The Return of Hei Uzumaki

Serpent

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Name:
Hei
Nickname: Temporal Sage | Golden Child
Clan: Uzumaki
Gender: Male
Age: N/A (Biologically 30)
Height: 198cm
Weight: 109kg
Alignment: Neutral Good

Looks: Hei appears to be a young man of slender build with shaggy black hair, instead of the traditional trademark crimson hair of his Uzumaki bloodline, and a Caucasian complexion. He was born with dark deep blue eyes. As he got older Hei awakened the Rinnegan, having a standard rippled pattern his eyes were golden instead of the standard purple. Being a Master of the Atavistic Flame Hei has achieved the ability to enter a state called "Will to Survive" that when active cause his hair to stand on end, flowing up as a golden flame-eques aura emits from him that flickers calmly, a showcasing of his unbreakable will. Hei is often found wearing his Sage of Time attire. Unique black and white robes with golden inlay. On the chest and belt the Symbol for the Sage can be seen. Also known as a Triforce, consisting of three separate triangles stacked into a larger triangle. The overcoat to the robes reaches half way down his calves. Under his coat is a white woven mesh robe with a similar band wrapped around his right bicep.​

Personality: Hei is an unexpectedly softhearted, kindly individual. He appears to care very little for his own well-being, much less his dignity, and is therefore often put in situations that give him the impression of being goofy or eccentric. He's slow to anger and a bit of a pacifist. Rather talking out disputes than fight, frequently doing so even while he himself is under vicious attack. He lacks the ambition of others, clearly content to take his time dealing with things that do not demand urgency.​

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Land of Birth: Land of Lightning
WSE Clan: Hellsing

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Ninja Rank: Sage of Time
Health: 250
Chakra: 3000
Speed: 11
Tracking: 30
Specialty: Being a wielder of the Rinnegan, Hei is able to use all basic elemental technique faster then normal, even being able to choose one specialty technique to use in combat via his skill in the basic elements. Furthermore, his skill in Earth and wind techniques allows him to deal higher damage then other techniques the same rank. He has incredible tracking ability. His Uzumaki heritage gives his a powerful lifeline and his will to survive will auto activate when his life is in critical danger.
  • (Primary) Elementalist: You are capable of using Earth Release with 10 more damage than normal
  • (Secondary) Advanced Elementalist: You are capable of using Wind Release with 20 more damage than normal.
  • (Secondary) Advanced Tracking Specialist: Your tracking capabilities become more advanced, allowing you to have x2 tracking speeds.
  • (Extra) Lifeline: The user starts with a 25% health increase, allowing the user to start fights with more health.
  • (Bonus #1) The Human Principle: The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques
  • (Bonus #2) Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Jade
Complete
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Tar
Complete
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Plasmoid
Complete
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Yin
Complete
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Yang
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu (K Tai)
Complete
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Kenjutsu
Complete
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Fuuinjutsu (Adv)
Complete
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Kinjutsu (Custom)
Complete
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Medjutsu
Complete
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Atavistic (Master)
Training
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Rinnegan
Complete
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Eel Ninjutsu
Complete
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Oozaru Ninjutsu
Complete

Background Info

"Heroes May Die, But Legends Endure"
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Youthful Upbringing: Very little is known about Hei Uzumaki. What is known is that he was born to the prestigious Uzumaki Clan's ancestral heritage, long before modern times. His family was wealthy and the head of a large mountain top estate. They lead a large southern region of the Land of Lighting and headed many other clans of humanity during the times of Peril. From a young age Hei was taught all the necessary skills for leadership, including advanced forms of combat. It had been centuries since his family aided in the protection of humanity from divine forces however the need to defend from such beings could possible rise again. As he grew older, Hei showed not only skill, but deep understanding it what it meant to lead. His ability proving beyond anything ever noted within his family. Even at a young age he was seen as the most skilled member to have lived in his both before, and since. After awakening the legendary eyes of the Rinnegan, Hei became the head of his family and became known as the "Golden Child" in reference to the unique color of his Rinnegan.​
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Destruction of the Old: As an adult, Hei fought in many battles defending the land of lighting from outside forces. Although his skill and leadership was unrivaled in his time, even he could not prevent wars from happening. Fluent in history he was able to see the trend on how Humanity has splintered over time. Even in his day clans fought, corruption took hold and wars raged. The clans of humanity would rather stay at odds for personal gain, instead of uniting for the collective good. In spite of his efforts even the land of lighting splintered. Humanity wasn't prepared for what was to come. An unknown being began to devastate the land of fire. thousands died, and the dead would rise. Powers beyond anything the people of his time had known. It was like the stories of old now viewed as legends. Divine intervention was seemingly causing a further rift that could bring Humanity to an end. Hei and his forces joined with other factions from across the lands. Although not enough joined them. The result was a devastating loss for humanity. It was during this time that Hei had discovered the necessary information left behind by his ancestors about the Monks in the land of Kamiyasumi and their ability to draw upon the will of humanity to combat on equal ground with Divinity.​
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Memory of Kamiyasumi: As the world was in chaos and hope for the future fading, Hei traveled across oceans and [Redacted Information] (To be unlocked via Ninja World)
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Temple of Time: After the defeat of the divine being, Hei had hoped that Humanity would remain united, however the spoils of war quickly caused them to shatter once again. [Redacted Information] With the land of Kamiyasumi now out of reach [Redacted Information] and the prophecy looming. Hei traveled to the Temple of Time. A sacred temple with incredible sealing abilities. Undergoing the ritual Hei was sealed within the temple, suspended in time to await the day that the passage to Kamiyasumi opens once again. [Redacted Information] Now, Hei has been awaken to use his Ancestral knowledge to help aid humanity against the prophesied Divine threat.
To be continued...

