The (Long) Road To Mastery (1)

Ańbu Juniør

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Mid Range (15 Meters)
Terrain: Open, snowy field

Kōtetsu Inuzuka

Haiburīdo | The High Breed (Reference)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as Sage Mode's passive healing per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
( Ryōshi Ninken ) - Hunter Ninja Dog (Reference)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
(Ani) Brother (Always Active, Reference)
TType: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Tennotsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

 

Ańbu Juniør

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New seal I forgot to add.

(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 70 (-15 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 70 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging the invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual Techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage

Kōtetsu dragged his weary body through the snowy terrain. His mind was in a daze, but he was unable to determine why. Something just felt...wrong. Even with Sif and Solair on his flanks and Sirris doing her best to ease his mind while sealed within, their presence did little to put him at ease. Before long, they came across a figure in the distance that was engulfed in a haze, causing him to question if he was real or if he was beginning to lose his sanity. Unsure of what to believe, the Inuzuka's body tensed momentarily as his strength was enhanced tremendously. At the same time, the ninken at his sides gathered chakra within their mouths, reared their heads back, and unleashed two spiraling beams of chakra towards the figure with the intention to blast through it.

( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl x2
Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (+ 20 = 80)
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
(Mukō: Mukō Hābesuta) – Void: Void Harvester (Reference)
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that periodically gives its user a random chance to gain a single Void Infusion. In the user’s first turn of battle they have a 5% chance to gain a Void Infusion. In their second turn they have a 10% chance, and in their third a 15% chance. This increases by increments of 5% until it caps out at 25% or they receive a Void Infusion. Upon receiving a Void Infusion this Artifact goes dormant until the user runs out of Void Infusions.

Movement Speed - 9 (- 5 Speed Resistance and ALW )
Tracking - 65

Void Harvester (5%)
Void Infusions - 1
Solaris - 15
 

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Shivering as he treks in snowy terrain, RIku crosses his arms in discomfort. It was still a days journey through the mountain pass to reach the small town of hot springs. "Vacation..." echoed though is mind, feeling in dire need of relaxation. The blistering cold winds laced with snow seemed to dance around him, creeping though every lose bit of clothing as a constant reminder of his attire, being unsuited for the winter environment. "Why didn't anyone tell me the hot springs were located in such a cold place." He muttered to himself, shifting the blame for his own lack of preparedness. Unfocused Riku will hear a fait roar, muffled by his own thoughts that slowly grew until suddenly, through the prereferral of his eye he could make out something rapidly approaching. Having almost no time to react he will utilize his Deva Paths ability and release a small scale repulsive force in all directions to create a protective barrier. The two beams of chakra breaking off it and scattering around Riku, randomly causing damage to the field as their traces melt through the snow and leave engraved scorch marks in the ground around him. "A surprise attack? But from who?" Riku ponders as he activates his chakra sensory ability and turns to face his adversary. Picking up on multiple chakra signatures Riku's crimson red hair will flow in the breeze, his rippled pattern eyes seemingly illuminated as the light reflects off them with a purple glow. Their gaze now fixed on the young Inuzuka and his mutts.​

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Always Active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinitely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Shinra Tensei ) - Divine Punishment (Small Scale)
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Normally under the circumstances Riku would attempt to defuse the situation, and attempt to find out why he was targeted. However, the freezing cold and long journey already had Riku's nerves rattled, and this assassination attempt was just the catalyst to push him over edge. "Fine, we'll do it your way." Utilizing his Asura Path a third arm will form over Riku's right shoulder it's hand will augment into a chakra cannon, aimed toward the Inuzuku it will charge with dense chakra and release a devastating beam that travels at blazing speeds. Aimed to strike though the heart of his opponent to deal critical damage if successful.​

( Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Chakra: 2600 - 150 = 2450
Health: 200
Speed: 14
Tracking: 108
 

Ańbu Juniør

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The figure easily countered the ninkens attacks by simply pushing them away, and retaliated by launching a beam-like attack of his own. With his partner still in a daze, Solair stepped forward to deal with the attack. The High Breed jumped into the air and spun his body in such a way that it resembled a buzz saw, creating a defense strong enough to withstand the incoming beam. The ninken would only cease his rotation once the attack subsided.

