Ok, so I need 5 more people to join this battle. Preferably Experienced RPers. We don't need people from same clan. (Ex. If opponent 2 is a Neruka, we don't need any more Nerukas etc.) The first person to post will be my opponent, second my ally, and so on...
Zetsu wondered what it is to be in a team. He had always performed solo missions which he was good at. It helped him to sneak into the enemy fortress without having to worry about anyone else. But today was different. He had team mates now who would turn out to be either a liability or an asset to him. Being impulsive, he decided to go ahead with the plan, which was unlike his usual persona.
You guys ready? White Zetsu asked as he stood between both his team mates, dressed in his regular Akatuski cloak, as Palantir hovered behind his back, hiding from the opponents.
You bet! But you should ask the other guy beside you, ya know....he looks nervous! exclaimed Kyon, standing at Zetsu's right. He so excited about this fight that he even decided to wear his best outfit (Goku's uniform) to make him look more badass.
Kyōsuke smirked. He simply looked onward towards the three opponents. If we're done with the pleasantries, lets start.
With a single nod, the three team mates opened fire. Zetsu quickly slams his hands on the ground, and lowers the ground under the opponents to 10 meters. The affected area, 5 meters around them in a circle will quickly go down as the opponents lose their balance and fall down. This not only is a move to get them off guard, but also to have the upper hand in battle as it is strategically an advantage to fight from above than from below. At the same time that this happens, Kyōsuke traps Kid in a highly pressurized sphere of water that lifts him off the ground and would drown him in it. It would also make it impossible for Kid to use any lightening jutsus as it might electrocute him. While this happens, Kyon reshapes the lightening in his hands to release countless senbons towards the opponents that travel towards them at very high speeds. The senbons will not only numb the ponents at the area of contact, but will also paralyse them for one whole turn. Kid will be electrocuted as he fights against the water sphere. Once this happens, Kyon dashes towards his right in an arc, while Kyōsuke does the same, to his left.
The moment Zetsu crouches to touch the ground, Palantir flies up over the opponent as it turns its colour to sky blue, so as to blend in with the sky, to monitor the opponent's moves.
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Palantir
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
Here it comes you two, keep your guard up!
Vegeta exclaimed as Zetsu slammed his hands to the ground, and the ground begins lowering, in response Vegeta gathers a massive amount of raiton chakra forming a huge chidori on his left hand, aiming his palm up and outwards facing towards Zetsu, as Kid is ensnared in a water sphere, and senbons race thru the air towards the trio.... Big Bang Attack!!!
Vegeta releases the senchakra enhanced attack upwards at an angle creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the 3, ripping thru the ground beneath them as it covers a wide area, aiming to shock the everliving crap out of all 3 at once and overpowering the senbons, he then sprouts wings and flies up and out of the hole towards behind their position... (Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80+10=90
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
As this happens, Kid grabs his sword channeling his wind chakra to it, creating a vortex of wind that pushes the water sphere away from his person, the sphere losing shape and collapsing to the ground... (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
Kid then imbues his blade with flames and swings it creating a large arc of intense flames that rush towards the 3, who are on a lower level now that Vegeta's attack leveled the ground beneath their feet, the flames would....burn...and stuff.....and the 3 would be cooked and burned...and burned... (Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing.before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: Can only be used by a Cloud ninja or trained by one.
Harry sits there...thinking about possibly activating his byakugan. And Vegeta, sensing out their life energies...seems to feel Zetsu's life energy in the sky as well in his chakra...interesting...
CW for reference (Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
Kyōsuke wasn't approved yet :O but he has Jiton in case you didn't see. That being said lets continue I guess.
As Kyon was running in an arc to the right while his partner to the left he quickly inhaled a sufficient enough amount of air and blasted it at the wide ranged lightning that spread from his enemy's hands, engulfing it completely from the middle it had little time to continue towards the trio after overpowering the senbons.
