School trip
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M i s s i o n
Mission Start
Mission Rank: A
Criteria: Reveal the dangers of the world to your students.
It would seem the children wouldn't rest until they had chance to explore the countless places hidden within the earth. It was only natural, they were kids, their curiosity go the best of them. The problem with most children seemed to be, this curiosity governed their actions instead of fear or responsibility. Horus figured it would be better to take them himself rather than them running off without his knowledge. He arranged for them to join him one morning. Brook woke the children and got them ready while Horus cooked breakfast with Jason. After they all met up outside, apart from Brook, he would remain at the orphanage should anyone approach. With that Horus allowed the children to lead the way while he remained close by.
"Just remember, stay nearby. You're free to explore, but do so in partners." He called out, but he was almost certain they didn't listen. Down into the caverns that contained the ruins. Not much light reached down into the depths, but to add to the fun, Horus provided all the children with a torch each to explore. It had been a while since he let them just be children, to play, to explore and this would cover part of his history lessons he usually planned. Listening him droll on about the events of the past put most of the children to sleep, so it was pointless going that route. The children would explore the old homes finding relics of the past. Some found some old items who Horus could only assumed were remnants of when the members of Freehold held this area. Something didn't feel right about their withdrawal from these lands. Was it because of the swamp like nature around it? Were there numbers too few? Who was he to speculate. The children came up with a myth that a terrible creature roamed the caverns ready to devour them.
This could be true but Horus had the power to sense any living thing through his mastery over yin/yang. He could sense the location of all the children along with anything or anyone that may approach. A hour passed as they scoured through the lands below, none of the children seemed to tire. "Hey guys, come look at this!" Jason shouted. All the others rushed over to the weird statue at the centre. Who ever came up with it had a unique sense of creation to make something so... twisted? The statue stood 4m high. It's body humanoid, though it's skin covered with scales. Across its back two large wings folded in while his hands and feet had long, sharp claws protruding from them. From behind there was a spiked tail. If anything it looked like a cross between a human and a dragon. Horus felt off about this. Jason wiped dust and rock from the writing the alter that the statue stood one. "Children, back away..." Horus spoke, his hairs on his arms stood on end.
Some looked around but Jason began to read. "He who... finds this...Dracthyr..." He read slowly as it was hard to make out the old letters, "leave it ... to its...." He was cut off as the ground began to shake. The children cried out. Too scared to move. Horus went to dash forwards but the statue began to crack as light shone from them. Without a second thought, his Deva Path active, he pulled all the children towards him. A moment later, as the statue shattered, shooting shards out in every direction. Horus's truth seeking orb shot forth, stretching, forming a protective barrier to protect them all. Buildings broke all around as the shards tore through the area. Smoke filled the caverns as the sound of falling rubble drowns out anything else. The children were safe.
He waited for the sounds of falling to stop before dropping his barrier. The orb turned to floating behind him as they all looked on as the dust cleared. Where the statue had stood, there now, floating in the air, was a replica of the thing, though just larger than a human. It must of been bound within that statue, but what had freed it? "Children, stay behind me while I handle this." He spoke with a commanding voice. All obeyed without question, gripped by fear. "We mean you no harm. I believe you're called a 'Dracthyr', is that right?". Sin spoke cautiously to the creature, hoping to put an end to this peacefully. If this was his previous life, he'd be free to do as he wished, but the lives of 8 children weighed his choices now. One wrong move and he could be the reason their lives end.
The beast looked around slowly. It spoke no words nor did it acknowledge that Horus had spoke to him. It cracked it's neck and began to move it's limbs. Who knows how long it had been bound for. It's eyes scoured the room before they fixated on Jason. Those eyes narrowed as Horus felt the surge of chakra welling with the beast. Stepping forwards, Horus held up his hand as the beast unleashed a torrent of flames from it's mouth. From his hand, Horus released a wave of chakra to match the flames. Upon contact it negated the flames by dissipating the chakra within, completely negating the flames. He could fight the beast with his full power, but if he did that he'd be putting the children in danger. These caverns could give way under the shock or a stray blast, he could not afford to take such risks. He tried to reason with the beast once more. "We are not your enemy, we will leave you to your slumber, though I make you this promise: Should you try to harm these children in any way or form, I'll remove you from this world without a moment's hesitation." He drew his blade from his side to prove he was ready to back up his words.
The children cowered behind him. It was in this moment that Jason realised, this was his fault. Why hadn't he listened? Though, he'd never seen Horus like this. He was a sight to behold. His blade in hand standing between the beast and the rest of them. How much did actually know about Horus? He broke from his trance telling the others to gather close and watch for anything falling on them. He knew they should run, but form some reason he felt safer being closer to Horus. In an instant the beast was between Horus and Jason. How was it that fast? It's claws sweeping down towards Jason. He closed his eyes in fear, this was the end, but he felt nothing. Slowly he opened one eyes to see a black wall in front of him. But how? The wall now moved binding the beast, wrapping around it completely. What was going on?
"You were warned...." These words spoke by a familiar voice, a serious one, along with a blade swiftly removing the head of the beast. As its head hit the ground, it's very being began to fade into dust. The black wall substance returned to the shape of an orb, moving to float behind Horus as he placed his sword back into his sheath. As Jason looked up, seeing Horus now, he remembered his words from their lesson:
"I'll defend each and everyone of you with my life, though I wont go seeking conflict for no valid reason."
These weren't empty words, and Jason knew what he said he could back up. Horus smiled now looking down to them all. "I think it's time we head back to the orphanage, Brook will have our food ready any time now." With that he walked past them, gesturing for them to follow. They were all stunned, captivated by the fear they had felt along with the shock of what had just transpired. Horus turned to look at them and they all rushed after him. No one wanted to be left behind after what they had just seen.
Mission End.
Jutsu Used
(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.
As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.
Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time
( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.