The Broken Gates (C)

Skorm

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Storyboard Mission Element(s):
  • Traverse onwards on the bridge and get to the end (Custom, B-rank)
After having remained under the protection of his own Earth techniques it was time to move on. He was now at full health and ready to face finality in the palace of ganzir yet he had a long way to go before being able to get there. The further he went on the bridge the more difficult the approach had been. He looked at the sqadron that had made some fortifications to his walls. He got up from the ground, tired of waiting and prolonging the inevitable as he still sensed masses of chakra at the end of the bridge close to what he assumed was the portal leading to the palace.

May these walls protect you.

The squad nodded, thankful for finally being afforded a break in the turmoil of the guerrilla warfare they were driving on the massive bridge. For all the time he had been down here, Alucard still hadn’t found a single clue about the person or entity behind this whole madness let alone Ereshikagal herself. On his way to the third gate he met more Void creatures who would radically attack him from all sorts of angles. Some of them had mutated and grown appendages that could be closely resembling to that of wings. Like foul goblins they managed to scratch and hack into him as they outnumbered Alucard greatly and more consistently as he reached the third gate. It was probably just going to get worse from there and he probably would need to find a way to pass through in a more discrete way lest he’d be shredded by these Void creatures. In order to do that, he utilized his wind release and weaved a few handseals.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.

With these controlled currents that expanded rapidly from his palms. This field of controlled winds would allow Alucard to simply push or swipe away any Void creatures that came towards him. Since they were on a bridge, he could simply cast them back into the darkness from which they came originally. The sustained technique made him able to reach all the way towards the fifth gate where the intensity of the Void creatures became so drastically increased that not even this strong winds could push them back collectively. While they were still quite weak, their quantity made the situation quite threatening. Alucard grunted as he tried to push back the masses but ultimately gave up. Allowing them to feast on him for a second or two as his wind technique faded, he weaved three handseals. The lesser creatures started to gnaw on his entire body, having him sustain moderate damage [-40DMG, 160HP remaining].

(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S (S)
Range: Short-Long
Chakra: 20-40 (40)
Damage: 40-80 (80)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.

He grunted as a large formation of a 3D field expanded all around him and suddenly exploded inwards, which resulted in all the creatures around him up to 15m around were simply deleted from time and space as their atoms were dismantled and shattered due the Dust release’s power. He had now made it to the fourth gate, which was more than half way through the entire structure. Soldering on, he would camoflauge his body in order to make the passage from the last gates less of a struggle by reflecting how light would hit his attire while also masking out his chakra, scent and even shadow even though the latter was barely visible anyway due to the overwhelming darkness.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

With his body becoming essentially nothing, he continued onwards with Void creatures unknown of his presence. Although the presage was in itself a breeze, he had to still avoid the creatures physically as not to alert them. This strategy allowed him to power through towards the seventh and last gate where he had also been able to sense the mass of chakra ever since he had entered the landmark through the portal. It was a handful of people, chained towards the last gate and severely damaged with external wounds and broken bones, no doubt to become another sacrifice of the Void. They weren’t aware of his presence either, just like the Void creatures. He decloaked himself slowly, not to scare them to death.


What an epic place for a picnic.
They all looked up towards him with a hollow expression. They were heavily malnutritioned and honestly looked like as if they were suspended from death. He placed a certain tag on the ground that formed a spherical protective barrier around them as he was still going to advance and couldn’t retreive them just yet.

(Fusen no Kekkai) Tag Barrier
Type: Defensive/Supplementary
Rank: B-rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will take a tag marked with the kanjis 障害 (Shōgai) and either place it on a weapon (like wrapped around a kunai's handle) or on a surface (like the ground). Upon doing so, a defensive spherical barrier is erected around the tag as a seal. The barrier can be used to defend against up to B-Rank ninjutsu but also be used to contain an enemy inside if feasible.

The barrier would be able to protect them against the lower ranked Void creatures that were still dwelling down here. Alucard looked towards the next chapter.


