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Naruto Role Playing
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The Serpents Lair.
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<p>[QUOTE="Jhin, post: 20888558, member: 244053"]</p><p><strong>(Kusanagi: Hokuryū no taron) - Grass Mowing Sword: Talon Of The North Dragon</strong> </p><p><strong>Type:</strong> Offense/Defense</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> Using his sword of Kusanagi, Orochimaru developed a way to flow chakra in to the blade while extending it's length, though using the elemental infusion actually causes the overall damage of the ability to be weaker than it's base ability of simply extending the blade. It does allow for increased functionality thanks to an increased ability to combat certain elements. By infusing chakra in to the grass cutting sword Orochimaru can choose to extend the chakra directly in a way similar to his former student Sasuke's Chidori Spear. Allowing him to create adjustments such as spikes on the blade that extend up to two meters in a given direction making it harder to dodge. The talon of the north dragon allows him to infuse wind based chakra in to the blade that behaves in a very similar way to the blade of wind jutsu in terms of speed and visibility but extends in a similar way to the chidori spear. It should be noted that unlike normal wind release jutsu this technique incorporated the unique ability of suction and can cause blinding dust from the ground to be drawn upwards and cover a 3 Meyer radius around the blade so should the opponent dodge and not block the attack they would be rendered blind due to the dust impairing their vision for two turns. </p><p></p><p>Note: Extending and combining with wind count an a jutsu each.</p><p>Note: May only be used by an Orochimaru bio with his sword of Kusanagi.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p><strong>(Kusanagi: Nan ryū no taron) - Grass Mowing Sword: Talon Of The South Dragon</strong> </p><p><strong>Type:</strong> Offense/Defense</p><p><strong>Rank: </strong>A</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Using his sword of Kusanagi, Orochimaru developed a way to flow chakra in to the blade while extending it's length, though using the elemental infusion actually causes the overall damage of the ability to be weaker than it's base ability of simply extending the blade. It does allow for increased functionality thanks to an increased ability to combat certain elements. By infusing chakra in to the grass cutting sword Orochimaru can choose to extend the chakra directly in a way similar to his former student Sasuke's Chidori Spear. Allowing him to create adjustments such as spikes on the blade that extend up to two meters in a given direction making it harder to dodge. The talon of the south dragon allows him to infuse fire based chakra in to the blade that behaves in a very similar way to the dragon head fireballs jutsu in terms of concussive impact and heat but extends in a similar way to the chidori spear. It should be noted that due to the unique usage ability of the sword that the fire jutsu also contains tiny metal shavings of the sword of kusanagi that behave in a way similar to the phoenix sage nail embedding shrapnel in to the opponent's body on impact these metal shavings are incredibly hot and would prevent usage of the limb they embed themselves in if striking an arm or leg. This is caused by searing the nerves and muscles in said limb. It should be noted that the sword is hot, so are the fragments but it's not surrounded by fire.</p><p></p><p>Note: Useable 4 times</p><p>Note: May only be used by an Orochimaru bio with his sword of Kusanagi.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p><strong>(Kusanagi: Renjin) - Grass Mowing Sword: Serial Step</strong> </p><p><strong>Type:</strong> Offense/Defense</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Using his sword of Kusanagi, this ability repeats the action of extending and subsequently contracting Kusanagi, as observed within the basic technique, multiple times in rapid succession. The entirety of this process is completed in a mere moment, resulting in the individual steps involved in this technique becoming virtually indistinguishable from each other, generating an apparent mass of blades that leave little opportunity for the intended victim to evade successfully. Due to the incredible speed of the technique the opponent will actually see what appears to be dozens of Kusanagi blades firing towards them in a thrusting motion. However these are mostly afterimages of the blade due to it moving so quickly in extension and contraction making it difficult for those without heightened tracking such as dojutsu having at least two tomoe Sharingan tracking reference to follow the motions of the blade. Due to the unique nature of orochimarus weapon this technique while it sppears to be creating mere afterimages each image actually contains small shrapnel like pieces of the blade that are capable of piercing flesh and causing considerable harm making the apparently harmless images deadly. </p><p></p><p>Note: May be used four times per battle.</p><p>Note: May only be used by an Orochimaru bio with his sword of Kusanagi.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Kusunagi: Daiyarasshu) - Grass Mowing Sword: Diamondback Rush</strong> </p><p><strong>Type:</strong> Offense</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> This ability is based on the unique properties of Orochimaru's sword of Kusanagi. While wielding the blade Orochimaru can cause the blade to retract to a tiny almost microscopic size leaving himself just holding the hilt. By doing this he is capable of using chakra to make the tiny blade malleable shaping it to become corkscrew like before extending it again to it's maximum length very quickly. Essentially this will cause the blade of kusunagi to extend in a spiral like motion covering large dimensions in both width and height, akin to a giant corkscrew or drill. This is beneficial against targets who can move and dodge quite quickly as the total range covered is seven meters in every direction making short range dodging nigh on impossible. Additionally due to expanding the blade in this fashion it will draw wind currents rapidly in to the center of the drill dragging those unfortunate enough to attempt to dodge in to a spiraling vortex of steel and air currents shredding them quite badly. </p><p></p><p>Note: May be used two times per battle.</p><p>Note: May only be used by an Orochimaru bio.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Ninjutsu: Hebi shuppatsu) - Ninja Technique: Snake Departure </strong></p><p><strong>Type:</strong> Offense/Defense/Supplemental</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Gathering of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a piercing type attack such as Chidori or Earth Spears or anything that would pierce his flesh. The moment after the attack makes impact and tears through his body leaving him apparently fatally wounded, then a small mass of snakes from his true form will appear at the points of impact and fill in the gaping wound. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will making him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing. </p><p></p><p>Note: May be used two times per battle, with a two-turn cooldown.