Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Vault of Souls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Wesobi, post: 15903546, member: 52721"]</p><p style="text-align: center"><img src="http://i61.tinypic.com/6sw26u.jpg" data-url="http://i61.tinypic.com/6sw26u.jpg" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i59.tinypic.com/28hjred.jpg" data-url="http://i59.tinypic.com/28hjred.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>[SPOILER]<strong>Suiton: Kyousei Ookami | Water Release: Great Wolf</strong></p><p>[spoiler]Rank: A</p><p>Type: Offense/Defence</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Point: 60</p><p>Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.</p><p>Note: Can only be taught by Wesobi.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.</p><p>Note: Requires a water source.[/spoiler][/SPOILER]</p><p></p><p style="text-align: center"><img src="http://i59.tinypic.com/2mmsjz5.jpg" data-url="http://i59.tinypic.com/2mmsjz5.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught to:</p><p>1) Vision</p><p></p><p>[SPOILER]</p><p></p><p>Taught: <a href="http://www.narutobase.net/forums/showpost.php?p=6131903&postcount=42">here</a> and <a href="http://www.narutobase.net/forums/showpost.php?p=6131948&postcount=44">here</a></p><p>learned: <a href="http://www.narutobase.net/forums/showpost.php?p=6132053&postcount=45">here</a></p><p></p><p>(Suiton: Mizu kakujuu) - Water style: Water expansion</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times</p><p></p><p><strong>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: </p><p>With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Doesn't require a water source and can be used as one</p><p>Note3: Usable only thrice</p><p>Note4: In the same turn the user can't use techniques above S-Rank</p><p></p><p><a href="http://www.narutobase.net/forums/showpost.php?p=4886793&postcount=5213">Approved Here</a>[/SPOILER]</p><p></p><p></p><p>Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to the user)</p><p>Description:</p><p>The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</p><p></p><p>Note: can only be taught by Scorps</p><p>Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</p><p>Note3: user can't use anything above S-Rank the following turn</p><p>Note4: usable only once</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=207749">http://www.narutobase.net/forums/showthread.php?t=207749</a></p><p></p><p>Water Release: Sea Wave (Suiton: Umi Nami)</p><p>Rank: A</p><p>Type: Offense/Defence</p><p>Range: short-middle</p><p>Chakra cost: 40</p><p>Damage points: 40 (If used in conjunction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for defence or send it against the enemy. When send against the enemy the wave travel really fast so it could be used almost immediately after the previous jutsu. The damage increases if it's used in conjunction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn.</p><p></p><p><strong>Got this PRE-rule. See bottom post.</strong></p><p><strong></strong></p><p></p><p>(Suiton: Kiri Kawarimi) - Mist replacement</p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Wesobi, post: 15903546, member: 52721"] [CENTER][IMG]http://i61.tinypic.com/6sw26u.jpg[/IMG] [IMG]http://i59.tinypic.com/28hjred.jpg[/IMG][/CENTER] [SPOILER][B]Suiton: Kyousei Ookami | Water Release: Great Wolf[/B] [spoiler]Rank: A Type: Offense/Defence Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack. Note: Can only be taught by Wesobi. Note: Can only be used 2 times per battle. Note: The user can’t use any Water-based Jutsu the next turn or during the same turn. Note: Requires a water source.[/spoiler][/SPOILER] [CENTER][IMG]http://i59.tinypic.com/2mmsjz5.jpg[/IMG][/CENTER] Taught to: 1) Vision [SPOILER] Taught: [url=http://www.narutobase.net/forums/showpost.php?p=6131903&postcount=42]here[/url] and [url=http://www.narutobase.net/forums/showpost.php?p=6131948&postcount=44]here[/url] learned: [url=http://www.narutobase.net/forums/showpost.php?p=6132053&postcount=45]here[/url] (Suiton: Mizu kakujuu) - Water style: Water expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times [B]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] [SPOILER]Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank [URL="http://www.narutobase.net/forums/showpost.php?p=4886793&postcount=5213"]Approved Here[/URL][/SPOILER] Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once [url]http://www.narutobase.net/forums/showthread.php?t=207749[/url] Water Release: Sea Wave (Suiton: Umi Nami) Rank: A Type: Offense/Defence Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjunction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for defence or send it against the enemy. When send against the enemy the wave travel really fast so it could be used almost immediately after the previous jutsu. The damage increases if it's used in conjunction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn. [B]Got this PRE-rule. See bottom post. [/B] (Suiton: Kiri Kawarimi) - Mist replacement Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Vault of Souls
Top