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
Kyōsuke simultaneously released a wave of electromagnetic waves that froze Kid on the spot in his watery grave before he could perform the technique to release himself. With his now inert body he would surely drown with his eyes wide open.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
At the same time, as if complete sync, Zetsu with his Doton affinity quickly formed two hand seals then slammed his hands on the ground again causing the entire hole to be filled with a sticky marsh substance trapping the third opponent, Harry and by extension Kid if he even manages to escape his mind and body prison. Vegeta wasn't of great importance yet as they had already deduced to get rid of the minor entities first.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Yall keep targeting me though. Its on now homies, we got beef. I'll kill yall :|
Will edit with move soon since its my turn...i think @_@
Edit:
As Vegeta was about to fly up after releasing the lightning, he would see a weaken wind vacuum (About B rank now more or less) coming his direction. He continues with his plans, in sprouting wings on his back to fly up. But this time as he is doing this, he would channel fire chakra in his gut and spit out a fire ball. He release it at an angle that it would go through the wind vacuum saving his two comrades that remain stationary on the ground and continue towards the one who release the wind, hit him and burn him alive. Kid would have enough time to free himself from the watery prison (nothing stop his move from going through ~_~) and was now back on the ground. But before he could act, his body was frozen in place. He could barely move, what was this? He figured it was the one that remain stationary on the ground. Perhaps if he attacked that one, he could move once more. Eustass would then channel his raw keigoku into a portal short range in front of him without moving. Then suddenly, 3 portals would open silently, 2 passive one and one for his technique. One portal open inches in front of the one short range of him. The last one was behind you, inches too. The foul Keigoku takes the shape of a lightning bolt that burst out in a blinding light, coming out one portal and immediately entering the other. Then finally exiting the one behind your head to come down and hit you (zetsu) at a diagonal angle at your blind spot (Similar to how Kidomaru hit Nejii behind his neck/blind spot with the arrow. That same principle, only because this time you’re crouching for the swamp technique). Just as this is finish, the swamp takes its toll. Luckily harry acted quickly and slam his hands on the ground to petrify the swamp so that Eustass and Harry could stand on firm solid ground once more.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 70
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
( Fōsurai ) - Force Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 60
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn
Running toward the right, Kyon notice as the man releases a large fireball toward him. Being at the higher angle with the fire coming upward, Kyon performs the Ram handseal and releases a massive amount of water from his mouth which douses the fire and heads onward toward the trio at the same angle that the fire was released, into the pit. If the water is able to successfully hit the bottom, it will form into a giant orb of water that traps all of the opponents. Simultaneously, to this, Kyosuke, taking advantage of his opponents incapacity inside of the pit, creates an orb of lightning that forms above the pit, and above Vegeta. After being formed, it starts to rain down many bolts that hit the opponents who would just be trying to get away from the water crashing down on top of them. While this is happening, Palantir, Azreal's CW which is floating high in the sky, notices a portal forming behind Azreal. Sending this information through his telepathic link with the CW simultaneously to the CW seeing it, he splits his body in two down the middle of the head, effectively dodging the matter sent through the portal.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which its used.
(Shigai Katsu no Jutsu) - Body-Splitting Technique
Rank: D-Rank
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique enables Zetsu to split his body into two: the white half and the black half. While separated, the two can act on their own and perform techniques. Each half when split grows a missing leg and body mass but do not grow a missing eye, ear or arm. The two halves can also use this technique to merge back into one entity.
Note: Can only be used by Zetsu.
Running toward the right, Kyon notice as the man releases a large fireball toward him. Being at the higher angle with the fire coming upward, Kyon performs the Ram handseal and releases a massive amount of water from his mouth which douses the fire and heads onward toward the trio at the same angle that the fire was released, into the pit. If the water is able to successfully hit the bottom, it will form into a giant orb of water that traps all of the opponents. Simultaneously, to this, Kyosuke, taking advantage of his opponents incapacity inside of the pit, creates an orb of lightning that forms above the pit, and above Vegeta. After being formed, it starts to rain down many bolts that hit the opponents who would just be trying to get away from the water crashing down on top of them. While this is happening, Palantir, Azreal's CW which is floating high in the sky, notices a portal forming behind Azreal. Sending this information through his telepathic link with the CW simultaneously to the CW seeing it, he splits his body in two down the middle of the head, effectively dodging the matter sent through the portal.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which its used.
(Shigai Katsu no Jutsu) - Body-Splitting Technique
Rank: D-Rank
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique enables Zetsu to split his body into two: the white half and the black half. While separated, the two can act on their own and perform techniques. Each half when split grows a missing leg and body mass but do not grow a missing eye, ear or arm. The two halves can also use this technique to merge back into one entity.
Note: Can only be used by Zetsu.
