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" The Tiger Empress, Kurama Kaguya"
Basic Information
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Basic Information

➥ Name : Kurama
➥ NickName : The Steel Rose Kaguya, The Tiger Empress
➥ Gender : Female
➥ Age : 20
➥ Clan : Kaguya/Steel
Appearance
Kurama is nearly 6 feet tall; slim, yet well built with a gracious look to her, always wearing a look of confidence on her face. Years ago, she was easily identified by her bright green eyes and her long red hair that would be tied up, flowing down each shoulder. However, this changed as she grew older: Going through training in the arts of Steel Release with the White Tigers, her hair began to lighten over time and eventually became as white as the snow, like half of the white tigers' fur. She wears a light armor, composed of leather under layers for warmth and easy mobility while retaining some armament over her chest, shoulders, and wrist guards, all in dark colors with a silver tinge to them. This was more of a ceremonial piece which she came to be considered by, as she rose to the top and become known as the Tiger Empress.
Another feature of hers is that of her own personal weapon, a unique one of sorts with two uses. At a first glance, it seems like a normal bow used for hunting, akin to the Tiger Empress title, the ultimate hunter, but when seen closely it has a unique build up: two short swords that are locked together to form the bow, which she can detach to dispatch her foes in close combat with.
Another feature of hers is that of her own personal weapon, a unique one of sorts with two uses. At a first glance, it seems like a normal bow used for hunting, akin to the Tiger Empress title, the ultimate hunter, but when seen closely it has a unique build up: two short swords that are locked together to form the bow, which she can detach to dispatch her foes in close combat with.
Personality
Kurama is quite calculating, cunning, and analytical. She is able to carefully look past her feelings and see the real situation at hand, which has been demonstrated on more than one occasion. She is extremely perceptive, able to quickly recognize the patterns and mistakes that her opponents make, which gives her an edge. In battle, while her preference is to concoct strategies based on deduction of her opponents' fighting abilities and style, her natural battle instincts are also highly tuned. She is capable of slashing another person's head off in just an instant, relying only on impulse. However, her care for her friends and family are the backbone of her fighting drive, as she would sacrifice just about anything to protect them.
In the face of adversity, Kurama has the uncommon ability to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with her vast intelligence, her detached emotional state is perhaps her greatest asset. Despite her physical appearance, Kurama has very high durability, shown in almost all of her matches, as this comes with the abilities of her Kekkei Genkai, and her Advanced element, Kaguya-Steel powers.
In the face of adversity, Kurama has the uncommon ability to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with her vast intelligence, her detached emotional state is perhaps her greatest asset. Despite her physical appearance, Kurama has very high durability, shown in almost all of her matches, as this comes with the abilities of her Kekkei Genkai, and her Advanced element, Kaguya-Steel powers.
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Village of Birth Land of Earth | Village Information | Village of Alliance N/A |
Rank & Chakra Information
Ninja Rank Sage of the Sharingan Specialties Single Handseal Specialist Increased Combat Specialist Apex Handseal Specialist | Elements 火 Fire Release 風 Wind Release 土 Earth Release 水 Water Release 土 Lightning Release 水 Cloud 金 Steel 鞏 Plastic 木 Root | Ninjutsu 忍 Ninjutsu 幻 Genjutsu 体 Taijutsu 剣 Kenjutsu 体術 Infinite One Sword Style 忍 Fuuinjutsu 陰 NB Taijutsu 幻 Shikotsumyaku Other 関 Customs ➟ [
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] | Summonings Summons 四 White Tigers 四 Giant Hawks CFS 四 Prototype |
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- Regeneration of the bones they remove themselves and skin regeneration caused by this same removal. Ability to regenerate 10 damage per turn. Small cuts, broken bones and related non-threatening injuries can be regenerated over the course of multiple turns. This does not include damage sustained from Fire or Lightning attacks or damage from high temperature attacks.
- Reduction of up to 40 damage per non-elemental Taijutsu; 30 damage for non-elemental NB Taijutsu. The user also gains a small reduction of up to 30 damage per matter-based clashes. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as drowning, decapitation, limbs removed, etc. This also does not include energy-based attacks.
- You can perform techniques of steel release by performing a single ( 1 ) hand seal, that is still double-handed except when specifically stated otherwise in the technique.
- You are capable of increasing your free form Tai/Kenjutsu damage by 10.
- You can perform techniques of steel release without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.
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History
-Early Beginnings-
Born into the Kaguya clan originally in the Land of Earth, but quickly moving to the Water Archipelago under a middle-class family, Kurama was well loved by both her parents. Growing up like any normal child would, she made many friends, and always made top marks in the Ninja Academy. She had a thing for botany and plants in general, as she would always make sure her mother had a fresh rose in a vase.
-The Discovery-
When the time came for the savage graduation exam from the academy, Kurama had to face two high ranked Chunin, alone. The Chunin believed she was no threat, and easily overtook her in the beginning of the match. However, as the match continued, Kurama instantly improved, using her opponents’ own tactics against them. As a last ditch effort to kill the girl, the Chunin charged head on at Kurama, who was not expecting them to do this. Feeling she had no other choice, she thrust her hands at her oncoming foes, who immediately fell down to the ground. Surprised, Kurama looked at her fallen enemies, and saw that two bone spears had skewered both their abdomens. Looking at her hands, she wondered how she did this. Upon the announcement that she had passed the test, Kurama ran home. Her parents were proud of her for becoming a Genin, and then told her that she had the ability of all Kaguya, the Shikotsumyaku: the Dead Bone Pulse.
