Well, if anything comes to mind, we can discuss it through pm.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout
their body, and release it on the edge of the users skin all at
once. This creates a unique armor of extreme condensed
electricity for the user with random electrical wires appear
out of it the armor that extends up to short range radius of
the user. This doesn't add to Taijutsu but gives a more
unique pain and method of attack, numbing on first contact
and paralyzing on prolonged contact. Metal weapons will be
shredded against the armor as well. Specific usages come
along with the armor as well. Defensively, when touching
things of solidity, no matter the size, the electricity will be
able to ravage along the body, conducting through it, and
destroy it to pieces, this makes golems in contact with the
opponent vulnerable, roots of wood destroyed with ease,
and steel cages less of a threat (this costs a move and is A-
Rank) and extends up to the size of the construct it is
negating no matter the size, this ability activates whenever
the material touches the armor, even when the user is
unable to notice the attack. Also, the electricity will prevent
earth (KG and CE as well) to be created under the user and
their short range radius for the electricity will negate it
before its creation/usage (passive) due to the electrical wires
created with the armor discharging lightning into the
ground. The user can also create electrical whips out of their
limbs that are heavily condensed able to restrict the
opponent, swing around areas or slice through material/
flesh that extend up to mid range. The user can shape the
threads to create various tools like spears, spikes, walls,
spheres, etc to aid for various purposes, using a hand seal
will allow the user to release these weapons as a projectiles
(count as a move and is A-Rank). The user can create up to
eight constructs at most (with the use of one hand seal) with
the power of this technique being split accordingly. While
active, the user can only use Lightning and non-elemental
abilities. The user will be able to deactivate it mentally with
no time wasted. Due to the stress of the electricity the user
will be unable to use Taijutsu above C-Rank for three turns,
only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be
used four times before it disperses on its own
Does melee attack with the armor counts as extra move? Say I just hit someone with a punch what's the damage? 80? Does the reshaping of thread into tools count as move or only the "releasing them as a projectile" counts? Can one reshape the tendril to form a supplementary tool like a pair of wings?
(Raiton: Zeusu Mōretsuna Bēru)- Lightning Release: Zeus's Ferocious Veil
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will release an omnidirectional pulse
of unfocused electricity from every inch of their body.
Initially this electricity does no harm to anything or anyone.
The pulse can reach all around the battlefield along the
ground and sky. The pulse can just barely be perceived with
the naked eye but it cannot be reacted to physically or
blocked by a technique. After set the battlefield will have
random bursts of non-hazardous electricity. The purpose of
this terrain change is whenever the user performs
techniques within the vicinity they will naturally conduct with
the electricity present around the atmosphere and terrain.
However, to activate this conduction the user must perform
a hand seal along side with the technique/weapon used this
allows for the technique to be used only by the user, so the
opponent gains no benefit from this technique. The
conduction happens within the same time frame. Kunai's
become conducted with ease, every water attack will carry
electricity, and earthly material will have a veil of lightning
around its body, giving all these types of substances an extra
amount of lethality and shocking damage. Only techniques
that do not offer a benefit would be things like wind, wood,
lightning, fire, etc. Logical elements apply to this as well as
their alternative releases. This allows the user to constantly
have a source of electricity to combine with their techniques.
It does not enhance speed of techniques, gives it a new set
of abilities or things of the sort, the technique originally will
remain the same ability and purpose wise, just lethality is
increased. The amount of electricity around the body of
these material will correspond with its original size. This
pulse can be manipulated and localized to fit the range and
terrain that is needed for the user, but will always have the
user in the center. Weapons benefit 10+ damage while
techniques will be updated to one rank stronger along with
the benefits lightning entails. Essentially any technique
created within the dome will have the electricity, material
that are created outside it will not have the benefit.
Note: Can only be used twice
Note: Lasts four turns
Note: Must wait two turns before re-use
Note: Only usable with feasible elements
Note: Does not work with techniques above S-Rank
So this only affects solid elements and water? Can this affect any liquid based element apart from water? What if the fire is solid like "dragon flame song"?
(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their
water based techniques, creating a veil of mist around the
water techniques. The creation of the veil can be created
within the same time-frame the attack is sent by simply
performing an extra hand seal during performance. The veil
over the body of water is thin, so the user can still keep
relatively easy visual on the opponent and the mist is easily
noticeable by regular eyes. This technique acts as a second
life to many water techniques: streams, projectiles,
humanoids, armors, etc. Essentially the mist around the
water will be intangible and initially play no role in the clash
of the two original techniques, however, when the users
original technique is weakened, the mist ability be put into
fruition. The mist will turn into a body of water, and flush
itself back into original body of the technique, regenerating
it if it was weakened or reforming if it was negated/
overpowered. This mist can regenerate specific parts of the
water structures or its whole body, and can only be used
once for the whole body or body parts (mainly applies to
humanoids). The regeneration of the technique happens
instantly when attacked and passively. Full regeneration can
only occur to water techniques A-Rank and below restoring
their initial rank, while S-Ranks can be regenerated, but
weakened to an A-Rank. This technique can be used with
only water techniques, and extends to many different
variants of water- syrup, crystalline, rain, etc. The technique
after reformation will have the same bodily movement and
abilities it had beforehand. After the mist does its job, it
disperses, it will remain dormant around the technique until
interaction with a jutsu. When the opponent and users
techniques initially clash the forward momentum will slow
down, and as it regenerates, allowing the opponent time to
react, maneuver, and counter.
Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the
same time, but can so with only one of them
Say a water jutsu last 3 turns and this jutsu was used one it. Now if the jutsu is regenerated, does the turn limit regenerate too?
(Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (depends on the technique)
Description: The user will gather their earth chakra and
manipulate it so it activates an ability (instant activation due
to it being stand alone, and does not grant ability until
another tech is used that works with it), where certain
structures of earth techniques; when protruded from the
ground, out of the user's body or from the sky, will have
mud infused into the body of the structure, as a passive
ability when being released (still costs a move to activate).
What this means is the structure of earth will have the same
appearance physically but instead of being completely solid
will have a substantial amount of mud inside its physical
structure masking its appearance from the opponent's view
(will not fool certain dojutsus and sensory). The structure
will be able to remain stable since the mud will be
compressed and its body structure will still be solid allowing
it to remain its base of movement and operation. This
technique takes on the basic earth jutsu Earth Release: Mud
Wolves and expands on it. What will occur, when the users
earth techniques are destroyed, the mud will forcefully erect
out and reform to take the shape of the previous technique.
The mud can reform specific parts of the earth structure, or
its whole body, but can only be used once, both for the body
and body-parts. The mud will reform the technique as soon
as the initial reason of the previous techniques destruction
is finished. Meaning, the moment a projectile technique that
had destroyed the users original technique bypasses, the
mud will begin to jump out and reform, if the technique
used to destroy the technique was streaming based, the
mud will once again move around/over the streaming tech
and reform. The creation of the technique back is passive,
just the the original technique of the mud wolves. The
technique will then now be slightly weaker (one rank less)
then before, and lose certain amount of its stability/
hardness, it still has brute force damage of mud, and can
engulf the opponent entirely. This technique applies to
logical ones that can co-exist with it, obviously any earth-
based technique can be used from it, and with different
sizes (as small as spikes, or as big as Golems), the mud will
also remain to have the same basic ability and movement
that the previous technique had.
Note: Can only be taught by Noni
Note: Can only be used two times
Note: Requires two turn cool down before re-use
Note: Must have earth mastery
Note: Reformation is done only once per technique
Note: Activation lasts three turns, can be turned off any time
Note: Can only be applied to earth techniques with solidity,
and that erect from the ground
Note: Can only be used on A-Rank and below earth
techniques
Follows the same logic as Licina Lustful Labour though this one works on only A-rank and below.
(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range
movement)
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 damage when contacting with the
enemy 80 for explosion)
Description: The user will release out fire chakra, and create
short range of themselves, a demonic creature composed of
fluid, but extremely hot flames. This being is able to stand
around the same height of the user, and has a dark red
color on its body, with a black hue exterior, whips free
flowing out of its body, red in color. The flames are quite
condensed, similar to Fire Release: Dragon flame release
song technique. How the creature moves is specific to the
users need, its movements are governed entirely by the
user's mental commands. The beast has a special ability to
turn into different fiery compositions, such as flammable
gas, and flammable ash. Turning into these forms are
passively done, and each ability grants different entailment.
Turning into a flammable gas grants the beast an intangible
nature, allowing him to phase through solid, organic matter
with ease. The same can be done for ash as well, the ash can
literally phase through materiel as expressed. The after-
results vary, when phasing with flammable gas, it leaves
behind a residue for explosion (only for non-chakra infused
material), when doing so for ash, the ash literally burns the
solid material and dissipates. When phasing through natural
material, it will continue to retain its strength and power as
before, as well as size, however when phasing through
techniques of solid or, organic matter, depending on it might
not be able to phase through it at all due to rank differential,
however if it can overpower, the abilities turn into effect
(this might weaken the beast in some obvious scenarios). He
can also move through the users own techniques, however,
it would likely risk destroying it due to its powerful rank and
burning heat (for ash), techniques that can withstand and
combine will be weakened. Flammable gas can phase
through chakra infused objects, but won't leave flammable
residue. Alone, these alternative releases can be used for
tactical purposes, and attacks. This ability gives the creature
an extreme advantage in moving as well as stealth uses. This
demonic creature mainly moves on ground, in its normal
form. This beast can also perform basic bodily movements,
such as taijutsu, burning and skinning the opponent alive.
He is also able to release from his limbs and body, specific
whips that can reach up to a mid range distance, either one
at a time, or multiple at a time, it can even release whips in
an omnidirectional manner, only problem that happens
when releasing these whips is the beast must stay in place to
focus, so it is unable to move when releasing the whips at
all. the whips can both slash an opponent, and constrict
movements, leaving up to third degree burns, these whips
count as the same damage as its regular taijutsu, this ability
is B-Rank in power, and counts towards the users jutsu slot.
Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is
deactivated
Note: Can not use fire above S-rank the turn the jutsu is
created
Can do Taijutsu, cool now the damage done by it is B-rank 40damage? The 80 for explosion however, I don't quite get well. The whips, is it B-rank each?