[Approved] Tia Dalma ( Revival )

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Basic Information
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Name: Calypso
Nickname: Tia Dalma | Lilith
Gender: Female
Age: Wouldn’t you like to know
Clan: Kurama​
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Looks: Tia Dalma is a very bohemian and peculiar character, with a chocolate brown skin masked by the accumulated layers of dirt. She has darker marks framing her eyes and long dreads of dark brown hair with randomly placed breads and adornments. She wears loose clothing, ripped and thorned, revealing her wealthy family origins, before she ran away.

She holds several scrolls, for both fighting and medical purposes. She is able to summon any weapon or medical tool with the scrolls. She has a tattoo, on her forearm, with a seal to quickly summon Box Jellyfishes or Parrots. She is usually accompanied by Victoria Régia, a beautiful blue macaw.


Personality: Tia Dalma's personality is flirty and playful (according to the legend, Calypso was something of a seductress), and she likes talking in riddles, perhaps so others could solve them. She speaks with a thick West Indian accent, and all her "th"'s come out as "d"'s. Her language is Jamaican Patois, so she often uses grammatically West African syntactical phrases, such as, "him carve out him heart".

Upon loosing her mental faculties, and being overpowered by her inner demon Lilith, she became much colder and psychotic. Over a course of time, she became meticulous and apathetic, showing emotions not because she feels them, but because she can use them for others to do her biding. She holds no love for anyone, including her allies, making her, in essence, less than human.

When she suffers physical and psychological strain she has glimpses of her previous personalities. At that point she becomes erratic and unpredictable, until she overcomes them again. Lilith is stronger than her other personalities.

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Village Info
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Village of Birth: Konoha​
Village of Alliance: Kirigakure
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Rank & Chakra Info
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Ninja Rank: Sage of Deceit​
Specialty: Genjutsu | Kurama | Water | Taijutsu | Surreal Palm​
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Elements:

音 Sound
風 Wind
雷 Lightning
土 Earth
水 Water
火 Fire
蕈 Mushroom
香 Perfume
萎 Decay
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Your ninjutsu:

Genjutsu
Taijutsu
Ninjutsu
Kenjutsu
Fuuinjutsu
NB Taijutsu
Summoning &
Yin
Customs
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Custom Fighting Styles:

Lazy Fist
Whip Arts
Déjà Fu
Oversoul
Surreal Palm
Drunken Monkey
Vector Cobra
Shukajo
Sound Propulsion
Mantis Fist
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Background Information
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The First Great Ninja War

She was born Calypso Kurama to a wealthy family in the outskirts of Konoha. The Kurama had always been feared throughout the country, and the origins of their power and wealth were irreversibly linked with corruption and theft, or so the whispers said.

Every Kurama is born with an unprecedented affinity with Genjutsu, and are trained to develop their mental skills from a very tender age. But among the Kurama, a few are born with an unknown skill that enhances their genjutsu even further, commonly known as the Blessed Curse of the clan. Calypso was born with said power, and, because of that, was target to even more attention and training than other kids her age. It soon became clear are genjutsu and ninja skills were superior, and so was her intellect, but her heart was not pure.

Until one day the demon personality inside her woke and drove her mad. Lilith was born She traveled through the forest alone, half mad, unable to control her power until it finally triggered. Calypso Kurama was erased and a new personality aroused. Tia Dalma retained all the genjutsu, intellect and ninja prowess of Calypso, enhanced even further with the touch of madness provided by the demon Lilith. She traveled to the Water Country where she joined Kirigakure, but kept herself in the outskirts, a small shack on a swamp.

After constantly battling with her Inner Demon, she finally succumbed to it. Now Lilith, she became cold and psychotic, holding her humanity through a thread. She is calculative and rational, yet there isn't a single drop of human emotions. She shows them only to make others do her bidding, extremely powerful copies of what she sees around her. The possession of her Demon increased her genjutsu and ninja prowess to the max, even if she lost her humanity and kindness.

It is only when she is strained, physically and mentally, that the previous personalities try to retake control, turning Lilith erratic and unpredictable, but it is not for long, for Lilith is stronger than her other faces.​

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Other
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Abilities:



Chakra Control & Genjutsu Primary Affinity
Tia Dalma has exceptionally high chakra control, capable of chaining techniques with great speed and switching between elemental techniques with ease. Through that skill, great intellect and creativity, her primary affinity was linked to her Genjutsu expertises, developing a great deal of new concepts and mediums of casting a Genjutsu, finally mastering this art until she required no more than one (1) handseal for any Genjutsu type Technique.