At the same time that Solair sprung into action, Kōtetsu performed two handseals and created a steel chain with a ball attached to it that shot from the ground a few meters behind the figure, which he was able to pinpoint by smell. As it got closer to him the ball increased in size to become a wrecking ball two diameters wide that would slam into its target before pinning him beneath its weight.

Ōkami Kiba No Hogo | Wolf God’s Protecting Fang
TType: Defensive
Rank: A - S
Range: Short
Chakra: N/A - 40
Damage: N/A
Description: Making use of the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan, this technique is purely defensive in nature and can be used by both the Inuzuka and their ninken. When faced with an attack the user will spin either vertically or horizontally in place at a ferocious speed in a buzzsaw-like shape as air is gathered around them to form a protective shell. Doing this allows the user to defend against techniques of equal strength coming from a single direction, allowing them to act as a shield to protect anything behind them. Alternatively, the user and a partner can spin in opposite directions in a drill-like shape while encircling an ally, but maintaining a two-meter distance from them, to form a protective dome that can shield them from attacks of equal strength coming from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user(s) will channel chakra through their entire body as they spin, using it to strengthen the rotation.

Notes:
- No Gatsuuga and Gatenga rotations above A rank can be used in the following turn.
- The A ranked version of this technique can only be used three times, while S ranked can only be used twice and requires a single turn cooldown between uses.
- This technique can be used by an Inuzuka, their Ninken partners, or together as a collaboration technique, in which case it will be counted as a single use of the technique.
(Kōton: Kujo no Tama) Steel Release: Demolition Ball
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After 2 handseals (Bird+Monkey), the user is able shoot a steel chain from any point in the ground. Attached to the tip of the chain is a small ball of black steel, and moves at the speed of an arrow. After its shot, the small ball of steel increases in size to become a devastating 2 meter in diameter recking ball. The steel chain is kept connected to the ground but cannot be used to control the direction the ball is taking. The weight of the ball is roughly 20 times that of a normal ninja.

Movement Speed - 9 (- 5 Speed Resistance and ALW )
Tracking - 65

Void Harvester (10%)
Void Infusions - 1
Solaris - 30
 
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Sensing the chakra formation behind him, being an impending threat Riku reacts swiftly. Slamming his hands together to utilize his Animal Path, two large summoning clouds poof into existence just after the wreaking ball emerges form the ground. The first, being located directly behind Riku is a large panda with hardened fur that resembles stone. Facing away from Riku his linked eyes will allow Riku to see the nature of the technique. "Ninjutsu? or Steel element?" he would ponder as the steel ball smashes into the panda's torso and comes to a halt. The Panda seemingly grasping it as it impacts into him before suddenly reverse summoning away, the momentum of the ball having stopped, it will fall to the ground harmlessly. The second summon would have been summoned to Riku's left side, coming into the battlefield at full sprint and heading right for the Inuzuka. The blistering cold wind flowing around it as it's hot breath steams from it's fang barring mouth. As it gets into range, it will attempt to swipe at the Inuzuka to deal massive S-ranked crushing damage, sending him flying to the right.
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( Chikushōdō ) - Animal Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuously activated.
(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, having Chunin Ninja ranked Speed. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once
( Kuchiyose no Jutsu: Kyojin Inu ) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once and can only divide into a max of 4 bodies.
Right after preforming the summon, Riku will begin running full sprint, to his right opposite to the Dog summon, his arm previously used for the chakra cannon will alter once more, this time releasing a large missile aimed for Sif, this will be locked onto the mutts chakra making evasion difficult.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Chakra: 2450 - 140 = 2310
Health: 200
Speed: 14
Tracking: 108
 
