[KG] The Eternal Light

Scorps

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Well, next we have a variation of that....hum...


(Doujutsu: Tsukuyomi Seitai) Eye Technique: Tsukuyomi Mode
Rank: S-Rank
Type: Defensive/Offensive
Range: Short
Chakra Cost: 40 (+10 per turn active)
Damage: N/A
Description: This technique is a weaker variation of the Tsukuyomi where the user casts a powerful genjutsu upon the enemy through eye contact that makes him believe that a sudden barrier has formed around the user, holding him back while making it seem as if time has slowed down. In reality, the enemy is just put into a painless genjutsu that makes him believe time was slowed down around the user in a form of a barrier and as such will move, in reality, slow while inside the illusionary barrier.
Note: Requires the user to have the Mangekyo Sharingan active and eye contact
Note: The time delaying effect lasts for 2 turns and reduces the duration of MS by 2 turns


It uses the same time manipulation properties of the original yet is simpler and less costly to use. It has though a very reduced range and you need to sustain it, meaning no techniques while its being used other than other doujutsu techniques. At max it seems you can only keep it up two turns...though it should be enough to control most close range opponents. Seems to be designed to work against fast close quarter enemies.

Some minor techniques that can be used while that "mode" is activated... Both quite simple.


(Bōshi Magen: Shinkirō Karasu ) - Demonic Eye Illusion: Mirage Raven
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: While in Tsukuyomi Mode, the user expels illusionary crows from their body which spread in all directions, knocking enemies away. This technique cannot affect anything outside the Tsukuyomi barrier.
Note: Can only be used in Tsukuyomi Mode.

(Bōshi Magen: Tsume Mahi ) - Demonic Eye Illusion: Nail Paralysis
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: Similar to Demonic Illusion: Shackling Stakes Technique, the user, while in Tsukuyomi Mode, summons large white spikes to impale any enemies within the barrier from above.
Note: Can only be used in Tsukuyomi Mode.


And in terms of illusions, those seem to be the ones possible with your new eyes...not bad.
 

Scorps

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Ok, now the mother of them all: Susanoo. The God of Valor technique. Off the top of your head, what do you think Susanoo is? I mean, we know its a technique but its very different from all other techniques we've seen in the manga so far. Its linked to something very unique. Can you tell me your thoughts in it?
 

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Susanoo is the manifestation of pure chakra. It is different from the other techniques as it requires both eyes to possess the Mangekyou Sharingan and even then it isn't guaranteed that Susanoo will be activated. Susanoo seems to be different from the other two techniques as this one draws on the user's soul/life energy. Unlike the other techniques that essentially offer the same abilities to all user's (with the exception of Obito's MS), Susanoo is generally customized to each user's needs. It draws upon the user's soul to possess different appearances and different abilities i.e. Sasuke's Susanoo being able to use Blaze, Madara Susanoo having 4 arms instead of wings, and Itachi's with Yata Mirror and Sword of Totsuka.
 

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Exacta! Good interpretation! I'll add though that Susanoo is, for me, a manifestation of almost Pure Yin Release. Its your spirit taken form. Your own internal and subconscious spiritual energy taking form into a guardian deity technique. Thus why its different between each user and why its power depends on ones anger and emotions. The negative emotions (Anger, fear, etc) tend to be more easily accessed and as such be stronger ones than the positive ones. We can also reason that from positive ones such as love, Anger, Fear, etc can all be born and fuel the technique. So the more distressed or angered you are, the stronger the technique will manifest itself. Madara seems the exception because he never seems angered or annoyed, he's almost always controlled and contained. But what fuels his technique is his hatred for the world that took his brother away. Its a hatred for all things. Its so deeply rooted that he can seem normal yet be boilling in anger inside.

(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Defensive/Offensive
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.

Now, I'm sure you have plenty of questions about this and its a complex and detailled technique which is often hard to "digest". Shoot away
 

Crutch Kaguya

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1. The first question I have is that on the turn that this technique is first activated, am I allowed to use 2 other techniques excluding this one? In the test you did against Nero, you activated it, and performed 2 other non-passive techniques on the same turn. So does this mean does the two move limitation only starts to take effect on subsequent turns after initial activation?

