Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
- The Compendium -
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Souji, post: 18641275, member: 142025"]</p><p>[HR][/HR]<p style="text-align: center"><strong>Given to me/Traded with me:</strong></p><p>[HR][/HR]</p><p></p><p><em>Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a>[SPOILER] Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.</p><p></p><p>Note: No Katon over A-rank during the turn this us used</p><p>Note: Can only be used thrice per battle </p><p>Note: Can only be taught by Penguin.[/SPOILER]</p><p></p><p><em>(Katon: Makuro kasō) - Fire Release: Macropyre</em> <a href="http://narutobase.net/forums/showthread.php?t=595676">Taught to me here</a>[SPOILER]Type: Offensive, Supplementary</p><p>Rank: A </p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire. </p><p></p><p>Note: Lasts for two turn or until an explosion occurs</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Akasha[/SPOILER]</p><p></p><p><em>Katon/Fuuton: Moeru Yōna Pengin no Bāningu ha Ω Fire/Wind Style: Burning Leaves of the Flaming Penguin</em> <a href="http://narutobase.net/forums/showthread.php?t=595676">Taught to me here</a></p><p>[spoiler]Type: Offensive </p><p>Rank: C</p><p>Range: Medium-Long</p><p>Chakra: 15</p><p>Damage: 30</p><p>Description: If the user is in a forest, they can begin to start gathering katon chakra. Once that is done, they insert that chakra into leaves around the opponent. With those leaves now beginning to burn and smoke, the user flashes the bird hand seal and begins to cause a gust to occur by the opponent. This gust would not only blow the leaves off the trees towards and around the opponent, but the wind would also increase the fire's heat and move the smoke from the leaves around. This would cause the opponent major annoyances and small burns if the leaves around him touch their skin.</p><p></p><p>Ω Can be used four times per battle</p><p>Ω Can only be taught by Penguin.[/spoiler]</p><p></p><p><em>Suiton: Pengin no Ima - Water Style: Penguin's Current</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Medium</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it. </p><p></p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Penguin.</p><p>Note: Lasts a single turn.[/spoiler]</p><p></p><p><em>Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.</p><p></p><p>Note: Can only be used four times.</p><p>Note: Can only be taught by Penguin.[/SPOILER]</p><p></p><p><em>Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.</p><p></p><p>Note: The user cannot use explosive tags for two turns after this jutsu is used </p><p>Note: Can only be used three times per battle</p><p>Note: Can only be taught by Penguin.[/SPOILER]</p><p></p><p><em>Penginsurasshu - Penguin Slash</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will channel their raiton chakra into their hand and stretch it outwards, resulting in a flash of light to appear. Once the flash of light dissipates after a quick moment, two human sized penguins made of raiton can be seen on the immediate sides of the opponent. This is done because the raiton penguins travel from the user's location all the way to the opponent via running at average speed. Anything in the middle of the penguins would be stunned for a short while as the user dashes as fast as they can towards the stunned target to perform a numerous amount of slashes with their sword. After performing the combo, the user will channel raiton chakra into their sword once more and thrust it at the opponent and release it upon making contact, resulting in the opponent getting thrown meters away at high speeds with unfocused raiton crackling over their body.</p><p></p><p>Note: No raiton over S-rank during this turn</p><p>Note: Can be used thrice per battle</p><p>Note: No kenjutsu over A-rank for the next turn</p><p>Note: Can only be taught by Penguin.[/spoiler]</p><p></p><p><em>Wind Style: Penguin Breath | Fuuton: Pengin Buresu</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short-Medium</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet. </p><p></p><p>Note: Can only be taught by Penguin.</p><p>Note: Can use this move 3 times a battle.</p><p>Note: Must wait another turn before you use this again.[/spoiler]</p><p></p><p><em>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger</em> <a href="http://narutobase.net/forums/showthread.php?t=549570">Taught to me here</a></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> E-Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 5</p><p><strong>Damage:</strong> 10</p><p><strong>Description:</strong> This Jutsu was created using the special paper Sensei's possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small action that represents the Element they wish to replicate, they produce a raw/ primal form of the chosen Element. While this technique lacks any real "punch", its strength lies in the users imagination. The following is a list of basic examples from the 5 Elemental Natures, note that these are simply basic examples, and not the sole usage of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p></p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts.</p><p></p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p></p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p></p><p>Water: The user can simply draw a line of Water in the air, using free-flowing movements with their finger, creating a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p><strong>Note:</strong> Can only be taught by x iiiMPerFeCT.[/SPOILER]</p><p></p><p><em>Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim</em> <a href="http://narutobase.net/forums/showthread.php?t=575824">Taught to me here</a></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it.</p><p></p><p>Restrictions :</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Can only be used three times per battle.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> No genjutsu above A rank while this genjutsu is in play.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Each Genjutsu is of B rank in strength.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Two turn gap before using this genjutsu again.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Both the Genjutsu are casted at the same time.</p><p><img class="smilie smilie--emoji" alt="♣" title="Club suit :clubs:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2663.png" data-shortname=":clubs:" /> Can only be taught by -Best-[/spoiler]</p><p></p><p><em>( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe</em> <a href="http://narutobase.net/forums/showthread.php?t=617127">Taught to me here</a></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses</p><p></p><p>*Can only be used thrice per battle*</p><p>*Can't be used on consecutive turns</p><p>*Can only be taught by Edward*</p><p>*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*[/SPOILER]</p><p></p><p><em>(Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions </em><a href="http://narutobase.net/forums/showthread.php?t=617127">Taught to me here</a></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A (+20 per technique) (+10 Taijutsu)</p><p>Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained. </p><p>Notes&Restrictions:</p><p>Note: Can only be used 4x</p><p>Note: Lasts 3 turns if coated on oneself or an item</p><p>Note: Can only be taught by EdwardSama</p><p>[/SPOILER]</p><p><em>Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 to mental stress if unbroken)</p><p>Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.</p><p></p><p>✦ Can only be used two times per conflict</p><p>✦ Can only use B-rank or lower genjutsu next turn</p><p>✦ Can only be taught by Penguin.[/spoiler]</p><p><em>Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin</em> <a href="http://narutobase.net/forums/showthread.php?t=461719">Taught to me here</a></p><p>[spoiler] Type: Supplementary</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect.</p><p></p><p>Note: Can only be used twice per conflict</p><p>Note: Genjutsu lies dormant for four turns</p><p>Note: Cannot use genjutsu above A-rank for two turns after this jutsu </p><p>Note: Can only be taught by Penguin.[/spoiler]</p><p><em>(Chakura no Ito: Baindo ) – Chakra Threads: Bind</em> <a href="http://narutobase.net/forums/showthread.php?t=537983">Taught to me here</a></p><p>[spoiler]Rank: B -A </p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long(B rank), Short - Mid(A rank)</p><p>Chakra Cost: 20-30</p><p>Damage Points: N/A (60 only with A rank variant)</p><p>Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. </p><p>-Can only be taught by Daemon.</p><p>-Can be used four times per battle regardless of rank used.[/spoiler]</p><p><em>(Akahigi: Chika Kindachi) – Red Secret: Underground Kings</em> <a href="http://narutobase.net/forums/showthread.php?t=537983">Taught to me here</a></p><p>[spoiler]Rank: S</p><p>Type: Puppets</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. </p><p></p><p>Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.</p><p></p><p>Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.</p><p></p><p>Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.</p><p></p><p>Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.</p><p></p><p>Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)</p><p></p><p>Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. <strong>After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move.</strong></p><p><strong></strong></p><p><strong>Can only be taught by Daemon.</strong></p><p><strong>Can only be used by a Sasori bio</strong></p><p><strong>No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.)</strong></p><p><strong>They can only be summoned once per battle.</strong></p><p><strong>Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)</strong>[/spoiler]<strong></strong></p><p><strong><em>(Chakura no Ito: Encho ) – Chakra Threads: Extension</em> <a href="http://narutobase.net/forums/showthread.php?t=537983">Taught to me here</a></strong></p><p><strong>[spoiler]Rank: C</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra Cost: 15</strong></p><p><strong>Damage Points: N/A </strong></p><p><strong>Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori.</strong></p><p><strong>-Can only be taught by Daemon.</strong></p><p><strong>-Can only be used 4 times a battle.