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Custom Jutsu Users
The lazy shopkeeper's candy store
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<p>[QUOTE="Tsuki, post: 13678650, member: 126238"]</p><p style="text-align: center"><span style="font-size: 15px"><strong>Custom Clan Jutsu</strong></span></p> <p style="text-align: center"><img src="http://i.imgur.com/21G4PUh.png" data-url="http://i.imgur.com/21G4PUh.png" class="bbImage " style="" alt="" title="" /></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Ganmi</span></span></p><p><span style="font-family: 'Calibri'"><strong>(Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary/Offensive</span></p><p><span style="font-family: 'Calibri'"><strong>Rank:</strong> D-S</span></p><p><span style="font-family: 'Calibri'"><strong>Range:</strong> Short-Mid</span></p><p><span style="font-family: 'Calibri'"><strong>Chakra Points:</strong> 10-40</span></p><p><span style="font-family: 'Calibri'"><strong>Damage Points:</strong> 20-80</span></p><p><span style="font-family: 'Calibri'"><strong>Description:</strong> Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category:</span></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Anger: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Disgust: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Fear: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Happiness: This is meant to calm and attract the target to the terrain feature. This could attrack someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Sadness: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it.</span></p><p></p><p><span style="font-family: 'Calibri'">A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Calibri'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Calibri'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Calibri'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.*</span></p><p><span style="font-family: 'Calibri'">All the inherent restrictions of the Clan apply to this technique.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>(Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary/Offensive</span></p><p><span style="font-family: 'Calibri'"><strong>Rank:</strong> D-S</span></p><p><span style="font-family: 'Calibri'"><strong>Range:</strong> Short-Mid</span></p><p><span style="font-family: 'Calibri'"><strong>Chakra Points:</strong> 10-40</span></p><p><span style="font-family: 'Calibri'"><strong>Damage Points:</strong> 20-80</span></p><p><span style="font-family: 'Calibri'"><strong>Description:</strong> Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others,based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description.They fall under one of 5 category:</span></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Anger: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Disgust: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Fear: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Happiness: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Sadness: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad.</span></p><p></p><p><span style="font-family: 'Calibri'">A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Calibri'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Calibri'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Calibri'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.*</span></p><p><span style="font-family: 'Calibri'">All the inherent restrictions of the Clan apply to this technique.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>(Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Type:</strong> Supplementary/Offensive</span></p><p><span style="font-family: 'Calibri'"><strong>Rank:</strong> D-S</span></p><p><span style="font-family: 'Calibri'"><strong>Range:</strong> Short-Mid</span></p><p><span style="font-family: 'Calibri'"><strong>Chakra Points:</strong> 10-40</span></p><p><span style="font-family: 'Calibri'"><strong>Damage Points:</strong> 20-80</span></p><p><span style="font-family: 'Calibri'"><strong>Description:</strong> Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:</span></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.</span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">• Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?</span></p><p></p><p><span style="font-family: 'Calibri'">It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Calibri'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Calibri'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Calibri'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.*</span></p><p><span style="font-family: 'Calibri'">All the inherent restrictions of the Clan</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>( Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar</strong></span></p><p><span style="font-family: 'Calibri'">Type: Supplementary,Offensive, Defensive</span></p><p><span style="font-family: 'Calibri'">Rank: N/A /(E – S)</span></p><p><span style="font-family: 'Calibri'">Range: N/A /(Short – Long)</span></p><p><span style="font-family: 'Calibri'">Chakra Cost : +10 chakra for each water technique/(5 – 40)</span></p><p><span style="font-family: 'Calibri'">Damage Points: N/A /( 10 – 80)</span></p><p><span style="font-family: 'Calibri'">Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modeling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including hand