I’ll come back for you soon. For now, keep yourself alive within the seal.
LLM
*Mission End*
 

Alyx

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This post begins a mission utilizing the following storyboard element(s):

  • Engage the Void creatures at the broken gates (A)

It was mere moments after she had stepped into the portal; the transition of space-time in this environment was all too weird. Or more so, a new experience for the Uzumaki as she finally opened her heterochromic eyes. She remembered for a moment, the nature of the battle once again recited to her from her long conversation with Emiya. “So, these are the once proud gates” she pondered for a moment, almost disappointed she got to witness them in their full glory. “Do you honestly believe now’s the time to skulk about just some ramparts? We’ve got a common enemy to deal with” Matatabi gnawed within Mirabelle’s psyche. The two had been at odds from time to time, but it was with their utmost due diligence to aid and correct the nonsense committed by these Void born creatures (a fact Mirabelle doesn't know).

Walking towards the ramparts, the tattered structure of the bridge left what can be called patches in them. One wrong step, and she would become a part of nothingness, ironic one might think. The demons and spirits of Irkalla continued to fight on behalf of their queen, to protect their home from the invading forces of the Void. She took a moment to think over her options right now, and among them - she realized she needed to be more proactive than reactive. She took a small dice from her pouch, a toy she had since the age of six and tossed it in front of her. However as she did this; a giant Void like creature erupted from the very terrain behind her. The dice rolled onto a ‘1’, which she smiled at. “Alright, fire it is!” she said, turning and swinging her dominant right arm back. In her palm, several playing cards manifested in a fiery blue appearance as she flung them directly at the beast, attempting to strike it.

The Void beast would have been hit, but completely unphased from a first glance. Its purple energy-like body resembled that of a titanic bear, growling and snarling as it began to roll at high speeds towards Mirabelle. It moved quicker than she can react, which caused a unique sealing technique of hers to trigger - violently thrashing her and sending her flying to the edge of the bridge. “Damn it hits hard” she complained, but before she could rest - the beast appeared once more and clawed at her body, ripping its giant claws into her.

ARGH!” she screamed in pain, blood oozing out of her injuries, or at least until a moment after. Invoking the Primordial chakra of Matatabi - she became shrouded in her version two state, allowing her to ascend and quickly become empowered. “No matter whatI will never give up!” she said, though the pain for a moment made her hesitant to continue forward. The Void Ursa was blown back into mid range for a moment, with it witnessing her transformation. One of the demons of Irkalla noticed the human in their domain assisting or least trying to assist.

Alright UGLY, COME AND GET ME!” she rushed- quickly closing the distance as the Void Ursa roared and quickly launched itself at her. The first thing, two punches were met - the violent explosion from impact causing them to stalemate. The Ursa would quickly inhale and exhale, spewing out a powerful flame, but Mirabelle quickly avoided the impact as she pushed to her right side, while giving a sway of her hand - launching a collection of explosive fireballs. They would impact the bear but once again, it didn’t cause any kind of disturbance to the opposing creature, thought she did manage to anger it seemingly more than intended. “Shiiiiit” she cursed, watching it once more unleash a powerful stream of purple flames across the area.

She would have returned the favor, unleashing her own violent stream of blue flames. However unlike before, she unleashed the spiritual variant of it, clashing with the opposing flame and overpowering it. The Void Ursa would be struck once more, but this time - the spiritual nature of the flames burned it accordingly. "It worked?" she said, thinking now on how to advance this battle more. "Don't get a swell head now! It's coming!" Matatabi annouced which Mirabelle made note of. "GRAAWWWHH!" it roared, biting at her upper body but she quickly made a set of chakra arms to intercept the maw of this creature. It struggled, fighting for control, truly the desire and nature of a wild beast. "Just what are these things..." she pondered for a moment and realized she can get answers from a certain someone if she was here of course.

The beast broke free from her grasp, but not before phasing into the terrain and leaving her alone for a moment. "What the fuck..?" she said, but before she can notice a large shadow from above the cavernous ceiling was the same Void Ursa, attempting to quickly catch her slipping by moving to a new location like that. "Alright, no more MISS NICE MIRA!" she said in a clearly angered tone. The beast landed mid range from her, its body flickering in Void energy. "Come get it asshole;" she said rushing on her own to meet the ursa. The beast roared, quickly doing the same as they prepared for their second round of combat.

Came from: https://animebase.me/threads/fields-of-suffering-b.778856/post-22129646
 

Zaphkiel

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Coming from here.

