Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Elder Scrolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Strawberry, post: 17478554, member: 191435"]</p><p>Fuuton:</p><p></p><p></p><p><strong>(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Mid - Long</p><p>Chakra: 40</p><p>Damage:80</p><p>Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.</p><p></p><p>Note: Shells can only be made short range from one another</p><p>Note: Shells can only follow a fixed path downwards</p><p>Note: Can only be used three times a match </p><p>Note: Requires two turns of cool down between use</p><p>Note: Cannot use S ranked fuuton or above, the same turn and the next. </p><p>Note: Can only be taught by Strawberry[/SPOILER]Taught to: -Best-, Loki, Gutsy Jiraiya, Zaphkiel</p><p><strong></strong></p><p><strong>(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff</strong></p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Attack </p><p>Range:Short-Mid </p><p>Chakra Cost:40 </p><p>Damage Points:80</p><p>Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential </p><p>Close range abilities:</p><p>The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade</p><p>Mid range use:</p><p>The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</p><p>At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up</p><p></p><p>~ Only teachable by Shady</p><p>~ Only usable once per match</p><p>~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/SPOILER]</p><p></p><p><strong> (Fuuton: Kuroukurou) l Wind Release: Crow Claw</strong></p><p>[SPOILER]Rank: B</p><p>Type: Attack/Defense</p><p>Range: Short</p><p>Chakra Cost: 20 (-10 per turn to sustain)</p><p>Damage Points: 40</p><p>Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks. </p><p>Note: Usable 5 times per battle[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=555013&page=2&highlight=strawberry">Taught here</a></p><p></p><p><strong>Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere </strong></p><p>[SPOILER]</p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Mid-long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra. </p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Needs two turns cool down between each use</p><p>Note: The user must be mid-range away from the technique to avoid getting throwed away</p><p>Note: Can create upto 10 smaller spheres</p><p>Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.</p><p>Note: Can make a human go off balance if the sphere is near him/her</p><p>Note: Can only be taught by Excālibur[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=624853">Taught here</a></p><p></p><p></p><p><strong>(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet. </p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be taught by Strawberry</p><p>Note: Can only be used 3 times</p><p>Note: No S-Rank or above Wind on the turn this is destroyed/deactivated[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=246&p=18639217&viewfull=1#post18639217">Approved Here</a></p><p>Taught to: Shady Doctor</p><p></p><p><strong>Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū</strong> </p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Mid - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways. </p><p></p><p>1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage. </p><p></p><p>2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.</p><p></p><p>Restrictions:</p><p>*Can only be used twice per battle*</p><p>*Even with the tether, the blades cannot be controlled* </p><p>*Must have a turn gap before usage*</p><p>*No wind techniques above A rank in the same turn and in the next turn*</p><p>*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn* </p><p>*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.</p><p>*Can only be taught by -Marco-*[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=567145&p=18676833&viewfull=1#post18676833">Learned Here</a></p><p></p><p><strong>Fuuton: Akiro no kingu | Wind Release: King of The Fall</strong></p><p>[spoiler]<strong>Type:</strong> Defense | Supplementary</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Mid/Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> </p><p>Akiro no Kingu is an activation technique derived from the <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a> technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. </p><p></p><p>☆ Taught by Shady</p><p>☆ Usable 3×</p><p>☆ Lasts 3 turns with 1 turn cool down between activations</p><p>☆ No wind techniques above A-rank the rest of the turn[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=645453&p=18772844#post18772844">Learned Here</a></p><p></p><p><strong>Fuuton: Myōna hyōjō | Wind Release: The Zone</strong></p><p>[spoiler]<strong>Type:</strong> Attack/Supplementary/Defense</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Self/Short</p><p><strong>Chakra Cost:</strong> 40 (+10 to pressurize)</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> Myōna hyōjō is the sister technique of <a href="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413">Jaakuna gēmu</a>, utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.</p><p></p><p>[spoiler]<img src="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" data-url="http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>☆ Usable twice per battle </p><p>☆ Only to be taught by Shady </p><p>☆ Lasts three turns once activated </p><p>☆ Costs a move to pressurize the Fuuton[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=645453&p=18772844#post18772844">Learned Here</a></p><p></p><p></p><p><strong>(Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0</strong></p><p>[SPOILER]</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage: 90 (-40 from user)</p><p>Description: After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique.</p><p>Note(s):</p><p>- Can only be used once</p><p>- Lasts 2 turns</p><p>- After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=664482">Learned Here</a></p><p></p><p><strong>(Fūton: Ōbu hakai) – Wind Release: Orb Destruction</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short – Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.</p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Erzo</p><p>Note: No other wind jutsu in same turn.</p><p>Note: No Wind jutsu higher than S-rank, next turn.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=673518">Learned Here</a></p><p>[/QUOTE]</p>