seals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity, Toxire Paladar and Candy Maker will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires two and S rank requires three. </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Rank:</strong> C- S</span></p><p><span style="font-family: 'Calibri'"><strong>Type:</strong> Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Calibri'"><strong>Range:</strong> Short – Long </span></p><p><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> 15-40</span></p><p><span style="font-family: 'Calibri'"><strong>Damage Points:</strong> N/A </span></p><p><span style="font-family: 'Calibri'"><strong>Description :</strong> This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targetted technique. </span></p><p><span style="font-family: 'Calibri'">When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique. </span></p><p><span style="font-family: 'Calibri'">*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).</span></p><p><span style="font-family: 'Calibri'">*Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>( Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi ) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya</strong></span></p><p><span style="font-family: 'Calibri'"><strong>Rank:</strong> S Rank</span></p><p><span style="font-family: 'Calibri'"><strong>Type:</strong> Offensive/Supplementary</span></p><p><span style="font-family: 'Calibri'"><strong>Range:</strong> Short (Long range reach, Long range projectiles)</span></p><p><span style="font-family: 'Calibri'"><strong>Chakra Cost:</strong> 40 (+5 per turn)</span></p><p><span style="font-family: 'Calibri'"><strong>Damage Points:</strong> 80</span></p><p><span style="font-family: 'Calibri'"><strong>Description:</strong> One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularily dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularily in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the salive the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave.</span></p><p><span style="font-family: 'Calibri'">The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the fiel, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the fielduntil it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.</span></p><p></p><p style="text-align: right"><a href="http://narutobase.net/forums/showthread.php?t=714505">[All learned here]</a> <a href="https://animebase.me/members/hokusai.86283/#profile-post-7517198">[Visceral pitch auto]</a></p><p></p><p><span style="font-size: 15px">Nekura</span> (dropped)</p><p><strong>(Nekura Ichizoku Hijutsu: Zokugie) - Nekura Clan Secret Technique: Unholy Conversion</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Self</p><p><strong>Chakra:</strong> 30 (+10 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.</p><p>Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.</p><p>No Forbidden-rank Nekura techniques may be used while this is active.[/spoiler]</p><p><strong>(Fōsurai) - Force Lightning</strong></p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn</p><p>Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn.[/spoiler]</p><p><strong>(Noroidzi Hari no Nami) - Cursed Blood Needle Wave</strong></p><p>[spoiler]<strong>Type:</strong> Supplemenary</p><p><strong>Rank:</strong> C</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 15</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).</p><p>Cannot be used on Keigoku attacks of S-rank and higher</p><p>Can only be used four times per battle.[/spoiler]</p><p><strong>(Bakudō no Shichijūkyū: Kuyō Shibari) - Way of Binding Number Seventy Nine: Nine Sunlight Traps</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary/Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong>The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler]</p><p><strong>(Togesuzumebachi no Ame) - Rain of Stinging Wasps</strong></p><p>[spoiler]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 30 ( +5 per turn )</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.</p><p>By sheltering under a suitable defense, the effects of this technique can be avoided.</p><p>The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.[/spoiler]</p><p><strong>( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin</strong></p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong></p><p>The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn. [/spoiler]</p><p style="text-align: right"><a href="http://narutobase.net/forums/showthread.php?t=323050">[All learned here]</a></p><p>[/QUOTE]</p>
[QUOTE="Tsuki, post: 13678650, member: 126238"] [CENTER][FONT=Candara][SIZE=15px][B]Custom Clan Jutsu[/B][/SIZE] [IMG]http://i.imgur.com/21G4PUh.png[/IMG][/FONT][/CENTER] [FONT=Calibri][SIZE=15px]Ganmi[/SIZE] [B](Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest Type:[/B] Supplementary/Offensive [B]Rank:[/B] D-S [B]Range:[/B] Short-Mid [B]Chakra Points:[/B] 10-40 [B]Damage Points:[/B] 20-80 [B]Description:[/B] Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category:[/FONT] [INDENT][FONT=Calibri]• Anger: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Disgust: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Fear: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Happiness: This is meant to calm and attract the target to the terrain feature. This could attrack someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Sadness: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it.