[/spoiler]</strong></p><p><strong><em>(Vorudo) – Voldo</em> <a href="http://narutobase.net/forums/showthread.php?t=537983">Taught to me here</a></strong></p><p><strong>[SPOILER]Rank: S</strong></p><p><strong>Type: Puppet</strong></p><p><strong>Range: N/A</strong></p><p><strong>Chakra Cost: 40 (To summon)</strong></p><p><strong>Damage Points: N/A</strong></p><p><strong>Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time. </strong></p><p><strong>Can only be taught by Daemon. </strong></p><p><strong>Must have a Sasori bio.[/SPOILER]</strong></p><p><strong><em>(Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls</em> <a href="http://narutobase.net/forums/showthread.php?t=683961">Taught to me here</a></strong></p><p><strong>[spoiler]Type: Offensive</strong></p><p><strong>Rank: Forbidden </strong></p><p><strong>Range: Short - Mid </strong></p><p><strong>Chakra: 50 </strong></p><p><strong>Damage: 90 (-20 to the user)</strong></p><p><strong>Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. </strong></p><p><strong></strong></p><p><strong>Note: The release of mud could only be noticed through means of sensory and/or doujutsu</strong></p><p><strong>Note: Can only be used once per battle</strong></p><p><strong>Note: Counts as two jutsus user can use per turn</strong></p><p><strong>Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)</strong></p><p><strong>Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one</strong></p><p><strong>Note: Can only be Taught by Akasha[/spoiler]</strong></p><p><strong></strong></p><p><strong><em>(Genjutsu: Kokkaku chūshutsu) - Illusionary Arts: Skeletal Extraction</em> <a href="http://narutobase.net/forums/showthread.php?t=683961">Taught to me here</a></strong></p><p><strong>[SPOILER]Type: Offensive/Supplementary</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra: 30</strong></p><p><strong>Damage: 60 (mental stress)</strong></p><p><strong>Description: The user will perform the Ram hand seal, sending chakra onto the opponent's chakra parthways in order to disrupt it and induce an illusion upon the enemy. The illusion is quite complex. It begins when the enemy feels that their bones/skeletal system are hastily moving out of place inside their body as it eventually breaches through the layer of skin, and are now outside their body. However, the illusion continues with the bones extending and wrapping itself with great force around the opponent while tightening and tightening, with every passing second. For instance, the rib cage would wrap around the enemy's torso, and then tighten, restricting the opponent from movement completely. Of course, with the total loss of the skeletal system, compounded with the skelton's grasp upon their body, the target would have no ability to move. Now, without the skeletal system as a support for the body, the effects of gravity on the targeted body would be heightened, thus making it harder to breath. If the target does not break out of the illusion within two turns, they will pass out from the lack of oxygen available (suffocation) in the illusion as well as the compression resulting from the skeleton's grasp. </strong></p><p><strong>Notes & Restrictions:</strong></p><p><strong>Note: Can only be used 3x per battle; No A-rank Genjutsu in the same, or next turn.</strong></p><p><strong>Note: Can only be taught by Edward[/SPOILER]</strong></p><p><strong></strong></p><p><strong><em>(Magunasu `kyokusei) - Magnus' Polarity</em> <a href="http://narutobase.net/forums/showthread.php?t=683961">Taught to me here</a></strong></p><p><strong>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: B</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra: 20</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies. </strong></p><p><strong></strong></p><p><strong>Note: Can only be used twice per battle when used in combination with Taijutsu</strong></p><p><strong>Note: Can only be Taught by Akasha[/spoiler]</strong></p><p>[/QUOTE]</p>
[QUOTE="Souji, post: 18641275, member: 142025"] [HR][/HR][CENTER][B]Given to me/Traded with me:[/B][/CENTER][HR][/HR] [I]Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL][SPOILER] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it. Note: No Katon over A-rank during the turn this us used Note: Can only be used thrice per battle Note: Can only be taught by Penguin.[/SPOILER] [I](Katon: Makuro kasō) - Fire Release: Macropyre[/i] [URL="http://narutobase.net/forums/showthread.php?t=595676"]Taught to me here[/URL][SPOILER]Type: Offensive, Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire. Note: Lasts for two turn or until an explosion occurs Note: Can only be used twice per battle Note: Can only be Taught by Akasha[/SPOILER] [I]Katon/Fuuton: Moeru Yōna Pengin no Bāningu ha Ω Fire/Wind Style: Burning Leaves of the Flaming Penguin[/I] [URL="http://narutobase.net/forums/showthread.php?t=595676"]Taught to me here[/URL] [spoiler]Type: Offensive Rank: C Range: Medium-Long Chakra: 15 Damage: 30 Description: If the user is in a forest, they can begin to start gathering katon chakra. Once that is done, they insert that chakra into leaves around the opponent. With those leaves now beginning to burn and smoke, the user flashes the bird hand seal and begins to cause a gust to occur by the opponent. This gust would not only blow the leaves off the trees towards and around the opponent, but the wind would also increase the fire's heat and move the smoke from the leaves around. This would cause the opponent major annoyances and small burns if the leaves around him touch their skin. Ω Can be used four times per battle Ω Can only be taught by Penguin.