The Dark Knight Rises.

Saikyokami

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[FONT=Calibri][B]One/three advantages:[/B]
[LIST][*]1. [*]2.[*]3.[*][/LIST]
[B]One/three disadvantages:[/B]
[LIST][*]1. [*]2.[*]3.[*][/LIST]
[B]How you would use it in battle:[/B]
[B]How you would counter it:[/B]
[B]How you perform it (with as much detail as you can):[/B][/FONT]
Well done. ^_^

(Meiton: Meifu no Iriguchi ) Dark Release: Netherworld Gates
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The user will spread his arms to the sides and point his palms outwards, activating his absorption squares in both his hand markings. As he does, a radial vortex-like effect is creating towards each hand. By doing this, the user is able to defend from attacks (following the elemental weaknesses and strengths of the KG) that are thrown at him from all directions, as the vortexes will direct them to the markings. However, if the user fails to keep both arms and markings perfectly opposed to each other, the vortexes will become unstable and fail.

Another new one, that I don't know much about. With this one, it uses both hands, and it seems to give you to sets of absorption squares; so with this one I want you to spread your arms to the sides and point them outwards doing that should allow you to create to medium sized vortex things, these vortexes will defend attacks that go by the elemental weaknesses and strengths, these vortexes can protect you from all directions. The only major downside is, if you fail to keep both your arms perfectly opposed from each other otherwise the vortexes fail.
One/three advantages:
  • 1. Makes a very good defensive ability.
  • 2. anything thrown at you will be automatically pulled to your absorption squares
  • 3. A defense for all directions
One/three disadvantages:
  • 1. .. well since all jutsu thrown are automatically pulled to your hand >_> your screwed if your opponent launches a earth or water jusu and you level this up.
  • 2. Unless both hands are exactly opposed to each the jutsu could cause hazardous for the user
  • 3. sig quote.
How you would use it in battle:
I'd most likely use this in a battle where my opponent uses chakra elements a lot as apposed to a fight where my enemy specializes in physical elements (water/earth)
How you would counter it: Launch an S ranked water at them. They'll have two choices. 1. Release the jutsu and counter allowing me the use of the chakra elements or 2. take the hit.
How you perform it (with as much detail as you can):
Asura, after explaining all the extra shiz, Begins to channel chakra into both his palms, having his chakra focus on his absorption marks. he then holds out his hands having them directly oppose each other, on facing to the west and the other the east. As he holds both his hands out, he releases the chakra have 2 vortexes emerge around his absortion squares on both hands increasing the gravitation pull and causing any objects thrown at this to either be deflected away or absorbed by his mark.
 

Nathan

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I doubt someone would use this before the opponent has made their move.

Alright. ^^ Three techniques left.

(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.

This works the same as the rasengan; I want you to gather up a large amount of dark chakra in your choice of hand, I want to concentrate the dark chakra to form a orb with two dark rings around it, giving it an atomic like look. You then will run up to my clone holding the orb plough it into him, it will hit the clone causing tremendous bone shattering damage
 

Saikyokami

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I doubt someone would use this before the opponent has made their move.

Alright. ^^ Three techniques left.

(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.

This works the same as the rasengan; I want you to gather up a large amount of dark chakra in your choice of hand, I want to concentrate the dark chakra to form a orb with two dark rings around it, giving it an atomic like look. You then will run up to my clone holding the orb plough it into him, it will hit the clone causing tremendous bone shattering damage

One/three advantages:
  • 1.a fast strong jutsu that works in a similar manner to rasengan
  • 2.can be used in short range
  • 3.S-rank/ not easily countered
One/three disadvantages:
  • 1.you need to get close range to have this jutsu work so using it in a battle against a taijutsu specialist isn't the best idea
  • 2. using this jutsu from mid range... leaves you open for attacks as you have to run towards the opponent
  • 3. Like all dark jutsu a mere b-a rank could stop this jutsu
How you would use it in battle: hmm Maybe finding a way to stop your opponents movements, freeform should do ;D (like use hiding like a mole with a clone and have the clone grab your opponents legs u_u) then use then when they can no longer move.
How you would counter it: Fight fire with fire? I use the same jutsu to counter the one they tried to hit me with u_u
How you perform it (with as much detail as you can): After hearing that only 3 jutsu remain, Asura smirks and begins to channel a large amount of meiton chakra through his arm and into his right hand. He then further channels it pushing it out into his palm where he then further focuses it having it form a orb similar to rasengan but instead with 2 rings around it making it have an atomic like appearance. Asura then quickly dashes towards your clone and plows the orb into his head instantly causing it to disperse.
 

Nathan

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You're going to like this!

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.
 

Saikyokami

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You're going to like this!

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.
One/three advantages:
  • 1. Can absorb higher ranked techniques.
  • 2. doesn't require handseals and performed rather quickly.
  • 3. Fuel for the Ultimate judgement (because the Ultimate makes it better)
One/three disadvantages:
  • 1. Can't use this or normal inhailing maw on the following turn.
  • 2.requires you use both hands.
  • 3.Both hands must be opposed to each other.
How you would use it in battle: When an opponent uses a S rank chakra based technique against me >_O
How you would counter it: N/A
How you perform it (with as much detail as you can): Asura, after talking with Nathan sensei, takes a deep breath and claps his hands together. After clapping his hands together he begins to focus a large amount of meiton chakra into both hands and begins separating them. As he continued to separate them, his hands act as magnets attracting each other and generating a field of electricity in between. As he continues to pull them apart a small black sphere of Meiton chakra Form inbetween he hands forming a black hole of darkness that sucks up the justsu (Lol That hype.)
 

Nathan

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Well done. Almost there!

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

Same as previous Judgement, just much stronger. But this one can be used if you have absorbed two techniques via Inhaling Maw so meaning two uses of Inhaling Maw or one usage of Ultimate Inhaling Maw. [yes you can absorb a countless amount of techniques, per use of Inhaling Maws, and store them in your body] this judgement uses the use of both hands, again cause somehow you manage to get markings on both your hands.
 

Saikyokami

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Well done. Almost there!

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

Same as previous Judgement, just much stronger. But this one can be used if you have absorbed two techniques via Inhaling Maw so meaning two uses of Inhaling Maw or one usage of Ultimate Inhaling Maw. [yes you can absorb a countless amount of techniques, per use of Inhaling Maws, and store them in your body] this judgement uses the use of both hands, again cause somehow you manage to get markings on both your hands.
One/three advantages:
  • 1.A Stronger verison of the A rank Judgement (or was it B?)
  • 2. Like the prior version this technique also reaches long range.
  • 3. Even a near miss would knock the opponent back from the pressure.
One/three disadvantages:
  • 1. requires the use of both hands
  • 2. Requires the use of either 2 Inhailing maw or a single ultimate inhailing maw.
  • 3. This is a disadvantage only if it's being used against me. It's range is too far >.>
How you would use it in battle:
Just because the ultimate at the end make sit sound badass probably as a finishing move.
How you would counter it: A simple b-rank or above earth jutsu could counter this.
Like the wall hiruzen formed.
How you perform it (with as much detail as you can): After absorbing a technique you ain't post (>_<), Asura releases the absorbtion technique, holds both hands out infront of him and begins to focus all the chakra gained through the use of Ultimate Inhailing maw. He then Releases it all from the upper (I think I forgot tbh) square on both his hands, having a light blue flame shoot towards your clone, burning and blowing him away?
 
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