[Approved] The Shredder

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B A S I C I N F O R M A T I O N​

Name: Oroku Saki/The Shredder
Nickname: The Masta
Gender: Male
Age: 32
Clan: Hayabusa Clan
L O O K S

Oroku Saki is a slim, but tall, muscular and toned man with shiny, chrome plate armor on his chest, shoulders, arms and lower legs, worn over a maroon outfit with a dark blue cape hanging over his back. His signature helmet the Kuro Kabuto, is perhaps the most notable aspect of his appearance and it masks a face that is partially burned and disfigured. He wears bagh naka on his hands with extendable claws and a third kunai-like blade that is concealed between the two claws. These blades are so strong and sharp that they can cut steel that is non-chakra infused. In addition the blades create an extremely intimidating silhouette for the purposes of psychological combat, the end result is that Shredder can both defend and attack at the same time, making his whole body both shield and sword.
P E R S O N A L I T Y

Cold, cunning and extremely ruthless, the Shredder is a man of pure evil who has allowed his hatred to utterly consume his humanity. His absolute mastery of the martial arts, coupled with his bladed armor, make him a very powerful and dangerous force to be reckoned with. He will go to any lengths to achieve his goals.
V I L L A G E

I N F O R M A T I O N

Land of Birth: Owatasumi

WSE Clan: N/A




R A N K & C H A K R A

I N F O R M A T I O N

Ninja Rank: Jounin

Specialty: Increased Speed Specialist | Single Handseal Specialist [Fire] | Sourceless Materialization Specialist | Jeet Kune Do | Lifeline [Chakra]

Elements/Ninjutsu:

Base 9

Ekitai

Líthos

Tourmarin

Mūndasuton

Fūinjutsu

NB Taijutsu

Senken

Jeet Kune Do

Eight Deva Guardians

Bee/Snake Summons

Hayabusa Jounin Rank

Eight Inner Gates: Mastered



B A C K G R O U N D

I N F O R M A T I O N

Oroku Saki was born in a remote settlement in the southern outskirts of Owatasumi into the ninja Foot Clan (a sub faction of the Hayabusa), the longtime enemies of the Hamato Clan. After a particularly devastating assault by the Hamato Clan on a Foot Clan village that left the rival ninja clan in tatters, the baby Oroku Saki was discovered among the wreckage by Hamato Yoshi's father. He was then raised alongside Yoshi as brothers; best of friends and greatest of rivals, with Oroku blissfully unaware of his true heritage.
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The rivalry with Hamato Yoshi escalated when they met Tang Shen and subsequently both fell in love with her. Their bids for her affection turned their rivalry into hatred and Oroku Saki insulted Hamato Yoshi in front of Tang Shen, and in response was attacked by Yoshi. This brief fight ended in victory for Yoshi, while Saki fled and wandered alone. During this time Saki learned of his true heritage and donned the moniker 'Shredder', wearing the Kuro Kabuto once worn by his greatest ancestors. He was drawn by instinct towards the West, where he met a cloaked man who spoke of knowing his pain. Bewildered by this, he told the large man everything that happened between himself and Yoshi and swore he would take revenge for his humiliating defeat in front on Shen at any cost. Smiling at Saki from behind the cloak, the man spoke of a chakra called Dragon Chakra and weaved a tale about it's origin and about the clan which wielded it's power. Saki expressed he wanted to acquire this power and avenge his fallen clan through the blood of the Hayabusa clan. Laughing, the man told him when they time came he would be called "home" to be trained but needed to cleanse his past before he could move forwards. Oroku Saki knew what must be done, the total annihilation of the Hamato clan.
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Sometime after this he discovered Tang Shen's marriage to Hamato Yoshi as he amassed remnant from his Foot clan. After killing Yoshi's father and burning their dojo, the rest of the Foot fought and killed the remaining Hamato clan members as Saki attacked Yoshi and Shen's home. During the ensuring chaos, Hamato's house is lit on fire and Yoshi's wife, Tang Shen, is accidentally killed by the Shredder's blind rage, throwing herself in front of an attack aimed for Yoshi. This would harden his heart and resolve permanently as he took the fight to Yoshi full force. After a long hard fought battle, Saki emerges victorious and leaves Yoshi for dead in the burning house, believing that Yoshi would eventually perish. After the fight with Yoshi, Saki left to seek the revival of his clan to bring it to it's former glory, meeting a group of powerful people he joined their team..
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O T H E R



