The Fire Rises (Open)

Typhon

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Rei's Rules
-Killing Allowed
-Stealing Allowed
-CJ/CE

Terrain: Open grassy field, no water source. We stand mid range apart.

I'll be using my Bane bio. Post yours and make the first move.
 

System001

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I'll use my

Koon would casually strut forth into the clearing, shoulders pulsing back and forth. The movement led his steps and was restrained only by his pocket anchored hands. His chest inflated, so much so that one may wonder if he ever exhaled. His final step would hold a sort of unsung significance, as he finally came to a halt at a mid ranged distance.

I've travelled a long way to find you, all the way from Iwagakure actually, so you better be as good as you're said to be. I don't like disappointment.


Koon would utter, his gaze set in your direction, but not necessarily upon you, perhaps behind you. Koon's foot would then thunder upon the ground, and by command a stream of water would arise from beneath and around you. The water aiming to surge you up slightly off from your feet, and ultimately trap you in its watery embrace.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

And, once again the resounding tap would repeat, this time as if some kind of oxymoron, flames would arise. The fire engulfing the orb, rapidly heating it and seeking to boil you whole. One flame pillar rising from directly beneath, another slightly positioned backwards to the right, and the last slightly positioned forwards to the left. The two offset flame pillars rising at an angled incline, thus allowing them to converge upon the orb despite their positioning.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Finally, Koon would take advantage of the grass ignited by the flames, inspiring an upset within them with his chakra and causing eight tendrils of flame to erupt forth, the raging flames would seek your body and aim to both entwine and pierce you. Koon would all the while observe, his senses peeled.

(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:

Can only be taught by Baldy..
Only usable 3 times per battle
There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
Flaming tentacles and whips travel at a fairly fast pace
This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.
 
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Typhon

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Bane cracked his neck as the man before him spoke. He was a smaller man, thin and almost feminine in appearance. Experience had taught him the valuable lesson of not judging a Shinobi by their looks as it often misrepresented their ability.

A long way you say? Tell me, why would a man travel so far only to die?

As he said this the ground began to crack and give way to a rush of water. The man was wasting no time it would seem. Before his arms could be restrained Bane made a hand seal causing three cubic rocks to rises from the ground just to the outside of the growing sphere. As they rise from the ground they spin, moving closer to Bane as they do and smashing through the water breaking the sphere.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Just as the prison is scattered the ground once again begins to shift. Looking down, Bane sees the glow of flames and leaps into the air. As he leaps he reaches his right arm down moving the earthen cubes. One cube is placed on the ground below him with the other two stacking above it. As the flames erupt its apparent the stone won't be enough, though they buy him a moment. As the top cube moves into place he pushes off the top of it with his right foot launching himself higher into the air and out of the reach of the flame pillar as it incinerates the cubes. The flames quickly form into tendrils aimed to strike him out of the air. Acting quickly he points his palms towards the flames and releases two streams of water, moving it through the tendrils destroying them and dousing the flames on the ground.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Bane lands on a knee smashing his right fist into the earth as he does causing jagged rocks to lift up beneath you.

(Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.
 

System001

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Bane cracked his neck as the man before him spoke. He was a smaller man, thin and almost feminine in appearance. Experience had taught him the valuable lesson of not judging a Shinobi by their looks as it often misrepresented their ability.

A long way you say? Tell me, why would a man travel so far only to die?

As he said this the ground began to crack and give way to a rush of water. The man was wasting no time it would seem. Before his arms could be restrained Bane made a hand seal causing three cubic rocks to rises from the ground just to the outside of the growing sphere. As they rise from the ground they spin, moving closer to Bane as they do and smashing through the water breaking the sphere.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Just as the prison is scattered the ground once again begins to shift. Looking down, Bane sees the glow of flames and leaps into the air. As he leaps he reaches his right arm down moving the earthen cubes. One cube is placed on the ground below him with the other two stacking above it. As the flames erupt its apparent the stone won't be enough, though they buy him a moment. As the top cube moves into place he pushes off the top of it with his right foot launching himself higher into the air and out of the reach of the flame pillar as it incinerates the cubes. The flames quickly form into tendrils aimed to strike him out of the air. Acting quickly he points his palms towards the flames and releases two streams of water, moving it through the tendrils destroying them and dousing the flames on the ground.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Bane lands on a knee smashing his right fist into the earth as he does causing jagged rocks to lift up beneath you.

(Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.

Koon's eyes would betray contempt and boredom towards the man and his statement. Meanwhile his pupils would expertly trace the man's movements, looking for the slightest of openings.

You're surprisingly acrobatic, like a monke-no, gorilla.


Koon would swiftly intercept your upset of the ground by manipulating the earth to shake rapidly. His shake emanating forth to counter-act your own, causing the fractures to cave in on themselves and ultimately resulting in any debris and rocks, should any actually manage to rise, crumbling to return from where they came.

Puny.


Koon would then continue, taking advantage of the quaking created by the two techniques to make several spikes inconspicuously rise from your blind side, mainly behind you. As the spikes rise they would release a jet of water, which would blast into you as if it were a procession to anticipate the upcoming moment, in which the spike tips would thrust through your flesh to adorn you with several large, bloody holes.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target


(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.

My hands are becoming incredibly comfortable in my pockets, do you plan to make me sweat any-time soon? Can you?


His clear mocking tone warranting a wry little smug. His previously harsh and serious insults and taunts becoming a little more playful in nature, a terrible kind of playful, the kind created to escape boredom.
 
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Typhon

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The rumbling of the earth does mask the tremors of the erupting spikes, but Bane's finely tuned ears were more than adequate to pick up on the sound behind him. His hands stitched together forming the snake seal causing the skin of his back to turn a dark black color as it took on steel-like properties. The burst of water and earthen spike shatter against his body like glass. With the threat disposed of the skin fades

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

His hands don't miss a beat and link together two more hand seals before he slams his palms on the ground. The earth beneath you suddenly morphs into a thick mud which forcible begins pulling you down. To hasten your descent two hands of mud reach up and grasp your ankles, dragging you into the swamp's depths.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.

Bane rises to his feet and shrugs off the heavy coat covering his body letting it fall to the ground.

Sweat? No. This will be over before long before it comes to that.
 

System001

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The rumbling of the earth does mask the tremors of the erupting spikes, but Bane's finely tuned ears were more than adequate to pick up on the sound behind him. His hands stitched together forming the snake seal causing the skin of his back to turn a dark black color as it took on steel-like properties. The burst of water and earthen spike shatter against his body like glass. With the threat disposed of the skin fades

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

His hands don't miss a beat and link together two more hand seals before he slams his palms on the ground. The earth beneath you suddenly morphs into a thick mud which forcible begins pulling you down. To hasten your descent two hands of mud reach up and grasp your ankles, dragging you into the swamp's depths.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doro Dekisui) - Earth Release: Mud Drowning
Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.

Bane rises to his feet and shrugs off the heavy coat covering his body letting it fall to the ground.

Sweat? No. This will be over before long before it comes to that.

Seeing his offense fail, Koon would seamlessly continue. As your second handseal is performed and the ground in response begins to revert to mud, Koon would have already taken two vital steps. Upon the second an eruption of wind would be released, which would in turn send him rocketing forth towards you. Koon leaving the accursed ground behind.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision

The Kiyoshi would come to a whirlwind of a halt directly before you, his teal main billowing from the wind. His slightly crouched form opening as the Shinobi's right leg would whip upwards, sweeping to form a sided, rounding high kick, aimed to swipe your head far to the left. His hands still in pockets, somewhat limiting his movement, yet his expertise and elbow movements more than making up for it. As his kick begins to near the crest of its arc a bright yellow glow would form. As a blade of lightning would be released from the inside of his foot, aimed forwards in such a manner that it would be tempting for a lucky man to believe the lightning to sail over his head. A foolish but believable notion.

The attack however would have a planned continuation, as the kick would seemingly follow a path that would eventually lead Koon to stand back facing towards you, however mid movement Koon would utilize his inertia and centrifugal force to reverse his central spin. His right leg once again moving to follow a similar course to whence it came, albeit shallower in nature. This time the back of his heel would aim to connect with your upper torso, and should it connect Koon would hopefully hear a resounding crack from either the breaking of ribs or arm bone, followed by the smell of searing flesh as the second released lightning blade renders you in two.


(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias

During the entire movement his breath would resound twice, while his hair would spin as if it were a hurricane, as if a signal for his deathly offense.
 

