[CJ] The Snake Sage teaches me stuff!

Korra.

Sage of Snakes
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Alright just perform them and if any questions just ask

(Kuchiyose: Akumu) ~ Summoning: Nightmare
Rank: S
Type: Offence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the enemies move count).
Note: Has to be taught by ~Johninto~
Note: She may stay for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
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(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic
Rank: S rank
Type: Offensive/Defense
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.
Note: Has to be taught by Blake Belladonna
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge
Type: Offensive
Rank: S
Range: Short
Chakra: 40 ( -15 per turn to the opponent)
Damage: 80
Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.
Note: Usable 2 times a battle
Note: Must know snakes
Note: Cannot use any snake ninjutsu or any snake summonings while this is being used
Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra.
Note: Cant use any snake ninjutsu for the 2 turns after this finishes.
Note: Must be taught by Korra.
 

Vegeta

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I start by making 5 clones, one of which shall be the target. As the rest of the clones scatter about the field I touch the clone as I summon 3 small snakes, the snakes burrowing into the clones skin as I too jump back giving a mid range space between us, the rest of the clones already acting according to my wishes upon creation. As soon as I make the Snake seal, the ground drops 15 meters down and 10 meters wide as I begin to spewing out a multitude of snakes of various sizes that head towards the hole. Once this happens, the first clone stomps his foot using it's chakra to burrow tunnels underground through out the entire field and around the hole, as he does the Snake seal summoning a snake from his sleeve that burrows underground and begins laying eggs across the whole battlefield. Meanwhile, the 2nd clone does 5 seals and slams his hands to the ground, summoning 2 large snakes that burrow underground and start heading towards the victim clone. The 3rd and 4th clones bite down on their lips drawing blood across their snake tattoo's and slam their hands to the ground, simultaneously summoning the mighty Nightmare and Milotic to the field. As the last summons happens, the snakes I spewed have begun to fill the pit biting at the clones ankles, as the 2 large snakes emerge wrapping around it's legs and also clamping down. Just then the eggs all hatch, and 100 different sized snakes burst through the ground and rush the hole as well. As Nightmare rushes towards the hole set to raise up high and slam down upon the clone and snakes, the 4th clone places an explosive tag on Milotic and does the snake seal, the tags multiplying as they replace the snakes scales, having the scales all now being explosive tags. As the clone screams, the 3 snakes that burrowed into his skin have grown and now burst out of him, as Milotic raises up high and crashes down ontop of Nightmare who has just now smushed all the snakes and dead clone below it, and I run back to Korra's position and once in a safe range, I make the Ram seal, sending a pulse of chakra into the snake causing it to explode into a huge fiery explosion, poofing each and every snake and clone away leaving just Korra and me, as I bow and say "Ta Da"

I think I covered them all xD
 

Vegeta

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Alreight have fun with all these and you know the rules about the first one xd
Indeed xD and Thanks!

tosses you a scroll
(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if the strike connects)
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Can be used 2x's per battle
-Must be taught by -Vegeta

-reference-
any questions?
 
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Vegeta

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*tosses another scroll*

(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use

So whatcha think bout this one?
 

Korra.

Sage of Snakes
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We are back after training in rain xd

(Ameton: Ame no Henkan) Rain Release: Rain Conversion
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the dragon sign and gather his chakra into the rain. They will then use their chakra to have the rain converge and gather on any point of their opponent they want. The rain will gather enough to form an orb of water around the point the user chooses. The user will use their to chakra to make the orb highly pressure making it hard for them to move whatever body part is covered, excessive force may harm the bone structure and shred the muscles around the region. The orb is the size of a basketball.
Note: Usable 4 times a match
Note: Must be taught by Blake Belladonna
Note: Must know Rain Release and must be raining.

ANy questions ?
 

Vegeta

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We are back after training in rain xd

(Ameton: Ame no Henkan) Rain Release: Rain Conversion
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the dragon sign and gather his chakra into the rain. They will then use their chakra to have the rain converge and gather on any point of their opponent they want. The rain will gather enough to form an orb of water around the point the user chooses. The user will use their to chakra to make the orb highly pressure making it hard for them to move whatever body part is covered, excessive force may harm the bone structure and shred the muscles around the region. The orb is the size of a basketball.
Note: Usable 4 times a match
Note: Must be taught by Blake Belladonna
Note: Must know Rain Release and must be raining.

ANy questions ?
*Gulps*
No questions...one hellafied jutsu my friend!
 

Vegeta

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Aloha..
tosses a scroll
(Ameton - Ame no rōpu) - Rain Release - Rain Ropes
Type: Supplemental
Rank: A
Range: Short-Long
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: N/A
Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope.

~Notes~
- Ropes last 3 turns
- Usable 3x per battle
- Must be taught by -Vegeta
any questions?
 
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Korra.

Sage of Snakes
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Aloha..
tosses a scroll
(Ameton - Ame no rōpu) - Rain Release - Rain Ropes
Type: Supplemental
Rank: A
Range: Short-Long
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: N/A
Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope.

~Notes~
- Ropes last 3 turns
- Usable 3x per battle
- Must be taught by -Vegeta
any questions?
No questions man xd
 
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