Scientific Tools: Saki underneath his gauntlets has a single Absorption Glove on his right arm. He also carries Thunderwave built into his armor, and Smoke-Flash Bombs and a Kote on his left forearm as well as The Guns of Eld hidden beneath his armor
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
( Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.
Loaded with:​
(Katon: Hephaestus's Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell
Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
(Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart.
-Must be taught by Leathercandle.
-Can be used thrice per battle.
-No S ranked or above water jutsu on the same turn.
-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.
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( Eld no Jū ) The Guns of Eld
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.
Hayabusa Linage: Being born from the Hayabusa Kinage, Oroku has the Dragon Chakra cousring within his veins. This grants him unique passives related to the clan. At this time, he is currently a Jounin among the clan.
Wujin (No-being): This is a passive ability within the Hayabusa clan and the first introduction to the manipulation of existence through Neidan that a Hayabusa shinobi gains. This ability is how the Hayabusa have stayed hidden from the outside world for as long as they have. This ability deals with the concealment of a Hayabusa’s existence from the means of sensory and perception. The Hayabusa manipulate their Dantian (chakra centers) in order to erase their physical essence, vital energy, and incorporeal spirit on an extra-sensory and perception level. In other words, any means of comprehension of the existence of the Hayabusa that isn’t done through the five basic senses is impossible for non-Hayabusa. This is achieved at the genin level and is passive just as the tree climbing and water walking exercises. When a Hayabusa becomes skilled enough, they can even erase themselves from the perception of the five basic senses, however, doing so requires active manipulation of the Dantian and takes one of the three moves per turn. Also, due to the fact that a Hayabusa is essentially out of the plain of existence in this form, they cannot attack an opponent or mold their chakra to use techniques until they release the wujin and once again appear in the enemies senses. The length of time and amount of times one can erase their own existence depends on the skill of the Hayabusa. Hayabusa are immune to one another’s Wujin abilities at a certain level and rank and are capable of detecting other Hayabusa members no matter where they are. This is done through Taijin.

Taijin (Supreme-being): This is the opposite of the Hayabusa’s Wujin ability which refers to their perception and conception of their own beings. This is less of a sensory technique for others and more of a self-awareness. In convention with the philosophy, Taiji would be akin to “everything” which was born from Wuji. In the sense of this passive ability, a Hayabusa makes themselves indefinitely aware of their own existence in whatever form and wherever it may be. In other words, if, for example, a portion of a Hayabusa’s existence were to be separated from them yet still existed, they would be able to tell exactly where it was located. This is done through them being aware of the physical essence, vital energy, and spirituality of their own being. This also extends to weaker members of the Hayabusa who cannot hide their presence from higher ranked members. Hayabusa are the only ones who possess the Dantian and thus members of the clan can be aware of one another’s existence. This ability only pertains to one’s own existence and that of weaker Hayabusa members and knowing of their existence. This ability does not give an indication of what exists around or what occurs around their existence. A Hayabusa will know nothing else other what pertains directly to their existence. This ability is unlocked at the genin level as well but extends only to knowing about their own existence at that level.

Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.

Artifacts:None
Oroku Saki wears on him Earrings called The King's Peace, bestowed upon him by an OG from his old clan
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting their jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
to permission to use
Saki carries on him a basic 1 meter long Katana sword, chakra blades and various Ninja tools including Kunai, Shuriken, Smoke and Paper tags, Ear plugs, Wire, Manriki Gusari, a Large fan, a bat-like club with barbed wire wrapped around it, and other various Ninja tools, cell phones, cloth, etc.
Fūinjutsu:
After training in Fūinjutsu, Saki added seals to himself for various applications. He has scrolls already written out for various applications like the Fire/Water/Wind/Earth/Lightning Sealing Method, Topography control and Wheel of Fortune, Sealing Technique: Assassin's Armour, a seal for Sealing Technique: Chilling Steel of the Militant Buddhist on his chest, Sealing Technique: Principles of the Paramecia, and seals on his body for Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings. There is also a Fūin tattoo in form of a large spider on his body for The Cowardice of Arachne. He also has kunai's pre-marked with various seals, as well as blank scrolls and an ink brush for writing new seals
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.

(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.
Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.
The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.
The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.
King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.
Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.
Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle

Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne
Type: Supplementary/Defensive
Rank: A
Range: Close
Chakra: N/A (-5 when the user forcibly moves it from a spot)
Damage: N/A
Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique.
NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines
the amount of chakra Arachne leeches. 20 if the seal is B-
rank and 30 if the seal is A-rank in nature.
NOTE: Can devour a single fuin sealing marks/tag. However
the user can sacrifice 20 chakra to repair/refresh Arachne's
sealing ability. Refreshing Arachne can be done 2x per battle
NOTE: Must be mentioned on bio about Arachne passive
ability as Arachne is a tattoo that is drawn on the body
before hand
NOTE: By default, it is drawn on the user's back. But the user
can spend 5 chakra to change its position. This is different to
when he moves in fear of a foreign body which is passive

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.
Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*
Type:Supplementary*
Rank:A
Range:Short*
Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*
Damage:N/A
Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.
-Must be present in the users bio.
-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.
-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.
-Can only be used on techniques that are released from the users body.
-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.
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Lost:
Approved by Sasori
 
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