The Rematch! Ushiro vs Ishiro!

Mirai

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All six this time ? Game on :3

Terrain: Valley of End. Im on Hashirama and Your 6 paths on Madara. Hotaru Inuzuka(without Ninken) with her cw strapped to her waist along with a whip on the other side. You may have the first move :>
 

Ushiro

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So you've finally mustered the courage to challenge God? Your ignorance is pitiful. The only cure is pain.

As Deva speaks he forms a series of handseals and upon completion exhales a massive stream of flame in your direction. These intense flames are so colossal in size it almost appears to have come from the statue of Madara Uchiha himself. While Deva releases his flames Animal leaps off the side of the statue and summons a giant bird beneath him flying towards you in a leftward arc in order to avoid the fire stream and observe your reaction. Then Asura's head opens up and releases a chakra lazer at high speed toward you that completely demolishes the head of Hashirama after you've been roasted by Deva's burning onslaught.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

Mirai

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Hotaru look on as the handseals are being formed, she bluntly ignores the man’s statement and simply starts planning her first move. As the stream is released and coming towards her, she looks to her side to she the animal path has summoned a bird, Hotaru simply smile and sighs as the act of the fool has begun, she simply performs the handseals of the summoning jutsu and slams her hands on the head of the stautue summoning a basic Kea bird. It has no abilities and simply is for her tactic. The bird instantly lifts off the ground and takes to the skies merely avoiding the laser beam and fire stream.

Observing in the air, Hotaru begins meditating her chakra, while taking a taking some of the blood and wiping it on her palm.
Such talk of a bunch of robots…
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
 

Ushiro

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Seeing you fly off on your own bird summon in an attempt to evade Deva's attack, Asura holds the charge on his chakra cannon for a moment as Animal summons Preta and Asura next to him. The lazer is released and pierces right through your summoning who won't be able to dodge in time especially with Pein's Rinnegan tracking its every movement. While you and your summoning drop from the sky Deva exhales a large cloud of mist that takes the form of a skull as it approaches and engulfs you. The giant bird stays behind you.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Katon: Haihahaini) - Fire Release: Ashes to Ashes
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user performs the Rat handseal and spews a white mist towards his opponent resembling a large eerie skull which follows its target and moves with him if he tries to escape it. The mist is actually a flammable gas and will ignite when it comes into contact with fire or sparks. It is partially transparent so the opponent can still see the other side of it, just not as clearly. Once the mist is ignited, the skull becomes an intense fireball now resembling the head of a demon, capable of inflicting serious burns in a few seconds.
-Usable 3 times per battle
-Lasts for 3 turns
 

Mirai

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As the fire of the cannon is put to a halt , Hotaru looks two more of the paths are summoned near to the animal path, Hotaru smiles as the lasor would be released, as this happens , the Kea flips is body over, and allows Hotaru to free fall, as she does this , the bird is shot with the cannon and poofs away from the battle, Hotaru looking on as she falls from the sky , clasps her hands tighter and channeling her wind chakra and kea chakra into her body , black hair starts to extend and turn longer and white in color reaching down to just to her waist and tattoo like marking appearing on her elbows looking like wings. As she enter Kea Sage Mode, she channels her wind chakra again into the word, FLOOR. This causes a platform of solid wind chakra to form just under her allowing her to land on it looking up to the bird. As she lands she channels her water chakra into the water under her and causes a giant water dragon to form. This was done with a single handseal due to her mastery of the element, and gains a small boost from her mode.

As the water dragon is formed she channels it to travel up the head of Madara and crash into the statue just where Deva Path and remaining paths are just as Deva would make the smoke skull. She then places her hand on the hilt of Lambent Light and prepares to counter the next move.
(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.*
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns

(Soriddo Sukuriputo) Solid Script
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.

Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use.
Note: This technique can only be used to materialize one type of defensive or supplementary medium per use.
Note: Can only be used in the basic 5 elements.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80 +10
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 

Ushiro

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As the girl plummets from the sky she undergoes a transformation that makes her hair longer and become white (Supersaiyan? xD) along with wing-like markings appearing on her arms. The Rinnegan reveals the change to be more than a simple cosmetic effect and Asura prepares an arm full of missiles, ready for her next move. Then she appears to write in the air before landing on a platform of wind. Deva had finished his fire jutsu when he sees a water dragon heading strait for him but remains motionless until the last moment in which he raises his hand and obliterates the dragon as it collides with a wall of invisible force. Meanwhile, the giant bird greatly picks up speed while circling above like a vulture and during this Asura rapidly fires 8 missiles from his arm following Hotaru and striking her one after another, casting her down into the water with a series of deadly explosions. The explosions would also ignite the mist which consumes her body in a fireball resembling a demon.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 
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Mirai

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Horatu with her new form active seems to be looking on as this is happening. Using her advance smell she can sense the bird above her circling very fast, along with the smoke coming towards her, Hotaru smiles and actives an invisible force around her body, while doing so she activated the first prayer of the command arts, as well as activating the prayer of fortitude to channel the entire effect around her body, taking her sword ¾ of its sleathe, she smiles and places it back again. As this happens the smoke skull and all the missiles coming towards her are sliced up in shreds by tiny infinite blades not only does this make it more easier to cover, she simply remains on the air platform and waits for the next move while still in Kea Sage Mode.
(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

(Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra: 40
Damage: 80(+10)
Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.
*Cannot be used unless the first “Prayer” has been activated.
*Can only be used once per turn.
*Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.
*The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used
 

Ushiro

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After the sound of explosions die out there is only silence until the smoke clears and Hotaro is revealed, completely unharmed. Pein spots the sword in her hand and begins executing a different attack plan. Deva releases chakra throughout the battlefield unknown to his opponent. While it spreads, 4 large eggs drop from the bird above her and explode all at once as they get close enough. Such a simple attack was just preparation for the technique that would decide the battle.

( Genjutsu: Kiru ) - Illusion technique: Disconnect
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.

(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.
 
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