[The First of Many] Azráel Vs Noni-chan

Flash

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Rei's R&R
Unofficial
All out.
Location: Open Grassland. No water source.
Time: Evening
Range: Mid

I'll use Zetsu.

So they say you have mastered over 1000 techniques. But do you know how to use them, Noni-kun? White Zetsu spoke in a mocking tone, to get things started.
 

Noni

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Noni is Lancers nickname from now on z.z


I guess my legend has traveled. Indeed I know many techniques, my use of them? Well I guess you shall find out eventually with this battle. I see you are still ugly as always, poor soul. I wonder what happens when only one of you guys can go to the bathroom.

Noni as always poking fun at his opponent, probably create a reaction, get him on his toes too soon. Who knows? He just does it for the fun. Zetsu was a unique bastard, knowing some of the tales, but never interacting, or battling against it beforehand, Lancer would need to keep his mind right, and one step ahead of the battle. Being a student of Kakazu, he has adapted more then just jutsu creation. Battle tactics was also a strong suit of the kid in emerald. And he would need to be on his A-Game for what is to come, for just about anything can happen. This is what happens when you sleep in class. Lack of knowledge. Maybe he will go back to Kiri and teach the kids not to make the mistake he has just made, nonetheless, the show must begin.

Hm...with a smirk on his face

I'll be the devil, now lets dance.
 

Flash

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Noni is Lancers nickname from now on z.z


I guess my legend has traveled. Indeed I know many techniques, my use of them? Well I guess you shall find out eventually with this battle. I see you are still ugly as always, poor soul. I wonder what happens when only one of you guys can go to the bathroom.

Noni as always poking fun at his opponent, probably create a reaction, get him on his toes too soon. Who knows? He just does it for the fun. Zetsu was a unique bastard, knowing some of the tales, but never interacting, or battling against it beforehand, Lancer would need to keep his mind right, and one step ahead of the battle. Being a student of Kakazu, he has adapted more then just jutsu creation. Battle tactics was also a strong suit of the kid in emerald. And he would need to be on his A-Game for what is to come, for just about anything can happen. This is what happens when you sleep in class. Lack of knowledge. Maybe he will go back to Kiri and teach the kids not to make the mistake he has just made, nonetheless, the show must begin.

Hm...with a smirk on his face

I'll be the devil, now lets dance.


Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
Bathroom? You mean poop? White Zetsu was always inquisitive about the human anatomy and their workings. And since they never had to carry out any of those functions, White Zetsu was a little less informed about those events. Black Zetsu on the other hand, was the smartest of the two. No opponent had ever managed to make him drop even a single drop of sweat.
Its a shame that you've become the Mizukage, and yet you don't have any knowledge about me. You compare me with mere mortals like yourself and feel you can put me down? Oh you're so cute. Well, he was the will of Kaguya. How could he ever take anyone beneath at least Madara's level, any seriously?

As the battle started, Zetsu activated his sensing technique to keep a track of his opponent at all times. Being a handseal-less and subtle technique, Lancer wouldn't have a clue about it. Quickly Dust shoots up from behind Zetsu, as he performs a quick handseal. What happens next is something that Lancer wouldn't know. As his ugly ass is flung into the air, small spikes shoot out from below him and pierce him from underneath. The surprised ninja would experience terrible pain as the spikes hurt his lower spine, up to the back of his neck. He would've been lucky if that was all. But three kunais tagged with explosives descend on him from above, while he lay on the ground motionless. Dust would simply watch the fight, hovering above Zetsu, until he got bored.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Doton: Haretsu no Cho'gath | Cho'gath's Rupture
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Chakra Damage: 40
Description: The user does the snake hand seal and at the same time focuses his doton chakra under the opponent. This causes the ground to silently burst the opponent into the air (not very high, maximum 2 meter). This will happen quite rapidly, and due to the silence of the technique is extremely hard to detect. The user will then go into the second phase by using his chakra to manipulate the ground beneath the opponent (were he will land), which will cause small spikes (they would fit in a normal sized palm) to shoot out of the ground (they will leave the ground as projectiles with great force), and hit the opponent from underneath. These spikes shoot out as silently as the earth rises.

Note: Can only be taught by Wesobi
Note: This is an very silent jutsu, despite being an earth jutsu, and is very sudden.

