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<p>[QUOTE="Akiza, post: 21839892, member: 7596"]</p><p><strong>Water Release Techniques</strong></p><p></p><p>My own customs:</p><p></p><p></p><p>-------------------------------------</p><p>Customs Given to me:</p><p></p><p>Allowed by Sasuke Uchiha</p><p></p><p><strong>(Kiri Fukusuu Kagami) Multiple Mist Mirrors</strong></p><p>[spoiler]</p><p>Rank: C</p><p>Type: Supplementary</p><p>Chakra Cost: 20 (-5 each turn to keep it active)</p><p>Damage: N/A</p><p>Description: After using the Hidden Mist Jutsu, the user channels chakra into the mist to create mirrors which reflect multiple images of the user in order to confuse the enemy and conceal the user’s location. </p><p>[/spoiler]</p><p></p><p>Allowed by Hellsbadass</p><p></p><p><strong>Suiton: kujo tsunami nami (Suiton: destructive tsunami wave) </strong></p><p>[spoiler]</p><p>Rank: s </p><p>Type: attack </p><p>Range: Short-long </p><p>Chakra Cost: 70 </p><p>Damage Points: 100 </p><p>Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army) [/spoiler]</p><p></p><p>Allowed by Hasashi</p><p></p><p><strong>(Naibun Fuu zonokiri)-Heavy Mist</strong></p><p>[spoiler]</p><p>Type:Supplementary</p><p>Rank:A-rank</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p><p>Note: Can only be used 3 times per match</p><p>Note:The mist stay denser and heavier for 2 turns after use of this jutsu</p><p>[/spoiler]</p><p></p><p><strong>Water/earth: golum (doton/suiton: Jinnutsuzou)</strong></p><p>[spoiler]</p><p>Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field</p><p>[/spoiler]</p><p></p><p>Allowed by Musa</p><p></p><p><strong>(Suiton: Mizu Oshi) - Water Style: Extreme Pressure</strong></p><p>[spoiler]</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short/Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.</p><p>Note: Only Musasibou can teach this move.</p><p>Note: This move is only usable 3 times a battle and the user must have a water source.</p><p>[/spoiler]</p><p></p><p><strong>(Suiton: Mizu Suzume) - Water Style: Water Sparrows</strong></p><p>[spoiler]</p><p>Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60 (plus 5 damage with shurikan/kunai)</p><p>Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.</p><p>Note: Only Musasibou can teach this.</p><p>Note: Must specify if extra damage is used, if reaction time is allowed.</p><p>Note: Up to 5 Sparrows can be thrown at the opponent.</p><p>Note: User can't used another water jutsu this turn.</p><p>Note: Can only be used 3 times per battle.</p><p>[/spoiler]</p><p></p><p>Allowed by Lord of Kaos</p><p></p><p><strong>(Suiton: atomikku shin'en) Water Style: Atomic Abyss</strong></p><p>[spoiler]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu*</p><p>[/spoiler]</p><p></p><p><strong>Poseidon's Tsunami|Poseidon's Tidal Wave</strong></p><p>[spoiler]</p><p>Type: Attack </p><p>Rank: Forbidden</p><p>Range: Short - Long </p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. </p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*|</p><p>[/spoiler]</p><p></p><p><strong>(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou</strong></p><p>[spoiler]</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra: 50</p><p>Damage: 90 (+40 to user if hit)</p><p>Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. </p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos* </p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Akiza, post: 21839892, member: 7596"] [B]Water Release Techniques[/B] My own customs: ------------------------------------- Customs Given to me: Allowed by Sasuke Uchiha [B](Kiri Fukusuu Kagami) Multiple Mist Mirrors[/B] [spoiler] Rank: C Type: Supplementary Chakra Cost: 20 (-5 each turn to keep it active) Damage: N/A Description: After using the Hidden Mist Jutsu, the user channels chakra into the mist to create mirrors which reflect multiple images of the user in order to confuse the enemy and conceal the user’s location. [/spoiler] Allowed by Hellsbadass [B]Suiton: kujo tsunami nami (Suiton: destructive tsunami wave) [/B] [spoiler] Rank: s Type: attack Range: Short-long Chakra Cost: 70 Damage Points: 100 Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army) [/spoiler] Allowed by Hasashi [B](Naibun Fuu zonokiri)-Heavy Mist[/B] [spoiler] Type:Supplementary Rank:A-rank Range:Short/Mid Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist stay denser and heavier for 2 turns after use of this jutsu [/spoiler] [B]Water/earth: golum (doton/suiton: Jinnutsuzou)[/B] [spoiler] Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field [/spoiler] Allowed by Musa [B](Suiton: Mizu Oshi) - Water Style: Extreme Pressure[/B] [spoiler] Type: Attack Rank: S Range: Short/Mid Chakra cost: 40 Damage: 80 Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu. Note: Only Musasibou can teach this move. Note: This move is only usable 3 times a battle and the user must have a water source. [/spoiler] [B](Suiton: Mizu Suzume) - Water Style: Water Sparrows[/B] [spoiler] Rank: A Type: Attack/Defense Range: Short/Mid/Long Chakra Cost: 30 Damage Points: 60 (plus 5 damage with shurikan/kunai) Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees. Note: Only Musasibou can teach this. Note: Must specify if extra damage is used, if reaction time is allowed. Note: Up to 5 Sparrows can be thrown at the opponent. Note: User can't used another water jutsu this turn. Note: Can only be used 3 times per battle. [/spoiler] Allowed by Lord of Kaos [B](Suiton: atomikku shin'en) Water Style: Atomic Abyss[/B] [spoiler] Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* [/spoiler] [B]Poseidon's Tsunami|Poseidon's Tidal Wave[/B] [spoiler] Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn*| [/spoiler] [B](Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou[/B] [spoiler] Type: Offensive Rank: Forbidden Range: Close-Long Chakra: 50 Damage: 90 (+40 to user if hit) Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos* [/spoiler] [/QUOTE]
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