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<p>[QUOTE="Tsuki, post: 12393444, member: 126238"]</p><p style="text-align: center"><span style="font-size: 15px"><strong>Water</strong></span></p> <p style="text-align: center"><img src="http://imageshack.com/scaled/large/844/8ols.png" data-url="http://imageshack.com/scaled/large/844/8ols.png" class="bbImage " style="" alt="" title="" /></p><p><strong>3. (Suiton: Secchakuzai Joushou Tama) - Water Release: Adhesive Rising Spheres</strong> <span style="color: #FF0000">*</span></p><p>[spoiler]<strong>Type:</strong> Supplememtary/Offensive</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user performs 3 hand seals as they send their suiton based chakra to a water source, spreading their chakra in accordance to the area size the user chooses to affect. They then control their chakra to blend with the water to form spheres of water that possess sticky, adhesive properties in a similar manner as Water Style: Starch Syrup Capture Field. Depending on the affected area's size, the spheres themselves will vary in quantity and size. If the affected area is a localized short range radius, then no water source is required and only a single sphere will erupt and it would be large enough to engulf 5 shinobis inside of it. If the affected area is a localized mid range radius, then each sphere would be as large as that of "Water Release: Gushing Water Imprisonment", enough to engulf a single shinobi (one person per sphere). Finally, if the affected area is a localized long range radius, then each sphere would only be large enough to engulf a shinobi's limb (so 6 of them fused together would be enough to entirely engulf a single shinobi). These spheres of adhesive water begin to rise from below the water source's surface. They rise up towards the sky up to mid range from the water source's surface. That is only the case for those spheres which did not get attached to nor engulfed something larger than themselves. As they rise up, the spheres gradually stick with eachother, turning into larger spheres which then becomes heavier. Once the maximum height is reached, all the adhesive liquid spheres that have overwhelmed something will compress themselves slightly, crushing whatever's inside of them as they then fall back. The localized long range affected area variant, from its beginning, will partially incapacitate targets who gets in contact with the adhesive liquid spheres because of the spheres overwhelming different parts (normally limbs) of their body. When multiple spheres overwhelm parts of the same target's body they then fuse with eachother to finally engulf the target entirely. This entire process can be hastened if the user has already engulfed their desired target or target's body part into a sphere. If that's the case, then they can immediately, by mental command, trigger the compression of said sphere(s) to damage the target(s) and end the entire jutsu instead of waiting for all the spheres to rise up to mid-range in height. The mid-range and long-range radius variants can be made in such manner that no spheres would rise beneath the user or certain allies if these are inside the affected area.</p><p>Note: Usable twice per battle</p><p>Note: One turn cooldown between usage</p><p>Note: Localized short range radius variant requires no water source</p><p>Note: Localized mid range radius variant requires a normal water source</p><p>Note: Localized long range radius variant requires a large water source (lake, river, ocean, etc)</p><p>Note: No water techniques in the same turn, no water techniques above S-Rank for 3 turns</p><p>Note: Once the user stops focusing on this technique, it will end</p><p><strong>Taught to:</strong> 1. <a href="http://narutobase.net/forums/showthread.php?t=513537">Noni</a> 2. <a href="http://narutobase.net/forums/showthread.php?t=523654">Akasha</a> 3. <a href="http://narutobase.net/forums/showthread.php?t=523685&p=15649563#post15649563">-L-</a> 4. <a href="http://narutobase.net/forums/showthread.php?t=586054">Negative Knight</a>[/spoiler][spoiler]</p><p>[/spoiler]</p><p></p><p><strong>11. (Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission</strong></p><p>[spoiler]</p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> C</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 15</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user manipulates moisture around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed needle-like form or scattered droplets of liquid. The speed of this minuscule technique follows the speed chart for C-rank water techniques. [/spoiler]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=323681">Water Chakra Distubance (Suiton: chakra disuta-bu)</a></strong> <span style="color: #FF0000">*</span></p><p>[spoiler]<strong>Rank:</strong> C</p><p><strong>Type:</strong> Supplemantry</p><p><strong>Range:</strong> Long</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage:</strong> 0</p><p><strong>Description:</strong>The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.