[CE] The Candy man can with have Caramel

Pervyy

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(Caramel)

Custom element English name: Caramel Release

The element is based on:
I saw Rei's Chocolate c.e and this idea sprung to my head, and i was just hungry at the time.
It is made up by a composition of Earth, Water and Fire.

Facts that prove the element to be possible (in the manga context):
Well, first off i saw Rei's idea of chocolate which shows different levels of minerals can be combined together to create new elements so i thought it is also possible with caramel.

Caramel is a beige to dark brown confection made by heating any of a variety of sugars. It is used as a flavouring in puddings and desserts, as a filling in bonbons, and as a topping for ice cream and custard

The process of caramelization consists of heating sugar slowly to around 170 °C (340 °F). As the sugar heats, the molecules break down and re-form into compounds with a characteristic colour and flavour.

[Caramelization is the removal of water from a sugar, proceeding to isomerization and polymerization of the sugars into various high-weight compounds. Compounds such as difructose-anhydride may be created from the monosaccharides after water loss. Fragmentation reactions result in low-molecular-weight compounds which may be volatile and may contribute to flavour. Polymerization reactions lead to larger molecular weight compounds, which contribute to the dark brown colour.

The user can use earth manipulation to create sugar canes from in the earth and heat that with there fire element to make caramel, infused with their chakra that can be manipulated to their will.

Caramel can come in a hot or cold liquid form, but if its created at the right temperature then the caramel can be formed into a hard substance of different densities.

[Idea behind its creation:
Rei's chocolate, and hunger

Conditions to be able to use it:
Mastery of fire, earth, water and hunger xd

Is weak to:
Liquid caramel - Is weak to Heat and it will just dry up and burn and go black
Hard caramel - Is weak to water as it will dissolve and ruin the density

Is strong against:
Liquid caramel - Is strong to all lightning based elements as its will have to effect on the liquid substance, and it will be hard for wind to penetrate.

Hard caramel - Is strong against wind as its hard to cut hard caramel, and its is strong to earth as it can be made very dense

Ight talk to me about this outdated shit
 

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So Caramel is basically taking the sugar from water so we need to produce sugar canes from the earth which then gets heated to make the caramel which is then infused with our charka so that we can manipulate it to our needs and will, depending on the temperature that is used can achieve different combinations such as liquid and solid form. liquid form is strong to all lighting based elements and hard form is strong to wind and earth the wind finding it hard to cut deep caramel and being denser then earth.
 

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So Caramel is basically taking the sugar from water so we need to produce sugar canes from the earth which then gets heated to make the caramel which is then infused with our charka so that we can manipulate it to our needs and will, depending on the temperature that is used can achieve different combinations such as liquid and solid form. liquid form is strong to all lighting based elements and hard form is strong to wind and earth the wind finding it hard to cut deep caramel and being denser then earth.
Should say what each form is weak to too.
 

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Ight so first jutsu:

(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns
 

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the basic and backbone of this CE this allows you to freely manipulate the caramel and leaves the creativity to the user though the different forms of it will have different aspects and will restrict a little what the user can do with each forms, to basify it all down hard can produce solid stuff like pillars, weapons, walls anything solid while liquid is a bit more complexed and has a time period on how long it resides in its liquid state which in two turns it harden into solid. you can create familiars that you control with liquid also which solid cannot.
 

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Beware some of these cjs are outdated and trash tbf. I'm in the process of updating my old old stuff

(karumera bushin) - Caramel clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing 2 hand seals, the user will release their chakra into the ground and create up to a total of 4 caramel clones.The user can also create the clones from existing caramel or from their own body. The clones will be made up of caramel, and because of this, will only be able to use caramel jutsu and taijutsu. When hit by the enemy in combat, the clones bodies will turn to caramel, so if you kick a clone, the kick will sink into their bodies and the enermy will be trapped. The clones can use the effects of their caramel skills to either liquidify their bodies, or harden them passively.

Note: Can make up to 4 clones.
Note: Can use all caramel jutsu.
 

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This is a simple one create clones outta of caramel can be up to four and they will have an adhesive quality so if they was to come into contact with a foe such as taijustu encounter they would stick making them immobile and easier to attack.
 

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(karumera amimono) - Caramel web
Rank: A
Type: Supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/a
Description: The user will weave three handseals and create very a very think web of caramel wires all over the field that are so small that the opponent can't see them unless they have a form of enhanced vision such as a doujutsu that would allow them to see them. This web breaks on contact. The web is infused with the users chakra, so when the wires are touched, the user can sense the threads being broken, telling the user where the opponent is. The web is created from the ground spreading out all over the entire field connecting together, but the user can perform a single handseal to strengthen the web, so when a target comes into contact with it, instead of breaking, the web will stick to them holding them in place, through hand gestures the user can then control the webs to wrap around and bind the target. Even if the web isn't broken, the user will be alerted when something comes into contact with them, much like when a spider feels something on their web.

Note: Can be used 3 times lasting up to 4 turns. Two turns between uses.
 

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This one is more useful to me since bar my dojustu bio i dont have a lot of sensing justu so this would help expand that part of my arsenal, So perform 3 handseals and create very thick yet finely think web of caramel that being infused with the user charka when broken would alert where the opponent or opponents was. Also another function the user can additionally weave another handseal and make the threads stick to the opponent and bind them instead of simply breaking, the user can control these with hand gestures which can suffocate them binding them around there neck.
 

