The God of Shinobi
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Name: Hashirama
Nickname: The God of Shinobi, The First Hokage
Gender: Male
Age: N/A
Clan: Senju
外観 | Looks
Hashirama was a tall man with tanned skin and dark eyes. He had waist-length black hair typically styled in a centre-parted fringe that framed his face. He often wore the standard shinobi dress of his era, consisting of dark red armour worn over a simple black suit with sandals. This armour was constructed from numerous metal plates, formed into multiple protective guards along his body; each collar of his shoulder guards bore the Senju symbol. Prior to Konoha's formation he wore a white coloured cloth bearing his clan's symbol on his forehead, which he later replaced with the village's forehead protector.
Upon becoming Hokage, Hashirama tended to wear the traditional Kage attire consisting of the customary brown and white hat and haori over a full-length brown and white gown, along with a simple red headband. Otherwise, he wore a light-brown, short-sleeved, kimono shirt with mesh armour underneath, held closed by a red sash, and navy blue pants. In his Hokage portrait, he is seen wearing a kerchief.
As a child, Hashirama's hair was more bowl-cut in style, hanging around his face. His usual attire consisted of a dark kimono shirt, a short light green jacket with darker green linings, a white scarf around his neck, traditional pinstriped kimono pants of his clan, and a dark green sash around his waist.
人格 | Personality
Hashirama was an excitable man with a boisterous personality. He loved meeting new people, having friendly competitions, and gambling. Headstrong and often impulsive, it fell to others – such as his brother, Tobirama – to be more responsible or realistic about things that Hashirama had gotten carried away with. When taken down in this way, or even when simply presented with information that troubled him, Hashirama could do a near-immediate about-face, going from a laughing goof to a brooding sulk. These moping periods were typically brief, though, and he'd quickly go back to his usual high-spirited nature. Later generations, upon meeting him, tend to remark that neither extreme of his personality is very fitting for a "God of Shinobi".Despite the first impression he may give, Hashirama was capable of being serious when it came to matters that were important to him. He spent years opposing the practice of sending children to war and dreamed of a shinobi system where a child could be around others his or her age, never needing to "grow up" prematurely on the battlefield. To that end he became very devoted to Konoha upon its foundation, as it was the realisation of his dream for peaceful childhoods. He wanted the rest of the village to cherish what Konoha represented just as much as he did, encouraging them to regard every villager as part of one large family that should always look out for each other. As Hokage, his job was to protect that family at all costs, even if that cost was his life. This philosophy, known as the "Will of Fire", would become a cornerstone of Konoha teachings for decades after his death.
The Will of Fire is demonstrative of Hashirama's general optimism when it came to other people; he believed a village-first loyalty would naturally break down the mentality that shinobi had to look out for their clans. He always saw the best in others, either trusting that they acted in good faith or that they could, through non-violent means, be reasoned with. He was humble, not above lowering his head to his fellow village heads or claiming inferiority to those he'd never met but whose actions he approved of. If nothing else, Hashirama was kind, placing the needs of others before his own: he was willing take his own life if it would help create a world where his friends and family wouldn't need to die unnecessarily. It was on these points that Tobirama disagreed with Hashirama most ardently, as Tobirama felt that Hashirama should have a greater value of himself and a greater suspicion of others. It was, similarly, on these points that Hashirama was at his most forceful, asserting his views over Tobirama's; though Tobirama did not often agree, he knew better than to oppose his brother.
Hashirama had a lifelong friendship and rivalry with Madara Uchiha, eventually considering him a brother. As children, they would spend much of their free time together, talking, playing, and planning for a future that they weren't sure would ever come. Both were willing to oppose their own fathers by refusing to kill each other, but only Hashirama kept up this refusal into adulthood; even as enemies, Hashirama would go out of his way for Madara, restraining himself (and Tobirama) so as not to hurt him and indulging Madara's desires at his own consequence. When they were able to rekindle their friendship by making Konoha, Hashirama placed a great deal of trust in Madara by desiring him to be Hokage, believing it was the best way for Madara to recover from the loss of his brothers. When this ultimately failed, Hashirama respected Madara's opinions and dissatisfaction with the village, but would not permit him to move against Konoha, killing him in the end with sadness and reluctance in order to protect what they'd made together. Despite everything, Hashiramaconsidered Madara his friend to the very end.
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村情報 | Village Info
Village of Birth: The Land of Fire
Village of Alliance: N/A
ンクチャクラ | Rank & Chakra Info
Ninja Rank: Sannin Specialty: Water(Primary), Earth(Secondary), Taijutsu, Senjutsu |
Elements:
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Body Seals
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
(Fuuinjutsu: Goto) - Sealing Arts: Burglary
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.
Note: Can only be used three times per battle
Note: Must have a one turn cool down the least between each usage
Note: Seal must be place within user's bio
Note: Can only be taught by Venom
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.
Note: Can only be used three times per battle
Note: Must have a one turn cool down the least between each usage
Note: Seal must be place within user's bio
Note: Can only be taught by Venom
(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fūin in that turn or next
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fūin in that turn or next
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT
(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.
Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.
Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.
