[CJ] The meeting of puppet masters.

Souji

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Yu Narukami appears, holding a tarot card with the number "0" on it, symbolizing the fool. Crushing it as if it were brittle, it creates a light that summons his "work", a reflection of his persona, Izanagi-no-Okami.

I am thou, and thou art I... these words echoed through his head as the puppet appeared.

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Izanagi-no-Okami
Type: Weapon (Puppet)
Rank: A-rank
Range: N/A
Chakra: 30 (-10 chakra per turn to keep active)
Damage: N/A
Description:
Yu Narukami, while training in the standard shinobi arts, wanted to create something that would distinguish himself. After watching a puppet show in Suna, he was struck with inspiration. Taking it upon himself to understand the Art of Puppetry, Yu spent his time doing research and under the mentorship of a travelling puppeteer.
While his initial experiments and projects were fruitful, Yu wanted something that would better suit his desired style of fighting. Plus, he didn't want his puppet to just be another run-of-the-mill piece, either. He then remembered something from his training, in which his senseis would give him a piece of chakra paper to channel his elemental affinities through. It was at that moment, where Yu was struck with inspiration. Paper was made of wood... and wood could be used to make puppets.
And thus, after months of hard work and trials, his magnum opus was complete, affectionately named after the Japanese God, Izanagi-no-Okami.

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Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it holds very distinct properties. By channeling his own elemental chakra through the chakra strings, Yu is able to imbue his puppet with certain interchangeable "elemental modes", and enhance his own ninjutsu. The link they share as puppet and puppeteer strengthens, and Yu finally has a reflection of his own work; his Persona.
"Fire Mode"
- In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also allows the user to take less damage from any opponent's fire ninjutsu, more specifically, -10 damage. However, as a tradeoff, the user will take +20 damage from any water ninjutsu, its natural weakness.
"Water Mode"
- Casted water ninjutsu with the puppet does +10 damage; and the user takes -10 damage from water ninjutsu. Earth jutsus from the opponent do +20 damage to the user.
"Earth Mode"
- Casted Earth Jutsu with the puppet does +10 damage; and the user takes -10 damage from Earth ninjutsu. Lightning jutsu from the opponent does +20 damage to the user.
"Lightning Mode"
- Casted Lightning Jutsu with the puppet does +10 damage; and the user takes -10 damage from Lightning ninjutsu. Wind jutsu from the opponent does +20 damage to the user.
"Wind Mode"
- Casted Wind Jutsu with the puppet does double damage; and the user takes -10 damage from Wind ninjutsu. Fire jutsu from the opponent does +20 damage to the user.
The puppet also has a basic spear with a circular hilt/guard that can be used for basic attacks such as swings and slashes.
Notes:
- Bio character mentioned in description=
- Can only be taught by Ausar
- Only ONE "mode" can be active at a time; switching "modes" uses up a move.
- Being in a certain "mode" restricts the user to using only that element until he switches "modes", or if he deactivates a "mode". So, if he is in "Water Mode", he can only use Water ninjutsu. However, non-elemental nin, tai, and gen are still usable.
- The Puppet is A-rank, so therefore, only elemental jutsu of ranks up to A can apply the damage modifier. However, strength and weakness relationships are unaffected; only damage levels. This means, that S-rank and above elemental jutsus cannot use this damage modifier. For example, if the user used an S-rank Lightning in "Lightning Mode", the damage is unchanged.
- Range: Only jutsu with short/mid ranges can apply a damage modifier. So, for example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range.
- Defensive: Izanagi-no-Okami will only defend against jutsu up to A-rank. This means that any S-rank jutsu and above will be unaffected by resistance changes. So, for example, if the user were in "Fire Mode", he could only defend up to A-rank fire ninjutsu from an opponent. If the opponent uses an S-rank fire jutsu or above, the damage resistance is not applied.
- Weaknesses: If the opponent uses a Jutsu that is strong against the current mode, It will do +20 damage to the user of the puppet, regardless of rank.
- Resistances: If the opponent uses a jutsu that is weak against the current mode, standard elemental relationships apply; no changes.
- This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects.

Everything you need to know is in the description, but I have a few other pointers:

1. Switching between different elemental modes is instantaneous, also when activating one or reverting it back to a standard puppet. It still counts as a move but won't mess up or complicate timeframe.

2. It can perform any other standard puppet jutsu, and you can use other basic techs like tai, nin, gen... within reason, of course.

3. He's got a large weapon (in the picture) that can act like a sword for basic kenjutsu attacks. Even for elemental ninjutsu that requires a weapon, for example.

4. The gist of this puppet is that it becomes almost like a shinobi that can perform the elements for you, except you're controlling him.

Any questions?
 

Souji

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Excellent! Have fun with him. Try him out, and if there are things that could be changed, let me know. I plan to resubmit him with edits once he's seen some fights :)
 
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