The Wood Master Fights.

Lucifer

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Viole in sig

The second Viole notices that his opponent is within battle range he immediately activates his sensory technique, so that he is aware of his surroundings and so that he is able to perceive the flow of chakra that comes from his opponent standing before him.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability.
Viole follows up by forming the Ram → Horse → Snake → Tiger handseals in swift motion, while channeling his Raiton chakra throughout his entire body. This in return causes a intense blinding light to emanate from his body, the blinding light illuminates the whole battlefield blinding his opponent for a short period of time, rendering your vision useless. Bright isn't it?

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
Thought Viole isn't finished just yet, he also inserts his chakra into his targets nervous system placing him under his illusion, specifically targeting your sense of sight. This happens just after the flash has blinded you causing you to believe that you're actually blinded while in rl the effects of the raiton tech are dissipating. That isn't all Viole while putting you under his illusion grabs two kunai's with the tags wrapped around the hilt, not visible to you, making you think they are just regular kunai's IF you snap out of the Gen. Viole throws them in a arc torwards you, one left the other aimed to your right.

(Kokuangyo no Jutsu) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
 
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Bloo

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Hashirama watches as a unfamiliar figure appears before him. The figure seems to be uninteresting. The figure suddenly starts to do hand seals in response Hashirama activates his chakra sensing, just a split second before Hashi is blinded by the incredibly white light. With his chakra sensing active Hashi can sense where you are even without his eyesight. So in response to this Hashi causes two sections of wood to emerge for either side of you. The two sections of wood spiral around you and trap you. With the wood restraining you, you are unable to move your hands. With hashis sight fading back in he can see you slightly. So with his vision foggy Hashi rushes toward you.



Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
(Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability.




Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates spiralling pillar of wood rise up from the ground and surround the opponent restraining them in place.

 

Lucifer

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Viole halts his third technique the moment he realizes the foreign chakra building up beneath the soil, he's also informed about the nature of your technique, thus he reacts accordingly to the wood protruding out of the ground. Viole doesn't waste time and reacts by generating a lightning based whip in both his palms, this is done in a very fast motion due to the lack of handsigns. The moment Viole generates them between his palms he makes an omnidirection movements using both of his arms, effortlessly slicing through the wood as it starts spiralling around him. Creating a effective yet simple defence, while also an offensive move, the spiralling lighting is also extended torwards Hashirama as he starts rushing torwards Viole.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.
Thought after making the omnidirectional move, Viole yet again forms a fast sequence of handsigns, while summoning a small fire blanket between him and his target who is forced to defend against the spiralling lightning (c-rank). The fire blanket smashes down onto the ground before expanding across the ground while also rushing torwards Hashirama's location, this also majorly affects the battlefield due to the grassy field which feeds the fire causing it to spread even faster.

(Katon: Moeteimasu Sen-Yuu) - Fire Style: Burning Land Jutsu
Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle
 

Bloo

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Hashirama watches you, as he begins to run. He sees the two lightning whips, one whip that completely destroys his wood, the other head straight for him. Acting quickly Hashirama performs the ram handseal and spews forth from his mouth mass amounts of water. The sheer volume of water causes the lightning to dissipate. The mass volume of water continues toward you in crashing waves. Hashi then has the water sweep you away and form into a giant orb of water. Hashi stands just outside the orb of water.


Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



As soon as the orb is finished forming Hashi goes on the offensive. Using his chakra Hashi causes the water in the orb to change form. The water soon shapes itself into a multitude of sharks. The sharks then go into a feeding frenzy as they attack you. The sharks rip you to shreds with there teeth and skin. After the feeding feeding frenzy all the sharks converge on you and explode in a watery explosion. The explosion rocks the water orb but otherwise the orb stays intact.


Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent fromall angles and directions, ending up in a water explosion.
Note: Requires a water source.