Arjuna and his crew squeezed through the portal just in time to doge a wave a Void fire. As they appeared some distance in the air above the Broken Gates Amaymon would shout something to Arjuna that he didn't quite get before they all plummetted toward the giant bridge and the everlasting blackness it hovered over. Thinking quickly Amaymon angles his body so that his passengers would not fall off or be crushed from his body.

When the mighty Griffin crash landed onto the bridge Arjuna was sure it would've collapsed.

"No good. This place has cursed my wings. Your journey ends here, Berserker."

Dazed and barely conscious, Arjuna rose from Amaymon's fur-feathers and surveyed the dimly lit space that too seemed to stretch on forever just as the Fields of Suffering did.

"We've made it to the Gates! Just as the goddess said we would," said Grif. He toyed with his shoulder and winced before yanking on his arm which released a sudden popping sound. "There we go!" He flexed his shoulder. "This is nothing."

"We rest here," Arjuna said finally. "Amaymon, I only ask of you to keep watch over us while we lick our wounds. You know, as humans do." He glanced at the burn marks across his body and grimaced. It would take a while to heal.

"Weak." The Griffin chuffed. "As you wish."

Chakra: 1290
HP: 100
 
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Zaphkiel

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Coming from here.

Arjuna and his crew squeezed through the portal just in time to doge a wave a Void fire. As they appeared some distance in the air above the Broken Gates Amaymon would shout something to Arjuna that he didn't quite get before they all plummetted toward the giant bridge and the everlasting blackness it hovered over. Thinking quickly Amaymon angles his body so that his passengers would not fall off or be crushed from his body.

When the mighty Griffin crash landed onto the bridge Arjuna was sure it would've collapsed.

"No good. This place has cursed my wings. Your journey ends here, Berserker."

Dazed and barely conscious, Arjuna rose from Amaymon's fur-feathers and surveyed the dimly lit space that too seemed to stretch on forever just as the Fields of Suffering did.

"We've made it to the Gates! Just as the goddess said we would," said Grif. He toyed with his shoulder and winced before yanking on his arm which released a sudden popping sound. "There we go!" He flexed his shoulder. "This is nothing."

"We rest here," Arjuna said finally. "Amaymon, I only ask of you to keep watch over us while we lick our wounds. You know, as humans do." He glanced at the burn marks across his body and grimaced. It would take a while to heal.

"Weak." The Griffin chuffed. "As you wish."

Chakra: 1290
HP: 100
Post marks the beginning of a mission with the following element(s): Defend the dreaming followers of Ereshgikal, Part 1 (B-rank).

Using clever battlefield tactics, chakra control, and Amaymon's control over Doton, the group had managed to carve a hiding spot on the underside of the bridge to rest. They didn't want to at first, but Arjuna convinced the three followers that they needed to sleep--and dream--for any new instructions from their goddess about how to proceed, especially when it came to this Ovika creature. Arjuna sat cross-legged with his bow in lap while he entered a meditative trance meant to maximize his healing and also keep him somewhat aware of his surroundings while Amaymon covered and hid them with his large wings. All was quiet, peaceful, save for the occasional snore and sleep talking. Deidra was the guiltiest of this, murmuring 'Yes, goddess' over and over as she tossed and turned on feathers.

Not long after, Arjuna picked up on a distant screeching with his enhanced hearing that grew louder and closer at worrying speeds. It was the Void. It had to be. He opened an eye and parted Amaymon's wing feathers to look. The Griffin would pick up on the sound seconds later but Arjuna motioned for it to stay put and nodded at the trio fast asleep. Then he retrieved his Prana bow and snuck out onto the bridge.

Though it was dim, the unmistakable violet hue of the Void reflected from all over the bridge--and the scuttling eyeballs that came their way. Arjuna shook the grogginess from his own eyes and looked again, this time fully utilizing the Phantasm bow's abilities. He saw that yes, there was a swarm of bug-like Voidlings rushing across the bridge's underside, each about the size of his head and made entirely of a single eye and a flurry of legs. From their cat-like pupils they shown columns of 'Void' light over everything in broad, sweeping motions like searchlights. They were scouts, Arjuna surmised, no doubt here to call attention to anything
not of the Void. With a ragged breath, he notched and fired his first shot at the cluster and watched as a single eye break formation and plummet into the dark pit below. They seemed brittle, so Arjuna used his arrows to impale the lead ones and knock off a few others in the immediate area. From there he used his advantage of distance and awareness to get a few more but his delivery was slow, pained. His arms screamed with every shot--they needed more time to heal--but he would ignore this in order to keep a steady pace. He simply had to buy the followers and thereby himself more time to recoup, and he didn't want to wake them while doing so and risk missing any important details.

