it needs that time to cool down, max of two turns. So best to use one or two, have them cooldown, then onto next orbs.

It says can combine orbs for more damage. They are 140 each, combined do they go to 280 single attack or?
Well, negating Hungry Ghost isn't as easy as throwing a TSB at something. If it has already latched on, this won't break it's hold.

Normally, combining techniques does not combine the sum of them together foe added damage. This follows the normal use of this, which is a slight increase of 20 damage. This may sound verysmalll, however, given it's a Y-Y technique that negates almost all attacks, is neutral to almost everything and does a base 140 damage, it's very understandable to see why.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

An extension of the last technique, this one is a Hagoromo and Six Paths Obito exclusive technique. Any questions?
 

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Well, negating Hungry Ghost isn't as easy as throwing a TSB at something. If it has already latched on, this won't break it's hold.

Normally, combining techniques does not combine the sum of them together foe added damage. This follows the normal use of this, which is a slight increase of 20 damage. This may sound verysmalll, however, given it's a Y-Y technique that negates almost all attacks, is neutral to almost everything and does a base 140 damage, it's very understandable to see why.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko

An extension of the last technique, this one is a Hagoromo and Six Paths Obito exclusive technique. Any questions?
No questions on this one. Big flex with a giant truth seeker sword. Crazy amounts of damage
 

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Good, and now the last one that everyone loves: Creation. Hagoromo gets two so yours will be a nice combo if done right.

(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:[/FONT]
  • Can use 3 of the elements the creator knows (including AEs and/or CEs)
  • Can use one of the following: Ninjutsu, Taijutsu, Genjutsu, a Clan's HA, KG/KT, an Advanced Ninjutsu (Sound, Poison, etc), or universal ability (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, etc), a mode (SM, SHB, etc.) as long as the creator knows it
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all techniques the creator knows of the fields it is able to use
  • Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
  • Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, 40 damage reduction from clashes, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
  • Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)
It will also abide to the following restrictions:

  • The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
  • The creator can only have one creation per bio at any given time.
  • The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
  • The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
  • Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
  • It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
  • Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.
Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.
 

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Good, and now the last one that everyone loves: Creation. Hagoromo gets two so yours will be a nice combo if done right.

(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 500
Damage: N/A
Description: Initially, a technique first created and used by Hagoromo Ōtsutsuki (who used it to create the nine tailed beasts), Creation of All Things is the core basic yet purer form of Yin-Yang Release and pertains to the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness followed by the application of vitality, and the physical energy which forms the basis of Yang chakra, breathing life into form. Essentially, this technique allows one to create beings out of ones imagination. These beings are alive, self suficient and real. However, without the powers of Hagoromo, a normal master of Yin-Yang Release's usage of the technique pales and one cannot create something as a Bijuu. Even in his case, he needed to use the chakra of the Shinju to create the 9 Bijuu, so even in battle he is limited in the use of the technique. In Narutobase RP, however, one can create 1 living being, never bigger than 3x the size of the creator, that has the following abilities:[/FONT]
  • Can use 3 of the elements the creator knows (including AEs and/or CEs)
  • Can use one of the following: Ninjutsu, Taijutsu, Genjutsu, a Clan's HA, KG/KT, an Advanced Ninjutsu (Sound, Poison, etc), or universal ability (Fuuinjutsu, Iryo Ninjutsu, Yin-Yang Release, etc), a mode (SM, SHB, etc.) as long as the creator knows it
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all techniques the creator knows of the fields it is able to use
  • Can be sentient or not, with human levels of inteligence or not, including power of speech and a mental link to the creator
  • Can have one of the following passive traits/skills: chakra sensory, increased physical strength resulting in +20 damage to Taijutsu, immunity to Genjutsu, usage of its elements without handseals or source restrictions, 40 damage reduction from clashes, a speed of 1.5x the speed of its creator, chakra transfer ability, immunity to fuuinjutsu techniques
  • Will have the physical abilities of the traits of the form created (for example, if it has wings, it can fly, etc etc) but it cannot be human nor the same as a real animal (has to, in some way, be unique and different from existing creatures)
It will also abide to the following restrictions:

  • The creation will stay in the fight even if the creator dies (in RP terms, if you die and your creation is still alive and wins, you win the fight and can continue in the event playing with your creation).
  • The creator can only have one creation per bio at any given time.
  • The creation will be initially formed at the end of the Yin-Yang training, serving as a rite of passage of Yin-Yang Mastery, after which it will need to be stated in the bio that has it and the user will always enter the field with it.
  • The creation is alive and as such can be killed, healed, poisoned, attacked with gentle fist, etc as any other living thing in Narutoverse and, in terms of NB RPG, suffers all basic restrictions that fall upon a ninja. It cannot, however, be revived with the Edo Tensei technique though if it dies, the creator can use the Creation of All Things technique to revive it once during the battle.
  • Creations cannot be done during a fight but can be done in any RP thread, be it a training thread or an RP NW thread.
  • It cannot have "absolute" traits such as being considered immortal or only existing in Limbo. It is a real, living, flesh and bone being that has the abilities listed above.
  • Cannot have a Doujutsu, Shikotsumyaku, Souma no Ko, Jikūkan or learn to open the Eight Inner Gates.
Note: Can only be used by Yin-Yang Masters.
Note: Hagaromo bios can have 2 creations.
Note: Reviving the creations costs the use of the technique and can only be done once per battle.
Okay pretty self explanitory. First set limit to one from each bullet point:

3 elements total be it basic/ae/ce
One other ability listed, seems the best there is yin yang
Has 2k chakra, 150 health. (Can be revived once with this jutsu but never edo'd)
Can use all customs/cannon jutsu for those fields the user would know
Can make it any level of intelligence up to the user
Gets one passive trait, similar to specialities - Personal faves being immune to gen/ can't be sealed, mix that with linked minds is crazy fun.
Follows the theme of how it's made. For example, you made a dragon, with wings, it can fly. I wanna do a similar thing so nice and easy.

Kinda like SNK, extra body with own abilities independent of the user. Will be great if i make it able to use king of hell to revive me haha.
I get one per bio, apart from hago. I can replace them but need be approved.
Basically another living thing. Everything a person can suffer from, the creation can
Can't make them in a fight but will be great mission in nw. Though approved here.
It's still a living thing that can be killed no matter it's form and it's physical
Can't have any of space time, doujutsu, beSNK, and no gates


First example of one i want is for my Uchiha:

Uchiha:

Magnus's creation takes the form of death itself, appearing as a reaper. A skeletal figure cloaked in a black robe covering it's entire body. Still being able to hear and smell etc. The being has wings of bone with a thin layer of tissue it can use for flight, being able to retract it's wings at any point, giving it title angel of death. It carries a scythe with it at all times. From the sockets of it's skull, there is a red glow where it's eyes should be. Though it's a bone figure it still has a chakra system like any other being able to use jutsu. It has the following abilities
  • Wind, Carbon, Fire
  • Yin/Yang
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all techniques the creator knows of the fields it is able to use
  • Sentient with human levels of intelligence, including power of speech and a mental link to the creator
  • Immunity to fuuinjutsu techniques
Bio: https://animebase.me/threads/magnus-uchiha-v2.769723/
 

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Alright, this is good enough for me. Everything checks out

Up next my hago skin bio:

First creation for this bio:

Natsu is a mini lion the size of a house cat, small enough to sit on the users shoulder. Makes him unique is the face that his main has the appearance of flickering flames around is neck which makes him stand out. The flames don't actually burn to cause any damage.
  • Breakdown, Fire, Carbon
  • Yin/yang
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Can use all techniques the creator knows of the fields it is able to use
  • Is sentient, can talk, mental link to the user.
  • Immune to fuuinjutsu
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