 

Noni

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Lancer being sprung upward in a unnoticeable way, he couldn't help, but smirk. This spring is nothing more then a way to set up the next attack. Put the opponent in a position of vulnerability, and then send an attack shortly after, as the usual. Why not just create a mud swamp under him, and send a fireball for crying out loud? And as Lancer looks down from under him, and around the terrain, what to expect? A bunch of earthly spikes coming at him from below. It didn't take more then a simple scan of the field. An experienced ninja would have known to do this, even a academy child would expect it. Let alone the Mizukage who has seen quite a few cheap tricks in his life time. It was a simple expectation for the attack.

A simple defense is all what would be needed for the earthly stone spikes. Generating electricity all through his body, he releases lightning chakra in a way to create a sphere of plasma that covers him completely. The plasma has a certain amount of tangibility, just enough for the earth material to smack against the ball, the lightning will tear the material apart, and stop its continuous path towards the kage. Simplistic, but something that had to be done, and a suitable defense.

Right after effectively defending, Lancer points his finger at the opponent, and release lightning chakra once more around your short range radius. Lightning rises in a form of a 6 surfaces triangle. This will trap your body, and shortly after the concealment, the inside of the triangle manipulates many spikes of electrical spears that impale you from all directions on the inside, generating a large sum of electricity, enough to paralyze your movement. Lancer at this time would begin to fall down to the ground.

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.


[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [X]
-Can only be taught by Venom
 

Flash

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Lancer being sprung upward in a unnoticeable way, he couldn't help, but smirk. This spring is nothing more then a way to set up the next attack. Put the opponent in a position of vulnerability, and then send an attack shortly after, as the usual. Why not just create a mud swamp under him, and send a fireball for crying out loud? And as Lancer looks down from under him, and around the terrain, what to expect? A bunch of earthly spikes coming at him from below. It didn't take more then a simple scan of the field. An experienced ninja would have known to do this, even a academy child would expect it. Let alone the Mizukage who has seen quite a few cheap tricks in his life time. It was a simple expectation for the attack.

A simple defense is all what would be needed for the earthly stone spikes. Generating electricity all through his body, he releases lightning chakra in a way to create a sphere of plasma that covers him completely. The plasma has a certain amount of tangibility, just enough for the earth material to smack against the ball, the lightning will tear the material apart, and stop its continuous path towards the kage. Simplistic, but something that had to be done, and a suitable defense.

Right after effectively defending, Lancer points his finger at the opponent, and release lightning chakra once more around your short range radius. Lightning rises in a form of a 6 surfaces triangle. This will trap your body, and shortly after the concealment, the inside of the triangle manipulates many spikes of electrical spears that impale you from all directions on the inside, generating a large sum of electricity, enough to paralyze your movement. Lancer at this time would begin to fall down to the ground.

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.


[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [X]
-Can only be taught by Venom


Zetsu sensed the build up of chakra inside Lancer. It was obvious that the chakra was meant to defend against the spike. But Zetsu wouldn't let him off the hook so easily now, would he? As Lancer released chakra from his body, Zetsu formed a single handseal to release a thin and powerful stream of pressurized water at his opponent. The jet of water would simply pierce through the plasma ball, destroying it (obviously) and reach out to Lancer. With simple movements of his head, Zetsu would cut open Lancer's torso, splitting it in half, before he stops streaming his water chakra. The high speed attack would take Lancer by surprise as he gets back on his feet. The water basically served two uses. The first, obviously to attack Lancer, while the second was to leave some water on the field for Zetsu's next attacks.
Noni-kun having trouble keeping up, are you?

The moment the streaming stops, several roots erupt from under Lancer's legs, as Zetsu throws 2 kunais tagged with explosives at his throat. The roots firmly bind his legs first, before wrapping around the entire body and restricting his movements. And finally, Zetsu would form two handseals to open a portal above Lancer, to pour an abundance of mud all over him, suffocating him to death.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
(Mokuton: Chika no Rūtsu) - Wood Release: Underground Roots Technique
Rank: B-Rank
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description:
Zetsu will use his chakra to forcefully grow roots from the underground that will rise and attack his target. The roots can acquire great proportions and can be quite fast, subduing an enemy easily as they restrict his movements and wrap around him. If use defensively, it can create a wall of roots to rise from the ground.
Note: Usable only by Zetsu
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2
handseals (Ram → Snake) and
creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy
underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

 
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