Eventually the walking eyes realized they were being hunted and started a frenzy of rapid movement and brighter searchlights. Arjuna managed to nab a few more, but their numbers were just too great. Still wincing at his injuries, he lowered the bow and focused Entropy chakra into his other arm. Then with a fist-clenching motion he released a wave of radiation along the bridge's underside that instantly dissolved their little legs and cause them to fall. Then he went back to slowly picking off the ones along the side of the bridge with his bow. In doing so he turned his attention to the surface where he heard a similar scuttling and realized he would have to get rid of those too if they had the ability to come to the underside so easily. They might be weak, the scuttling eyes, but Arjuna had come to learn that all Voidlings were dangerous and so, grunting through the soreness, he made way to the surface...


(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (REF)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Spears of the Lancer
The user will summon an indestructible, two-meter long spear, staff or lance from the Throne into either of their hands. These weapons will be slightly elastic to the point they can be used for pole vaulting and will be capable of extending their length. The speed of extension will be twice the user's base speed but retracting it to restore it's original size will occur instantly. Since the weapon is not subject to the effects of gravity, the user will not be weighed down regardless of how much it increases in size. This will also enable it to fly through the air and the user can control it's movements through mental commands. The weapon will also have the have the malleability of a liquid, allowing it to change shape at will. Noble Phantasms in this class will possess the ability to enter and exit the Throne passively and instantly, taking no slot in the timeframe. Each time it disappears, an exact replica of the weapon will remain it's place, completely camouflaging it's teleportation to the naked eye. These replicas will possess all of the abilities of the original but they will only have the durability of a basic kunai. Their creation process is exactly the same as the Shadow Shuriken technique but there is no puff of smoke. It can teleport any number of times in a given turn but all the created duplicates will collectively count as one move.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.

Chariot of the Rider
The user will summon a chariot, golem, fortress or anything else that can be ridden. All of the Noble Phantasms in this class are capable of flight and can be a maximum size of twenty meters in radius. They will also be durable enough to tank one S-Rank technique per turn, whereby they will then passively regenerate from the damage sustained by the end of the turn. The golems can come in any shape or form, whether it's animalistic, humanoid, a hybrid or monstrous. Large-scale phantasms will displace the user's body in the same way as summons do if they're manifested beneath them. Earth-based phantasms will be constructed of rock and stone while Water-based ones will be made of ice. More accurately, most of the exterior will be made of ice that can't be melted and the interior will contain a large quantity of water. The water will be encased by the ice from all sides barring the top, allowing it to be accessed. The user will be capable of manipulating the earth/water for the use of techniques. The phantasm can be made of any solid or liquid material and be used as a source for Custom Element or Advanced Element techniques. This will be supplemented by their ability to regenerate, meaning the source will replenish itself upon and even during use and therefore can even be used to perform techniques larger than itself. Since it is infused with copious of amounts of Prana, it can't be manipulated by the opponent and techniques created from that source will have their strengths and weaknesses erased.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

Masks of the Assassin
The user will summon a mask and cloak filled with daggers, which will manifest over their current attire. Both the cloak and mask are waterproof, fireproof, and will defend against freeform damage of all kinds. Every cloak and mask will possess a unique colour and design and will fit the user perfectly as each is tailor-made for the individual. Within the interior of the cloak, held in place by numerous pockets, are countless throwing daggers known as 'Black Keys'. These daggers are invisible, unaffected by air resistance, produce no sound whatsoever and are impossible to sense. Whenever they clash with or come into contact with anything, no sound is produced by the collision/contact. These daggers can be used in exactly the same manner as basic ninja tools.

(Entropoton: Akuyaku no Shizuka) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra: 15-40 (-10 per turn) (30)
Damage: 30-80 (60)
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.

( Shuto ) - Shoot (x3)
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.
Mission End.

