Strong Points:
> Is a great combo technique
> Has strong effect/damage.
> Is charismatic
Weak Points:
> Too slow a technique
> Opponent can counter after the first hit easily.
> Needs to be performed after a distraction so as to confirm the opponent doesn't counter.
Combinations-Strategies:
Being quite a long and easily counter able technique, a distraction such as a flash bomb or other elemental techniques can be done following up with this technique to ensure complete damage. Genjutsu is also a good one for giving the base for this technique.
Ways to counter this technique:
Unless you are bound to counter an earlier technique, this one can be countered after the first kick to the chest. The user can take the kick's advantage and with the momentum, actually fall down to the ground so that the combo ceases and opponent doesn't do the spinning kick. The user can also counter the kick my interception, dodging and nin/gen/elemental techniques. A D-Ranked wind wall should do the trick fairly enough.
You doing the jutsu:
Running towards your clone, I out stretch my left kick at about half meter before your clone, kicking it hard to the chest. Twisting my body on the opposite direction to the kick, I perform a spinning right kick to the dazed clone. As a land at almost my knee after the spinning kick, I outstretch my both hands and perform two strong jabs to the jaw before sending your clone with a high upper right fist. Jumping almost two seconds later, I turn my body again, and like in the previous case, perform a right spinning kick to the mid-section. This will force him down again, where I pose heroically with my legs together and arms raised.