Typhon

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Bane's eyes go wide as the teal haired man appears before him. Still crouched and with a leg coming towards his left temple he extends his arms to his right and instantly releases a stream of smoke from both of his wrist launchers while ducking his head and torso even lower. The smoke streams push his body to the left underneath the arching kick. As he's being pushed away from the man he alters the position of his arms. He lifts his right arm and aims it towards the man, engulfing him in the stream of smoke causing him to close his eyes and cough from the irritation. At the same time he angles his left arm slightly across his body so it turns him and changes his path from going straight to his left to a path that arcs slightly behind the man's position. Bane comes to a halt several meters away at a 4 O'Clock position in relation to Koon (assuming you're facing my original position).

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.

He immediately chains together three hand seals causing the smoke that now surrounds you to collapse in on itself and cover every inch Koon's body. His arms become pinned to his torso and his legs bound together.

(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.
-Can be used three times per battle.
-Must know the location of the target.

Bound in the smoke, Bane moves to end it. He swipes his right arm across his body releasing a crescent of wind towards the neck of his foe. It slices through the smoke and the neck of the man, decapitating him.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.
 

System001

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Bane's eyes go wide as the teal haired man appears before him. Still crouched and with a leg coming towards his left temple he extends his arms to his right and instantly releases a stream of smoke from both of his wrist launchers while ducking his head and torso even lower. The smoke streams push his body to the left underneath the arching kick. As he's being pushed away from the man he alters the position of his arms. He lifts his right arm and aims it towards the man, engulfing him in the stream of smoke causing him to close his eyes and cough from the irritation. At the same time he angles his left arm slightly across his body so it turns him and changes his path from going straight to his left to a path that arcs slightly behind the man's position. Bane comes to a halt several meters away at a 4 O'Clock position in relation to Koon (assuming you're facing my original position).

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user releases a jet of smoke from their wrist launcher(s) that propels them in a desired direction.
Note: Can only be used by a smoke user with wrist launchers.
Note: Can only be used 3 times per battle.

He immediately chains together three hand seals causing the smoke that now surrounds you to collapse in on itself and cover every inch Koon's body. His arms become pinned to his torso and his legs bound together.

(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.
-Can be used three times per battle.
-Must know the location of the target.

Bound in the smoke, Bane moves to end it. He swipes his right arm across his body releasing a crescent of wind towards the neck of his foe. It slices through the smoke and the neck of the man, decapitating him.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.

Koon's eyelids would droop with disappointment upon the view of Bane's body starting to incline. Dodged - he thought, what wasted effort. With that Koon would already know to forgo his use of the lightning and instead observe for what high speed counter his opponent would execute.
With your sudden release of smoke Koon would seek to free himself from the hazing pestilence. Thus, his leg would continue upwards with its ascension, following a higher route than previously planned, leading his body to become almost vertical. His left heel would begin to raise from the ground, and in unison rapids of wind would begin to form around him. As if the winds were created by his kick, and in turn his body was swept up by the winds.
The air would reject the smoke, forcing it outwards just barely before use of your second technique, while allowing Koon to ascend upwards and backwards with a spin and backwards flip, the Kiyoshi seeking to distance rather than give chase.

Fuuton:torune-do rasen |Wind Release: Tornado Spiral|
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle

With the Kiyoshi's bolstered ascension already firmly assured, the remaining wind would be sent scattering towards you. Meanwhile Koon would draw crimson, rapidly claps his hands in numerous signature displays, and in turn a large poof of smoke would be released.
From the smoke a shadowy figure, that would quickly erupt forth towards you. Koon would ride upon the majestic creature, which would release a stream of intense flames as it swiftly glides overhead towards you, casting a gigantic daunting shadow illuminated only by its flames.

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 
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Typhon

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Bane watches with a hint of annoyance as the man takes to the air and his smoke is dispersed. Following a short summoning ritual an animal appears below the Kiyoshi and catches him.

So, you think animals are your ally?

Following a similar ritual Bane summons forth a jaguar which stands besides of him.

(Kuchiyose no Jutsu: Hunahpu Hi-ro-tsuin sono Taiyou) - Summoning Technique: Hunahpu, the Hero Twin of the Sun
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Hunahpu, one of the two hero twin Jaguars. Hunahpu and his twin brother Xbalanque were born with two distinct colorations. Hunahpu was born with the traditional orange fur with black spots while his brother Xbalanque took on the rarer melanistic coloration giving him deep black fur. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Hunahpu stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he can bite made of physical defenses rank B and below. He can also hide his presence from non-sensor type shinobi when there is a mist, smoke or other substance obstructing view. Hunahpu specializes in fire based jutsu and can use the fire element up to rank A.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.