2. What does it take to "overpower" Susanoo? By that I mean, forcefully end the technique while in complete form. I understand certain physical techniques can break through incomplete Susanoo with brunt force such as Tsunade punching the unarmored bones as shown in the manga. But the complete form seems impenetrable. And is already forbidden rank strength.

3. In incomplete form, am I able to make a much smaller full body (unarmored) like Madara did and float around inside the full body?

4. It says that if fully called upon it lasts 6 turns, does that mean I can activate the technique and refuse to stabilize it to just keep it in incomplete form for as long as I like. Or does the technique complete itself after 2 turns into the giant construct?

5. Do the 2 turns it takes to stabilize count toward the 6 turns it is active?

6. The partial manifestations are A-rank strength. Does that mean if they are used to counter an A-rank technique, it automatically disperses. Or does it constantly exude A-rank strength for 2 turns regardless of what techs it blocks. Example, I am covered in A-rank wood branches, I activate the rib cage at A-rank strength that manifests from my body and forcefully pushes the branches off and shatters them making me free. After this, does he rib cage remain at A-rank strength or has it used up all it's power and dispersed?

7. Can Susanoo perform hand seals for any techs even while I am occupied with other things? Or do I have to focus on solely doing hand seals with Susanoo as if I was performing them myself?

8. Am I allowed to externally control this Susanoo, both incomplete and complete versions? I leave the body of Susanoo and just control it EMS without being inside it.

9. Though the blades of Susanoo only offer A-rank and S-rank physical attacks, since the blades of made of pure chakra are they also able to be used to block and counter energy based elements like Lightning, Wind, and Fire. And other energy based elements that Susanoo has been shown to be able to block.
 

Scorps

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1) actually, that was a mistake on my part. The move should have ended with Susanoo. Lol My bad!

2)
While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Basically, you need to attack the Susannoo with something that can bypass it. Example is to manipulate the ground in which Madara is standing for example. Other than that, what you need to understand with this technique is that you cannot simply "defeat it". You need to restrict its movements, hit it strong so it can stumble about and keep it occupied and basically "outlast" it. Also, you shouldn't forget, Susanoo is chakra. Techniques that are strong to chakra based techniques will still work. Example is Dust Release, Meiton, Bijuu techniques, etc. It has a forbidden rank strength against most attacks but its still not invincible. If you have bios like Nagato facing you, or even obito, things like preta or deva path abilities as well as kamui for example, will still work on it and either cancel it or overpower it or send it to another place. You can also restrict Susanoo in place by techniques such as Senpo: Myojimon. Amaterasu will weaken it severely and some of the attacks we saw can cancel it. Tsunade can produce punches in her modes that surpass Forbidden Rank power so she can break it. EIG the same. Illusions will easily affect Madara and with the Rinnegan active for example, he is vulnerable to those. Sound is the perfect counter though. If you use a sound hindering technique you can even make him release the susanoo. As for how to force the user to release it, anything that will produce big pain, damage, distress, etc can make the user release it. Taking control of his mind/body as well. Personally, I'd either wait it out since you can easily survive the attacks of Susanoo or try to attack madara before it completes. Or, If I was really feeling bad ass, make 2 clones, do a triple S-Rank elemental blast and obliterate Susanoo from around Madara. Though, in essence, you'll always need an ability of the same level of power and speciality to deal effectively with it. Its not something you can easioly survive if you have a simple, non special, non KG bio with only basic skills. But that was never the point of it.

3) well, in theory yes. Remember though that the full size is not as big in our RP as it is in the Manga. We assume its more or less bijuu size, perhaps slightly smaller. Mainly because as you know, our ranges are messed up to work with those scales. Short ir 5 meters, mid is 5 from 15... Madara being 200+ meter tall makes him encompass all of the battle field and leaves no way to attack or suvive. I«d say his max size susanoo has less bulk but the same height as the Kyubi.

4) One arm = partially called upon, full body = fully called upon. Stabilizing and letting it complete is different. The moment its called as a full warrior, you can only keep it active 6 turns (2 incomplete, 4 complete).

5) yes. its 6 (2+4)

6) same as other techniques. If it counters something of the same power, it disperses and ends. If not, you can sustain it and so it can be recalled with full strength in the next turn.