</p><p>Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage. </p><p>Note: Cannot work on wounds resulting from S-rank and above attacks.</p><p>Note: May only be used by an Orochimaru bio.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p><strong>(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap</strong> </p><p><strong>Type:</strong> Offense/Defense/Supplemental</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. </p><p></p><p>Note: May be used four times per battle.</p><p>Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. </p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake </strong></p><p><strong>Type:</strong> Supplementary </p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage: </strong>N/A</p><p><strong>Description:</strong> This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall. </p><p></p><p>Note: May be used only with the sword of Kusunagi.</p><p>Note: Due to simply being an ability that is applied during another, this move will not consume timeframe. </p><p>Note: May only be used by an Orochimaru bio.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Ninjutsu: Hebi no hōhei) - Ninja Technique: Artillery Of The Snake </strong></p><p><strong>Type:</strong> Offense/Defense/Supplementary </p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra: </strong>30</p><p><strong>Damage: </strong>60</p><p><strong>Description:</strong> Orochimaru using snakes present inside his body will raise one or both arms almost vertically and fire up to ten snakes from his wrists in to the air. These snakes have a white coloration and are roughly 30 cm long each. They are fired in to the air with considerable force taking a full turn after being fired before they reach the earth again. However once the turn has passed the snakes will drop near silently from the sky at very high speeds, due to being sentient they're quite capable at this point of adjusting their aim to target the correct individual and once they have found a target they will drop from above, each snake extending a replica sword of kusunagi from it's mouth aimed to impale their target with considerable force. Once the technique is completed the snakes will disperse. As the snakes come down, the swords protruding from their mouths can be manipulated further with techniques such as longsword of the sky, which would allow Orochimaru to control all of the replica swords as long as he maintained the handseal. </p><p></p><p>Note: May be used 4 times per battle.</p><p>Note: The technique takes a full turn to reach the ground after being initiated. </p><p>Note: May only be used by an Orochimaru bio.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>Ninjutsu: Hebi no tensei) - Ninja Technique: Malleability Of The Snake </strong></p><p><strong>Type:</strong> Supplementary </p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Departure of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a blunt force type attack such as any taijutsu or any technique that is aimed to deal damage with blunt force. The moment after the attack makes impact and smashes his body leaving him apparently fatally wounded, then a small mass of snakes from his body will appear at the points of impact and reset or cover broken or fractured bones in the damaged areas and hold them in place preventing the loss of mobility. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will make him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect caused by lightning jutsu for example. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing. </p><p></p><p>Note: May be used two times per battle, with a two-turn cooldown.</p><p>Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage. </p><p>Note: Cannot work on wounds resulting from S-rank and above attacks.</p><p>Note: May only be used by an Orochimaru bio.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. </p><p></p><p>Note: Requires a two turn cooldown between uses.</p><p>Note: May only be taught by Jhin</p><p>Note: No fire in the same turn. Usable once every two turns</p><p></p><p><strong>(Sunēku gijutsu: Hyaku man-mai no hebi no kakō) - Snake technique: Descent of the million snakes</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> A technique created by Orochimaru based on his unparalled skill with snake based techniques. The user will make a single handseal opening their mouth and releasing an enormous quantity of snakes reaching numbers in the thousands easily. These snakes will form what can only be described as a tremendous tidal wave of snakes that surges towards the target with high speeds. In terms of dimensions this is very similar to the technique he used versus the four tailed Naruto. Except in this version the snakes will form a huge wall at least twenty meters in height and ten meters in diameter. With each snake revealing a copy of the sword of Kusanagi in it's mouth before the entire wall drops breaking like a tsunami of snakes upon the opponent crushing and impaling anyone caught beneath it's huge dimensions.</p><p></p><p>Note: May be used two times per battle.</p><p>Note: This may be used by anyone who has the snake contract but only Orochimaru can use the blades of Kusanagi, other users will simply rely on the crushing blunt damage of the snakes.</p><p>Note: Once the attack completes any snakes will disperse so will the swords as they are essentially clones of the sword.</p><p>Note: May only be taught by Jhin</p><p>Note: No jutsu above A rank in the following turn</p><p></p><p></p><p><strong>(Doton: Sekka no seishin burēdo) - Earth Release: Petrifying Spirit Blade</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid (When thrown)</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> This technique is based on the principles of the solid style chakras, earth and water. While it only uses earth release the user has incorporated some of the aspects of the other natures and applied them to earth. The technique begins with no handseals and is formed on the users dominant hand or hands, if covering both hands it will count as two usages of the technique but can happen in the same time frame. The hand or hands of the user will be coated in a green aura of raw earth chakra, non harmful to themselves obviously. Taking the appearance of large blades of self sustaining earth chakra that are roughly the length of the average wakizashi around 15 CM in length. These blades essentially augment the users hand to hand freeform and behave in a solid impactful way instead of the ethereal form of fire. Allowing them to cut and petrify with ease. These blades can also be thrown from the limbs to reach longer ranges but once thrown they can not be retrieved. When these blades of chakra are thrown, they become solid earth in the shape of a blade which on contact can petrify someone stunning them for one turn. These blades can also be used in a shroud form to surround the users chosen weapon, in which case they will surround the weapon in a earthen aura which can be thrown as a blade of earth taking a solid form as it leaves the sword. Much like the flying swallow in appearance the fundamental difference of this technique is it's ability of petrification. Much like the added weight rock technique this blade allows the petrification of organic material if used to strike liquid based techniques provided they contain some impurity they'll be forced to solidify with water becoming salt crystals and mud becoming hard earth. This works best on very impure water like mud techniques or ink techniques. But it won't work on large scale water techniques like waves and vortexes or anything with dimensions like Kisame's water prison.