The Long Road To Mastery (7)

Ańbu Juniør

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Official Battle
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Mid Range (10 Meters)
Terrain: Open Snowy Field

Kōtetsu Inuzuka
Fenriru No Gimuzuke | Fenrir's Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage
(Sagīnjōzu) - The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

Official Title: King of Beasts - For the King of Inuzuka, Kōtetsu, for his skill and alpha status amongst the wild packs of animals. Unrivaled in his domain, Kōtetsu has truly become the King of Beasts.
  • Earned by winning the Grand Roleplay Tournament.
  • Increases the number of available summonings, pets, or wild beasts the user is able to have at by one.
  • Gains a 20 damage increase to attacks done by summonings or pets, not counting as a boost.
    Once per fight, able to spend a move to extend his dominion over beasts to an opposing summoning, pet or beast up to S rank and control them for up to 3 turns or prevent them from fighting. Creations not included.
 
  • Haha
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Ańbu Juniør

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With his opponent being incredibly weak, Kōtetsu ops to begin in simple fashion. He raises his right leg and swings it horizontally through the air, releasing a shockwave aimed to cleave into his foe's chest.

Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.

Speed: 14 - 3 (ALW) = 11
Tracking: 75
 

Shīnju

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Regio would stare at the man as he simply kicks sending out a shockwave.. Regio would move his right hand as a vast amount of wind would engulf him sending the attack back.
Fūton: Fūhakujun
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A self-proclaimed invincible barrier; using hand gestures, the user is able to create a protective barrier of wind capable of repelling any incoming attack they perceive, back on the original user with equal force. Using this, the user is able to repel any B rank ninjutsu back, based on strength and weaknesses of Wind.

Regio would then exterminate the wind as he extends his left arm as he gathers water chakra into the palms as he sends out water bullets to attack the enemy after the shockwave hits


Suiton: Mizuhyō
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40+20=60
Description: The user makes 1 handseal and then cups their hands together and stretches their arms outward at the target. They will then unleash a large barrage of water bullets. The bullets are very potent, able to effortlessly demolish large and sturdy trees.
 

Ańbu Juniør

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Making use of his free dodge, the Inuzuka rushed forward to meet his own reflected attack and slid under it, forcing the technique to pass overhead. He rose to his feet as his opponent fired off a barrage of water bullets, and spun at a speed his foe could track in the form of a drill that he used to maneuver around the barrage of water bullets before attacking Regio.

(Jūjin Taijutsu Ougi: Tōboe Kemono Kiba) Beast Human Martial Art: Howling Beast Fang
Type: Offensive/Supplementary
Rank: B - S (B)
Range: Short - Long
Chakra: N/A
Damage: 40 - 80 (40 + 20 = 60)
Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.
- This technique can only be used by members of the Inuzuka Clan and their ninken.

Speed: 14 - 3 (ALW) = 11
Tracking: 75
 

Shīnju

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Regio watched as the man slid under the return of his own technique as he started to spin at high speeds as he went through regio water bullets aswell but it seems the bullets had no effect at all as he continued to make his way towards regio

Regio would gather a vast amount of chakra into his mouth as he spews out a small lake worth of water as he rises his opponent would go right underneath him as he crashes into the waves instead

Suiton: Bakusui Shōha
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+20=60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Regio would then spew out a powerful jet of water as it rips through the small lake he made as he aims it towards the man hoping to slice him in half with the powerful technique

Suiton: Mizu Kamikiri
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40+20=60
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Ańbu Juniør

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Hearing the blast of water and sensing the change in the location of the man's scent, the Inuzuka released a single blast of chakra that propelled him upward to intercept Regio's new position and dodge the waves at the same time, causing him to slam into the man's chest and knock him into the water.

(Jūjin Taijutsu Ougi: Tsuki No Ryōken) Beast Human Martial Art: Burn of the Moon Hound
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, suddenly change the direction in which they’re moving. In short, this allows them to maneuver around obstacles, incoming attacks, or drastically change direction to chase down a fleeing target. This is done by releasing blasts of chakra from the body to alter their trajectory. When used to maneuver around an attack or obstacles an initial blast of chakra is released to remove themself from the obstacle’s path, which is followed by a secondary blast to correct their trajectory. When used to change directions completely, only a single blast of chakra is released, and this allows the user to make sharp turns. The only downside to this technique is that it cannot be used to dodge techniques or obstacles that encompass a wide range.