[/spoiler] [I]Suiton: Pengin no Ima - Water Style: Penguin's Current[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [spoiler]Type: Supplementary Rank: C Range: Short-Medium Chakra: 15 Damage: N/A Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it. Note: Can only be used twice. Note: Can only be taught by Penguin. Note: Lasts a single turn.[/spoiler] [I]Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [SPOILER]Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form. Note: Can only be used four times. Note: Can only be taught by Penguin.[/SPOILER] [I]Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [SPOILER]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage. Note: The user cannot use explosive tags for two turns after this jutsu is used Note: Can only be used three times per battle Note: Can only be taught by Penguin.[/SPOILER] [I]Penginsurasshu - Penguin Slash[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will channel their raiton chakra into their hand and stretch it outwards, resulting in a flash of light to appear. Once the flash of light dissipates after a quick moment, two human sized penguins made of raiton can be seen on the immediate sides of the opponent. This is done because the raiton penguins travel from the user's location all the way to the opponent via running at average speed. Anything in the middle of the penguins would be stunned for a short while as the user dashes as fast as they can towards the stunned target to perform a numerous amount of slashes with their sword. After performing the combo, the user will channel raiton chakra into their sword once more and thrust it at the opponent and release it upon making contact, resulting in the opponent getting thrown meters away at high speeds with unfocused raiton crackling over their body. Note: No raiton over S-rank during this turn Note: Can be used thrice per battle Note: No kenjutsu over A-rank for the next turn Note: Can only be taught by Penguin.[/spoiler] [I]Wind Style: Penguin Breath | Fuuton: Pengin Buresu[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [spoiler]Type: Offensive Rank: B Range: Short-Medium Chakra: 20 Damage: 40 Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet. Note: Can only be taught by Penguin. Note: Can use this move 3 times a battle. Note: Must wait another turn before you use this again.[/spoiler] [I](Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[/I] [URL="http://narutobase.net/forums/showthread.php?t=549570"]Taught to me here[/URL] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] E-Rank [B]Range:[/B] Short [B]Chakra:[/B] 5 [B]Damage:[/B] 10 [B]Description:[/B] This Jutsu was created using the special paper Sensei's possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small action that represents the Element they wish to replicate, they produce a raw/ primal form of the chosen Element. While this technique lacks any real "punch", its strength lies in the users imagination. The following is a list of basic examples from the 5 Elemental Natures, note that these are simply basic examples, and not the sole usage of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can simply draw a line of Water in the air, using free-flowing movements with their finger, creating a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. [B]Note:[/B] Can only be taught by x iiiMPerFeCT.[/SPOILER] [I]Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim[/I] [URL="http://narutobase.net/forums/showthread.php?t=575824"]Taught to me here[/URL] [spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowin, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus lasts as long as the opponent releases it. Restrictions : ♣ Can only be used three times per battle. ♣ No genjutsu above A rank while this genjutsu is in play. ♣ Each Genjutsu is of B rank in strength. ♣ Two turn gap before using this genjutsu again. ♣ Both the Genjutsu are casted at the same time. ♣ Can only be taught by -Best-[/spoiler] [I]( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe[/I] [URL="http://narutobase.net/forums/showthread.php?t=617127"]Taught to me here[/URL] [SPOILER]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses *Can only be used thrice per battle* *Can't be used on consecutive turns *Can only be taught by Edward* *The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*[/SPOILER] [I](Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions [/I][URL="http://narutobase.net/forums/showthread.php?t=617127"]Taught to me here[/URL] [SPOILER]Type: Defensive/Supplementary Rank: B Range: Short-Mid Chakra: 20 (-5 per turn) Damage: N/A (+20 per technique) (+10 Taijutsu) Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained. Notes&Restrictions: Note: Can only be used 4x Note: Lasts 3 turns if coated on oneself or an item Note: Can only be taught by EdwardSama [/SPOILER] [I]Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [spoiler]Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: (60 to mental stress if unbroken) Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu. ✦ Can only be used two times per conflict ✦ Can only use B-rank or lower genjutsu next turn ✦ Can only be taught by Penguin.