Kurama Clan & Fire Secondary Affinity
She possesses the Blessed Curse of the Kurama Clan, having the alter ego Lilith, when she activates the Demonic Possession Technique. Her primary affinity is Water, thus she can perform handseals much faster than normal.
(Akuma Shoji no Jutsu) - Demonic Possesion Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn activated)
Damage points: N/A (+15 to genjutsu techniques)
Description: The Demonic Possesion technique is unique to the Kurama clan in which it allows them to activate their subconious personality that is created from the power of their Kekkai Genkai. Whilst this is activated the user is capable of increasing genjutsu techniques attack power by +15 and causing genjutsu techniques to affect the victim in real aswell meaning if a victim is stabbed with a weapon in a genjutsu they are afflicted the real damage upon them. The user can only maintain this technique for a period of 5 turns and they cannot perform high level elemental ninjutsu
(S rank techniques) whilst the technique is activated. After the 5 turns have taken place the user then start losing control of the power and begin losing their rationality. They then have 3 turns before they completely lose their mind to a demonic state and lose the match. During the 3 turns they cannot perform genjutsu any further.

Taijutsu Specialist & Surreal Palm Mastery
Tia Dalma is a fast and strong Taijutsu fighter and overall close combat specialist. She can use Surreal Palm, Strong Fist, and Free Form fighting, switching easily between them in battle, as well as a large array of Different Fighting Styles. Her style is quick and accurate, able to target various weak spots on her enemy's body. She is flexible and agile, enabling her to outmaneuver most opponents, as well as giving her great reflexes. As an EIG Master, she is capable of opening the Death Gate, though doing so results in her death unless healed by Naruto.

Delving even deeper into the teachings of different Fightning Styles, she developed one above all others, specializing in Surreal Palm, becoming a Wonder or a Surrealist. Awareness of genjutsu comes naturally according the user's rank. A practitioner of Sage (official) has awareness up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it.

Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.

Summoning Arts, Parrots & Box Jellyfishes
Tia Dalma is the holder of the Parrot Summoning Contract, and is capable of summoning Altorio Parrots, and be summoned by them. The Parrot Contract entails all birds under the Psittaciformes Order, that reside within the rainforest plateau of Altorio. She has access to the Parrot Arts, the supporting ninjutsu of the Parrot Contract. Her personal summon is a maca called Vitoria Regia.

Isabella is also the holder of the Box Jellyfish Summoning Contract, and is capable of summoning Archipelago Boxes, and be summoned by them. The Box Contract entails all cnidarians under the Cubozoa Class, that reside within the tropical coralreef of Archipelago. She has access to the Box Arts, the supporting ninjutsu of the Box Contract, and, as the holder of the contract, she possesses Damballah Weddo himself. The contract grants her, while not total immunity, an higher resistance to Cubozoan venom. She possesses the mark of the Archipelago Family, a tattoo that allows her to summon boxes.


Arsenal & Fuuin Tags

Custom Weapon
Tia Dalma carries the Fugu stick, her custom weapon, strapped at her waist.

( Fugu ) Blowfish
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #6, A rank 60 damage points, #7 A rank 60 damage points and #8 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Chain-Needle Shooting - Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. This can be used with any of the Needle Techniques, with the exception of #3 and #9. This utilizes an alternate handseal, which can be done with a single hand or while holding the stick. It always counts as a single move towards the jutsu count, even if combined with another Shooting or a Materialization technique. It costs 30 chakra. However, multiplying and increasing the number of needles follows the same principle as any multiple projectile elemental technique and not like the original Shuriken Shadow Clone Technique: the original full power of the needles is spread and divided equally across the total number of needles.

#6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#9: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#10: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#11: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#12: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

#13: Form Transformation - Transformation Technique can be used on the Fugu to change the physical appearance of the Fugu. This can be purely decorative, changing colors or similar outwards changes, or actually change the stick to other weapons, thus preventing the usage of any Needle based techniques ( #1-9 ), but retaining it's inherent properties and remaining abilities. Any sort of sharp or blunt weapon will only be as strong as a generic version of said weapon, a sword will never be as sharp and balanced as a custom made sword, but will allow the user to perform weapon based techniques with the Fugu, such as Kenjutsu or CFS the user has access to ( Like Whip Arts and the Nine Verses of Shakujo ). This utilizes an alternate handseal, which can be done with a single hand or while holding the stick and counts as 1 move towards the jutsu count. It costs 5 chakra

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.

Custom Paper Tags
Instead of the usual paper tags, Tia Dalma possesses HAET Paper tags, developed by the Third Mizukage, Keotsu Eclipse.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag

Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

Vector Cobra Tattoo
As a practitioner of the Vector Cobra Style, she possesses the Vector Tattoos in her skin, across all four limbs and through the neck and torso. She sealed them with dark brownish ink.

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

Death Seal
Tia Dalma placed the Reverse Four Symbols Sealing Technique on herself, which activates upon her death.

(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Pictures:

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Theme song and background music:

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Battles
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Won: Too much​
Lost: Not enough​
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Notes
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Note: Dropping Lima Lime
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~Approved~
 
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