The Puppet and The Ace [Not Open]

Sharingdork

Kage in the Making 👑
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Rei's R&R
Mid-Range
Terrain: The middle of a desert.
Bio:
Everything goes.
You may decide who goes first.
Let's try to have fun and RP here, alright?

Sasori, in his Hiruko shell, stands mid-range from his opponent with a man in a fur coat standing in front of him to his right. Hiruko is wearing a basic black cloak covering the shield on his back and the metal tail.
Sasori: I've heard of you... They call you The Ace, don't they?
Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.​
THIS FIGHT IS FOR GAARA. ALL OTHER POSTS ARE CONSIDERED SPAM.​
 

XZA

Kage in the Making 👑
Legendary
Joined
Oct 26, 2011
Messages
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Rei's R&R
Mid-Range
Terrain: The middle of a desert.
Bio:
Everything goes.
You may decide who goes first.
Let's try to have fun and RP here, alright?

Sasori, in his Hiruko shell, stands mid-range from his opponent with a man in a fur coat standing in front of him to his right. Hiruko is wearing a basic black cloak covering the shield on his back and the metal tail.
Sasori: I've heard of you... They call you The Ace, don't they?
Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.​
THIS FIGHT IS FOR GAARA. ALL OTHER POSTS ARE CONSIDERED SPAM.​

I preform the Boar → Tiger hand-seals, and change the consistency of the earth under you into mud and creating a swamp. The swamp is deep enough to sink two gamabuntas stalked on top of each other. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible for you to recover one's strength and escape from the swamp. I make the mud be in its liquid state as best as possible so that you sink quickly. The mud covers Long-range of the terrain behind you and Long range to the side and mid-range in front of you. I set it off to where i don't get hit.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Sharingdork

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Talking has no effect on timeframe, if that's fine, and Sasori has chakra threads active (it's a given when using puppets, but I keep forgetting to put it).
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.
______________________________________
As Sasori watches his opponent, he sees movements being made, and being a doton expert with high intelligence and analytical skill, he is able to tell that the earth is becoming swamp quickly and can think of his options in a split second. In a motion which throws off his cloak, Hiruko's back mask/shield opens up (like a car hood) and Sasori uses his puppets tail to throw himself up in the air as Hiruko sinks, cutting off his chakra threads to that puppet. While in mid-air, Sasori makes a spike out of iron sand with the point towards the ground (so he lands on a flat surface) via his 3rd Kazekage puppet (which floats, and so is not affected by the swamp).
What a pity, one of my favorite puppets being sacrificed like that... I'll return the favor, one-hundred fold!
Never taking his eyes off of his target, Sasori pulls a scroll from his back scroll-holder, and opens it. Then chakra strings sprout from his right chest compartment, through the scroll, and pull out one-hundred puppets carrying various weapons. The puppets, which also float and amost seem to fly, then swoop down towards their target, surrounding him, their weapons barred. As the one-hundred puppets attack, Sasori's metal cable in his stomach wraps around the spike as it flies overhead of his opponent. Sasori then lands behind his target, amidst his puppets, as the iron spike turns around to strike the only non-puppet.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
 

XZA

Kage in the Making 👑
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Talking has no effect on timeframe, if that's fine, and Sasori has chakra threads active (it's a given when using puppets, but I keep forgetting to put it).
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.
______________________________________
As Sasori watches his opponent, he sees movements being made, and being a doton expert with high intelligence and analytical skill, he is able to tell that the earth is becoming swamp quickly and can think of his options in a split second. In a motion which throws off his cloak, Hiruko's back mask/shield opens up (like a car hood) and Sasori uses his puppets tail to throw himself up in the air as Hiruko sinks, cutting off his chakra threads to that puppet. While in mid-air, Sasori makes a spike out of iron sand with the point towards the ground (so he lands on a flat surface) via his 3rd Kazekage puppet (which floats, and so is not affected by the swamp).
What a pity, one of my favorite puppets being sacrificed like that... I'll return the favor, one-hundred fold!
Never taking his eyes off of his target, Sasori pulls a scroll from his back scroll-holder, and opens it. Then chakra strings sprout from his right chest compartment, through the scroll, and pull out one-hundred puppets carrying various weapons. The puppets, which also float and amost seem to fly, then swoop down towards their target, surrounding him, their weapons barred. As the one-hundred puppets attack, Sasori's metal cable in his stomach wraps around the spike as it flies overhead of his opponent. Sasori then lands behind his target, amidst his puppets, as the iron spike turns around to strike the only non-puppet.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.

As i notice the spike being created above him, he releases a large surge of wind with enough power to to push back a large summoning creature at an angle that it is sent towards you while your summoning the 100 puppets, meaning you wouldn't notice right off the bat since your focused mainly on the puppets.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
 
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