The future of animation

Marin

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....

U do know both are considered animation. Right.

Yes, anime is a japanese word for animation, however there is a great difference in the way individual forms of animation are made.

The differences include methods, industry, etc. Let's look at the anime industry. 90% animaton Japan produces (anime) is created the classic 2D way. Western animation on the other hand has almost entirely turned to modern technologies, thus we have CGI animation and computer-enchanced 2D animation.

....

U do know both are considered animation. Right.

Being an animator, I am well aware of the fact that anime is a japanese word for animation. The reason I separated japanese animation from western animation is because of the nature of your question. You asked what the future was, well it depends.

90% animation Japan produces is made in a traditional classic 2D way, unlike the west wich has almost entirely turned to modern technologies.

This is only a technical aspect. Then we have the different industries, targeted audience, job requirements and standards, etc.

EDIT: How did this turn out to be a double post... o_o
 
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BenjerminGaye

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Being an animator, I am well aware of the fact that anime is a japanese word for animation. The reason I separated japanese animation from western animation is because of the nature of your question. You asked what the future was, well it depends.

90% animation Japan produces is made in a traditional classic 2D way, unlike the west wich has almost entirely turned to modern technologies.

This is only a technical aspect. Then we have the different industries, targeted audience, job requirements and standards, etc.

There's no need for the distinction.
The only thing that separates Japanese animation from Western animation(in terms of 2d animation) is artsyle. Infact their roots and techniques still stem from Walt Disney, and the process as a whole is roughly the same. Where as 3d computer animation, stop motion, claymation should be distinguished since the process as a whole is different.

When I say future of animation it's all encompassing. It's a very broad question not where no specific answer is wrong. Like I said I made the thread to get ideas flowing.
 

Marin

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There's no need for the distinction.
The only thing that separates Japanese animation from Western animation(in terms of 2d animation) is artsyle. Infact their roots and techniques still stem from Walt Disney, and the process as a whole is roughly the same. Where as 3d computer animation, stop motion, claymation should be distinguished since the process as a whole is different.

When I say future of animation it's all encompassing. It's a very broad question not where no specific answer is wrong. Like I said I made the thread to get ideas flowing.

No, western 2D animation is computer generated for the most part, meaning it's drawn on tablets with dedicated software while japanese animation is mostly classic 2D with addition of computer generated effects, such as Naruto's Rasengan or Sasuke's Susanoo.
 

BenjerminGaye

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No, western 2D animation is computer generated for the most part, meaning it's drawn on tablets with dedicated software while japanese animation is mostly classic 2D with addition of computer generated effects, such as Naruto's Rasengan or Sasuke's Susanoo.
1. That's false. Since most wester animation now is outsourced to eastern studios. Look at legend of korra, or boondocks.
2.It being drawn on tablet is no different from it being drawn on paper. It's still the cel layering process( invented by the west mind you), with only difference being that the "layers" is is a program.
 
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BlacLord™

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No, western 2D animation is computer generated for the most part, meaning it's drawn on tablets with dedicated software while japanese animation is mostly classic 2D with addition of computer generated effects, such as Naruto's Rasengan or Sasuke's Susanoo.

One Punch Man is drawn on tablets. The overall effect is definitely more generic to what I'd expect from the West, and rarely does it feel unique or dynamic. Though most animes are paper-drawn in Japan.

OT: Higher resolutions, higher frame rates and more fluid motion. I'm expecting software to arrive that can automatically detect movements between two frames and create a set of frames between that generate very subtle motions to make the overall animation extremely fluid.
 

Torche

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Probably mainly CG.
 

BenjerminGaye

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Here's my first draft essay:

What is the name of last 2-D animated movie that Disney released? Surprisingly hard question isn’t it, given that that’s what that company was known for. What about video games? Two dimensional sprites no longer sit at the forefront that industry either. Even the way videos as a whole is experienced on the verge of a revolution with new technology, all of which 3-D animation will strive off of. It’s increasingly clear that 3-D is the way for the future.


At the turn of the twenty-first century Disney released its first feature length 3-D movie, Toy story. Critically acclaimed and commercially successful it started a wave of 3d movies that even Disney’s competitors would take up. DreamWorks Animation studio followed suit releasing a torrent of 3-D movies from Shrek to How to Train your Dragon, each producing sequels. Even when Disney returned to traditional animation it’s not as often as it was in the late 90s. Answering the question earlier their last traditional animated movie was Winnie the Pooh which was met with mixed results. It’s gotten to the point where if desired 3-Danimation can emulate other animation styles, such as Claymation, and traditional animation, and not only that but take it a step further and use the emulated style in video games such as Legend of Zelda: The Wind Waker, No More Heroes and many more.