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The beam attack subsided prior to the sudden appearance of two large beasts, causing Solair to end his rotation and land after successfully defending his partner. The giant panda dispersed as soon as it appeared due to blocking the steel ball, but the giant dog rushed to Kōtetsu's position. "Move," he mumbled, commanding ninken in front of him to retreat to Sif's side as he stepped towards the incoming beast. He clenched his right hand into a fist and executed a devastating punch that met the giant dog's incoming paw. With the Inuzuka's attack being more powerful, the animal was sent flying across the snowy landscape before dispersing.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60
Damage: 120 (120 + 10 + 25 = 155)
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
The two Ninken kept their senses locked to the red-haired man as he ran in an arc and a large missile was released from his third arm. Being the faster of the two, Sif moved first. In a near-exact fashion as he'd moved earlier, the ninken gathered chakra in his mouth as he reared his head back and unleashed a spiraling beam of chakra with incredibly piercing power that ripped through the incoming projectile before continuing to the man who'd launched it.

Fenriru Migoto Hōkō | Fenrir’s Lustrous Roar
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (80 + 20 = 100)
Description: A more advanced version of Radiant Howl, this technique builds upon a Ninken’s ability to channel and release chakra from their mouth in order to launch ranged attacks. Foregoing the ability to release a radial blast of chakra like the lesser version does, Lustrous Roar focuses solely on piercing power. The Ninken will gather a large amount of chakra within their mouth that is compressed and released in the form of a compact, spiraling beam the speeds towards their target through a roar or bark. This technique also allows a Ninken to control the direction of the attack by moving their heads. The sheer density of the beam makes it equivalent in power to techniques of the same strength, and with the spiraling motion, coupled with the speed of the released beam, allows it to pierce through its targets. Consequently, after using this technique the Ninken will be unable to use techniques that include releasing chakra from their mouth.
Notes:
- This technique can only be used twice per Ninken and requires a two turn cooldown after each use.
- No S-rank or above Inuzuka techniques can be used by the Ninken who uses this technique in the same or following turn.
- Can only be taught by Ańbu Juniør.

Movement Speed - 9 (- 5 Speed Resistance and ALW )
Tracking - 65

Void Harvester (Dormant)
Void Infusions - 1
Solaris - 30
 
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The Giant Dog will close it's distance and, as the Inuzuka punches it's paw the Giant Dog's body will seem to morph, splitting into two Giant dogs of the same original size, allowing them to "escape the damage caused" from his punch. D1 will move to the right and D2 will move to the left. As the land the weight of the Dogs shake the ground as they each turn to attack the flanks, attempting to slash at the mutts, D1 attacking Sif and D2 attacking Solair with both slashes being equivalent to S-rank. Meanwhile, as the Giant Dog originally splits, a spiral beam would over power Riku's missile and continue towards him. Again, this beam will smash against an absolute repulsive force, causing it to splinter off and devastate the landscape around Riku.

"That kind of attack will never work on me.."

Riku would speak aloud as he studies his opponent, having witnessed his punch sensed his chakra spike just before it with pinpoint accuracy. Suspecting he is somehow augmenting his Taijutsu. Here he thought that Inuzuka loved Dogs.. what gives?

(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.
Note: can only be summoned by Rinnegan bios with access to Animal Path and creates a total of 4 separate bodies.
( Shinra Tensei ) - Divine Punishment (Small Scale)
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Riku's boots will augment though the use of his Asura Path, turning into chakra boosters, he uses this technique to gain altitude in an upward arc, maintaining a 15m distance from the Inuzuka and his mutts.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
Chakra: 2310 - 100 = 2210
Health: 200
Speed: 14
Tracking: 108
 