Grrr...seems we have a fish out of water.

This is not the time for jokes, Hunahpu. That comes later.

The Ray releases a stream of flames at Bane and his Jaguar companion. They give each other a quick nod and release a fire/wind combination towards the flames. It over-powers the Ray's attack continuing up and consuming the pair of enemies.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally
 

System001

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Bane watches with a hint of annoyance as the man takes to the air and his smoke is dispersed. Following a short summoning ritual an animal appears below the Kiyoshi and catches him.

So, you think animals are your ally?

Following a similar ritual Bane summons forth a jaguar which stands besides of him.

(Kuchiyose no Jutsu: Hunahpu Hi-ro-tsuin sono Taiyou) - Summoning Technique: Hunahpu, the Hero Twin of the Sun
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This summoning technique summons Hunahpu, one of the two hero twin Jaguars. Hunahpu and his twin brother Xbalanque were born with two distinct colorations. Hunahpu was born with the traditional orange fur with black spots while his brother Xbalanque took on the rarer melanistic coloration giving him deep black fur. The two brothers were compared to the sun and the moon and thus named after the twin heroes of Mayan mythology. Hunahpu stands on all fours with his back at about six feet tall, slightly taller than most shinobi. Like all jaguars he has powerful jaws and can crush anything he can bite made of physical defenses rank B and below. He can also hide his presence from non-sensor type shinobi when there is a mist, smoke or other substance obstructing view. Hunahpu specializes in fire based jutsu and can use the fire element up to rank A.
~Can only be summoned once per battle.
~Lasts 4 turns once summoned.
~Can withstand up to 1 A-ranked attack or up to 60 damage.
~Must have a contract signed with Jaguars.

Grrr...seems we have a fish out of water.

This is not the time for jokes, Hunahpu. That comes later.

The Ray releases a stream of flames at Bane and his Jaguar companion. They give each other a quick nod and release a fire/wind combination towards the flames. It over-powers the Ray's attack continuing up and consuming the pair of enemies.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally


And look what we have here, an overgrown kittypet. Where's your collar, huh? Or are you a dumb stray?


Koon would rapidly react as you and your summon spew your respective elements. Thus, with a whiplash of his arm he'd draw his weapon from his back, swinging it forth and releasing a quick forming stream of wind. The forefront of the wind would partially merge with the last of the flames, while at the very back of the wind would ride a single Ray, who would gently pull up to fly slightly behind the released wind and flames.

Warukyūre no keshin | Valkyrie's Incarnation
Type: Weapon
Rank: S
Range: Short - Long
Chakra: - 5 per turn
Damage: N/A
Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.

Abilities:
Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.

The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.


Notes:
- Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
- Wave summoning can only be done 3x, after that it's simply a faster summoning process.
- Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
- Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- The barbs do not contain any poison whatsoever.
- Activation of remote manipulation counts as a jutsu.
- Can only be wielded by a signer of the Ray Contract.


However Koon's combination wouldn't stop there, as, knowing that the combination wouldn't match yours in power, he would perform a second extremely fast combination technique. Causing the released flames and wind to spiral rapidly, to compress as it attempts to gain power, this effect created by intensely swirling currents of wind. The technique giving the poorly mixed combination the last enhancement it would need to stalemate with your own techniques.

(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

Notes:
~ Can only be used 3x per battle
~ Works on techniques up to A rank.

With the clash of the two techniques commencing, a single figure would triumphantly erupt through the flames, following in the path cleared by the fore-running techniques. The dissolving flames left in her wake, Opheilia would dart into the space between you and your Jaguar, and, with a furious spin would release multiple dagger likes like barbs lathered in venom. The torrent of barbs erupting forth from her location, threatening to puncture both you and your jaguar full of holes, into which the dreadful toxin would ooze.

Kuchiyose No Jutsu:Batoidea: Ophelia)- Batoidea: Ophelia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja.

Note:
- Ophelia can only be summoned once per battle and stays on the field for four turns.
- Growing elemental enhanced Stingers counts as a move and can only be done three times.
- Ophelia is capable of both swimming and flying through the air.
- Ophelia's Electroreception spans out to Long range through water or air.

Meanwhile Kagutsuchi would begin to circle you within the air.
 
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