[/FONT][/INDENT] [FONT=Calibri]A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.* All the inherent restrictions of the Clan apply to this technique. [B](Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet Type:[/B] Supplementary/Offensive [B]Rank:[/B] D-S [B]Range:[/B] Short-Mid [B]Chakra Points:[/B] 10-40 [B]Damage Points:[/B] 20-80 [B]Description:[/B] Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others,based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description.They fall under one of 5 category:[/FONT] [INDENT][FONT=Calibri]• Anger: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Disgust: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Fear: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Happiness: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Sadness: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad.[/FONT][/INDENT] [FONT=Calibri]A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.* All the inherent restrictions of the Clan apply to this technique. [B](Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence Type:[/B] Supplementary/Offensive [B]Rank:[/B] D-S [B]Range:[/B] Short-Mid [B]Chakra Points:[/B] 10-40 [B]Damage Points:[/B] 20-80 [B]Description:[/B] Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:[/FONT] [INDENT][FONT=Calibri]• Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.[/FONT][/INDENT] [INDENT][FONT=Calibri]• Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?[/FONT][/INDENT] [FONT=Calibri]It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.* All the inherent restrictions of the Clan [B]( Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar[/B] Type: Supplementary,Offensive, Defensive Rank: N/A /(E – S) Range: N/A /(Short – Long) Chakra Cost : +10 chakra for each water technique/(5 – 40) Damage Points: N/A /( 10 – 80) Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modeling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including hand seals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity, Toxire Paladar and Candy Maker will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires two and S rank requires three. [B](Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche Rank:[/B] C- S [B]Type:[/B] Offensive/Supplementary/Defensive [B]Range:[/B] Short – Long [B]Chakra Cost:[/B] 15-40 [B]Damage Points:[/B] N/A [B]Description :[/B] This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targetted technique. When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique. *Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ). *Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time. [B]( Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi ) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya Rank:[/B] S Rank [B]Type:[/B] Offensive/Supplementary [B]Range:[/B] Short (Long range reach, Long range projectiles) [B]Chakra Cost:[/B] 40 (+5 per turn) [B]Damage Points:[/B] 80 [B]Description:[/B] One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularily dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularily in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the salive the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave. The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ). This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the fiel, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the fielduntil it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.[/FONT] [RIGHT][FONT=Candara][URL='http://narutobase.net/forums/showthread.php?t=714505'][All learned here][/URL] [/FONT][URL='https://animebase.me/members/hokusai.86283/#profile-post-7517198'][FONT=Candara][Visceral pitch auto][/FONT][/URL][/RIGHT] [FONT=Candara][SIZE=15px]Nekura[/SIZE] (dropped) [B](Nekura Ichizoku Hijutsu: Zokugie) - Nekura Clan Secret Technique: Unholy Conversion[/B] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Self [B]Chakra:[/B] 30 (+10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. No Forbidden-rank Nekura techniques may be used while this is active.[/spoiler] [B](Fōsurai) - Force Lightning[/B] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short-Mid [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn.[/spoiler] [B](Noroidzi Hari no Nami) - Cursed Blood Needle Wave[/B] [spoiler][B]Type:[/B] Supplemenary [B]Rank:[/B] C [B]Range:[/B] Short-Mid [B]Chakra:[/B] 15 [B]Damage:[/B] N/A [B]Description:[/B] A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). Cannot be used on Keigoku attacks of S-rank and higher Can only be used four times per battle.[/spoiler] [B](Bakudō no Shichijūkyū: Kuyō Shibari) - Way of Binding Number Seventy Nine: Nine Sunlight Traps[/B] [spoiler][B]Type:[/B] Supplementary/Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B]The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn.[/spoiler] [B](Togesuzumebachi no Ame) - Rain of Stinging Wasps[/B] [spoiler][B]Rank:[/B] A [B]Type:[/B] Offensive/Supplementary [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 ( +5 per turn ) [B]Damage:[/B] 60 [B]Description:[/B] The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.[/spoiler] [B]( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin[/B] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. [/spoiler][/FONT] [RIGHT][FONT=Candara][URL='http://narutobase.net/forums/showthread.php?t=323050'][All learned here][/URL][/FONT][/RIGHT] [/QUOTE]
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