[/spoiler] [I]Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin[/I] [URL="http://narutobase.net/forums/showthread.php?t=461719"]Taught to me here[/URL] [spoiler] Type: Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect. Note: Can only be used twice per conflict Note: Genjutsu lies dormant for four turns Note: Cannot use genjutsu above A-rank for two turns after this jutsu Note: Can only be taught by Penguin.[/spoiler] [I](Chakura no Ito: Baindo ) – Chakra Threads: Bind[/I] [URL="http://narutobase.net/forums/showthread.php?t=537983"]Taught to me here[/URL] [spoiler]Rank: B -A Type: Supplementary/Defensive/Offensive Range: Short - Long(B rank), Short - Mid(A rank) Chakra Cost: 20-30 Damage Points: N/A (60 only with A rank variant) Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. -Can only be taught by Daemon. -Can be used four times per battle regardless of rank used.[/spoiler] [I](Akahigi: Chika Kindachi) – Red Secret: Underground Kings[/I] [URL="http://narutobase.net/forums/showthread.php?t=537983"]Taught to me here[/URL] [spoiler]Rank: S Type: Puppets Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring. Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees. Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm. Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces. Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.) Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. [B]After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move. Can only be taught by Daemon. Can only be used by a Sasori bio No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.) They can only be summoned once per battle. Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)[/B][/spoiler][B] [i](Chakura no Ito: Encho ) – Chakra Threads: Extension[/i] [URL="http://narutobase.net/forums/showthread.php?t=537983"]Taught to me here[/URL] [spoiler]Rank: C Type: Supplementary Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori. -Can only be taught by Daemon. -Can only be used 4 times a battle.[/spoiler] [I](Vorudo) – Voldo[/I] [URL="http://narutobase.net/forums/showthread.php?t=537983"]Taught to me here[/URL] [SPOILER]Rank: S Type: Puppet Range: N/A Chakra Cost: 40 (To summon) Damage Points: N/A Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time. Can only be taught by Daemon. Must have a Sasori bio.[/SPOILER] [I](Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls[/I] [URL="http://narutobase.net/forums/showthread.php?t=683961"]Taught to me here[/URL] [spoiler]Type: Offensive Rank: Forbidden Range: Short - Mid Chakra: 50 Damage: 90 (-20 to the user) Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. Note: The release of mud could only be noticed through means of sensory and/or doujutsu Note: Can only be used once per battle Note: Counts as two jutsus user can use per turn Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one) Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one Note: Can only be Taught by Akasha[/spoiler] [I](Genjutsu: Kokkaku chūshutsu) - Illusionary Arts: Skeletal Extraction[/I] [URL="http://narutobase.net/forums/showthread.php?t=683961"]Taught to me here[/URL] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 (mental stress) Description: The user will perform the Ram hand seal, sending chakra onto the opponent's chakra parthways in order to disrupt it and induce an illusion upon the enemy. The illusion is quite complex. It begins when the enemy feels that their bones/skeletal system are hastily moving out of place inside their body as it eventually breaches through the layer of skin, and are now outside their body. However, the illusion continues with the bones extending and wrapping itself with great force around the opponent while tightening and tightening, with every passing second. For instance, the rib cage would wrap around the enemy's torso, and then tighten, restricting the opponent from movement completely. Of course, with the total loss of the skeletal system, compounded with the skelton's grasp upon their body, the target would have no ability to move. Now, without the skeletal system as a support for the body, the effects of gravity on the targeted body would be heightened, thus making it harder to breath. If the target does not break out of the illusion within two turns, they will pass out from the lack of oxygen available (suffocation) in the illusion as well as the compression resulting from the skeleton's grasp. Notes & Restrictions: Note: Can only be used 3x per battle; No A-rank Genjutsu in the same, or next turn. Note: Can only be taught by Edward[/SPOILER] [I](Magunasu `kyokusei) - Magnus' Polarity[/I] [URL="http://narutobase.net/forums/showthread.php?t=683961"]Taught to me here[/URL] [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies. Note: Can only be used twice per battle when used in combination with Taijutsu Note: Can only be Taught by Akasha[/spoiler][/b] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
- The Compendium -
Top