</p><p>*Can only be used by burakyilan or if thought by burakyilan and also naruto55</p><p>*Can only be used 3 times</p><p>*Can only be used if both the user and the enemy are standing on water[/spoiler]</p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=528241">Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive</a></strong> <span style="color: #FF0000">*</span></p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.</p><p>Note: Can only be used four times.</p><p>Note: Can only be taught by Penguin.[/spoiler]</p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=513537&page=2&p=19898126&viewfull=1#post19898126">(Suiton: Gōjasuna gurando shūryō)- Water Release: Gorgeous Grand Exit</a></strong> </p><p>[spoiler]Type: Offense/Supplementary/Defense</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This is a two part technique that acts specifically depending upon the type of technique used: streaming (controlled humanoids, continuous attack, etc) and projectiles (sentient humanoids, launched attacks). For streaming, whenever the opponents technique is either negated/destroyed, or unable to get it off in time specific to time frame in the RP) their will be a trace of mist left behind after the negation of the technique. The mist will act for two things, it will be used to harm the opponents vision (dojutsu included). It will also have a chakra absorbing aspect, for it will passively move forward due to momentum and cover the area from where the streaming technique was negated and onward, it will be a sort of wall of protect against an opponents next technique, for it to be weakened by 20 chakra points, or if the opponent is in close proximity or covered by the mist, he will have his chakra absorbed as well by 50. For projectile based attacks, the mist will appear as a trail right behind the users technique. Once again, the trail will move forward due to momentum and cover the area in between the user and opponent (and if the opponent if close enough). The effects remain the same as it was for the streaming aspect. However, just like how the opponent might have visual difficulties, so might the user. The mist glossed over the terrain will be logical in size of the initial technique. Lastly, if the user is to somehow make contact with the mist, it will not absorb their chakra. After the mist clashes with a technique, it will disperse, but contact on the opponent it will remain for a duration of three turns, or until the opponent disperses the mist. Terrain changing water techniques can also be applied here as well, just about anything can logically. As well as the forms of water (e.g. syrup). The creation of the technique can be done within the same time-frame the attack is sent by simply performing an extra hand seal during performance.</p><p>Note: Can only be taught by Noni</p><p>Note: Can only be used four times</p><p>Note: Does not work on Forbidden rank water or KG/CE variants of water[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Tsuki, post: 12393444, member: 126238"] [CENTER][SIZE=15px][FONT=Candara][B]Water[/B][/FONT][/SIZE] [FONT=Candara][IMG]http://imageshack.com/scaled/large/844/8ols.png[/IMG][/FONT][/CENTER] [FONT=Candara][B]3. (Suiton: Secchakuzai Joushou Tama) - Water Release: Adhesive Rising Spheres[/B] [COLOR=#FF0000]*[/COLOR] [spoiler][B]Type:[/B] Supplememtary/Offensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user performs 3 hand seals as they send their suiton based chakra to a water source, spreading their chakra in accordance to the area size the user chooses to affect. They then control their chakra to blend with the water to form spheres of water that possess sticky, adhesive properties in a similar manner as Water Style: Starch Syrup Capture Field. Depending on the affected area's size, the spheres themselves will vary in quantity and size. If the affected area is a localized short range radius, then no water source is required and only a single sphere will erupt and it would be large enough to engulf 5 shinobis inside of it. If the affected area is a localized mid range radius, then each sphere would be as large as that of "Water Release: Gushing Water Imprisonment", enough to engulf a single shinobi (one person per sphere). Finally, if the affected area is a localized long range radius, then each sphere would only be large enough to engulf a shinobi's limb (so 6 of them fused together would be enough to entirely engulf a single shinobi). These spheres of adhesive water begin to rise from below the water source's surface. They rise up towards the sky up to mid range from the water source's surface. That is only the case for those spheres which did not get attached to nor engulfed something larger than themselves. As they rise up, the spheres gradually stick with eachother, turning into larger spheres which then becomes heavier. Once the maximum height is reached, all the adhesive liquid spheres that have overwhelmed something will compress themselves slightly, crushing whatever's inside of them as they then fall back. The localized long range affected area variant, from its beginning, will partially incapacitate targets who gets in contact with the adhesive liquid spheres because of the spheres overwhelming different parts (normally limbs) of their body. When multiple spheres overwhelm parts of the same