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This one is more useful to me since bar my dojustu bio i dont have a lot of sensing justu so this would help expand that part of my arsenal, So perform 3 handseals and create very thick yet finely think web of caramel that being infused with the user charka when broken would alert where the opponent or opponents was. Also another function the user can additionally weave another handseal and make the threads stick to the opponent and bind them instead of simply breaking, the user can control these with hand gestures which can suffocate them binding them around there neck.
Just beware it doesn't increase your tracking at all in its current state.


(karumera kata) - Caramel Shapes
Rank: A
Type: Attack/Defense/Supplementary
Range: Short-long
Chakra cost: 30
Damage points: 60 (if in liquid boiling form)
Description: Using caramel chakra shape manipulation and three handseals, the user will be able to create objects/shapes of caramel like cubes, spheres, kunais, pillars, etc from their chakra alone, not needing to form the caramel from the ground. These objects will be made of pure caramel whether it be solid or liquid, but will be no larger than 2m cubed space. And example of this would be almost like a variation of the "(Suiton: Haran Banshō) - Water Release: Stormy Blockade" jutsu, which allows the user to create the water out of no where.

Note: Can only be used once per turn.
Note: Can only be used 4 times.


Pretty pointless cj but eh
 

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As you said but pretty much the same as the first one expect this can be made from its own source and nothing can be more then 2 meters diameter.
(karumera yuka) - Caramel Floor
Rank: A
Type: Defense/supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/A
Description: The user will perform three hand seals focusing their chakra into the ground and create a 1 foot thick sticky layer of caramel all over the battlefield up to mid range rising out of the ground to cover everything. Due to the users affinity for caramel, they can focus their chakra into their feet accordingly to walk on it with ease like shinobi can walk on water, but the enemies will sink into the layer of caramel sticking them to the floor,the more the struggle the more they will sink and the caramel will cover their bodies burning them more due to the heat within the molten hot caramel. If the enemy manages to jump or lift into the air, the caramel will stretch still attached to their feet, and pull them back down as it contracts. This layer of caramel is mainly to be used as a caramel source for future jutsu that require it, creating a large source for the user to manipulate. At the cost of one of the users three moves per turn he can make hand gestures to control the caramel to stretch and reshape, controlling the field to help bind targets. Targets can escape from the caramel using jutsu to push themselves up or out of it following the strengths and weaknesses of the caramel, for example, a B rank fire jutsu would be able to burn away the caramel under the targets feet to escape. After 4 turns the caramel would dry up turning to hard caramel with no chakra within it.

Note: Usable 3 times last 4 turns. Two turns between uses
 

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This one is good for a distraction or having a source for your other caramel justu while also binding the opponent. this would make them use a B rank fire towards the ground or a justu so less likley for it to go on the offensive aswell defensive but this can still easily be done. if they try to escape airborne or jump the caramel can stretch and bring them right back into the fray at a cost of a move the user can use hand gestures to control the caramel and stretch and reshape it.
 

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This one is good for a distraction or having a source for your other caramel justu while also binding the opponent. this would make them use a B rank fire towards the ground or a justu so less likley for it to go on the offensive aswell defensive but this can still easily be done. if they try to escape airborne or jump the caramel can stretch and bring them right back into the fray at a cost of a move the user can use hand gestures to control the caramel and stretch and reshape it.

Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel (through body movement) that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature. It can even be used to control caramels movements in the air in the same way ninjutsu is used to control weapon movements in the air like shuriken. For example, if the user were to throw a kunai made or caramel they would be able to use this jutsu to change it's trajectory in the air.
 

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This one is a very useful jack of trades we can use this in a Varity of ways making your opponent think they countered the first attack and using the previous caramel for a blind spot attack you can also change the state of the caramel very useful if the opponent uses fire on liquid state you could harden it then it they lose there elemental advantage and maybe mess there plan up, one question on this one when it states we can control it say we made a liquid tsunami could i use this and control it to lift it up over something and fly? then dropping it back down but no other questions.
 

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This one is a very useful jack of trades we can use this in a Varity of ways making your opponent think they countered the first attack and using the previous caramel for a blind spot attack you can also change the state of the caramel very useful if the opponent uses fire on liquid state you could harden it then it they lose there elemental advantage and maybe mess there plan up, one question on this one when it states we can control it say we made a liquid tsunami could i use this and control it to lift it up over something and fly? then dropping it back down but no other questions.
It could but it needs updating to say it wont change the tech's rank/damage in the process
 

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i just meant lifting the liquid up so iwas off the ground flying but thanks for clearing that up also.
People will pick on any kinda wording issues, so everything needs to be clear in todays rp.

(karumera youshiki) - Caramel Form
Rank: A
Type: Supplementary - Defense
Range: Mid
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: The user will release their chakra into part/parts of their body which they will name as they use this jutsu, turning that part of their body into caramel, much like people can turn their bodies to sand, water, ect.. As they turn there body to caramel they will say which state of caramel it is. If it's the liquid state, the can stretch that part of their body. An example of this would be if the user used this jutsu on their arm explaining the liquid state, they could stretch there arm up to mid range to hit or grab someone. If the user's limbs get cut off while in this form, they must touch them to reattach them, or replace them with caramel from a source. This is instant and activates until canceled. The other state is the solid state of caramel, where it can be as hard as stone. This is good for defense but solid caramel has different weaknesses to liquid caramel. In the solid state the user will be more vulnerable to water as it will dissolve the caramel breaking it down. The user can only use caramel Jutsu in the form, but can turn back to normal at any point.

Note: Can only be used 4 times
Note: In this form the user will be more vulnerable to the caramel weaknesses
Note: Can only have a caramel limb for up to 3 turns
 
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