7) Susanoo can do the handseals but you need to focuss the chakra. The warrior is an extention of yourself. He is you. So, the usage of making the handseals serves if for example, your engaged in Taijutsu or someone prevented you from moving. You can do the handseals using susanoo. However, you cannot be molding your chakra for another technique and use susanoo to make the handseals.

8) The moment you leave from inside it, it begings to fade and it begins to "end". If you don't return in one turn, it ends. From the outside, you cannot control it. It becomes a construct of chakra which is inanimate and begins to fade. The fading takes time but it will still happen.

9) As long as its not special elements with special relations towards chakra. Example is Wood, Bijuu techniques, Dust Release, Sage Jutsu or Sage Empowered jutsu, etc. Those interact with chakra differently than other elements. The blades can counter same rank lighting fire or wind if they are big enough to do it. For example, I don't agree it can be used to counter a Fire Majestic Anihilation or a Fire Destruction. The scale would mean the blade would not serve to block any significant part of it.
 

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Only 3 more to go actually.

(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.

This is the basic projectile attack of Susanoo. It can only be released in its complete form, though, meaning you can't form it through partial transformations. You need to manifest Susanoo as a whole before using it.
 

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Now, the really tricky ones. The ultimate techniques for the Uchiha Clan. The pinacle of Doujutsu. Izanami and Izanagi. Now, tell me, which one do you want to learn first? I was planning on releasing those new versions only when I added the pending work I have but I couldn't do your training properly without teching you those so I added them to the cannon list already.
 

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(Doujutsu: Izanami) - Eye Technique: Izanami
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 100
Damage: N/A (-30 to the user and loss of a Sharingan eye)
Description:
Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.

Ok, in our RP this is a game ending move. You put your opponent in an illusion that he cannot wake from for 3 turns, regardless of any of his abilities. Even if he knows he's in a Genjutsu, he cannot release it as he cannot even make contact with his body. His mind and spirit are fully warped in a level like none other. The issue is that you lose your eye and that you take 2 full turns after posting the technique for it to take effect. During this time, you're registering everything you'll encompass and imbue into the Genjutsu to then be set in the loop. However, its two turns during which you cannot use any EMS/MS technique with that eye. You need to choose your eye carefully and while you're fueling the technique with it, susanoo is off the menu. I didn't write it in the restrictions because I felt it was obvious though I'm wondering if I should have made a note about that. Anywho, its idea for battle arena skirmishes, horrible for NW as you'll lose the eye for the rest of the war/event.

Questions?
 

Crutch Kaguya

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It is the Exodia the Forbidden One of this RP. What awesome power! :0

No questions. The notes and what you just said about not being able to use Susanoo explains the usages and restrictions well. Woot! 1 left to go then I can gather permissions and apply for the test.
 

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(Doujutsu: Izanagi) – Eye Technique: Izanagi
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra cost: 100
Damage points: N/A (-30 to user and loss of a Sharingan eye)
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.
Note: This version can only be used by Uchiha Bios with access to MS/EMS
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it

The last one. Izanagi. This version is different from the version we know Danzo used. This is because this version is momentary and ends when casted while Danzo could for a more extended time, control reality and negate it to his own will. Basically, this can cancel 2 turns in a fight, in exchange for your eye. Again, this deletes one eye yet can easily turn the battle around. Unlike Danzo's version, you won't appear to teleport though. You'll end up on the same place you were. Its simply that things that had happened on those last 2 turns are undone. This is true also for modes, techniques, battle field alterations, summons, clones, etc that mgiht be on the field. Only things not messed with are chakra levels (both yours and your opponents) and restrictions. This means if you used something "usable only once", that something will not be usable again. Otherwise you could loop Izanagi over itself.

These 2 are like the ones that really makes one salivate. I tried to make them so that despite being a last resort, MS and EMS users would still feel and be much stronger than normal ones. With the whole activation of doujutsu road and the MS/EMS time limits, the clan lost some of its opness of old. However, I do think the techniques you learned show that despite it all, its still super duper powerful. Dam the uchihas! Long life the weak Senju!!!!! T__T
 
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