target's body they then fuse with eachother to finally engulf the target entirely. This entire process can be hastened if the user has already engulfed their desired target or target's body part into a sphere. If that's the case, then they can immediately, by mental command, trigger the compression of said sphere(s) to damage the target(s) and end the entire jutsu instead of waiting for all the spheres to rise up to mid-range in height. The mid-range and long-range radius variants can be made in such manner that no spheres would rise beneath the user or certain allies if these are inside the affected area. Note: Usable twice per battle Note: One turn cooldown between usage Note: Localized short range radius variant requires no water source Note: Localized mid range radius variant requires a normal water source Note: Localized long range radius variant requires a large water source (lake, river, ocean, etc) Note: No water techniques in the same turn, no water techniques above S-Rank for 3 turns Note: Once the user stops focusing on this technique, it will end [B]Taught to:[/B] 1. [URL='http://narutobase.net/forums/showthread.php?t=513537']Noni[/URL] 2. [URL='http://narutobase.net/forums/showthread.php?t=523654']Akasha[/URL] 3. [URL='http://narutobase.net/forums/showthread.php?t=523685&p=15649563#post15649563']-L-[/URL] 4. [URL='http://narutobase.net/forums/showthread.php?t=586054']Negative Knight[/URL][/spoiler][/FONT][spoiler] [/spoiler] [B]11. (Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission[/B] [spoiler] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short-Long [B]Chakra:[/B] 15 [B]Damage:[/B] N/A [B]Description:[/B] The user manipulates moisture around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed needle-like form or scattered droplets of liquid. The speed of this minuscule technique follows the speed chart for C-rank water techniques. [/spoiler] [FONT=Candara][B][URL='http://narutobase.net/forums/showthread.php?t=323681']Water Chakra Distubance (Suiton: chakra disuta-bu)[/URL][/B] [COLOR=#FF0000]*[/COLOR] [spoiler][B]Rank:[/B] C [B]Type:[/B] Supplemantry [B]Range:[/B] Long [B]Chakra Cost:[/B] 20 [B]Damage:[/B] 0 [B]Description:[/B]The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water. *Can only be used by burakyilan or if thought by burakyilan and also naruto55 *Can only be used 3 times *Can only be used if both the user and the enemy are standing on water[/spoiler] [B][URL='http://narutobase.net/forums/showthread.php?t=528241']Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive[/URL][/B] [COLOR=#FF0000]*[/COLOR] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form. Note: Can only be used four times. Note: Can only be taught by Penguin.[/spoiler] [B][URL='http://narutobase.net/forums/showthread.php?t=513537&page=2&p=19898126&viewfull=1#post19898126'](Suiton: Gōjasuna gurando shūryō)- Water Release: Gorgeous Grand Exit[/URL][/B] [spoiler]Type: Offense/Supplementary/Defense Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: This is a two part technique that acts specifically depending upon the type of technique used: streaming (controlled humanoids, continuous attack, etc) and projectiles (sentient humanoids, launched attacks). For streaming, whenever the opponents technique is either negated/destroyed, or unable to get it off in time specific to time frame in the RP) their will be a trace of mist left behind after the negation of the technique. The mist will act for two things, it will be used to harm the opponents vision (dojutsu included). It will also have a chakra absorbing aspect, for it will passively move forward due to momentum and cover the area from where the streaming technique was negated and onward, it will be a sort of wall of protect against an opponents next technique, for it to be weakened by 20 chakra points, or if the opponent is in close proximity or covered by the mist, he will have his chakra absorbed as well by 50. For projectile based attacks, the mist will appear as a trail right behind the users technique. Once again, the trail will move forward due to momentum and cover the area in between the user and opponent (and if the opponent if close enough). The effects remain the same as it was for the streaming aspect. However, just like how the opponent might have visual difficulties, so might the user. The mist glossed over the terrain will be logical in size of the initial technique. Lastly, if the user is to somehow make contact with the mist, it will not absorb their chakra. After the mist clashes with a technique, it will disperse, but contact on the opponent it will remain for a duration of three turns, or until the opponent disperses the mist. Terrain changing water techniques can also be applied here as well, just about anything can logically. As well as the forms of water (e.g. syrup). The creation of the technique can be done within the same time-frame the attack is sent by simply performing an extra hand seal during performance. Note: Can only be taught by Noni Note: Can only be used four times Note: Does not work on Forbidden rank water or KG/CE variants of water[/spoiler][/FONT] [/QUOTE]
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