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Void Infused Artifacts: Over the years Hei has collected several artifacts to help aid him in battle. Among them are three Void accumulators, and two spenders.
(Mukō: Chikara Chūnyū) – Void: Power Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique with a damage value greater than 100 they have a 20% chance to gain a single Void Infusion; this can occur a maximum of once every two turns.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

(Mukō: Chōten Azamuku) – Void: Apex Deception
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: This Void Infused Artifact is activated at the cost of a move and two Void Infusions, though it occurs instantly and can be done simultaneously with other techniques. Alternatively, if the user applies a Void Infusion acquired from Void: Spiritual Riposte, then the cost is reduced to only a single Void Infusion. Upon activation it will cause the user’s next three Genjutsu cast to require no hand seals and have the Chakra in them increased by an additional 10. Can be used three times per battle.
Scientific Tools: Along his travels, Hei has acquired several ninja tools that are used to aid his style of fighting. Making use of sensory dampeners, smoke-flash bombs, chakra siphons and more.
(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Abusōbu Ude) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Equipment: Being trained in the medical field, Hei carries with him several medical pills. Along his travels he acquired an ancient golden locket called the Lover's Hearth that he wears under his clothing and leg weights to complement his close combat style.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Koibito no Irori) – Lover’s Hearth
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 400
Damage: N/A (+15 to applied techniques)
Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc.

(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Kinjutsu: Hei has learned and developed many Kinjutsu over his time. One of note is is ability and control over the dead via the Edo Tensei technique and his unique talisman he uses to control them.
(Edo Tensei) Impure World Reincarnation

Basic Information
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Name:
N/A
Nickname: Kumo | Rising Cloud Enforcer
Clan: N/A
Gender: Male
Age: N/A
Height: 181cm
Weight: 67kg
Alignment: True Neutral

Looks: An unknown individual code-named "Kumo" by his master Hei Uzumaki. Kumo seems to be a man of average build cloaked in Anbu styled clothing. Having a white hooded coat and matching masked designed to resemble a cat. The mask has three distinct lines divided evenly among the forehead and cheeks. Along the back of the coat is the insignia of the Rising Cloud, being that of a black crescent moon covered with white clouds.

Personality: Kumo's original personality is unknown do to the nature of the "Talisman of Ferocity". Having the ability to not only suppress a personality, but alter it. Kumo seems to be a true shinobi tool. He is highly respectful and does not question orders. He only speaks when spoken to, unless it's to the benefit of serving Hei Uzumaki, like warning him of danger and will defend Hei Uzumaki, the Rising Cloud; and by extension the Hellsing organization at all costs.​




Rank//Chakra Info
Ninja Rank: Sage
Health: 200
Chakra: 2000
Speed: 15
Tracking: 57
Specialty: Kumo is skilled in Ninjutsu handseals and specializes in Wind nature, he has a highly durable body and is a master in the toad variant of Sage Mode.
  • (Primary) Advanced Handseal Specialist: Using all Jutsu seals with one hand and Wind Ninjutsu with a single handseal.
  • (Secondary) Advanced Damage Resistance: Your body is capable of reducing D rank damage ( 20 damage ) from Ninjutsu/Taijutsu attacks, from physical elements and ninjutsu skills and taijutsu skills that you specialize in.
  • (Unique) Apex Damage Resistance: The user’s body is capable of reducing an extra 20 damage more when techniques that reduce damage are used.
  • (Extra) Sage Master: The user is able to gain 20% more chakra when entering Sage Mode.
Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu
Complete
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Kenjutsu
Complete
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Senjutsu (ISM/PSM)
Complete
Bio Information: Kumo can use space time Ninjutsu through the use of the Flying Thunder God technique and its variations and applications. He is a Toad contract signer, giving him the ability to summon any of the known Toad Summons and has become a master in Sage Mode, able to make use of Imperfect and Perfect variants of Toad Sage Mode. He has Increased reflexes and reactions, giving him the ability to track movement up to three times faster than his own base speed and is a master of the Rasengan jutsu, able to use the jutsu with increased speed and power than others, gaining plus twenty damage to the Rasengan jutsu when used by him.

Talisman: A unique item that gives incredible control over the dead. This not only removes the standard drawbacks of Edo Tensei but also enhances them beyond their original state, with enthesis on Kumo's specialization in wind release.
(Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity
Type: Artifact Talisman
Rank: S
Range: N/A
Chakra: N/A (-20 per turn per Edo Tensei)
Damage: N/A (+30 damage to applied Specialty)
Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
(This is an Edo of Minato and is bound by all Minato rules)

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Win: D/C
Lost: D/C

Dropping: Riku Uzumaki (This is a Nagato Uzumaki bio and is bound by all Nagato rules)

Approved by Imperfect.
 
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