[NW] The Scarecrow II

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards

You must be registered for see images


Basic Information



Name: Jonathan Crane
Nickname: Scarecrow
Gender: Male
Age: 35
Clan: Kurama

Looks: Nightmarish.


Personality: Scary


Village Info


Village of Birth: Pergamon
Village of Alliance: Tanigakure


Rank//Chakra Info


Ninja Rank: Jonin
Specialties: Genjutsu Range Specialist | Single Handseal Specialist: Dream Sand | Sourceless Materializing Specialist: Dream Sand | Yin Specialist
Single Handseal Specialist | Hojojutsu


Appearance

You must be registered to see images

Elements:
Basic 5
Dream Sand
Gallium
Alcohol
Hot Ice

Skills:
Ninjutsu
Genjutsu
Kenjutsu
Taijutsu
Medical Ninjutsu
Salamander Summoning Ninjutsu
Advanced Fuinjutsu
Fuinjutsu
Perfect Salamander Sage Mode
NB Taijutsu
Kinjutsu
Yin
Yang
Poison (through Perfect Salamander Sage Mode)
Hojojutsu
Satsui No Hado
Crackdown
Duel Monsters
Eight Deva Guardians




Background Info



"I respect the mind's power over the body, it's why I do what I do"

History: Scarecrow wants to find what you're afraid of.




Weaponry:
(Dorīmuītā ) - Dream Eater



Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade

Scarecrow's arm chains end in large hook blades that he may control passively due to specializing in Hojojutsu

Scarecrow keeps a variety of medical pills within false teeth in his mouth
Scarecrow's weapons, seals and items are tipped with the Med Toxin which he keeps with him in a vial

Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause fainting 6 turns after exposure due to lack of oxygen.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Knockout: Muscles shut down, the body shutting down as well causing the target to pass out. Effects take place after 6 turns.


You must be registered to see images


Scarecrow wears a standard medical ninja gas mask found in the medical tools summoning list

ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).


Scarecrows weapons, armor, chains, items, and clothing are coated in Dream Sand

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times​
Rank: A-S​
Type: Supplementary​
Range: Short-Long​
Chakra: 30/40​
Damage: N/A​
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.​
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move​
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.​


(Jūyōna pisutoru) Vital Pistols
Type:Offensive/Supplementary
Rank:S​
Range:Short-Long​
Chakra:40​
Damage: 80​
Description:These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.​
Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.​


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.​


(Kyōshin-ki) Resonator
Type: Supplementary​
Rank: S​
Range:Short-Mid​
Chakra: N/A (described in description)​
Damage: N/A​
Description: Resonator is a machine that takes the shape of a red bat on the user's costume. Through the breakthrough of advanced technology, the user was able to examine the nature of the world, specifically Natural Energy. By doing so, they discovered the secrets of Natural energy use and manipulation. The results of these discoveries led to the Resonator, which is able to absorb Natural energy already present in the environment and combine it with the user's chakra which Resonator also uses to power itself. Through this it may rapidly reproduce and control it outwards for supplementary uses​
of the user. It uses it's Artificial Intelligence to choose the best options for the user based on what its learned from his fighting style and abilities. The abilities of Resonator are explained below..​
Dampen - Much like a heavily moisture filled environment will do things such as dampen paper, this ability fills the environment up to Short range with and aggressive sort of natural energy that seeks to saturate and break the bonds of various things on the field. Naturally, natural energy does a bit more than dampen paper when it saturates objects. This also applies to enemy Sealing tag based techniques S Rank and lower that stem from them as a result of the NE. This results in them weakening by 1 Rank in effectiveness. This costs 50 chakra to activate, and the effect lasts 2 turns. This activation takes up a move slot. This may be used twice per battle.​
Coat - The initial activation will cost a moveslot. By producing so much Natural Energy, the user and his Ninja Tools and Weapons become naturally coated in it. This is of course as long as all of these objects remain in short range of the Resonator. By doubling the chakra cost to 10 per turn, the user is able to "charge" their Weapons and Scientific Ninja Tools with Natural Energy, making it so that them and their abilities/attacks using them are now 1 Rank/20 DMG more effective. This effect can only be used once and lasts 3 turns.​
Zone - An advanced version of Coat utilized autonomously by Resonator that expends a moveslot. Resonator produces a more focused and larger coating of Senjutsu around the user and his weapons. This coating adds onto the weight and reach to the user's weapon and body based techniques by latching onto them and working in sync with the user's movements, providing a +1 Rank/20 Damage increase in effectiveness such contact based techniques. This also increases the reach of such techniques to the end of the user's short range and no further. This may be used once per battle and lasts 3 turns.​


(Fukushū) Revenge
Type:Supplementary/Defensive​
Rank:S​
Range:Short​
Chakra:N/A​
Damage:N/A​
Description: Revenge are a collection of autonomous nanobots inside of the user's body that run on their own extensive chakra batteries. These nanobots run constant scans of the user's body and are able to detect differences and changes within it and his chakra up to the milisecond due to this. These nanobots inhabit the user's entire body but are otherwise unnoticeable to most. They are capable of a few abilities due to their scanning ability as well as their ability to produce their own chakra. To fully aid the user, Revenge has been programmed with medical knowledge as well as the ability to produce and manipulate yang chakra for the purposes of the abilities below.​
Scramble!! - Revenge is able to detect when the user's brain patterns have been affected, influenced, or read, whether it be by a genjutsu of some sort, a mind reading/altering technique, or otherwise. When this happens, Revenge is able to near instantly react in order to force the invading chakra out with their own equal influence of chakra in order to cancel it out. They are able to constantly produce and increase this chakra if need be for up to 3 turns, continuously in order to provide the user with a standing defense. Alternatively, they can do this in short bursts for 1 turn, up to 3 turns in total usage. They are able to utilize this ability to combat any amount of chakra if need be. This costs a move when used either way. When used for 3 turns in any case the user is unable to use this ability anymore​
Antivirus- Should the user be afflicted with a sickness or status effect of some sort, whether that effects their chakra system negatively (being drained, restricted, or surprussed in any way) or their body itself (being forcefully restricted via seals, poisoned, irradiated etc), Revenge is able to utilize their medical knowledge as well as their chakra to aid the user. With their programming and yang chakra influence they are able to negate and eliminate such status effects and restore the user's body to it's best state, with each usage lasting for 2 turns. The user may use this thrice per battle, but with a 1 turn cooldown between the ending usage. This ability costs a moveslot to use and only effects non damaging or damage based status effects. As such it can't restore limbs or heal damage or anything like that.​



Fuuinjutsu: (Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement |
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings | Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery | (Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band | (Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal


( Kote ) - Gauntlet [(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique]
]

Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.


( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.


Picture: See above
Background Music and Theme Song:
Battles:
Won: 2
Lost: 0
Approved by Sasori
 

Attachments

Last edited by a moderator:
  • Like
Reactions: System001
Top