Notes:
- This technique can only be used during a Gatsuuga or Gatenga technique.
- This technique requires a one-turn cooldown between uses.

Speed: 11
Tracking: 75
 

Shīnju

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Regio would watch as the man dodge another technique as Regio is rising up with the waves with a last minute ditch regio would simply fall back as he uses the water he was just on to swallow the man as a big gapping mouth takes him
Suiton: Ja No Kuchi
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A+20?
Description: After performing the required handseals: Monkey → Rat → Tiger → Dragon → Horse → Dragon, it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

regio landing on his feet would then do a hand gesture as the snake turns into a sphere of high pressured water to keep the man in place
Suiton: Funshutsu Mizu Kinko
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A+20?
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.

Do You Ever Stop Moving......
 

Ańbu Juniør

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Kōtetsu's rotation clashes with the dragon, causing both to cancel each other out before he's carried off by the formed river that begins raising up to entrap him. In response, he slammed his hands together with tremendous strength to produce a radial shockwave of air pressure that forces the water apart in front of him as it spread outward to hit his opponent.

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.

Speed: 11
Tracking: 75
 

Shīnju

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Hmmmm the man would be wrapped into the sphere as he regio would watch him still be able to move in it....

Such Strength......


The man would clap his hands together as all the water infront of him would be forced towards regio

with a quick handseal regio skin would darken as he become more resilient
Doton: Domu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
his skin now darkened and more durable to damage he would try to counter the on coming wave as best as he could he would quickly gather a vast amount of wind chakra around his fist as he thrust forwards releasing a wide hurricane like counter to the incoming shockwave

Fūton: Senpūken
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

regio would then clad himself in wind as he would cross his arm bracing for impact

Fūton: Fūhakujun
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A self-proclaimed invincible barrier; using hand gestures, the user is able to create a protective barrier of wind capable of repelling any incoming attack they perceive, back on the original user with equal force. Using this, the user is able to repel any B rank ninjutsu back, based on strength and weaknesses of Wind.
 

Ańbu Juniør

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Seeing the incoming wind attack the Inuzuka spun vertically in place and gathered a shell of air with two distinct properties. One side of the vortex from his spin pulls in the attack before expelling it back towards Regio with increased damage.

(Jūjin Taijutsu Ougi: Gyakuryū Seigyo) Beast Human Martial Art: Reverse Flow Control
Type: Offensive/Defensive/Supplementary
Rank: A - S (A)
Range: Short
Chakra: N/A
Damage: N/A
Description: Making use of their enhanced sense to accurately judge when a technique is about to hit them, Reverse Flow Control allows a member of the Inuzuka clan to employ a Gatsuuga rotational method by spinning vertically in place, similar to Dance of the Wolf God where they appear as an upright vortex. This rotation, which is unlike that of the Hyuuga clan as they tend to release chakra from their tenketsu to form a dome around their body as they rotate, instead gathers a shell of air around the user to create an upright vortex that allows a suction effect on one side of the vortex to pull in an incoming technique before expelling it from the opposite side. By making use of this technique, an Inuzuka is capable of blocking a technique of equal strength by forcing it to the side in whatever direction they're spinning in provided this wouldn't target or harm anyone. They can also completely repel a weaker technique in any direction of their choosing by overpowering it even back at an opponent. Due to their rotation increasing the force of the repelled technique, its damage is increased by +20.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses.
- This technique cannot be used on techniques that encompass a wide range but can be used against streamed techniques.

Speed: 11
Tracking: 75
 

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region would watch as the man spun in place as he somehow absorbed the technique almost and sent it back towards regio

regio still claded in his earth hardening skin jutsu would simply weave 3 hands signs as a vast amount of wind chakra engulfs him as he crosses his arm bracing for the technique

Fūton: Bushōgoma
Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.

Note: Only useable twice per battle.




You can take the win
 
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