[QUOTE="Strawberry, post: 17478554, member: 191435"] Fuuton: [B](Fuuton: Kujo Kawa) l Wind Release: Destruction Shells[/B] [SPOILER]Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage:80 Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well. Note: Shells can only be made short range from one another Note: Shells can only follow a fixed path downwards Note: Can only be used three times a match Note: Requires two turns of cool down between use Note: Cannot use S ranked fuuton or above, the same turn and the next. Note: Can only be taught by Strawberry[/SPOILER]Taught to: -Best-, Loki, Gutsy Jiraiya, Zaphkiel [B] (Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff[/B] [SPOILER] Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential Close range abilities: The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade Mid range use: The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up ~ Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/SPOILER] [B] (Fuuton: Kuroukurou) l Wind Release: Crow Claw[/B] [SPOILER]Rank: B Type: Attack/Defense Range: Short Chakra Cost: 20 (-10 per turn to sustain) Damage Points: 40 Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks. Note: Usable 5 times per battle[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=555013&page=2&highlight=strawberry"]Taught here[/URL] [B]Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere [/B] [SPOILER] Type: Attack/Supplementary Rank: A Range: Mid-long Chakra: 30 Damage: 60 Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra. Note: Can only be used thrice per battle Note: Needs two turns cool down between each use Note: The user must be mid-range away from the technique to avoid getting throwed away Note: Can create upto 10 smaller spheres Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings. Note: Can make a human go off balance if the sphere is near him/her Note: Can only be taught by Excālibur[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=624853"]Taught here[/URL] [B](Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet. Note: Lasts for three turns Note: Can only be taught by Strawberry Note: Can only be used 3 times Note: No S-Rank or above Wind on the turn this is destroyed/deactivated[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=246&p=18639217&viewfull=1#post18639217"]Approved Here[/URL] Taught to: Shady Doctor [B]Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū[/B] [SPOILER]Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage: 80 Description: The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways. 1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage. 2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique. Restrictions: *Can only be used twice per battle* *Even with the tether, the blades cannot be controlled* *Must have a turn gap before usage* *No wind techniques above A rank in the same turn and in the next turn* *No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn* *When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power. *Can only be taught by -Marco-*[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=567145&p=18676833&viewfull=1#post18676833"]Learned Here[/URL] [B]Fuuton: Akiro no kingu | Wind Release: King of The Fall[/B] [spoiler][B]Type:[/B] Defense | Supplementary [B]Rank:[/B] S-Rank [B]Range:[/B] Mid/Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] Akiro no Kingu is an activation technique derived from the [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413"]Jaakuna gēmu[/URL] technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. ☆ Taught by Shady ☆ Usable 3× ☆ Lasts 3 turns with 1 turn cool down between activations ☆ No wind techniques above A-rank the rest of the turn[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=645453&p=18772844#post18772844"]Learned Here[/URL] [B]Fuuton: Myōna hyōjō | Wind Release: The Zone[/B] [spoiler][B]Type:[/B] Attack/Supplementary/Defense [B]Rank:[/B] S-Rank [B]Range:[/B] Self/Short [B]Chakra Cost:[/B] 40 (+10 to pressurize) [B]Damage Points:[/B] 80 [B]Description:[/B] Myōna hyōjō is the sister technique of [URL="http://narutobase.net/forums/showthread.php?t=157594&p=18638413&viewfull=1#post18638413"]Jaakuna gēmu[/URL], utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton. [spoiler][IMG]http://images5.fanpop.com/image/answers/2839000/2839715_1341084139684.82res_500_281.jpg[/IMG][/spoiler] ☆ Usable twice per battle ☆ Only to be taught by Shady ☆ Lasts three turns once activated ☆ Costs a move to pressurize the Fuuton[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=645453&p=18772844#post18772844"]Learned Here[/URL] [B](Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0[/B] [SPOILER] Type: Offensive Rank: Forbidden Range: Short-Long Chakra cost: 50 Damage: 90 (-40 from user) Description: After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique. Note(s): - Can only be used once - Lasts 2 turns - After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=664482"]Learned Here[/URL] [B](Fūton: Ōbu hakai) – Wind Release: Orb Destruction[/B] [SPOILER]Rank: S Type: Attack Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart. Note: Can only be used twice. Note: Can only be taught by Erzo Note: No other wind jutsu in same turn. Note: No Wind jutsu higher than S-rank, next turn.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=673518"]Learned Here[/URL] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Elder Scrolls
Top