Even video games have strayed away from their 2 dimensional origins. Sprites are a thing of the past, with companies switching to 3 dimensional models for their intellectual property. Games like Super Mario Bros., Sonic the Hedgehog, Mortal Kombat and Street Fighter have switched to 3D even though the gameplay over all 4 series has remained for the most part unchanged. This is most likely do to the greater ease of animating a completed 3d model, via manipulation of the wire frame underneath. Whereas with two dimensional sprites each frame for each sprite must be done from scratch, including any cosmetic changes outside of a palette swap. It’s also a reflection of the increasing strength of game consoles, allowing for a greater color and sound range and more processes to be executed at once. Some games reaching photorealism, but even then a console at its core is only a specialized computer.


Time and time again I’ve mentioned how integral the computer is to 3-D animation. It’s the leaps and bounds made by the computer that gave it the ability to even compete with the other animation techniques. However therein lies its dominance, as the computer lies advances the techniques and what’s possible for 3-D animation advances with it. With technology like virtual reality headsets, and 360 degree videos, 3-D animation can only prosper. The headset is a means to put the viewer in an already 3 dimensional world, interacting with it like never before. This is something that as a whole would be jarring if done via other animation techniques since they strive off of, yet is limited by the precision of the camera angle and location. The headset takes that away from the producer, putting it in the viewer’s hands, causing the illusion that comes with traditional animation to fall apart.


While its novelty is appreciated, traditional animation and the other techniques from its era are unable to accommodate the changing times and the new mediums that come along with it. 3-D animation however has evolved, to the point where it can mimic its predecessors while paving the way for them, in more ways than 1.
 

Marin

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Ok, sorry for the wait, I just couldn't get the time to sit down and make a detailed post. Tough, now it seems you've already done your research so idk if it makes any sense if I continue.

First of all outsourcing to eastern countries doesn't change the animation methods that given country uses. Also, things like Korra are anime-influenced, so the term on its own points to differences in style and production. Besides, I never said digital methods aren't used in east. Since the 90s the anime industry has been digitalized greatly. I stated that most anime is drawn in a traditional 2D way.
Now the differences between drawing digitally and drawing traditionally are great. Just because there is a layering proces doesn't make them identical. (And I never denied east getting its animation basics from west.) When you draw traditionally on pen and paper you have a far greater control on the individual layers due to the most simple things like being able to rotate the paper with your hand precisely how you need it. You also have the holes in the bottom of the papers (I can't remember the correct term in english) wich help a lot when making in-between frames.

The tablet on the other hand has plenty of its own advantages, most notable ones being skipping the scanning in phase and not having to go over each frame 2 times. (First for drawing, second for refining the lines once the animation is approved) Not to mention lower cost and the very nature of software that allows you to ctrl-Z your problems away instead of having to errase the whole thing. Now, what it lacks in is the precision of the classical method to aim straight at the middle between the 2 keyframes.

The purpose of me posting this isn't to say wich method is better. It's just to sort out the differences. Now the funny part is that I indeed made a mistake in my previous posts. For some reason I made digital drawing as a whole more prominent in the west. This is indeed wrong, because what I was reffering was the level on wich the digital tablet is used.

For instance, there is animation like Ultimate Spider-Man, Young Justice and similar shows wich are pretty close in terms of animation to many anime. I somehow managed to forget that the main fight scenes in some of my favourite anime (most notably YGO 5D's) are done digitally. Also, several episodes of Naruto Shippuden have also been made digitally, like Obito vs Kakashi, Madara vs Shinobi Alliance, Obito vs Mist Ninja etc.

However, most of the episodes in these shows are done classical 2D ways. Examples being most of Naruto, Dragon Ball, and even Attack on Titan. Yes, I was suprise to find out Attack on Titan was drawn on paper. Pretty crazy. o_O

Now, what I meant by different levels is kinda obvious when you compare these said shows with stuff like Kid vs Kat, Billy and Mandy, Phineas and Ferb, Kickbuttovski, and other shows. You can clearly see the difference in the movements of these characters. The said cartoons don't draw each frame individually, but deform the same frame over and over again. An example of this would be a character walking. The first frame will have a fully drawn leg, but for every other frame (of animation of a step) the leg will just be rotated, and slightly curved. This isn't exactly how it is done but is just there to illustrate what I'm trying to say.

So in short, they both have access to technology, however the level at wich they use it to replace the traditional methods is a reason for distinction.

Now this was just a technical aspect. We have to also look at the targeted audience of western and eastern animation. While both do shows for all demographics, there are differences. For instance, most western animation is for kids, aka cartoons, while most anime is made for a bit more mature audience. Where do I get this, just take a look at the list of anime being made each season. Only a part is for kids.

There is also a cultural aspect such as things that are shown in these 2 types, and other things like requirements for employment and the state of these industries. (This could be a cool topic to throw in since the anime industry is in deep shit currently.)

I'm sure I missed quite a few things that I intended to say but w/e. That's my stand on the subject.
 

BenjerminGaye

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U didn't have to write an essay. . . Thanks though.
 

Zexion~

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If everything turns into fate quality anime i'll be set.
 

Marin

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If everything turns into fate quality anime i'll be set.

Doubt it since the anime industry is in a bad situation currently, so throwing money around for good animation doesn't seem likely.
 
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