Thunderbolt Hidden Vaults Of Jutsu.

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12.Doton/Fūton: Tsuchi no toranporin |Earth/ Wind Release: Earthen Windmill
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Descriptions: A technique created through the intricate use of chakra and shape manipulation and which combines the use of two elements in other to make feasible. The user of this technique performs the Rat>Dog>Tiger hand seals and slams their left and rights hands respectively on the ground to bring forth a massive erect pillar up to 20 feet in height, which erupts from the ground. The erected pillar possesses three blades which are attached to it that are capable of performing Oscillatory and rotational motions, similar to that of a standing fan or an electrical windmill. Once Fully erected the attached blades begin to rapidly spin and violently rotate bringing about a massive current of wind in the form of a whirlwind which rips through ground tearing apart its surface and continues on-wards towards it target, being capable of producing wind currents it can also suck the targets towards the spinning blades similar to that of a vortex upon which they will be sliced apart by the huge blades, this is especially useful against numerous projectile based attacks like swarms of arrows, kunais or other physical based attacks. Should the technique be used in mid range depending on the users position and bearings he too is susceptible to the wind and can be drawn into it.

Note: Can only be taught by thunderbolt
Note: Can only be used twice.
Note:No S rank wind and earth next turn
Note:The user must wait to turns to use jutsu again.

13.Doton: Tsuchi no toranporin |Earth Release: Spinning Hamster Wheel
Type: Offensive
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Descriptions: The hamster wheel was created mainly for the purpose of torture and degradation as the opponent was being humiliated and reduced to the rank of a common house rodent. The user of the technique performs the Boar and Dog Hand seals in quick successions and slams both of his hands on the ground bringing forth a massive wheel made from the earth which rises from the ground and traps the target in it. The wheel itself is massive in both size and length spanning well over a meter and a half and extending up to 15 meters in the air capable of trapping the biggest of opponents. Unlike most conventional wheels which have openings or small spaces on its body the hamster wheel is covered with razor sharp needles which around its body, which constantly pricks and pierce the target when the wheel is set in motion. Once the Hamster Wheel is fully erected from the ground it begins to rapidly spin, violently rotating the target inside as their bodies clash with the needles and are continuously being stabbed.

Note: Can only be taught by thunderbolt
Note: Can only be used three times.
Note: No Earth Jutsu above Srank for one turn

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14.Raiton:Ritorujaianto: Lightning Style: Little Giant
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user would raise his hand and release large amount of his lightning chakra into the sky to create storm clouds, then a giant lightning bolt would strike the ground from the sky creating a giant crater. However, the lightning bolt instead of becoming lost, once it strikes the ground (short range from the user), forms into a giant goat with 3 horns. The goat has the same size as the great stone golem but instead of standing on all fours, it stands upright albeit still standing on hoofs. Its hand however, are like normal human hands, holding a giant axe on each hand. The goat is able to move around on its own at kage speed and carries a deadly punch. It is also able to throw the axe towards a target, with each ax having a B-rank strength. Once the axe is thrown, he is able to manifest another axe into his hand to replace the one that was lost. The goat is able to assume a stance where he stands on all fours and charge towards a target with its horns pointed outwards to impale and shock.


-2x per battle and last 4 turns on the battle field.
-Throwing an Axe counts as a move
-No S-rank and above lightning the same turn this used
-2 turns in between usage.


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15.(Genjutsu : Ningen haizara) - Illusionary Arts: Human Ash Tray.
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: This illusionary arts plays on the basic concept of smoking, which requires the stick, that is the substance which is to be induced and the ash tray which is use to dump the remnants of such said substance. Akainu a chronic smoker himself, performs the ram and dog hand seals in quick successions with his cigarette held firm in his mouth and casts his opponent under a powerful illusion, where he is upside down, legs first, suspended in the air. In the genjutsu akainu cigarettes sticks have been increased by the thousands, and each repeatedly burn their hot flames at the same time on different part of the opponents body, burning his flesh and making a hole deep in it, similar to that of a burnt couch or sofa. The first holes are made on the left and right hands of the opponent followed by the soles of his/her feet, with each rendering that body part burnt, although this does not restrain the opponents movement or impair his/her ability to perform basic hand-seals.Off-course is all an illusion and is not real and in reality akainu has thrown several multiple explosive kunai tags aimed at his opponents groin, jugular and thoracic regions of his body aimed to have a clean cut upon contact, and cut his vessels apart.
Note: Can only be twice per battle.
Note: Can only be used by akainu or whoever he teaches.
Note:No Genjutsu A Rank Above The Next Turn