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Ańbu Juniør

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The fog that clouded his mind was beginning to clear with the sound of the explosion. It was slow, but the Inuzuka was gradually returning to his senses. The giant dog hadn't been blown away by his punch, but instead, split into two separate entities that attacked his ninken upon being hit. As they were faster than the dogs, the two ninken leaped back and leak chakra as they rapidly rotated their bodies, forming two large wolf apparitions made of dense chakra that pulled the attacks into their gaping maws before snapping them shut. Faced with an onslaught of cutting air pressure once inside the apparitions the giant dogs were cut to pieces, and not even splitting their bodies apart would save them as they'd still remain trapped within the monstrous wolves who would dissipate after the dogs were dispersed and the ninken ceased their spin.

No longer the focus of the animal's attack, Kōtetsu grasped the hilt of his sword as he flexed his leg muscles at the same time that his ninken began their counter. He pulled Kusanagi free of its sheath as the weights binding his speed fell to the earth, and leaped towards his airborne foe, spinning at a ferocious speed with his black blade held upward. He leaked raw chakra from his body as he moved that formed a drill-like shell around him, strengthening his attack.

Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang x2
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra) (40)
Damage: 40 (80 if used with chakra) (80 + 20 = 100)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Ōkami Surudoi Kiba | Wolf God’s Piercing Fang
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80 (80 + 25 +20 + 10 = 135)
Description: Ōkami Surudoi Kiba is a technique that combines Kenjutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their sword held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.

Movement Speed - 12 (48)
Tracking - 65

Void Harvester (Dormant)
Void Infusions - 1
Solaris - 60 (forgot to add+15 last turn)
 

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The fog that clouded his mind was beginning to clear with the sound of the explosion. It was slow, but the Inuzuka was gradually returning to his senses. The giant dog hadn't been blown away by his punch, but instead, split into two separate entities that attacked his ninken upon being hit. As they were faster than the dogs, the two ninken leaped back and leak chakra as they rapidly rotated their bodies, forming two large wolf apparitions made of dense chakra that pulled the attacks into their gaping maws before snapping them shut. Faced with an onslaught of cutting air pressure once inside the apparitions the giant dogs were cut to pieces, and not even splitting their bodies apart would save them as they'd still remain trapped within the monstrous wolves who would dissipate after the dogs were dispersed and the ninken ceased their spin.
No longer the focus of the animal's attack, Kōtetsu grasped the hilt of his sword as he flexed his leg muscles at the same time that his ninken began their counter. He pulled Kusanagi free of its sheath as the weights binding his speed fell to the earth, and leaped towards his airborne foe, spinning at a ferocious speed with his black blade held upward. He leaked raw chakra from his body as he moved that formed a drill-like shell around him, strengthening his attack.
Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang x2
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra) (40)
Damage: 40 (80 if used with chakra) (80 + 20 = 100)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Ōkami Surudoi Kiba | Wolf God’s Piercing Fang
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80 (80 + 25 +20 + 10 = 135)
Description: Ōkami Surudoi Kiba is a technique that combines Kenjutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their sword held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.
Notes:
- The A ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.
Movement Speed - 12 (48)
Tracking - 65
Void Harvester (Dormant)
Void Infusions - 1
Solaris - 60 (forgot to add+15 last turn)
His Giant dog will poof away in a cloud of smoke as it would be unable to evade the damage. Riku watching the events unfold though his linked vision with them, while also keeping track of the Inuzuka with his own eyes. The man would appear to release something from his legs as he leaped up, however it was not sure what it was as his opponents speed had not seemed to change (Since they only enhance your running speed and you jumped.) As the Inuzuka span around forming a drill with his chakra leaking out, Riku used his flight to his advantage, altering his path and taking a 90 degree turn to the left with his chakra boots. (freeform) While he does, he will make the tiger handseal and release two large dragon head shaped fireballs aimed high into the sky, they will reach long range and heat the atmosphere before then raining back down, aimed to explode on the two mutts location on the ground.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in addition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Then after releasing the fireballs, Riku will release a black chakra receiver rod from under his sleeve, aiming to throw it like a spear at the Inuzuka's chest for a critical hit if connected.