</p><p></p><p>Note: May be used two times per battle. Two turns between uses</p><p>Note: The user can combine ranked taijutsu/kenjutsu with this technique but it would not stack damages instead providing a +20 to ranked taijutsu/kenjutsu. The eighty damage represents the damage when thrown or used to attack the opponent with freeform. Throwing the blades counts as a jutsu</p><p>Note: Once activated the blades can last for up to 3 turns before they're no longer able to sustain themselves. </p><p>Note: No jutsu above A rank in the turn this ends. Can only use earth while maintaining unless the user has yin/yang.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank:</strong> D-S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.</p><p>Note: May be used thrice times per battle.</p><p>Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel</strong></p><p><strong>Type:</strong> Supplementary </p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.</p><p></p><p>Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.</p><p>Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80 (+20)</p><p><strong>Description:</strong> This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.</p><p></p><p>Note: May be used two times per battle overall.</p><p>Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.</p><p>Note: No fire jutsu above A rank in the following turn.</p><p>Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80 (+20)</p><p><strong>Description:</strong> This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.</p><p></p><p></p><p>Note: May be used two times per battle overall.</p><p>Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.</p><p>Note: No Earth jutsu above A rank in the following turn.</p><p>Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent</p><p>Note: May only be taught by Jhin</p><p></p><p><strong>(Kusanagi: Urutimaburēdo) - Grass Mowing Sword: Ultima Blade</strong> </p><p><strong>Type:</strong> Offense/Defense</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> Using his sword of Kusanagi, Orochimaru developed a unique ability. Based on the blades from eight directions technique in which he summons eight replica's of the Kusanagi sword. This variant takes that principle and expands greatly on it. Performed by clapping his hands together this technique will cause the sword of Kusanagi to raise upwards in to the sky hovering above the battlefield. If used while interred in his body Orochimaru instead will be granted the ability to hover, but will be unable to land on the ground until the technique is cancelled or completed. Once this is done the sword will hover in the air releasing pules of chakra, with each pulse dozens of replica's of the sword or Kusanagi will appear in the air. Culminating after two turns during which the Kusanagi sword can't be used. After the two turns have passed hundreds of replica's will be hanging in the air almost on par in raw numbers with the shuriken shadow clone technique. At this point Orochimaru will be able to clap his hands once more, causing all the replica swords to descend at a targeted location hitting the ground with enough force to each cause fractures and cracks in the earth, enough to skewer opponents and pass through defences of A rank and below much like the original sword of Kusanagi. It should be noted that once all the swords are formed if they're not called down in two turns they will fall by themselves randomly all over the battlefield. Possibly even harming Orochimaru. The swords themselves are self sustaining and past the initial chakra cost of sending the Kusanagi skyborne they require no additional chakra to sustain. It should be noted that once the attack is completed the swords will vanish in the following turn.</p><p></p><p>Note: May only be used twice per battle. No S rank or above in the same turn as the initial forming of this jutsu.</p><p>Note: May only be used by an Orochimaru bio with his sword of Kusanagi.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p><strong>(Senjutsu: Shin Kusanagi) - Sage Technique: True Grass Mowing Sword</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This technique is unique to Orochimaru and is based on natural energy. It functions in two variants but both focus on enhancing his sword of Kusanagi. The first version is performed during a technique of the sword of Kusanagi and enhances the blade with an aura of senjutsu to increase it's damage by +20. The aura of natural energy in this form is base natural energy and therefore invisible to those who don't possess the ability to sense natural energy. The second variant involves Orochimaru directly sacrificing his ability to use sage mode for a normal duration to enhance the sword with pure natural energy. However in this form the sword will take an aura of what appears to be snake scales. The enhancement level is the same boosting the attacks by +20 but this version is a self sustaining enhancement that lasts one turn per turn of sage mode duration Orochimaru sacrifices. Example Orochimaru would sacrifice 3 turns of his sage mode to have the self sustained enhancement to Kusanagi for three turns. </p><p></p><p>Note: May be used twice per battle.</p><p>Note: This technique can only be used during sage mode.</p><p>Note: The second variation will directly drain 2 turns from Orochimaru's sage mode.</p><p>Note: May only be taught by Jhin</p><p>Note: No jutsu above A rank in the turn following this</p><p></p><p><strong>(Senjutsu: Hebi no jaaku) - Sage Technique: Treachery Of The Snake</strong></p><p><strong>Type:</strong> Supplementary </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This technique revolves around the general concept of absorbing natural energy from the environment, this jutsu takes the concept a step further. Requiring the user to stand perfectly still, unless they have the ability to absorb natural energy without doing so. The technique was developed by Orochimaru, knowing that the unique cursed seals are powered by natural energy. Specifically his own usually, he developed a way to protect himself against others who would attempt to use this power against him. An Orochimaru bio doesn't need to be in sage mode to use this ability but others who use it will need to already be in their sage mode. By drawing the natural energy out of the opponents cursed seal using their own ability to consume natural energy the user will be able to not only extend the duration of their sage mode, but to cut the duration of the opponents curse mark activation. If used by normal users other than Orochimaru it will cut the duration of the opponents curse mark in half and add that duration to the users sage mode transformation, I.E An opponent with four turns left of curse mark will have two turns essentially taken away from him and the two turns will be added to the sage mode duration of the user. Orochimaru being the creator of the curse mark however is able to strip the full duration from the opponent and add it to his sage mode duration. In regards to stealing half the duration, if used on an opponent with an odd number of turns remaining it will always add up to the next substantial amount. I.E if the user has three turns remaining it will take one turn, if they have five it takes two turns from them.