 

Lucifer

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As Viole's opponent had angled his head and started to release a large quantity of water out of his mouth, Viole himself saw the perfect opportutnity for a powerful genjutsu. This is done the second the water is being released, within the illusion in which the water that Hashirama is spewing turns red as blood, making Hashirama stop the technique before he could complete it, leaving a small amount of water behind as you vomit blood. He feels all the symptoms of blood loss appropriate to the amount of blood he saw himself vomiting. If he doesn't stop with the jutsu, Hashirama will certainly faint after finishing the water jutsu..if he can somehow continue.

(Genjutsu: Watatsumi Chishio) - Illusionary Arts: Oceans of Blood
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.

♦Can only be Taught by Igneel
♦Can only be used once per battle
♦Genjutsu lasts for three turns unless dispelled
Thought with no time to waste whatsoever, Viole gathers a very large amount of Doton chakra inorder to bring forth an chigantic Golem like structure entirely made of stones. (earth=bio affinity) The monstrous size even rivals that of the Bijuu in their fully transformed state, Viole then commands the golem to crush Hashirama between its palms. Thus he swings both his arms torwards you, right and left.. this is done with extreme accuracy. The golem stands behind Viole.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
 

Bloo

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As Hashirama starts to spew the water he notices that its red, blood red. On instinct he stops the water tech. A million thoughts race though Hashi's head. Why was it blood? There's no way it was my blood. I haven't sustained any injuries to suffer internal bleeding.. So using his chakra sensing he checks himself to so if he can find anything effecting him. When he does he finds that there is foreign chakra in him and realizes that he must be under a genjutsu, which is why he saw blood. After finding this out Hashi performs a quick hand seal. The hand seal causes his chakra to spike dispelling the gen.


Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully
stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu
set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation
Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel
Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu
up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank.The user may use this technique through physical
contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still
needs to fully follow the logic as to why he figured out it was an illusion.



As soon as Hashi gets rid of the gen he sees the golem that has started to emerge in front of him. The giant looms above the two tiny fingers. The size of the golem is as big as a mountain. The size would scare any normal man, but Hashi was no ordinary man. As the the hands start to move towards Hashi causes multiple giant pillars to erupt all around the golem. The pillars pierce all over the golem while also piercing the arms stopping them from moving. With the golem out of commission Hashi goes on the offensive. Hashi causes water to start gushing up all around you. The water then forms a sphere around you. The sphere of water restricts your movement and will suffocate if you don't escape the orb. As the water is gushing Hashirama starts to run toward you.


Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to
defend, attack or support him. The Wood can be created from the users body or from earth sources and its
limitations are only set by the users own imagination and the chakra put into the technique.




Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

 

Lucifer

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As Viole notices the concentrated chakra beneath him quickly materializing into water, he quickly uses the needle sword hidden within his sleeve to create a vortex of wind while the water rushes across his body restricting his movements. Thought as this happens the wind vortex pushes the water covering half of Viole's body into several directions, including torwards his opponent who is rushing torwards Viole.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
Thought as the orb is dispersed by the vortex Viole immediately channels his lightning chakra and releases it in a form of a electric wave, electrifying the water previously dispersed orb of water which is headed torwards your location while you run torwards the incoming jutsu. This is done very quick, similar to what the description says.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Without any kind of pause or hesitation Viole forms a quick sequence of handseals which causes dense clouds to form above the battlefield. The rainclouds create a dark atmosphere, similar to that of Amegakure's creating heavy rain in return.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Bloo

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Hashi watches as his opponent raises his hand and a sword appears outta nowhere. With the sword raised Hashi sees the water get blown away. The water scatters like raindrops as Hashi gets close to short range. Soon Hashi sees the lightning wave heading toward me and knowing the ground is covered in water Hashi has to act quick. Acting almost on instinct Hashi creates a pillar that launches him up and forward and over the electrified water. As Hashi is launched Hashi quickly tosses two kunai. The kunai are set to land on either side by half a meter but from your perspective it will look like they are heading toward you.

Hashi lands just inside short range and keeps running. While he runs Hashi waves his hand horizontally. As he swings his hand he releases a cresent blade of water. The blade heads straight for you. Hashi swings his hand back in the same direction releasing about blade of water right behind the first. After doing the two hand movements he places his left hand on his scarrab and places his thumb on the guard reading an attack one his gets into range.​


Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.




Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

 
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