Chakra: 1290 (+80, regen) = 1370 - 30 = 1340
HP: 100 (+5, regen) = 105
 

Alyx

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Mirabelle snarled at the ugly Void based being, watching as it’s beastial appearance flickered in and out of reality it seems. One moment, it glared, the next it immediately lunged at her without restraint. It already showed resilience in it’s power but Mirabelle waited for the very last moment where she inhaled and exhaled. The being pounced, as Mirabelle’s eyes opened wide and released a giant ball of flames directly at it and striking it. The explosion was occpanied by her quickly flushing her body with powerful flames, quickly lunging into the air like a human arrow and pierce into its body.

Secret Fire Art: Crimson Lotus - Phoenix Blade!

She said, quickly blasting through the Void being and with that, finally conquering the obstacle it placed in front of her. With it now vanquished, she breathed in and out- as she looked into the distance. "There's more here..." she thought but alas the memory of meeting her dead family members meant more for now. "I'll see Ganzir another time..." she said turning and leaving the landmark retracing her steps back to where she came from.

Techniques Used by Mirabelle for the entire mission:

Katon: 52 Kādo no Pikkuappu | Fire Style: Fifty Two Card Pick Up
Rank: D - S
Type: Offensive
Range: Short - Long
Chakra Cost: 10-40 (20)
Damage Points: 20-80 (40)
Description: The user using their katon chakra in their hands creating a card or multiple cards up to fifty two cards. These cards all look like actual cards but are created from the flames of his katon nature. These cards are thrown at their target and the user can hold these cards in their hand since it is their chakra it wouldn’t burn them at all. The cards once touching their target or at the leisure of the user would cause an explosion that is a foot in all directions.
Note: S rank can only be used two times a match, the A rank version can be used three times per match.
Note: S rank can only be used every other turn

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.

End of Mission.
After the battle, Mirabelle lost 130 HP from the Ursa beast. Leaving her with 110 HP left and suffering the respective drawbacks associated with it (not until her transformation ends).
LLM
 
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Zaphkiel

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Post marks the beginning of a mission with the following element(s): Defend the dreaming followers of Ereshgikal, Part 1 (B-rank).

Using clever battlefield tactics, chakra control, and Amaymon's control over Doton, the group had managed to carve a hiding spot on the underside of the bridge to rest. They didn't want to at first, but Arjuna convinced the three followers that they needed to sleep--and dream--for any new instructions from their goddess about how to proceed, especially when it came to this Ovika creature. Arjuna sat cross-legged with his bow in lap while he entered a meditative trance meant to maximize his healing and also keep him somewhat aware of his surroundings while Amaymon covered and hid them with his large wings. All was quiet, peaceful, save for the occasional snore and sleep talking. Deidra was the guiltiest of this, murmuring 'Yes, goddess' over and over as she tossed and turned on feathers.

Not long after, Arjuna picked up on a distant screeching with his enhanced hearing that grew louder and closer at worrying speeds. It was the Void. It had to be. He opened an eye and parted Amaymon's wing feathers to look. The Griffin would pick up on the sound seconds later but Arjuna motioned for it to stay put and nodded at the trio fast asleep. Then he retrieved his Prana bow and snuck out onto the bridge.

Though it was dim, the unmistakable violet hue of the Void reflected from all over the bridge--and the scuttling eyeballs that came their way. Arjuna shook the grogginess from his own eyes and looked again, this time fully utilizing the Phantasm bow's abilities. He saw that yes, there was a swarm of bug-like Voidlings rushing across the bridge's underside, each about the size of his head and made entirely of a single eye and a flurry of legs. From their cat-like pupils they shown columns of 'Void' light over everything in broad, sweeping motions like searchlights. They were scouts, Arjuna surmised, no doubt here to call attention to anything
not of the Void. With a ragged breath, he notched and fired his first shot at the cluster and watched as a single eye break formation and plummet into the dark pit below. They seemed brittle, so Arjuna used his arrows to impale the lead ones and knock off a few others in the immediate area. From there he used his advantage of distance and awareness to get a few more but his delivery was slow, pained. His arms screamed with every shot--they needed more time to heal--but he would ignore this in order to keep a steady pace. He simply had to buy the followers and thereby himself more time to recoup, and he didn't want to wake them while doing so and risk missing any important details.

