Thoth's Temple

Thoth

Active member
Elite
Joined
Aug 23, 2012
Messages
8,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
☥ MY CUSTOM TECHNIQUES ☥

1. (Kemuri Genkotsu Rendan) - Smoke Fist Barrage
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage: 40
Description: The user will, upon releasing smoke, proceed to manipulate it to create multiple extending fists that will stretch out to cover a wide radius, punching desired targets with great speed. The user must use precise chakra control and skillfully compress the smoke into the created fists to do damage. The user can control the number of fists that go toward a certain target and divide the strength as needed. The purpose of the fists is that they can launch a target into the air, or knock it down. The user is even able to combine all of the fists, as they are being formed, into one large fist to increase the impact when striking a single target.
Notes:
- Usable only three times per battle.
- Can make a maximum of ten extending fists.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval: [ ]
Taugth to: | | | |
2. (Kemuri Kumo no Mai) - Smoke Cloud Dance
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: The user, upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to prepare the clouds previously but can also make them whilst moving through air. The clouds can only be created up to mid range in height above the ground and to the same length, considering the place where the user was when they started making the first cloud. The user is also able to make the clouds dissolve on their own. While dissolving, the clouds quickly blend into the air without causing any harm.
Notes:
- A cloud can only be stepped on once.
- Can create up to ten smoke clouds.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval: [ ]
Taught to: | |
3. (Seizetsu Yakubarai) - Ghastly Exorcism
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: By manipulating smoke, the user will create five human-sized creatures with disturbing faces that will hover around the battlefield, being able to reach every corner of it up to mid-range. The creatures are incredibly fast and due to the speed of their movement, they look like contours and are thus often perceived as ghosts. Their speed and the resulted transparency make it very hard for the opponent to stay concentrated on knowing where they are. The ghosts also have high agility and are able to avoid attacks and obstacles and move around in the woods or rocky terrain for example, without any difficulty. The purpose of the ghosts is that they can attack their targets from various directions and rush into them. When they come in contact with their target, they convert into a smaller smokescreen that blind the target and makes it cough. The rapidity of the impact also allows the ghosts to push their target backwards a bit and also make the smoke's noxiousness to be on a higher level.
Notes:
- Usable only twice per battle.
- The ghosts can be active up to three turns because after as much time, they dissolve on their own.
- The user cannot perform any techniques above S-Rank while the ghosts are active.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval: [ ]
Taught to: | |
4. (Kemuri Shingan) - Smoke Mind's Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Descrtiption: The user will do an additional Ram hand seal while performing a Smoke technique and gather more chakra into the smoke they are releasing from their body or wrist launcher/s and make it very sensible to obstacles it encounters. This does not change defensive nor offensive capabilities of the smoke but rather just adds a passive sensing ability. The user will be able to feel the changes that happen in the molecular bonds of smoke to the extent of distinguishing shapes and materials and correctly guessing the location of a certain mass and its movements. Accordingly, the user can tell when something has left or entered the area of their smoke. It is enough that the mass is only partially in the smoke to be subjected to sensing, as long as there is contact in any way. However, only the part that is actually in the smoke can be distinguished.
Notes:
- Usable only four times per battle.
- Lasts as long as smoke it was applied to remains under the user's control.
- Only takes a technique slot upon being initially activated.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval: [ ]
Taught to:
5. (Kemuri Kumo no Tate) – Smoke Cloud Shield
Rank: B
Type: Defensive/Offensive
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user will release smoke from any part of their body and form a thick small cloud which will get attached to that certain part and protect the user from brute force attacks. This will block the object that touches the cloud, stop its movement and make it fall down if the said was a projectile. The object does not bounce back, but rather gets slightly absorbed into the smoke to neutralize the force and is then succumb to the influence of gravity. If this is used to defend against a hand-to-hand attack from an opponent, the user can then control the cloud to quickly expand and wrap around the limb that was stopped and restrict the target's movements. The user can create the clouds simultaneously on more places of their body. After fulfilling their purpose, the clouds get quickly dispersed without doing any harm, if the user doesn't use them for further actions.
Notes:
- Can only be used three times per battle.
- Can only stop objects which are not made of or infused with chakra.
- Can be used to defend against up to B rank Taijutsu.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.

Link to approval: [ ]
Taught to:
 
Last edited:

Thoth

Active member
Elite
Joined
Aug 23, 2012
Messages
8,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
☥ TAUGHT BY OTHERS ☥

➠ taught by Nanaki [ ]

(Katon: Tsuchiyakekoge) Fire Style: Scorched Earth
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.
-Can be used twice per battle.
-Burning lasts for three turns.
-Must be used on solid ground (nothing like sand or water).
-Smoke can easily be dispersed with a big enough wind technique.
-Doesn't affect enemies underground.
(Katon: Ryu no Kaijin) | Fire Style: Dragon's Ash
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: +15 to the smoke technique
Description: This technique is used to add a heat element to a user's smoke techniques in a similar way to how Asuma created his ash technique. When performing a smoke technique the user will make three hand seals prior to starting the hand seals for the smoke technique. As they do this they release smoke from their gauntlets and inhale the smoke while adding fire chakra to it in their gullet. They then preform the hand seals for the smoke technique, and rather than releasing it from their wrist launchers they release it from their mouth. This smoke is darker and shows scarce glows of orange fire, and is incredibly hot. Wind techniques of the same rank aimed at this smoke will be consumed as if it were clashing with a fire technique, adding to the strength of the attack.
-Can be used three times per battle.
-Can not be used in consecutive turns.
(Kemuriton: Suishin) | Smoke Technique: Propulsion
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.
(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.
-Can be used three times per battle.
-Must know the location of the target.
(Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user.
-Can be used twice per battle.
-Requires two wrist launchers.
-Cannot use smoke techniques above S-rank the following turn.
(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
-Can be used four times per battle.
-Requires wrist launchers.
(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
-Can only be used by the user or smoke clones.
-Can be used three times per battle.
-Can only be used in large smoke fields.
(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke the strength to become equal with wind and water techniques equal to its rank (so techniques of equal rank would cancel each other out).
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.
(Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user first preforms two hand seals and raises their wrist launcher towards a target. They then release up to three highly condensed spheres of smoke which are capable of striking a target with great force, similar to pressurized wind techniques. Upon hitting its target the bullet erupts like a smoke bomb release a large cloud of smoke around the target.
(Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack.
-Requires a wrist launcher.
(Ninjutsu: Hisou no Hyakki Torifogu) | Ninja Art: Flight of 100 Foggy Birds
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: For this technique the user forms a series of four hand seals while gathering smoke in their wrist launcher(s). Once complete they fire off two baseball sized balls of smoke which are highly condensed to the point where they may seem solid. At some point before the balls of smoke reach the opponent the user makes a fifth hand seal and causes the two balls to erupt into fifty pigeon sized birds each that disperse towards the opponent. They rain down on them from various angles, each on hits the target with the strength of a punch and bursts into a small cloud of smoke on contact. Once the attack is complete the target is left bruised and bloodied in a large cloud of smoke.
-Can be used twice per battle.
-Wrist launchers require a turn to refill before being used again.
-Can't use any technique above S-Rank the following turn.
 
Last edited:
Top