</p><p></p><p>Note: May be used twice per battle.</p><p>Note: The user must make physical contact to drain the cursed mark.</p><p>Note: Users other than Orochimaru must have medical knowledge to use this.</p><p>Note: May only be used on biographies with a curse mark activated.</p><p>Note: This technique can be used during sage mode to increase duration or while activating sage mode but only with Orochimaru for the activation variation.</p><p>Note: May only be taught by Jhin</p><p></p><p>Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.</p><p></p><p>Note: May be used twice per battle. Two turns between uses.</p><p>Note: This technique can only be used during sage mode.</p><p>Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.</p><p>Note: May only be taught by Jhin</p><p>Note: No senjutsu techniques above A rank in the turn the zones end.</p><p></p><p>(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.</p><p></p><p>Note: May be used twice per battle. Two turns between uses</p><p>Note: Reduces sage mode by 1 turn</p><p>Note: This technique can only be used during sage mode.</p><p>Note: May only be taught by Jhin</p><p>Note: No senjutsu techniques in the turn following this above A rank.</p><p></p><p>(Senpo: Mahoraga Shisen) - Sage Arts: Serpents Gaze</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Having mastered sage mode. Orochimaru developed a way to extend his natural energy sensing ability through the cursed seals he created allowing him the ability to view events occurring within the landmark that a given cursed seal is located in. The ability works on the principle that the cursed seals are provided with a small portion of natural energy belonging to orochimaru which pulsates from the cursed mark unknown to anyone incapable of sensing natural energy and behaves as a sonar type sensory. Being quite rudimentary in nature orochimaru can hear the events taking place within a reasonable range having hearing similar to a normal person from the seal however the sensory itself extends to medium range around the target. He only has use of hearing and seeing through the cursed seal and can not feel or smell or taste anything. While using this sensing orochimaru must sit in a meditative stance on the ground and focus specifically on a single cursed mark. Additionally the cursed mark must have been discovered by him in character he can't just access any mark at his discretion and can only view events through a single mark at a time. He can't influence events using this is any way and is merely a spectator making it useful only as an information gathering tool.</p><p>Note: No jutsu maybe used during this jutsu</p><p>Note: When triggered orochimaru will still be able to use his own five senses but can't be sensing with his chakra in two locations at once.</p><p>Note: The user must have witnessed the targets curse mark, it can't be a case of just passing by a user with a curse mark, they will have to phisically see it and when they do, reference this jutsu as a form of tracking placed. If the target dies in the NW then the user will have to meet them again to add this form of tracking. If the user dies, he will lose all targets he can track. (this includes resetting.)</p><p>Note: Can only be taught by Jhin and used by Orochimaru with his sage mode.</p><p></p><p>(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. </p><p>Note: Can only be used by masters of sage mode</p><p>Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. </p><p>Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. </p><p>Note: Can only be taught by Jhin</p><p></p><p>(Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang</p><p>Type: Offensive/Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80 (+20)</p><p>Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.</p><p></p><p></p><p>Note: May be used two times per battle overall. Two turns between uses.</p><p>Note: If combined with a water technique in it's second form it will be considered a wind/water combo. Combined with a wind technique just creates a stronger wind. Boosting can only be applied to A ranks and below.</p><p>Note: No wind jutsu A rank or above in the following turn.</p><p>Note: This must be created at least 10m above the opponent</p><p>Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use wind release while maintaining control.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p>(Raiton: Raiton hebi no kiba) - Lightning Release: Lightning Snake Fang</p><p>Type: Offensive/Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80 (+20)</p><p>Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.</p><p></p><p></p><p>Note: May be used two times per battle overall. Two turns between uses.</p><p>Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.</p><p>Note: No lightning jutsu A rank or above in the following turn.</p><p>Note: This must be created at least 10m above the opponent</p><p>Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.</p><p>Note: May only be taught by Jhin</p><p></p><p></p><p>(Senpo: Kienzan) Sage Art: Destructo Disk</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Mid</p><p>Chakra cost: 50</p><p>Damage points: 90</p><p>Description: Using the natural energy in the area, gathering it in the air above the users hand by raising said hand upwards over their head, the user will compress raw natural energy in to a flat razor sharp edged disk essentially. Being composed of nothing but natural energy the technique can't be sensed or seen by those not versed in senjutsu. Due to the properties of kienzan you can see the air being split around it creating an transparent type of air current like wind blade, however it's effects can be both seen and heard for when thrown the disk is so incredibly sharp it slices through anything and everything between itself and the target including the very air between them causing it to make a distinct buzzsaw like sound that can be heard by opponents within around five meters of it. Ten meters for those with enhanced hearing such as sound users. The disk itself is roughly five meters in diameter being a smaller technique generally speaking. However it makes up for this with its unique nature. Being self sustained once formed the disk can persist on its own for up to two turns and can be controlled by hand gestures, making it a powerful tool in the right hands but a potentially harmful one since once thrown it never stops moving until it is dispersed so a user who becomes distracted could end up harming himself with it. Due to the control of motion the user can't use other jutsu while controlling this.</p><p>Note:</p><p>- Can only be performed once per battle</p><p>- Must be in Sage Mode to be able to use it</p><p>- Cuts Sage Mode by two turns</p><p>- No other sage jutsu the same turn or following turn. </p><p>- Upon formation of this jutsu the users body will automatically be unable to absorb any more natural energy preventing him from extending his sage mode by any means for the sage modes duration, nor can they re enter sage mode.</p><p>- Due to the strain the user can't use jutsu above A rank in the following turn.</p><p>- Due to shape manipulation this plays on equal terms with all elements.</p><p></p><p>(Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.</p><p>Note: Can only be used thrice per battle.</p><p>Note: Each gate dropped is B ranked.</p><p>Note: Can only be taught by Jhin.</p><p></p><p></p><p>(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium. </p><p>Note: Can only be used thrice per battle.</p><p>Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium. </p><p>Note: Can only be taught by Jhin.</p><p>Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).</p><p>[/QUOTE]</p>