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Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[ A rank Attacks 60, S rank 40][/B]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to S rank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, in which their strength is reduced and can only cause A rank damage. When done it cannot be reattached for the duration of the battle.However, it can be attached or tied to the hands of the user through the chains, to aid him in taijutsu battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used 4times per battle
 

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Raiton:Kegareta ashi-Lightning Release: Dirty Foot
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user channels his lightning chakra into the ground to short range from him. With this, he would be mixing his lightning chakra with earth while forming a dormant static electricity within the earth surface. This however does not harm anyone atop the earth but the static lightning only responds to movement and pressure on the ground. The technique is particularly potent not for pressure that results from normal walking but pressure on the earth that results from running. The fast interval of steps on which the opponent makes with the ground would quickly generate static electricity from the ground that spreads outwards from the feet and into the opponent's body. The more the speed, the higher the electricity that would be conducted through the opponent. The static electricy though would not cause fatal electrocution but painful shocking that only paralyses the opponent. The pain from the static shock increases with increase in speed, likewise the level of muscle paralysis increases with increased speed.
This would not work on the user or anyone other than the user walking normally. It only trigers when the opponent is running since the steps puts more pressure on the earth when compared to walking.
-2x per battle
-Last 4 turns or until deactivated
-Paralysis last for 2 turns
-While active, the user can not use other elements except lightning. He is still able to use non elemental abilities though.
-2 turns in between usage.
-The technique is noticeable and can be seen
 

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(Raition:Howaito fesutibaru) Lightning Release: White Festival
Type: Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
With a two handseals, the user would erect a dome of lightning around him. The dome is formed 2meters away from the user while the user is in the epicenter. The lightning dome has special abilities which makes it responds to chakra approaching it. The reason for the sensory is the presence of a 5 meter area of invisible harmless static electricity around the outside of the dome and as soon as a foreign chakra either from a jutsu from a sentient being, enters the vicinity, the lightning dome would release a dynamic animal construct made of focused dense electricity that charges on a linear path towards the incoming intrusion. The size of the construct released would be the same size of the foreign chakra approaching the dome. If the intrusion is coming low, the dynamic construct released by the lightning also travels low, meaning if the intrusion comes towards the user moving slightly above the ground or moving on the ground, a bull can be released from the dome and charges towards the intrusion. Should the intrusion be moving way above the ground or coming from above the user, a flying animal can be released from the dome towards the intrusion. The constuct however, would only move on a linear path and continue to move on that path until they meet an obstacle or out or range(>20m).
-Dome last for 2 turns
-Release of constructs counts as a move
The user can not user other element except for lightning element while the dome is active
-The user has no control on what's released from the dome as it only responds to chakra via its static vicinity. However, he spends chakra every turn to maintain the dome itself
-2x per battle with a turn interval before it can be used again
 

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(Raiton:Nisshoku): Lightning Release: Eclipse
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50(-30 per turn)
Damage: 90
Description: The user would weave 3 handsigns and create 4 large portals at least 5 meters from the opponent. The portals would be used to surround him except from below. This means a portal would be above, in front, behind, left and right. The user can place all the portals in an array above the opponent. From each portals, a large dragon entirely made of focused lightning would rain down towards the direction it is facing without the dexterity to divert from its path and would continue until it hits something able to stop it (mid range). The dragon is very large that it would hit and affect a 5m radius impact. The unique aspect of the portal is that it continues to rain down this type of dragon though with different colors until the time for the portal runs out or the portal is destroyed. Each portal would release a dragon per turn without the dragon loosing its power. For example, If the portals release 4 dragons this turn, the four dragons amount to a forbidden rank. The portal release another 4 dragons next turn and they'll also amount to a forbidden ranked attack.
-Portal last for 2 turns until the user stops it or destroyed
-Usable one time per battle
-The user's speed would be reduced by a rank for 2 turns due to over exerting the chakra
-The user suffers 30 damage.
-The user spends 30 chakra every turn its active
-The user can only use 2 moves per turn while its active.
-Unable to use other elemental techniques not lightning while active
 