Vegeta continues to fly up and back in a diagonal manner after releasing his fire, as he sees you begin to release a wave of water that would combat his fireball he prepares his self. He would do one hand seal, and turn his head up. As he does this he sees an orb of lightning forming. He would spit out several fireballs that would destroy the floating CW and the lightning orb and crash down all over the battle field where the 3 opponents are and evaporate the water that was heading towards the pit. As the fireballs are rushing down, Kid would make 3 hand seals to control his Keigoku that Zetsu evade and redirect it as it went a foot or two away from him. He would turn it into a barrage of senbons, sending them back at Zetsu in a wide range, making it difficult for him to move to the sides or upwards to evade. It would also be a problem for him to move in time due to his body not fully splitting yet as this happens. With his power, he would passively open four additional portals on the field as he does the third hand seal for the Keigoku to turn back into senbons. Two would open a little behind Zetsu, to his right and left but a bit behind while the other two opens directly behind the other two oppnents. All open silently without indication of the soon to be victims realizing it. Not every Keigoku senbons would hit Zetsu, the other would enter the portals to his right and left hand side and exit out the portals behind Kyon and Kyosuke. Due to this, Zetsu, Kyon and Kyosuke would be hit simultaneously by the Keigoku to cause a bit of mental pain for them to lose concentration as the fireballs makes it way to them and burn them alive. Due to harry not doing anything at all, he would slam his hands on the ground to raise the ground up that was previously lowered, so that they can once more be on even grounds as his opponents and in front of vegeta.
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 90
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (60 Damage)
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
CW is indestructible bdw -_-
And also, body splitting happens quick. Atleast faster than forming 3 handseals :/
The three team mates observe the opponents carefully. With Palantir hovering above, it's too easy to track all of them. As they notice Vegeta spewing fireballs, Kyon extends his arms and releases a huge blast of lightening towards Vegeta. Since the attack has a 120° range, the attack will affect Kid and Harry as well. The lightening blast will take care of the fireballs before incinerating everything and anything that comes its way. As the fireballs clash against the water, it will create a lot of steam, obscuring everyone's vision. Hence, detecting an attack coming would be very difficult for the opponents.
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
At the same time that this happens, Black Zetsu notices the keigoku forming needles. He quickly produces a wide, near instantaneous barricade of water that protects himself and White Zetsu from the attack of Keigoku needles. Due to them standing at the edge of the ground, the water will fall down once Black Zetsu leaves his control, push the opponents off guard with the force of the fall and fill the hole, drowning everyone of them in the process.
(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
At the same time, Kyosuke would release a wave of electromagnetic field, that would mess up Harry's mind, and render him motionless. This would mean, he would stop with levelling the ground, while taking on the damage from lightening and water.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
Once this happens, Black Zetsu runs towards Kyon, while White Zetsu towards Kyosuke, as Palantir moves more higher gaining more height.
Vegeta, still flying upwards, looks downwards as Kid slams his hands tot he ground, causing the ground to rise up quickly beneath him and once at the height level of the top of the pit they jump off to behind Vegeta's location swiftly running to long range.... (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
As the ground is rising, meaning simultaneously, Vegeta makes one seal, dispersing into 10 flaming condors, one of which is Vegeta who soars off to long range as the condors converge on the 3's location. On impactwith anything, the condors will explode in a huge fiery explosion that covers the entire area, the aftermath would leave everything up to mid range covered in 6ft tall flames incinerating all 3 of them at once... (Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90+10=100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
As Vegeta lands and reverts back to himself, Kid and Harry have arrived, and Kid decides to make 2 seals, turning the ground from 2 meters in front of them all the way to long range into an instant chakra draining swamp, sucking the burnt enemies down to their death... (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As Kyosuke felt he ground rise up before him he quickly looked to his team mates. Then, he saw the second opponent form one hand seal and brought to life 10 flaming birds. By the sheer brightness and heat he knew these were of a high calibur. As the birds converged on them seeing they were so spread out on the field White Zetsu released an instantaneous blockade of water from his mouth forming a wall of water which saved their skins from the assaulting flaming birds. Being in an uncanny sync Black Zetsu also did the same, saving Kyon with the same technique simultaneously.
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar x2
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Kyon, seeing they were now on the defensive stance the Horse hand seal and angled his head at a 45 degree angle while releasing a massive wall of flames obstructing the views and heading towards the two on the ground, while also travelling towards the flying opponent who was becoming more and more elevated from view.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.