Chakra: 2210 - 35 = 2185
Health: 200
Speed: 14
Tracking: 108
 
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The man removed himself from the path of the attack and released a number of fireballs into the sky. Exiting his spin, Kōtetsu returned his sword to its sheath and kicked toward the man as he fell to the earth. This released a shockwave of air aimed to cut into the man's torso after deflecting the black chakra receiver. At the same time, Solaire gathered chakra in his mouth before releasing it towards the two incoming fireballs, tearing through them both by altering his aim to strike the man from below. He intended to follow to man by altering his aim in case he attempted to dodge. To close out their dreadful combo, Sif spun at a ferocious speed toward the man in an arc, aiming to attack him from behind as his partner's shockwave closed in from the front.

Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 (40 + 35 + 25 + 10 = 110)
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.
Fenriru Migoto Hōkō | Fenrir’s Lustrous Roar
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (80 + 20 = 100)
Description: A more advanced version of Radiant Howl, this technique builds upon a Ninken’s ability to channel and release chakra from their mouth in order to launch ranged attacks. Foregoing the ability to release a radial blast of chakra like the lesser version does, Lustrous Roar focuses solely on piercing power. The Ninken will gather a large amount of chakra within their mouth that is compressed and released in the form of a compact, spiraling beam the speeds towards their target through a roar or bark. This technique also allows a Ninken to control the direction of the attack by moving their heads. The sheer density of the beam makes it equivalent in power to techniques of the same strength, and with the spiraling motion, coupled with the speed of the released beam, allows it to pierce through its targets. Consequently, after using this technique the Ninken will be unable to use techniques that include releasing chakra from their mouth.
Notes:
- This technique can only be used twice per Ninken and requires a two turn cooldown after each use.
- No S-rank or above Inuzuka techniques can be used by the Ninken who uses this technique in the same or following turn.
- Can only be taught by Ańbu Juniør.
(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 (30 + 20 = 50)
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan

Movement Speed - 12 (48)
Tracking - 65

Void Harvester (Dormant)
Void Infusions - 1
Solaris - 70
 

Serpent

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With the onslaught of techniques heading towards Riku, and his fireballs overtaken. He simply smiles. Not only had the fireballs accomplished their job by heating the atmosphere, already causing the formation of storm clouds but It seems like his opponent hasn't yet realized that a frontal attack like this will never work against him. With his Rinnegan and chakra sensory Riku continues to track the movements of his opponents, releasing another repulsive force. Although this time being on a grander scale then previously used. The chakra beam will once again break as it meets the absolute force, the created wind from the Inuzuka's kick will also disperse and Sif, if his course is not altered, his rotation will smash right into it as it expands. Reaching out to a mid-ranged area, if the Inuzuka and his mutts don't evade, they will be meet with a blunt force of of 80 damage as they are pushed back, out of a mid ranged area.

"It was foolish to attack me"

( Shinra Tensei ) - Divine Punishment (Medium Scale)
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Then, after the repulsive force, Riku make the nessessary handseal(s) using his affinify to the basic elemental natures, not only focusing his chakra at a faster rate but also harnessing lightning as his elemental choice for this battle to creating a Chidori in his hand that he uses to alter the natural lightning forming in the clouds above. In an instant this lightning will flash down like a raging dragon aimed at the Inuzuka. It's speed near impossible to track (Not sure if it would do crit damage or not..) In a massive destructive flash of electrical output the ground around the area will be devastated as the very earth is cracked and scared by the attack.

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals
(Raiton: Kirin) - Lightning Release: Kirin
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be used by Lightning Specialists.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used twice per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.


Hey bro this was a fun fight, I'm going to go ahead and resign so we can go right to the Kumi post lol. We should do it again sometime.
 
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