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Suiton - Hidaka shita heizu|Water Style: Bloated Haze
Type: Supplementary/Offense
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: 80
Description:
The user would focus his chakra into the surrounding mist and cause several portion of the mist to coagulate and expand until there are several hovering bloated water all around the terrain. The bloated water looks like blobs of water though they are rather dense and can be used for effective footings for the user. However, the floating blobs would explode upon the touch of anyone other than the user due to it reacting to other chakra signatures apart from the user. The explosion is simply a rapid instability water molecule within the blob, making it blast outwards from its compressed form while the resultant explosion is a physical blunt force of water. The explosion span a 3m radius. The user is able to conceal this bloated forms of water within the surrounding mist even concealed from the sharingan as they are normally blind within the mist, however, they would be able to see notice the thick mass of chakra short range from them. Byakugan however, is able to see them within the mist. The user has total control over their movement and by sacrificing a move per turn, he is able to move them with his will to set traps or to attack the opponent directly. The explosion causes by a bloated mist is equivalent S-rank water explosion and would cover a short range radius. Should more than one bloated mist is sent towards the opponent at once, then all of them amounts to an S-rank attack though only upto 6 bloats can be made.If the mist continues to exist, the user continues to sacrifice his chakra per turn to re-generate used up bloats while using the immediate mist as the source until the jutsu ends
or there are no more mist around.
-Requires mist to be present to use
-2x per battle
-Last 4 turns or when the user ends it
-No Earth jutsu the same turn this is used
-2 turns inbetween usage
-No water jutsu the turn after this jutsu ends.
 

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Binturong no hadesu.: Hades of the Binturong
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Hades of the binturong is the head of the binturong family and one of the strongest of the pair, he is also sakazuki closest ally and has been for several years. Hades name meaning the unseen one which is a moniker of his comes from the fact that he is rarely seen in public nor does he engage in talks with the other summons as he himself is a sadist and keeps to himself, only getting joy from killing opponents on the battle field. Like sakazuki hades is an absolutist in his beliefs unwilling to bend to any reason or idea that threatens his sadistic view of the world, he deems humans as sad creatures and power hungry only looking out for themselves similar to how sakazuki views people too.

Hades being the head of the binturong has three main traits that set him apart from the other group summons and why he is rarely and only called upon in battle where sakazuki feels his life is in danger. His first is his elemental prowess in fire which surpasses that of the average ninja and rivals the prowess of the uchiha clan of konohagakure which sakazuki is part off, he can use katon techniques of s rank and below through his mouth and his hands without the usage of handseals and is also unaffected by any elemental techniques B rank. As a binturong his limbs and nose are unique, unlike other mammals binturongs are four legged creatures which are capable of leaping great heights surpassing those of monkeys and apes, he is able to leap as far as fifteen feet in the air with weights attached to his body, such weights can be his summoner, ninja tools or even his opponent when launching taijutsu based attacks. He also has a keen sense of smell with his nose and can easily detect booby traps or foreign chakra or structures on the ground which is primarily useful in war times where shinobis set traps for the opponents. His second feat is the most unique and truly what sets him apart from others, he upon the possible death or life threatening injury of his summoner is able to swallow them whole in his belly and keep them in his belly for a maximum of three turns to allow for an escape, this is usually done in extreme circumstances where the summoner life is threatened or under great danger, when he uses this ability his immunity from elemental techniques drop to brank and he is only able to perform fire up to A-rank. The last trait is genjutsu release by physical contact or chakra transfer he is able to transfer chakra into his user sakazuki and dispel foreign chakra of his enemy which allows him to dispel genjutsu S-rank and below but can not do so for forbidden genjutsu.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn
Note: Dispelling Genjutsu can only be done two times in the battle and decreases the summoning duration on the battlefield by one turn
 