Eventually the walking eyes realized they were being hunted and started a frenzy of rapid movement and brighter searchlights. Arjuna managed to nab a few more, but their numbers were just too great. Still wincing at his injuries, he lowered the bow and focused Entropy chakra into his other arm. Then with a fist-clenching motion he released a wave of radiation along the bridge's underside that instantly dissolved their little legs and cause them to fall. Then he went back to slowly picking off the ones along the side of the bridge with his bow. In doing so he turned his attention to the surface where he heard a similar scuttling and realized he would have to get rid of those too if they had the ability to come to the underside so easily. They might be weak, the scuttling eyes, but Arjuna had come to learn that all Voidlings were dangerous and so, grunting through the soreness, he made way to the surface...


(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (REF)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Spears of the Lancer
The user will summon an indestructible, two-meter long spear, staff or lance from the Throne into either of their hands. These weapons will be slightly elastic to the point they can be used for pole vaulting and will be capable of extending their length. The speed of extension will be twice the user's base speed but retracting it to restore it's original size will occur instantly. Since the weapon is not subject to the effects of gravity, the user will not be weighed down regardless of how much it increases in size. This will also enable it to fly through the air and the user can control it's movements through mental commands. The weapon will also have the have the malleability of a liquid, allowing it to change shape at will. Noble Phantasms in this class will possess the ability to enter and exit the Throne passively and instantly, taking no slot in the timeframe. Each time it disappears, an exact replica of the weapon will remain it's place, completely camouflaging it's teleportation to the naked eye. These replicas will possess all of the abilities of the original but they will only have the durability of a basic kunai. Their creation process is exactly the same as the Shadow Shuriken technique but there is no puff of smoke. It can teleport any number of times in a given turn but all the created duplicates will collectively count as one move.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.

Chariot of the Rider
The user will summon a chariot, golem, fortress or anything else that can be ridden. All of the Noble Phantasms in this class are capable of flight and can be a maximum size of twenty meters in radius. They will also be durable enough to tank one S-Rank technique per turn, whereby they will then passively regenerate from the damage sustained by the end of the turn. The golems can come in any shape or form, whether it's animalistic, humanoid, a hybrid or monstrous. Large-scale phantasms will displace the user's body in the same way as summons do if they're manifested beneath them. Earth-based phantasms will be constructed of rock and stone while Water-based ones will be made of ice. More accurately, most of the exterior will be made of ice that can't be melted and the interior will contain a large quantity of water. The water will be encased by the ice from all sides barring the top, allowing it to be accessed. The user will be capable of manipulating the earth/water for the use of techniques. The phantasm can be made of any solid or liquid material and be used as a source for Custom Element or Advanced Element techniques. This will be supplemented by their ability to regenerate, meaning the source will replenish itself upon and even during use and therefore can even be used to perform techniques larger than itself. Since it is infused with copious of amounts of Prana, it can't be manipulated by the opponent and techniques created from that source will have their strengths and weaknesses erased.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

Masks of the Assassin
The user will summon a mask and cloak filled with daggers, which will manifest over their current attire. Both the cloak and mask are waterproof, fireproof, and will defend against freeform damage of all kinds. Every cloak and mask will possess a unique colour and design and will fit the user perfectly as each is tailor-made for the individual. Within the interior of the cloak, held in place by numerous pockets, are countless throwing daggers known as 'Black Keys'. These daggers are invisible, unaffected by air resistance, produce no sound whatsoever and are impossible to sense. Whenever they clash with or come into contact with anything, no sound is produced by the collision/contact. These daggers can be used in exactly the same manner as basic ninja tools.

(Entropoton: Akuyaku no Shizuka) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short-Long
Chakra: 15-40 (-10 per turn) (30)
Damage: 30-80 (60)
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.

( Shuto ) - Shoot (x3)
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.
Mission End.

Chakra: 1290 (+80, regen) = 1370 - 30 = 1340
HP: 100 (+5, regen) = 105
Post marks the beginning of a mission with the following element(s): Defend the dreaming followers of Ereshgikal, Part 2 (B-rank).


