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<p>[QUOTE="Hard, post: 12720154, member: 137304"]</p><p>[hr][/hr]</p><p style="text-align: center"><span style="font-size: 26px">土</span></p> <p style="text-align: center">[hr][/hr]<span style="font-size: 12px"><span style="font-family: 'Tahoma'">Tsuchi</span></span>[hr][/hr]</p> <p style="text-align: center">[SPOILER]<p style="text-align: left"><strong>(Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick</strong></p> <p style="text-align: left">Rank:A </p> <p style="text-align: left">Type:Attack</p> <p style="text-align: left">Range: Short-Mid </p> <p style="text-align: left">Chakra Cost: 30 </p> <p style="text-align: left">Damage Points: 60 </p> <p style="text-align: left">Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact. </p> <p style="text-align: left">-Can't use for 3 turns afterwards and no A or above Taijutsu next turn. </p> <p style="text-align: left">-Only taught by Professor Sarutobi</p> <p style="text-align: left"></p> <p style="text-align: left"><a href="http://narutobase.net/forums/showthread.php?t=272209">- Learned</a></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</strong></p> <p style="text-align: left">Type: Defense/Supplementary</p> <p style="text-align: left">Range: Short-Mid</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Chakra Cost: 50</p> <p style="text-align: left">Damage Points: N/A</p> <p style="text-align: left">Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. </p> <p style="text-align: left">Restricted to 3x per battle. </p> <p style="text-align: left">Note: Can only be taught by Hazama</p> <p style="text-align: left"></p> <p style="text-align: left"><a href="http://narutobase.net/forums/showthread.php?t=273280&p=9113155#post9113155">- Learned</a></p></p> <p style="text-align: center">[/SPOILER]</p><p>[hr][/hr]</p><p></p><p><span style="color: #FF0000"><strong>Fire -</strong></span></p><p></p><p><strong>Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.</p><p>Note: Can only be used 2X per battle, Once per hand</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=273280&p=9113155#post9113155">http://narutobase.net/forums/showthread.php?t=273280&p=9113155#post9113155</a>[/SPOILER]</p><p></p><p><strong>(Katon/Futon: Hachiman ) - Fire Style/Wind Style: God of Eight Banners</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user channels Katon chakra into his gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the gunbai itself towards the enemy, channeling Futon chakra as he does this. As the gunbai travels ahead of the flame, the user pulls the chain of the gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the gunbai to flap upwards into the air in a wave, the top of the gunbai popping so to speak and releasing a burst of wind chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begans to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user ( now with gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form handseals for other jutsus.</p><p>Note: Can only be used two times.</p><p>Note: Require a Gunbai with a chain attached.</p><p>Note: Requires a break of two turns between usages.</p><p>Note: Counts as two moves per turn if the wind chakra is channeled and utilized.</p><p>Note: After using, the user cannot use Fire jutsus of A rank and higher the next turn as well as wind jutsu above A rank.</p><p>Note: If the initial emblem strikes an enemy prior to the Futon chakra being added with it, they are dealing with an A ranked Katon jutsu.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=578201">http://narutobase.net/forums/showthread.php?t=578201</a></p><p></p><p><strong><span style="color: #0000FF">Water -</span></strong></p><p></p><p><strong>(Suiton: Bāsuto) – Water Release: Burst</strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary </p><p>Range: Depends on Earth/Wood jutsu used before hand.</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981">http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation</strong></p><p>[spoiler]Rank: S</p><p>Type: Attack/Supplementary/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.</p><p>Note: Can only be used 2x</p><p>Note: Can only be taught by Erzo</p><p>Note: Web lasts until either destroyed, or four turns pass.</p><p>Note: No Water jutsus higher than S-rank, in the same turn.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981">http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981</a>[/spoiler]</p><p></p><p><strong>(Suiton: Omoi tatchi ) Water Release: Heavy Touch</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary/Defence</p><p>Range: Short - Mid (Mid when released from palms as a burst)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.</p><p>Notes:</p><p>~ Can only be taught by Erzo</p><p>~ Can only be used three times </p><p>~ No Suiton jutsu higher than A-rank in the next turn</p><p>~ Must wait one turn after use, before using it again.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981">http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981</a>[/spoiler]</p><p></p><p><span style="color: #800080"><strong>Lightning -</strong></span></p><p>[/QUOTE]</p>
[QUOTE="Hard, post: 12720154, member: 137304"] [hr][/hr] [CENTER][SIZE=7]土[/SIZE] [hr][/hr][SIZE=3][FONT=Tahoma]Tsuchi[/FONT][/SIZE][hr][/hr] [SPOILER][LEFT][B](Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick[/B] Rank:A Type:Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact. -Can't use for 3 turns afterwards and no A or above Taijutsu next turn. -Only taught by Professor Sarutobi [URL="http://narutobase.net/forums/showthread.php?t=272209"]- Learned[/URL] [B]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)[/B] Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Note: Can only be taught by Hazama [URL="http://narutobase.net/forums/showthread.php?t=273280&p=9113155#post9113155"]- Learned[/URL][/LEFT][/SPOILER][/CENTER] [hr][/hr] [COLOR="#FF0000"][B]Fire -[/B][/COLOR] [B]Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)[/B] [SPOILER]Type: Attack Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames. Note: Can only be used 2X per battle, Once per hand [url]http://narutobase.net/forums/showthread.php?t=273280&p=9113155#post9113155[/url][/SPOILER] [B](Katon/Futon: Hachiman ) - Fire Style/Wind Style: God of Eight Banners[/B] Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user channels Katon chakra into his gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the gunbai itself towards the enemy, channeling Futon chakra as he does this. As the gunbai travels ahead of the flame, the user pulls the chain of the gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the gunbai to flap upwards into the air in a wave, the top of the gunbai popping so to speak and releasing a burst of wind chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begans to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user ( now with gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form handseals for other jutsus. Note: Can only be used two times. Note: Require a Gunbai with a chain attached. Note: Requires a break of two turns between usages. Note: Counts as two moves per turn if the wind chakra is channeled and utilized. Note: After using, the user cannot use Fire jutsus of A rank and higher the next turn as well as wind jutsu above A rank. Note: If the initial emblem strikes an enemy prior to the Futon chakra being added with it, they are dealing with an A ranked Katon jutsu. [url]http://narutobase.net/forums/showthread.php?t=578201[/url] [B][COLOR="#0000FF"]Water -[/COLOR][/B] [B](Suiton: Bāsuto) – Water Release: Burst[/B] [SPOILER]Rank: C Type: Supplementary Range: Depends on Earth/Wood jutsu used before hand. Chakra cost: 15 Damage points: N/A Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out. [url]http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981[/url][/SPOILER] [B](Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation[/B] [spoiler]Rank: S Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment. Note: Can only be used 2x Note: Can only be taught by Erzo Note: Web lasts until either destroyed, or four turns pass. Note: No Water jutsus higher than S-rank, in the same turn. [url]http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981[/url][/spoiler] [B](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/B] [spoiler]Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~ No Suiton jutsu higher than A-rank in the next turn ~ Must wait one turn after use, before using it again. [url]http://narutobase.net/forums/showthread.php?t=275886&p=9111981#post9111981[/url][/spoiler] [COLOR="#800080"][B]Lightning -[/B][/COLOR] [/QUOTE]
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