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Katon: Gōruden'īguru no idai-sa |Fire Style: The Greatness Of The Golden Eagle.
Type: Offense/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50(-20 per turn)
Damage: 90-20 per turn)
Description:
The user focuses his fire chakra throughout his body and performs the Boar, tiger and Dog hand seals and then slams his two hands on the ground creating in the process SIX golden eagles in the process, each of these eagle are roughly seventy centimeters in length with a wingspan of 2.40 meters capable of covering great landscapes and terrain in due time. The golden eagles each can move individually on their own and are controlled by the user of the technique, they can either cascade and bombard on the opponent in a synchronized fashion or manner or each individually attack the opponent at the user discretion, unlike normal flying summons the six golden eagles cannot provide aerial view or vision to the user since they are not visually linked. The golden eagles can also be combined and joined together as one single golden eagle which main role is primarily attack and in doing so its sheer sizes expands with it now have a size exceed eight centimeters when standing and a wing span of 2.50 meters. Each of the golden eagles requires constant chakra control thus barring the user from using any other elemental technique other than fire during the duration of its process,should the user begin to use other elemental natures before the duration runs out or before discontinuing chakra flow the birds dissipate.

Note: Can only be used Once.
Note: It Last for only three turns
Note: -20 Chakra Cost to Maintain
Note:Can not use other elements except fire while active
Note: The user loses two ranks in speed for 2 turns due to the strain of the technique..
 

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Learnt here:
(Doton: Shaku sono Taiga)- Earth Release: Dip in the Styx
Show
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: (-30 to user)
Description:
This is a unique technique that although ultimately damaging to the user, also provides a very high level of defense. Focusing their doton chakra into a section of their skin the user floods their skin with high-level chakra giving it an almost stone like quality, they continue to overload it with chakra to compound its density many times, this would result in the appearance of a very dark black spot on the user. This is similar to the canon Earth Spear technique albeit pushed to unexplored limits, this extreme concentration of doton chakra causes damage to the user that is evident when the technique ends, as the affected area of skin will appear cracked and will be quite fragile to the touch. This leaves the user quite vulnerable as a physical blow to this damaged area would deal double damage to the user and continue to do so for any further strikes for the remainder of the battle.

However this is a small trade off for the great defensive capabilities of the section as it provides an extremely hard defense, being able to protect the user from attacks that are smaller than or equal to it.(Following elemental adv/disadv) In addition to this due to the overload of doton chakra in the area it gives the section certain petrification qualities when met with an attack, meaning that when an enemy (including clone, summons, etc) comes into contact with the section they would have the contact limb flooded with doton chakra, forcefully petrifying it. At the cost of a move in a turn the user is able to shift the position of the section across their skin, moving it to a different part of their body, though it still encompasses the same area. This movement can be done very quickly and although it does cost a move, since it is already present it can be done passively while the user focuses on other things. Attacks that are larger than the section would not be stopped by this technique.

Note:
~The section is approx 30cm by 30cm
~The jutsu ends after 2 turns.
~Can only be used once
~Visual of technique
~Can only be taught by xHoudinii
 

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Doton: Senjūmin Chūnyū - Earth Style: Indigenous Implantations
Type: Supplementary | Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The technique stems from the concept of crop growth and harvest. The user initiates the technique by slamming his foot on the ground. In doing so, the user inserts into the ground beneath him, up to 6 nuts made out of earth. These nuts are of the size of tiny seeds and are stealthily released into the ground from underneath the foot without anyone visually noticing. While the release takes just split seconds, they immediately merge with the ground and spread out according to the user's will. The nuts would then place themselves in an array of formation around the terrain, a bit shallow(5m) beneath the ground so that they are able to sense movements and chakra atop or below the ground. When a foreign chakra belonging an enemy move across directly above the seed's position or its radial vicinity(2meters) the seed would forcibly grow from underground into a giant earthen tree up to 20meter tall above the ground and 2 meter wide, causing tremors as it emerges. The tree is endowed with jagged spike branches and durable vine leaves made of elastic mud. The branches are able to extend their length up to 5meters while the muddy vines thorny leaves which are 5meters in length, are able to trap, bind and impale several targets around the tree. The user is able to will it so that the seed does not react to foreign chakra but decide to control how it works or who it attacks with correct timing, however since its not pre-programmed as the former, the user won't be able to use other elements apart from earth during this and he'll only be able to use 2 other moves per turn. Should more that one seed grows into trees at a time to assault a target, then they all amount to S-rank.
Note: 2x per battle.
Note: Last until the trees are destroyed or two turns, whichever is shorter
Note: 2 turns inbetween usage
 