At the surface of the bridge Arjuna saw what he'd heard minutes before: A horde of walking eyeballs scanning every inch of ground as they stampeded toward the exit that lead to the Fields of Suffering. Their little feet like chattering teeth, they were quick--too much so. At that rate Arjuna knew they would uncover his sleeping allies in no time. He didn't see any mouths on these creatures but he knew it would be dangerous either way. He must act.

Bow still in hand, Arjuna decided to try out something he'd only theorized. He first notches and fires a solitary arrow high into the darkness, using his enhanced perception of sound and sight to line up his targets in their numbers. Then he rests the bow lightly onto the stone floor and forms five hand seals to summon dozens--no, hundreds more of his original arrow to come raining down in silent destruction. The arrows cascade forward like a wave of destruction, striking each creature with enough force to burst them apart or fatally pin them to the ground. This goes on for a while due to the amount of chakra Arjuna invested into the attack, but it was not enough. Still in the recesses of the darkness, toward the other end of the bridge, Arjuna sensed many more on the way.

"You may go now, Amaymon. I fear you may be in danger without your wings."

His words were barely a whisper but the summon caught them instantly. "I am never in danger, Berserker. Know that." The Earth Emperor's voice travels from the underside of the bridge with an unmistakable bass followed by a 'poof' sound as he reverse summons himself back to the jagged mountaintops Arjuna had plucked him from. In his wake the sleeping dreamers lay unperturbed.

Arjuna shook his head. Then, knowing he was alone said, "You'd think he was Hono's father and not the other way around."

He picked up his bow once more and began a slow advance forward, picking off two squirming survivors with ruthless accuracy. When he was about 15m from where he started he knelt and felt the cold stone bridge with a free hand as he checked to make sure it could withstand the Tyranny of Hasmed. Satisfied, he then relinquishes the summoned bow back to the Throne to free up his hands as he brought them forward to form a triangle shape. In that moment he focuses a great amount of Seraphic Water chakra into the space around him, causing the unique element to spring forth from the ancient stone and air like tales of old. The 10 foot tall wave of water surges forward like an army of its own, shaking the bridge with incredible weight. As it moved it grew quieter and quieter until it was but a whisper, scalding and crushing the scouts of the Void before tossing their steaming husks over the sides. With this technique he would also clear the way of all the debris for easy travel.

But having encountered the Void this many times now, Arjuna knew it would not be easily thwarted. He ducks to the underside of the bridge as his Seraphic Water technique ravages the surface. Using chakra control to stay attached, he then summons another weapon from the Throne. This time a sword wreathed in lightning. He jams this into the bridge to shroud the underside in electricity which quickly started producing thousands of smaller replicas that jut from the electrified ground downward into the crawling creatures, killing most and forcing the survivors to fall to their doom below. But Arjuna needed them gone quicker than that. He surged forward after pulling the blade free and began hacking his way through the mass of creatures, the miniature lightning swords avoiding him as he moved. He prioritized wide, sweeping blows to catch as many of the creatures as possible. They seemed to defend themselves with their numbers by overwhelming their targets and suffocating them--at least that's what Arjuna surmised as he got up close and really took a look at them. They'd tried swarming him but Arjuna repelled their efforts with a well-timed release of Entropy radiation from his person, using the lightning of his own sword as a source.

In the wake of his attack, Arjuna looked behind him to check on his companions: they still slept. Sighing in relief he went back to the surface where he would assess for any further threats before waking them and moving forward deeper into Irkalla.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

( Shuto ) - Shoot (x2)
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.