-Training Days-
After mastering Wind, Water, Earth, Lightning, Fire, Ninjutsu, Genjutsu, Taijutsu, and Kenjutsu from some of the greatest ninja of the time, Kurama felt ready to finally learn the Shikotsumyaku. All of her prior training had taken quite some time, and she had left the water archipelago to do the majority of it. Returning to her home, she had seen that it had been destroyed, and there was not one person left. Upon entrance, Kaos Kaguya, one of her classmates from the Academy, jumped out of hiding and faced her. “So after all your travels, leaving the land of water to pursue your training, you finally decide to come back to your roots. Heh. I’ll teach you the Shikotsumyaku alright, if you can prove yourself worthy against me,” Kaos said. Unknowingly to Kaos, Kurama had practiced some of her Bone abilities when she wasn’t learning the elements or other jutsu. The battle was fierce, and after some time, Kurama gained the upper hand and severely injured the arrogant Kaos. Kaos was impressed, to say the least. “You’re worthy alright…I won’t be foolish enough to not admit that. Come with me, and I shall teach you what I have learned from the elders of our clan, Goro and Skye Kaguya.”
It took some time for Kurama to fully master everything Kaos taught her, and when her training was complete, Kaos chuckled, saying, “Ready for round two?” As soon as he said this, he charged at her with a bone sword, and their rematch was on. Another raging battle, and again, Kurama got the better of Kaos, almost killing him in the process. “It’s been an honor, Kaos-senpai, but I must be off now…the land of water seems to have nothing left for me, and for you as well. Farewell. I hope to see you on the battlefield in the future.” Kurama said with a smile, helping the defeated Kaos back to his feet. “Heh, I’ll see you around Kurama, I’ll get the better of you eventually,” Kaos said, dusting himself off as he went off in the other direction.
And with that, Kurama was on the road again…
-Travels-
Her first stop was the Rain Village. She had heard of a great swordsman shinobi who led it with an iron fist, known only by two letters: CK. Upon entry, she was immediately recognized by two of her former sensei, Shigure, and Naruto.., and was brought before CK, Captain Kenpachi. Kenpachi was immediately intrigued by Kurama, and allowed her to become the newest member of his mercenary village. Kenpachi became ill after some time, and with Kurama being his most trusted mercenary, left the reins of leadership to her. Kurama became the leader, but the position became too much for her, as a lone mercenary, Gatsndshanks, left the village and rounded up a rather impressive force, which he called Namigakure, the Wave Village, with him as its leader. Gats’ betrayal was too much for Kurama, who in her haste, left Kirabi as the leader of the Rain, and she joined up with him. Kurama was no fool, she knew when she was outmatched; Gats’ Namigakure was the new top dog.
Namigakure ultimately destroyed the Rain village, and took over some other smaller villages in the process. With great wealth and power accumulated, Gats and the others of Namigakure eventually got bored, until one of the elders of the Kaguya Kurama had heard of, Goro Kaguya, approached Gats. Nami and Kusa became one, who under Goro’s leadership was a force to behold by many, and only fools dared go against them. Goro was impressed with Kurama’s Kaguya skills, and then took her under his wing, teaching her his custom Kaguya techniques, Zatoichi Taijutsu, and Fuuinjutsu. Kusa, after some time, also disbanded, leaving Kurama with no home once again.
After some time in her lone travels, learning advanced Taijutsu from Kaito Izanami, and advanced Kenjutsu from Izuna Uchiha, she had heard that new leadership had come to the land of water, under Alucard and the man eater himself, Emperor. She decided to head back home once again, coming face to face with Kaos Kaguya once again, and her advanced Kenjutsu teacher, the Water Sage, Izuna. Her time in the land of water was not put to waste; she and Emperor, learned how to control the clouds, in a new elemental style, Kumoton. Chiryoku, a past friend from Nami, and Kurama did some experimenting and learned how to control plastics with chakra. Lastly, another swordsman, and great friend at that, decided to teach Kurama his Infinite-One Sword Style, which she became co-owners of with Keotsu, another gifted swordsman. Time passed, two wars raged, and a new force had come to light.
After the wars, Kurama was left homeless, but not lost now, for she had found her own strength. Instead, she decided to watch and wait to see what became of the remnants of these forces and lay low in a mining facility in the Water Archipelago. While in these mines she saw events unfold she didn't expect: two unlikely people seemed to stir up trouble but in the name of good. Kurama watched as King and Kaizen challenged the unlawful group that suppressed the people of the island, seeing their strength and resolve. With this, she decided it was time the world was ready for her to rejoin it. It would be in this time that she would discover a skill she never knew she had....Steel Release.
-Side Stories-
Throughout her travels, Kurama became the ‘self-proclaimed’ mother of many young ninja and taught many skilled ninja what she knew. She also became the vendetta/rival of many skilled shinobi as well who could not get past her great wit.
She eventually came into contact with one of her acclaimed sons and former students, -Yusuke-, who she had noticed learned how to control the roots of plants. Always the botanist, she inquired of Yusuke to teach her his Root style, which he immediately agreed to.
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Other Information
Sealing Methods: Kurama, having mastered the usage of sealing methods, has incorporated the usage of sealing techniques within her fighting style and as such applied several sealing methods on her body, such as the Lightning Blade creation seal which she has two seals on either wrist where she can summon Fuma shuriken, windmill shuriken and smaller variations of shuriken.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Custom Weapon: Palutena's Twin Swords/Bow:
(Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.
-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.
-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.
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(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.
Scientific Tools and Artifacts: N/A
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Pictures
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Background Music and Theme Song
[video=youtube;Qzw6A2WC5Qo]https://youtu.be/Qzw6A2WC5Qo[/video]
Won: 0
Lost: 0
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Notes
- Steel Release: Training Completed
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- Steel Release: Training Completed
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Approved
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