[NW] The Night King | Winter is here

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131💸
Kumi
4,263💴
Trait Points
0⚔️
Awards
You must be registered to see images
You must be registered for see images



B a s I c❄I n f o r m a t i o n

You must be registered to see images

Name Unknown


Nickname Night King


Gender Male ?


Age Unknown


Clan Yuki




A p p e a r a n c e

You must be registered to see images






P e r s o n a l i t y



Little is known about his characteristics and traits, he is nothing more than an emotionless killer with his only goal appearing to be to kill all in his path and add to his army, being the ultimate embodiment of death.
V i l l a g e❄I n f o r m a t i o n


Village of Birth ❄Unknown
WSE Clan ❄N/A


R a n k & C h a k r a
❄I n f o r m a t i o n



Ninja Rank: J❄nin
Specialty: Single Handseal Specialist ❄ Advanced Tracking Specialist ❄ Sourceless Materializing Specialist ❄ Sai Art ❄ Marked
You must be registered to see images

E l e m e n t s

You must be registered for see images
Lightning Release
You must be registered for see images
Fire Release
You must be registered for see images
Water Release
You must be registered for see images
Earth Release
You must be registered for see images
Wind Release
You must be registered for see images
Ice Release


S k i l l s

Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Rain Ninjutsu
Fuinjutsu


S u m m o n i n g s

Toads
Snakes


C F S

Way of the Sai


M o d e

Cursed Mark



B a c k g r o u n d❄I n f o r m a t i o n

You must be registered to see images




Nothing is really known of The Night king. He has stayed hidden away most of his life, but now he brings winter to the ninja world.


O t h e r



Single Handseal Specialist❄ The Night king is capable of performing all Water techniques with a single hand seal.


Advanced Tracking Specialist❄ The Night king's tracking capabilities become more advanced, allowing him to have x2 tracking speeds.


Sourceless Materializing Specialist❄ You can materialize your element(Ice) or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own.

Marked❄ The Night King has an increased available Chakra pool for Curse Mark, doubling the original available amount.

Weapons❄ The Night King carries Kunais, Shurikens, Sais, Scrolls and tags

Weapons/Tools

Night king's blade
Rank: S
Type: Weapon
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The night kings's blade is a sword said to be owned by the very bringer of winter (Ice ninja). It is said the man sealed his soul and personality into the sword granting the sword a mind of it's own. The sword itself is a 2 feet long katana that when observed looks to be entirely composed of red hued transparent glass when in reality it's just made up of ice with s-rank durability. Reflecting the natural use of the parts of the sword, the sword grants the user an active and passive ability.
The blade was forged with ice chakra in the process, cooling the area around the user passively increasing the damage done by ice jutsu by 1 rank/20 damage in power and turning the colour to a reddish hue similar to the color of the sword itself .
The sword grants the user more active and offensive abilities THE MAIN FORM can either be activated by drawing the sword or simply by touching the handle. On activation the blade of the sword would shatter like glass and turn into multiple tiny ice shards which are telepathically linked to the user allowing him to maintain control of the pieces while performing other chakra taxing moves. The shards move fast and are sharp enough to slice cleanly through bone and rock alike. While in this form, the shards carry A rank damage (Ice's strengths and weaknesses apply) and must remain with mid-range of the user (Costs 30 chakra to activate and 5 per turn to maintain) The shards floats around the user within short range and the user through the blade is notified of anything the shards come in contact with.
The shards can passively be reformed back into its sword form where the user can either continue to telepathical manipulate it or simply wield it by hand, if anything happens to the shards before the blade reforms, the user can simply recreate the blade by infusing their Ice chakra into the sword's handle.

Note: Telepathically controlling the sword in its sword form costs 5 chakra per turn
Note: Should the blade be destroyed in blade or shard form, the user can simply lay their hand on the handle to reform the blade at the cost of 30 chakra.
Note: The ice shards can be used as a source for ice techniques that uses dance of a thousand shards as it's source.

( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (???, Shinobigote), often shortened to just Gauntlet (??, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
Sealed Techniques
(Katon: G?ka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames

(Suiton: Dai Bakusui Sh?ha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

( Kemuri Senk?dama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

( Teoimeteoroi ) - Theoi Meteoroi
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.


( Abus?bu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.


Cursed Mark
( Ten to Chi Juin: Bubun Henkan ) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.

Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.

( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

( Ten no Juin: Ni ) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.




B a c k g r o u n d❄M u s i c


0_0


B a t t l e s



Won:
N/A
Lost: N/A

Dropping Frost in sig.

Approved by Imperfect.
 

Attachments

Last edited by a moderator:

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131💸
Kumi
4,263💴
Trait Points
0⚔️
Awards
Like two years ago I had considered making the Night King as my Hamura bio. Glad to see someone did something similar. Should be interesting seeing him in the NW.
Well, i don't have the required abilities to make him great in the NW for now, not as great as you would have made him, but i'll try my best. :)

Yoo ice bio in the water lands? :vex:
Yeah, water lands is turning to ice land pretty soon tho, cause winter is here.:super:
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131💸
Kumi
4,263💴
Trait Points
0⚔️
Awards
Top