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Ninjutsu: Satta |Ninja Art: Outcast
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A(Depending on the armor)
Description:
The jutsu requires one to be wearing an armor be it armor made of pure chakra, energy, barrier or even elemental. With the activation of the jutsu, the armor is torn off the user's body, turning into millions of miniscle version of itself. For example, chakra armor would turn to nothing but intagible aura of deformed chakra, earth armor would turn to pebbles, water would turn to mist, lightning would turn to unfocused electricity etc. After deforming, the deformed armor would splash outwards and reform back short-mid range from the user as the same armour but with the user not in it. With this now, the armor become able to act on his own without the user's consent though the armor's working principle would not differ from when it is worn on the user. The only difference now is that it is now separated from the user and now a single entity on itself. The user still sacrifice the chakra he is spending when he wears the armor but he is not restricted elementally again if he was restrained beforehand when he was wearing the armour. The jutsu can work on armor the user is wearing upto S-Rank.
-3x per battle
-Lasts 4 turns
-While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the amor is elemental in nature
-Cant be used on forbidden rank techniques or armor.
 

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Ninpou: Gōi - Ninja Art: Accomplice
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(depends on the familiar)
Damage: N/A
Description:
A brother technique of "Ninja Art: Outcast" albeit it works in a reverse manner. Unlike turning an active armor into a separate sentient entity, the user would be able to wear a sentient or non-sentient familiar like an armor. Same with Outcast, when the user wills it, the sentient familiar splits to bits of itself and converge around the user, forming a fitted armor around him. For example, earth would split to million bits(dust), water splits to mist, etc., and form back around the user as a armor. The armor would have the same ability, strength and durability the familiar has and it would also require the same chakra needed to sustain the familiar, to sustain the amor.
An alternative usage of this ability is instead of the user choosing the familiar to form an amor around him, he may will it that they merge with him thus the user's body become's more or less the property of the familiar itself. The characteristic however, is only noticeable on the outer appearance of the user. His skin becomes more like earth spear technique if he merges with earth familiar, His skin becomes blinding like an active flash bomb when he merges with lightning familiar etc. The user's body also gets the strength and durability of the familiar. However, the familiar must be that of the user, due to the fact that he must know the inner workings of the familiar to be able to turn it to an armor.

Usable 3x per battle
Can only be used on S-rank and below
The armor takes the remaining duration of the familiar and also the user spend the chakra that is needed to sustain the familiar in the first place.
2 turns in between usages
While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the armor is elemental in nature
Only works on techniques the user has mastered.