(Seraphumizuton: Bōsei no Hasmed; Shizuka Shōkyo)- Seraphic Water: Tyranny of Hasmed; Silent Erasure
Type: Defensive/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Drawing inspiration from the Angel of Annihilation, Hasmed, Shizuka Shōkyo could easily be mistaken as a simple technique at first glance. It begins by the user holding out his hands, either in front or by his sides and focusing chakra into the short ranged surrounding area to create a sudden wave of Seraphic Water that can either originate from one direction or all in an omnidirectional wave. This wave towers high above the average human at about 10 feet in height, and quickly begins to cascade in its intended direction. Due to the element being a dense one, and extremely heavy at times, the wave creates a very peculiar rumbling sound as it rolls across the ground (or even a water source. Despite brine being significantly denser, it doesn't readily meld with fresh water) similar to waves rolling in on a beach and packs enough punch to crush most in its way while causing the earth to tremble from its weight. Despite all this it still manages to travel at the speed of an Unofficial Sage and can be loud enough drown out most other minor sounds like speech, footsteps, etc. By taking into account two very unique properties of SW, the element is able to absorb certain frequencies of sound, with low frequency waves falling prey faster than the rest. Because of this the wave will rumble loudly during its nascence (while it is still within short ranged of the user), and then as the sound is absorbed it will gradually be reduced to a low shuffling sound as it passes short and reaches into mid ranged. By the time it reaches long ranged the wave is almost a whisper as its sounds are being absorbed almost as fast as its being produced. Then, calling upon the second unique property, the acoustic energy absorbed is readily converted to thermal energy which turns the wave extremely hot as it progresses. While it is short ranged it would be slightly warmer than regular water, at mid ranged it becomes even warmer, reaching nearly boiling point degrees for regular water (100o C) and then by the time it reaches long ranged that value would have near doubled, which allows it to become scalding hot--so much so that it can eradicate entire forests and peel flesh from bone in instants--all while being dead silent in its travel. The ground will still tremble though, which can serve as its warning sign. A true show of annihilation carried out by Hasmed himself.
Note(s):
- Usage limit of three times (3) and a two (2) turn cool down between uses

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Spears of the Lancer
The user will summon an indestructible, two-meter long spear, staff or lance from the Throne into either of their hands. These weapons will be slightly elastic to the point they can be used for pole vaulting and will be capable of extending their length. The speed of extension will be twice the user's base speed but retracting it to restore it's original size will occur instantly. Since the weapon is not subject to the effects of gravity, the user will not be weighed down regardless of how much it increases in size. This will also enable it to fly through the air and the user can control it's movements through mental commands. The weapon will also have the have the malleability of a liquid, allowing it to change shape at will. Noble Phantasms in this class will possess the ability to enter and exit the Throne passively and instantly, taking no slot in the timeframe. Each time it disappears, an exact replica of the weapon will remain it's place, completely camouflaging it's teleportation to the naked eye. These replicas will possess all of the abilities of the original but they will only have the durability of a basic kunai. Their creation process is exactly the same as the Shadow Shuriken technique but there is no puff of smoke. It can teleport any number of times in a given turn but all the created duplicates will collectively count as one move.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.

Chariot of the Rider
The user will summon a chariot, golem, fortress or anything else that can be ridden. All of the Noble Phantasms in this class are capable of flight and can be a maximum size of twenty meters in radius. They will also be durable enough to tank one S-Rank technique per turn, whereby they will then passively regenerate from the damage sustained by the end of the turn. The golems can come in any shape or form, whether it's animalistic, humanoid, a hybrid or monstrous. Large-scale phantasms will displace the user's body in the same way as summons do if they're manifested beneath them. Earth-based phantasms will be constructed of rock and stone while Water-based ones will be made of ice. More accurately, most of the exterior will be made of ice that can't be melted and the interior will contain a large quantity of water. The water will be encased by the ice from all sides barring the top, allowing it to be accessed. The user will be capable of manipulating the earth/water for the use of techniques. The phantasm can be made of any solid or liquid material and be used as a source for Custom Element or Advanced Element techniques. This will be supplemented by their ability to regenerate, meaning the source will replenish itself upon and even during use and therefore can even be used to perform techniques larger than itself. Since it is infused with copious of amounts of Prana, it can't be manipulated by the opponent and techniques created from that source will have their strengths and weaknesses erased.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

Masks of the Assassin
The user will summon a mask and cloak filled with daggers, which will manifest over their current attire. Both the cloak and mask are waterproof, fireproof, and will defend against freeform damage of all kinds. Every cloak and mask will possess a unique colour and design and will fit the user perfectly as each is tailor-made for the individual. Within the interior of the cloak, held in place by numerous pockets, are countless throwing daggers known as 'Black Keys'. These daggers are invisible, unaffected by air resistance, produce no sound whatsoever and are impossible to sense. Whenever they clash with or come into contact with anything, no sound is produced by the collision/contact. These daggers can be used in exactly the same manner as basic ninja tools.

Chakra: 1600 - (40 +30 +40) = 1490
HP: 160
 
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