[QUOTE="Jhin, post: 20888558, member: 244053"] [B](Kusanagi: Hokuryū no taron) - Grass Mowing Sword: Talon Of The North Dragon[/B] [B]Type:[/B] Offense/Defense [B]Rank:[/B] B [B]Range:[/B] Short - Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] Using his sword of Kusanagi, Orochimaru developed a way to flow chakra in to the blade while extending it's length, though using the elemental infusion actually causes the overall damage of the ability to be weaker than it's base ability of simply extending the blade. It does allow for increased functionality thanks to an increased ability to combat certain elements. By infusing chakra in to the grass cutting sword Orochimaru can choose to extend the chakra directly in a way similar to his former student Sasuke's Chidori Spear. Allowing him to create adjustments such as spikes on the blade that extend up to two meters in a given direction making it harder to dodge. The talon of the north dragon allows him to infuse wind based chakra in to the blade that behaves in a very similar way to the blade of wind jutsu in terms of speed and visibility but extends in a similar way to the chidori spear. It should be noted that unlike normal wind release jutsu this technique incorporated the unique ability of suction and can cause blinding dust from the ground to be drawn upwards and cover a 3 Meyer radius around the blade so should the opponent dodge and not block the attack they would be rendered blind due to the dust impairing their vision for two turns. Note: Extending and combining with wind count an a jutsu each. Note: May only be used by an Orochimaru bio with his sword of Kusanagi. Note: May only be taught by Jhin [B](Kusanagi: Nan ryū no taron) - Grass Mowing Sword: Talon Of The South Dragon[/B] [B]Type:[/B] Offense/Defense [B]Rank: [/B]A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] Using his sword of Kusanagi, Orochimaru developed a way to flow chakra in to the blade while extending it's length, though using the elemental infusion actually causes the overall damage of the ability to be weaker than it's base ability of simply extending the blade. It does allow for increased functionality thanks to an increased ability to combat certain elements. By infusing chakra in to the grass cutting sword Orochimaru can choose to extend the chakra directly in a way similar to his former student Sasuke's Chidori Spear. Allowing him to create adjustments such as spikes on the blade that extend up to two meters in a given direction making it harder to dodge. The talon of the south dragon allows him to infuse fire based chakra in to the blade that behaves in a very similar way to the dragon head fireballs jutsu in terms of concussive impact and heat but extends in a similar way to the chidori spear. It should be noted that due to the unique usage ability of the sword that the fire jutsu also contains tiny metal shavings of the sword of kusanagi that behave in a way similar to the phoenix sage nail embedding shrapnel in to the opponent's body on impact these metal shavings are incredibly hot and would prevent usage of the limb they embed themselves in if striking an arm or leg. This is caused by searing the nerves and muscles in said limb. It should be noted that the sword is hot, so are the fragments but it's not surrounded by fire. Note: Useable 4 times Note: May only be used by an Orochimaru bio with his sword of Kusanagi. Note: May only be taught by Jhin [B](Kusanagi: Renjin) - Grass Mowing Sword: Serial Step[/B] [B]Type:[/B] Offense/Defense [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] Using his sword of Kusanagi, this ability repeats the action of extending and subsequently contracting Kusanagi, as observed within the basic technique, multiple times in rapid succession. The entirety of this process is completed in a mere moment, resulting in the individual steps involved in this technique becoming virtually indistinguishable from each other, generating an apparent mass of blades that leave little opportunity for the intended victim to evade successfully. Due to the incredible speed of the technique the opponent will actually see what appears to be dozens of Kusanagi blades firing towards them in a thrusting motion. However these are mostly afterimages of the blade due to it moving so quickly in extension and contraction making it difficult for those without heightened tracking such as dojutsu having at least two tomoe Sharingan tracking reference to follow the motions of the blade. Due to the unique nature of orochimarus weapon this technique while it sppears to be creating mere afterimages each image actually contains small shrapnel like pieces of the blade that are capable of piercing flesh and causing considerable harm making the apparently harmless images deadly. Note: May be used four times per battle. Note: May only be used by an Orochimaru bio with his sword of Kusanagi. Note: May only be taught by Jhin [B](Kusunagi: Daiyarasshu) - Grass Mowing Sword: Diamondback Rush[/B] [B]Type:[/B] Offense [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] This ability is based on the unique properties of Orochimaru's sword of Kusanagi. While wielding the blade Orochimaru can cause the blade to retract to a tiny almost microscopic size leaving himself just holding the hilt. By doing this he is capable of using chakra to make the tiny blade malleable shaping it to become corkscrew like before extending it again to it's maximum length very quickly. Essentially this will cause the blade of kusunagi to extend in a spiral like motion covering large dimensions in both width and height, akin to a giant corkscrew or drill. This is beneficial against targets who can move and dodge quite quickly as the total range covered is seven meters in every direction making short range dodging nigh on impossible. Additionally due to expanding the blade in this fashion it will draw wind currents rapidly in to the center of the drill dragging those unfortunate enough to attempt to dodge in to a spiraling vortex of steel and air currents shredding them quite badly. Note: May be used two times per battle. Note: May only be used by an Orochimaru bio. Note: May only be taught by Jhin [B](Ninjutsu: Hebi shuppatsu) - Ninja Technique: Snake Departure [/B] [B]Type:[/B] Offense/Defense/Supplemental [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Gathering of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a piercing type attack such as Chidori or Earth Spears or anything that would pierce his flesh. The moment after the attack makes impact and tears through his body leaving him apparently fatally wounded, then a small mass of snakes from his true form will appear at the points of impact and fill in the gaping wound. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will making him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing. Note: May be used two times per battle, with a two-turn cooldown. Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage. Note: Cannot work on wounds resulting from S-rank and above attacks. Note: May only be used by an Orochimaru bio. Note: May only be taught by Jhin [B](Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap[/B] [B]Type:[/B] Offense/Defense/Supplemental [B]Rank:[/B] B [B]Range:[/B] Short - Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. Note: May be used four times per battle. Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. Note: May only be taught by Jhin [B](Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake [/B] [B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage: [/B]N/A [B]Description:[/B] This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall. Note: May be used only with the sword of Kusunagi. Note: Due to simply being an ability that is applied during another, this move will not consume timeframe. Note: May only be used by an Orochimaru bio. Note: May only be taught by Jhin [B](Ninjutsu: Hebi no hōhei) - Ninja Technique: Artillery Of The Snake [/B] [B]Type:[/B] Offense/Defense/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra: [/B]30 [B]Damage: [/B]60 [B]Description:[/B] Orochimaru using snakes present inside his body will raise one or both arms almost vertically and fire up to ten snakes from his wrists in to the air. These snakes have a white coloration and are roughly 30 cm long each. They are fired in to the air with considerable force taking a full turn after being fired before they reach the earth again. However once the turn has passed the snakes will drop near silently from the sky at very high speeds, due to being sentient they're quite capable at this point of adjusting their aim to target the correct individual and once they have found a target they will drop from above, each snake extending a replica sword of kusunagi from it's mouth aimed to impale their target with considerable force. Once the technique is completed the snakes will disperse. As the snakes come down, the swords protruding from their mouths can be manipulated further with techniques such as longsword of the sky, which would allow Orochimaru to control all of the replica swords as long as he maintained the handseal. Note: May be used 4 times per battle. Note: The technique takes a full turn to reach the ground after being initiated. Note: May only be used by an Orochimaru bio. Note: May only be taught by Jhin [B]Ninjutsu: Hebi no tensei) - Ninja Technique: Malleability Of The Snake [/B] [B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Departure of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a blunt force type attack such as any taijutsu or any technique that is aimed to deal damage with blunt force. The moment after the attack makes impact and smashes his body leaving him apparently fatally wounded, then a small mass of snakes from his body will appear at the points of impact and reset or cover broken or fractured bones in the damaged areas and hold them in place preventing the loss of mobility. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will make him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect caused by lightning jutsu for example. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing. Note: May be used two times per battle, with a two-turn cooldown. Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage. Note: Cannot work on wounds resulting from S-rank and above attacks. Note: May only be used by an Orochimaru bio. Note: May only be taught by Jhin [b](Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon[/b] [b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] B [b]Range:[/b] Short-Mid [b]Chakra:[/b] 20 [b]Damage:[/b] 40 [b]Description:[/b] Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. Note: Requires a two turn cooldown between uses. Note: May only be taught by Jhin Note: No fire in the same turn. Usable once every two turns [b](Sunēku gijutsu: Hyaku man-mai no hebi no kakō) - Snake technique: Descent of the million snakes[/b] [b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] S [b]Range:[/b] Short-Long [b]Chakra:[/b] 40 [b]Damage:[/b] 80 [b]Description:[/b] A technique created by Orochimaru based on his unparalled skill with snake based techniques. The user will make a single handseal opening their mouth and releasing an enormous quantity of snakes reaching numbers in the thousands easily. These snakes will form what can only be described as a tremendous tidal wave of snakes that surges towards the target with high speeds. In terms of dimensions this is very similar to the technique he used versus the four tailed Naruto. Except in this version the snakes will form a huge wall at least twenty meters in height and ten meters in diameter. With each snake revealing a copy of the sword of Kusanagi in it's mouth before the entire wall drops breaking like a tsunami of snakes upon the opponent crushing and impaling anyone caught beneath it's huge dimensions. Note: May be used two times per battle. Note: This may be used by anyone who has the snake contract but only Orochimaru can use the blades of Kusanagi, other users will simply rely on the crushing blunt damage of the snakes. Note: Once the attack completes any snakes will disperse so will the swords as they are essentially clones of the sword. Note: May only be taught by Jhin Note: No jutsu above A rank in the following turn [b](Doton: Sekka no seishin burēdo) - Earth Release: Petrifying Spirit Blade[/b] [b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] S [b]Range:[/b] Short-Mid (When thrown) [b]Chakra:[/b] 40 [b]Damage:[/b] 80 [b]Description:[/b] This technique is based on the principles of the solid style chakras, earth and water. While it only uses earth release the user has incorporated some of the aspects of the other natures and applied them to earth. The technique begins with no handseals and is formed on the users dominant hand or hands, if covering both hands it will count as two usages of the technique but can happen in the same time frame. The hand or hands of the user will be coated in a green aura of raw earth chakra, non harmful to themselves obviously. Taking the appearance of large blades of self sustaining earth chakra that are roughly the length of the average wakizashi around 15 CM in length. These blades essentially augment the users hand to hand freeform and behave in a solid impactful way instead of the ethereal form of fire. Allowing them to cut and petrify with ease. These blades can also be thrown from the limbs to reach longer ranges but once thrown they can not be retrieved. When these blades of chakra are thrown, they become solid earth in the shape of a blade which on contact can petrify someone stunning them for one turn. These blades can also be used in a shroud form to surround the users chosen weapon, in which case they will surround the weapon in a earthen aura which can be thrown as a blade of earth taking a solid form as it leaves the sword. Much like the flying swallow in appearance the fundamental difference of this technique is it's ability of petrification. Much like the added weight rock technique this blade allows the petrification of organic material if used to strike liquid based techniques provided they contain some impurity they'll be forced to solidify with water becoming salt crystals and mud becoming hard earth. This works best on very impure water like mud techniques or ink techniques. But it won't work on large scale water techniques like waves and vortexes or anything with dimensions like Kisame's water prison. Note: May be used two times per battle. Two turns between uses Note: The user can combine ranked taijutsu/kenjutsu with this technique but it would not stack damages instead providing a +20 to ranked taijutsu/kenjutsu. The eighty damage represents the damage when thrown or used to attack the opponent with freeform. Throwing the blades counts as a jutsu Note: Once activated the blades can last for up to 3 turns before they're no longer able to sustain themselves. Note: No jutsu above A rank in the turn this ends. Can only use earth while maintaining unless the user has yin/yang. Note: May only be taught by Jhin [B](Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent[/B] [B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] D-S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn. Note: May be used thrice times per battle. Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body. Note: May only be taught by Jhin [b](Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel[/b] [b]Type:[/b] Supplementary [b]Rank:[/b] B [b]Range:[/b] Short-Long [b]Chakra:[/b] 20 [b]Damage:[/b] N/A [b]Description:[/b] In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding. Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once. Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword. Note: May only be taught by Jhin [b](Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang[/b] [b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] S [b]Range:[/b] Short-Long [b]Chakra:[/b] 40 [b]Damage:[/b] 80 (+20) [b]Description:[/b] This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such. Note: May be used two times per battle overall. Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire. Note: No fire jutsu above A rank in the following turn. Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent Note: May only be taught by Jhin [b](Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang[/b] [b]Type:[/b] Offensive/Defensive/Supplementary [b]Rank:[/b] S [b]Range:[/b] Short-Long [b]Chakra:[/b] 40 [b]Damage:[/b] 80 (+20) [b]Description:[/b] This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such. Note: May be used two times per battle overall. Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth. Note: No Earth jutsu above A rank in the following turn. Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent Note: May only be taught by Jhin [B](Kusanagi: Urutimaburēdo) - Grass Mowing Sword: Ultima Blade[/B] [B]Type:[/B] Offense/Defense [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] Using his sword of Kusanagi, Orochimaru developed a unique ability. Based on the blades from eight directions technique in which he summons eight replica's of the Kusanagi sword. This variant takes that principle and expands greatly on it. Performed by clapping his hands together this technique will cause the sword of Kusanagi to raise upwards in to the sky hovering above the battlefield. If used while interred in his body Orochimaru instead will be granted the ability to hover, but will be unable to land on the ground until the technique is cancelled or completed. Once this is done the sword will hover in the air releasing pules of chakra, with each pulse dozens of replica's of the sword or Kusanagi will appear in the air. Culminating after two turns during which the Kusanagi sword can't be used. After the two turns have passed hundreds of replica's will be hanging in the air almost on par in raw numbers with the shuriken shadow clone technique. At this point Orochimaru will be able to clap his hands once more, causing all the replica swords to descend at a targeted location hitting the ground with enough force to each cause fractures and cracks in the earth, enough to skewer opponents and pass through defences of A rank and below much like the original sword of Kusanagi. It should be noted that once all the swords are formed if they're not called down in two turns they will fall by themselves randomly all over the battlefield. Possibly even harming Orochimaru. The swords themselves are self sustaining and past the initial chakra cost of sending the Kusanagi skyborne they require no additional chakra to sustain. It should be noted that once the attack is completed the swords will vanish in the following turn. Note: May only be used twice per battle. No S rank or above in the same turn as the initial forming of this jutsu. Note: May only be used by an Orochimaru bio with his sword of Kusanagi. Note: May only be taught by Jhin [b](Senjutsu: Shin Kusanagi) - Sage Technique: True Grass Mowing Sword[/b] [b]Type:[/b] Supplementary [b]Rank:[/b] S [b]Range:[/b] Short-Long [b]Chakra:[/b] 40 [b]Damage:[/b] N/A [b]Description:[/b] This technique is unique to Orochimaru and is based on natural energy. It functions in two variants but both focus on enhancing his sword of Kusanagi. The first version is performed during a technique of the sword of Kusanagi and enhances the blade with an aura of senjutsu to increase it's damage by +20. The aura of natural energy in this form is base natural energy and therefore invisible to those who don't possess the ability to sense natural energy. The second variant involves Orochimaru directly sacrificing his ability to use sage mode for a normal duration to enhance the sword with pure natural energy. However in this form the sword will take an aura of what appears to be snake scales. The enhancement level is the same boosting the attacks by +20 but this version is a self sustaining enhancement that lasts one turn per turn of sage mode duration Orochimaru sacrifices. Example Orochimaru would sacrifice 3 turns of his sage mode to have the self sustained enhancement to Kusanagi for three turns. Note: May be used twice per battle. Note: This technique can only be used during sage mode. Note: The second variation will directly drain 2 turns from Orochimaru's sage mode. Note: May only be taught by Jhin Note: No jutsu above A rank in the turn following this [b](Senjutsu: Hebi no jaaku) - Sage Technique: Treachery Of The Snake[/b] [b]Type:[/b] Supplementary [b]Rank:[/b] S [b]Range:[/b] Short [b]Chakra:[/b] 40 [b]Damage:[/b] N/A [b]Description:[/b] This technique revolves around the general concept of absorbing natural energy from the environment, this jutsu takes the concept a step further. Requiring the user to stand perfectly still, unless they have the ability to absorb natural energy without doing so. The technique was developed by Orochimaru, knowing that the unique cursed seals are powered by natural energy. Specifically his own usually, he developed a way to protect himself against others who would attempt to use this power against him. An Orochimaru bio doesn't need to be in sage mode to use this ability but others who use it will need to already be in their sage mode. By drawing the natural energy out of the opponents cursed seal using their own ability to consume natural energy the user will be able to not only extend the duration of their sage mode, but to cut the duration of the opponents curse mark activation. If used by normal users other than Orochimaru it will cut the duration of the opponents curse mark in half and add that duration to the users sage mode transformation, I.E An opponent with four turns left of curse mark will have two turns essentially taken away from him and the two turns will be added to the sage mode duration of the user. Orochimaru being the creator of the curse mark however is able to strip the full duration from the opponent and add it to his sage mode duration. In regards to stealing half the duration, if used on an opponent with an odd number of turns remaining it will always add up to the next substantial amount. I.E if the user has three turns remaining it will take one turn, if they have five it takes two turns from them. Note: May be used twice per battle. Note: The user must make physical contact to drain the cursed mark. Note: Users other than Orochimaru must have medical knowledge to use this. Note: May only be used on biographies with a curse mark activated. Note: This technique can be used during sage mode to increase duration or while activating sage mode but only with Orochimaru for the activation variation. Note: May only be taught by Jhin Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent. Note: May be used twice per battle. Two turns between uses. Note: This technique can only be used during sage mode. Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used. Note: May only be taught by Jhin Note: No senjutsu techniques above A rank in the turn the zones end. (Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above. Note: May be used twice per battle. Two turns between uses Note: Reduces sage mode by 1 turn Note: This technique can only be used during sage mode. Note: May only be taught by Jhin Note: No senjutsu techniques in the turn following this above A rank. (Senpo: Mahoraga Shisen) - Sage Arts: Serpents Gaze Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: Having mastered sage mode. Orochimaru developed a way to extend his natural energy sensing ability through the cursed seals he created allowing him the ability to view events occurring within the landmark that a given cursed seal is located in. The ability works on the principle that the cursed seals are provided with a small portion of natural energy belonging to orochimaru which pulsates from the cursed mark unknown to anyone incapable of sensing natural energy and behaves as a sonar type sensory. Being quite rudimentary in nature orochimaru can hear the events taking place within a reasonable range having hearing similar to a normal person from the seal however the sensory itself extends to medium range around the target. He only has use of hearing and seeing through the cursed seal and can not feel or smell or taste anything. While using this sensing orochimaru must sit in a meditative stance on the ground and focus specifically on a single cursed mark. Additionally the cursed mark must have been discovered by him in character he can't just access any mark at his discretion and can only view events through a single mark at a time. He can't influence events using this is any way and is merely a spectator making it useful only as an information gathering tool. Note: No jutsu maybe used during this jutsu Note: When triggered orochimaru will still be able to use his own five senses but can't be sensing with his chakra in two locations at once. Note: The user must have witnessed the targets curse mark, it can't be a case of just passing by a user with a curse mark, they will have to phisically see it and when they do, reference this jutsu as a form of tracking placed. If the target dies in the NW then the user will have to meet them again to add this form of tracking. If the user dies, he will lose all targets he can track. (this includes resetting.) Note: Can only be taught by Jhin and used by Orochimaru with his sage mode. (Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. Note: Can only be used by masters of sage mode Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. Note: Can only be taught by Jhin (Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: 80 (+20) Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique. Note: May be used two times per battle overall. Two turns between uses. Note: If combined with a water technique in it's second form it will be considered a wind/water combo. Combined with a wind technique just creates a stronger wind. Boosting can only be applied to A ranks and below. Note: No wind jutsu A rank or above in the following turn. Note: This must be created at least 10m above the opponent Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use wind release while maintaining control. Note: May only be taught by Jhin (Raiton: Raiton hebi no kiba) - Lightning Release: Lightning Snake Fang Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: 80 (+20) Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique. Note: May be used two times per battle overall. Two turns between uses. Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below. Note: No lightning jutsu A rank or above in the following turn. Note: This must be created at least 10m above the opponent Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control. Note: May only be taught by Jhin (Senpo: Kienzan) Sage Art: Destructo Disk Type: Offensive Rank: Forbidden Range: Short - Mid Chakra cost: 50 Damage points: 90 Description: Using the natural energy in the area, gathering it in the air above the users hand by raising said hand upwards over their head, the user will compress raw natural energy in to a flat razor sharp edged disk essentially. Being composed of nothing but natural energy the technique can't be sensed or seen by those not versed in senjutsu. Due to the properties of kienzan you can see the air being split around it creating an transparent type of air current like wind blade, however it's effects can be both seen and heard for when thrown the disk is so incredibly sharp it slices through anything and everything between itself and the target including the very air between them causing it to make a distinct buzzsaw like sound that can be heard by opponents within around five meters of it. Ten meters for those with enhanced hearing such as sound users. The disk itself is roughly five meters in diameter being a smaller technique generally speaking. However it makes up for this with its unique nature. Being self sustained once formed the disk can persist on its own for up to two turns and can be controlled by hand gestures, making it a powerful tool in the right hands but a potentially harmful one since once thrown it never stops moving until it is dispersed so a user who becomes distracted could end up harming himself with it. Due to the control of motion the user can't use other jutsu while controlling this. Note: - Can only be performed once per battle - Must be in Sage Mode to be able to use it - Cuts Sage Mode by two turns - No other sage jutsu the same turn or following turn. - Upon formation of this jutsu the users body will automatically be unable to absorb any more natural energy preventing him from extending his sage mode by any means for the sage modes duration, nor can they re enter sage mode. - Due to the strain the user can't use jutsu above A rank in the following turn. - Due to shape manipulation this plays on equal terms with all elements. (Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage. Note: Can only be used thrice per battle. Note: Each gate dropped is B ranked. Note: Can only be taught by Jhin. (Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: N/A Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium. Note: Can only be used thrice per battle. Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium. Note: Can only be taught by Jhin. Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu). [/QUOTE]
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