The Nightmare King - Pitch Black Ξ

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“I'd say sweet dreams, but there aren't any left!”




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➺ Name: Kozmotis Pitchiner
➺ Nickname: The Nightmare King, Pitch Black, The Boogeyman
➺ Gender: Male
➺ Age: N/A
➺ Clan: N/A
➺ Height: 7'11


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Pitch is tall and lithe in appearance. He has an extremely pale gray skin, dull sliver/golden eyes that resembles an eclipse which sometimes glow like a cat's eyes and a glossy black hair that is styled in spikes that curve towards the back of his head. He wears a black coat that appears to be made of tangible darkness (cosmetics). He appears to have a complete set of jagged, sharp and white teeth and he wears black robes that has sleeves that blend into his skin and has a slit running up to the middle of his chest and one on the side. Underneath the long robe, he wears black pants and matching black ninja shoes.​



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Pitch is dark and malevolent - one would say he is everything anyone fears. Since the Dark Ages when his power started blooming, Pitch became embittered by no longer being believed in by children and even more sadistic as he only relished in turning the dreams of those who forgot him into nightmares and destroying the Guardians who were believed instead of him. Being a master manipulator, Pitch often preyed on his victims psychologically. His knowledge of people's worst fears allowed him to unnerve his enemies and enjoyed watching them squirm, often leaving their fates to their imagination through thinly-veiled threats before killing them. As displayed multiple times, Pitch has a perverse level of pleasure from playfully tormenting his victims in an almost animalistic fashion; these traits are exhibited in many of his numerous battles. Pitch Black basically acts like a machine though not under anyone's command but his bloodthirstiness remains unchallenged. It is known that he would go to the extreme to kill anyone that crosses his path since he holds ties to no one. His recognizable emotion is always anger and rage, he would get infuriated by the most littlest of things.​






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Village of Birth: 隠れの里 | Hidden Village in Sand
Warring States Era Clan: N/A

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Ninja Rank: Jounin
Areas of Specialization: Personal Summoning Specialist | Advanced Tracking Specialist | Apex Speed Specialist | Way of the Divergent | Quicksand
Elements -
Water
Lightning
Fire
Wind
Earth

Your Ninjutsu -
Cyborg
Sand Ninjutsu
Sound Ninjutsu
Leg Weights
Fuuinjutsu
Taijutsu
Kenjutsu
Harrier Birds Summoning & Summoning Arts
Way of the Divergent



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Forged off ill intents and sadistic thoughts, Pitch Black had always been bullied right from his conception. Typically, he likes to label himself as an orphan whenever he felt lonely and rejected by the masses. To his surprise, he was one of the few users of the Sand Ninjutsu along with the 3rd, 4th and 5th Kazekage with an handful bunch of others. It was before the discovery of his abilities that he wanted to be accepted and loved but since he's had a taste of darkness...everything on his mind is for him to be feared far and wide. Black wants his strength to make people tremble at the mere mention of his name. He is on the path to becoming a ruthless beast, as he has established himself to be regarded as one of the best Sand Manipulators of his Era. Standing out among peers, Pitch Black is the epitome of darkness which could be easily discerned from his clothing, actions and speech. Some said he had dined and wined with the devil while others stated that he had fought with the Devil himself after defeating all of his strange henchmen in the pits of hell. There are countless of fables and short stories woven around Pitch's being, some being true, others being completely wrong.​


"The Boogeyman?"
"Who is the Boogeyman?"
"The Boogeyman is the motherfucker sent to kill the first Boogeyman..."

With the appearance of a harbinger of death, Black has earned his title by eliminating potential targets for fun and money. Basically, he runs an assassinating unit that kills/eliminates targets for money, and he's known to be the best in the business.


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» Cyborg: Due to the cybernetic enhancements to his body, he has increased durability (immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage) and strength (+20 damage to Taijutsu). However, due to this enhancement, he is also more vulnerable to Lightning jutsu increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage. Pitch remains an highly skilled user in a large variety of weapons such Tonfas and arrows, Chakra Blades (can use their techniques), chains, wire strings and others. Soon after his incarnation, Black has a highly proficient skill in kenjutsu able to wield a pair of chakra blades that exit from himself and use it efficiently. Being created ambidextrous, he is able to wield weapons such as his swords and kunais with either hand and be equally effective with which ever one he is using.


Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 Chakra Blades.





» Personal Summoning Specialist: Alaafin follows him everywhere, serving as aid in battle.

Personal Summon
Harrier Kuchyosei: Alaafin Oyo- Harrier Summoning: Alaafin Oyo
Personal Summon

Type: Summoning[/SIZE]
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the greatest specialist of different arts of the Harrier Kingdom. He is known to be very rude, arrogant and disrespectful to those he sees as peasants and low to his pedigree essentially tagging them as a lower life form that does not deserve the gift of life. Irrespective of his personality, he is a close range specialist excelling in man to man combats with his pair of double edged swords always found on both sides of his waist. Fully donned in a traditional samurai attire from head to toe and standing as tall as two times the body size and weight of his summoner with his blades crafted to befit his size. Being able to use standard Kenjutsu and most samurai techniques up to S-rank , this makes him an elite summon available to only a chosen few of the contract. For his close range proficiency, Alaafin has an incredible pace both in the air and on land reaching 1.5× the base speed of a Sage-rank bios, when he takes flight in the air and moves at high speeds a large cocoon of wind m passively forms around his entity to protect him from B-rank and below techniques making him more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.

» Advanced Tracking Specialist: Pitch Black's tracking speed becomes higher, translating to 2x his normal tracking speeds.
» Apex Speed Specialist: The Nightmare King is relatively faster than other shinobi of his rank. His base speed is increased by four additional levels.
Miscellaneous: In the compartments that are found on his body, there is an array of various ninja tools which he uses during combat. In total he carries kunais and shurikens, explosive tags, senbons, flash bombs and a length of wire. Strapped to his back, there is a sword composed of steel. Sometimes, only when stated otherwise, he carries along a single longsword, a pair of tonfas, and a pair of chakra blades. The exciting thing about his sword is that its capable of being spread and changed into a makeshift fan weapon and closed back to change into a sword.
☠Scientific Ninja Tool(s)
Black is equipped with a handful of Scientific Ninja Tools and enhancements to aid him in battle.
• ( Iyashi Fomu ) - Healing Foam, maxed out.
• ( Kemuri Senkōdama ) - Smoke-Flash Bombs, maxed out.

The Nightmare King's Arsenal








Type: Tool[/SIZE]
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60

Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.​
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.



Pitch Black's Body Enhancements:








Type: Tool[/SIZE]
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via a button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing specialties.
Note: Can only be used by Cyborgs.




Pitch Black's Left Eye:




Type: Tool[/SIZE]
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by Cyborgs.



Pitch Black's Left Arm:




Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.



Pitch Black's Autonomous Puppets (2):




Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cool down.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.



On Pitch Black's Forearm:




Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed (and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields). Modes and similar cannot be sealed as well.
Techniques Sealed: (Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique




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Won: N/A
Lost: N/A
Approved
 
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