Binturong no jacob: Jacob of the binturong
Type: Offensive and defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Jacob is the co-head of the binturong family and is also the largest in the group he is nearly the same size as gamabunta albeit a few inches shorter in height, he is a very outgoing person and often makes jokes even sometimes at the behest of sakazuki his summoner. His nick name is called ‘’light’’ a moniker given to him by his fellow family members because of his cheerful attitude towards people. Morally he is a just person who sees fighting and spilling of blood in the shinobi world as wrong, albeit his is not under any illusions of the ninja and ninja system himself and the need to survive. For a heavy person he is very versatile and agile and has 1.5x the speed of a kage when running at full pace allowing him to create sneak up attacks or launch strong combinations with his summoner, he is a wind master and is capable of performing s rank wind attacks and below with no hand seals/hand gestures. He is impervious to elemental techniques B RANK and below and taijutsu based attacks a rank and below excluding NB tai or eight gates based techniques and has two large katanas strapped to his back every time he is summoned. Like all binturongs known for their climbing and adaptability skills partly due to their four legged ness, he can make great leaps and jumps into the air surpassing 30 feet with great weight either being ninja tools or persons strapped to his body. When on the ground he is able to sniff kunai explosives or traps or other suspicious items allowing him not to be cut unaware by underground attacks or any sabotage. However he is not a sensor and can not sensory or chakra detection techniques to notice his opponents chakra, he also can not use any genjutsu unlike other binturongs and can only help release his user from it through physical contact or chakra transfer however this is limited to only low ranked techniques: b ranks only. He is capable of using taijutsu nb tai excluded and kenjutsu based attacks through the aid of his sword and as other binturongs is capable upon choice of swallowing his summoner whole and placing him in his belly as a means of an absolute defense, he is able to communicate with his summoner through non verbal contact and certain gestures which is particularly useful on spy missions or when in the ninja world and unlike the other binturong he has a very noticeable pigmentation on his skin which allows him to move in a surreptitiousness manner and sometimes blend in with the surrounding environments.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn
Note: Genjutsu casting can only be used Four times in a battle.
 
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Raiton -Ishiki-teki rippuru kōka.: Lightning Release: Coin Ripple Effect.
Type: Supplementary
Rank: S
Range: Short - mid
Chakra: 40(-10 per turn to maintain)
Damage: 80
This technique core principle is based on the basic phenomena of ripple effect, with deals with cause and effect in this case the coin is the focal point of the causation.The user will hold atleast three coin in his hand and throw it at the ground to a location of his choosing, releasing lightning chakra into it as he does so. Due to this lightning charge it will stick to what it hits, like magnetic attraction. The user once having released this coin will perform the "Ram" handseal causing lightning to be releasing around the coin in a 15 meter radius forming a lightning orb that shocks anyone within range. The user can also use this on the ground at their own location but use the lightning to form a defense rather than shocking themselves.
-Can only be used twice, two turns between uses.
-The tethraderal spheres last for maximum of two turns
-Can only use lightning while active
- No jutsu above A rank in the following turn

Approval Link:
Binturong no Abraham: Abraham of the binturong
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Abraham is one of the senior leaders of the binturong family and is also one of largest in the group he is same size as gamabunta, he is not a very outgoing person and often refuses to perform requests at the behest of sakazuki his summoner. His nick name is called ‘’defector’’ a moniker given to him by his fellow family members because of his insubordination towards people. Morally he is reprehensible person who sees fighting and spilling of blood in the shinobi world as good and something that should be embraced albeit his is not under any ideas of the ninja system himself and the need to survive. For a person his weight he is versatile and agile and has 2.0x the speed of a kage when running allowing him to create sneak up attacks and make a planned attack with his summoner, he is a lightning master and is capable of performing lightning attacks up to S RANKS with no hand seals/hand gestures. He has a tough skin is impervious to B RANK techniques and below with taijutsu based attacks A-rank and below being the exception, excluding NB tai or eight gates. He is capable of wielding his lightning techniques in combination with his three large katanas strapped to his back every time he is summoned and can accomplish this by chakra infusion. Like all binturongs known for their climbing and adaptability skills partly due to their four legged ness, he can make great leaps and jumps into the air surpassing 50 feet with great weight either being ninja tools or persons strapped to his body. When on the ground he can sense chakra signatures directly beneath his feet making him aware of suspicious items allowing him not to be cut unaware by underground attacks or any sabotage. he can not use any genjutsu techniques but can like other binturongs release the user from a genjutsu through chakra transfer or physical touch, although it is limited to rank a and below. He is capable upon choice of swallowing his summoner whole and placing him in his belly as a means of an absolute defense, he is able to communicate with his summoner through non verbal contact and certain gestures which is particularly useful on spy missions or when in the ninja world.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn

Weapon Update:
Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[ A rank Attacks 60, S rank 40][/B]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to S rank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, in which their strength is equivalent to s rank. When done it cannot be reattached for the duration of the battle.However, it can be attached or tied to the hands of the user through the chains, to aid him in taijutsu battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used4 times per battle
 
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