背景情報 | Background Info
Hashirama was born during the Warring States Period, the eldest of Butsuma Senju's four sons. Hashirama and his brothers grew up on the battlefield waging constant war with the Senju's rivals: the Uchiha. During his infrequent downtime, Hashirama met a boy his own age named Madara. The two quickly developed a friendly rivalry, be it skipping stones or urinating in rivers, with Hashirama typically winning their contests. Though a gifted shinobi, Hashirama did not approve of this practice of sending children to fight and die, believing it would only increase the bitterness between the Senju and Uchiha, thus causing more deaths.After the deaths of their brothers, Kawarama and later Itama, Hashirama and his remaining brother, Tobirama, decided a new shinobi system would need to be implemented to end the cycle of child deaths, a system that would require an alliance between the Senju and Uchiha. Like Hashirama, Madara was also a shinobi who had lost brothers on the battlefield. Together they imagined a world where children like themselves wouldn't need to fight and where their brothers would be safe from harm. As a precaution, Hashirama and Madara did not divulge their family names, but nevertheless discovered each other's identities: Hashirama was a Senju, Madara was an Uchiha; it was their duty to kill each other. Hashirama set this duty aside, unwilling to take his friend's life. Madara, however, decided their dreams of a peaceful world were impossible, and therefore ended their friendship so that they could kill each other without reservation.
Over the following years Hashirama and Madara continued to meet in combat. Hashirama could never bring himself to kill someone he still considered a friend, and Madara could never defeat Hashirama's superior abilities. In time, both Madara and Hashirama became leaders of their respective clans, a position Hashirama tried to use to broker peace between them and finally make their childhood dreams a reality. Although some Uchiha found the offer increasingly tempting, Madara was unwilling to accept after Tobirama killed his last remaining brother, Izuna. Wracked with grief, Madara made one final stand against Hashirama and the Senju and was summarily defeated. Tobirama attempted to kill Madara to finally end the fighting, but Hashirama stopped him, knowing that would only renew hostilities between the Senju and Uchiha. At Madara's suggestion, Hashirama offered to kill himself in order to achieve a peaceful resolution. As he was about to end his own life, Madara stopped him, moved by the gesture, and assented to peace.
The Senju, the Uchiha, and all their affiliated clans came together to found a village of peace, where children would never need to die in battle. Hashirama and Madara, rekindling their childhood friendship, called that village Konohagakure. Although Hashirama created much of the village's infrastructure with his Wood Release abilities, it was his wish that Madara become Hokage, the village's leader and protector. At Tobirama's insistence, the Hokage position was opened up to a vote by Konoha's villagers, and it was Hashirama that they elected into office. Hashirama wanted Madara to become his adviser so that he could improve his standing among the villagers and someday succeed him as Second Hokage. Madara felt that position would inevitably go to Tobirama, which would in turn end badly for the Uchiha. With his position in Konoha rapidly diminishing, Madara decided the village was a failed experiment and abandoned it, intent on someday returning to face Hashirama in battle yet again.
For a time, things were peaceful: Hashirama helped train one of Tobirama's students, Hiruzen Sarutobi; he got to spoil his first grandchild, Tsunade; he locked away the Scroll of Seals, the kinjutsu it contained no longer necessary in the world he'd made. Konoha's successes led other countries to create their own villages. Eager to form a lasting peace with these new villages, Hashirama convened a Kage Summit so that he could share the tailed beasts Konoha had acquired with them, thus balancing power amongst them. But cooperation would not be so simple as Hashirama intended it to be, first by Tobirama's demand that the other villages pay for the tailed beasts they received, then by the First Kazekage's counter-request of money and territory in lieu of a tailed beast. As unrest began to grow, Hashirama shared his fear that any agreement they made would only be temporary, but also that future generations could forge a lasting unity.
True to his promise, Madara eventually returned to Konoha with the Nine-Tails under his control, challenging Hashirama to one final contest. The Nine-Tails' power, as well as Hashirama's efforts to capture and contain it, devastated the landscape, carving out what would later be called the Valley of the End. Hashirama spent the duration of their battle trying to reason with Madara, but Madara continued fighting until he was too tired to keep even his Sharingan active. This enabled Hashirama to distract him with a wood clone while the real Hashirama stabbed him in the back. Madara collapsed and, before dying, noted how much Hashirama had changed from when they were children.
In the aftermath of the battle, Tobirama hid away Madara's body and Hashirama's wife, Mito, sealed the Nine-Tails within herself in order to contain its great power to Konoha's benefit. But the peace Hashirama had worked so hard for was starting to unravel; at some point Takigakure sent Kakuzu to assassinate him. Although he defeated Kakuzu, other wars began to break out. He would later appoint his brother to become the next Hokage.
他の | Other
Fuuinjutsu: Hashirama possesses on his body numerous seals meant to aid him during battle. In addition, he also has many scrolls on his person, including several pre-made Fire/Water/Wind/Earth/Lightning Sealing Method scrolls for each element and several scrolls with pre-made designs for the Wheel of Fortune technique.Ninjutsu: In addition to his renowned prowess in Water Release, Earth Release, and Wood Release, Hashirama is also a noted chakra sensor and is capable of using a unique and powerful form of Sage Mode. Hashirama is capable of using Regeneration Ability, allowing him to heal most damage that the user sustains without the need for hand seals. This allows him to heal burns, cuts, and even stab wounds or small fractures passively over time
絵 | Pictures
主題歌や | Theme Song and Background Music
[video=youtube;8e73SF-7FIw]https://www.youtube.com/watch?v=8e73SF-7FIw[/video]
い | Battles
Won: Many
Lost: None